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MAV

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A built-in [[motion sensor]] can passively detect moving infantry and vehicles. This function detects enemies in an infinitely tall cylinder (with a vertical axis) around the MAV, capable of detecting enemies through roofs and other map features. Like the [[T-UGS]], the motion sensor function can only detect moving enemies, and it does not provide real-time data on enemy movement, only "pings" of their locations that appear on friendly minimaps. The T-UGS has a faster scan rate and smaller profile. If left unattended, the MAV can continue to provide surveillance, and the operator will gain both Spotting and Motion Sensor Assists. Spring metal feet allow the vehicle to safely return to ground if the vehicle is airborne at the time.
 
A built-in [[motion sensor]] can passively detect moving infantry and vehicles. This function detects enemies in an infinitely tall cylinder (with a vertical axis) around the MAV, capable of detecting enemies through roofs and other map features. Like the [[T-UGS]], the motion sensor function can only detect moving enemies, and it does not provide real-time data on enemy movement, only "pings" of their locations that appear on friendly minimaps. The T-UGS has a faster scan rate and smaller profile. If left unattended, the MAV can continue to provide surveillance, and the operator will gain both Spotting and Motion Sensor Assists. Spring metal feet allow the vehicle to safely return to ground if the vehicle is airborne at the time.
   
Though not equipped with weapons, the MAV can jam and thus destroy various enemy gadgets by pressing {{keypress|Fire}} or {{keypress|Countermeasures}}. The operator can obtain [[weapon lock]] from a fair distance away to simplify the process, but can still destroy devices that are not locked with good aim. Enemy MAVs may evade lock if they are very close. Should opposing MAVs be near each other at their flight ceiling, scoring a disable requires an exceedingly difficult glancing hit since they cannot aim directly at each other.
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Though not equipped with weapons, the MAV can jam (destroy)—by pressing {{keypress|Fire}} or {{keypress|Countermeasures}}—various enemy gadgets. (This is not related to the functionality provided by an air vehicle's [[ECM Jammer]].) The operator can obtain [[weapon lock]] from a fair distance away to simplify the process, but can still destroy devices that are not locked with good aim. Enemy MAVs may evade lock if they are very close. Should opposing MAVs be near each other at their flight ceiling, scoring a disable requires an exceedingly difficult glancing hit since they cannot aim directly at each other.
   
The MAV is capable of [[roadkill]]s by ramming into an opposing player at high speeds. In the killfeed, it is usually referred to as "KILLED" and the victim can't be revived by any friendly Assault, although after a patch the killfeed will occasionally mention MAV as the cause of death correctly and the victim can be revived. The operator of the MAV doesn't show up on the killcam. Since the 1.04 patch, the MAV is destroyed in the process of getting a roadkill.
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The MAV is capable of [[roadkill]]s by ramming into an opposing player at high speeds. In the killfeed, it used to be referred to only by "KILLED" and the victim couldn't be revived by any friendly Assault. The operator of the MAV doesn't show up on the killcam. Since the 1.04 patch, the MAV can be destroyed in the process of getting a roadkill. In another patch, the Killfeed did show "MAV", and the victim could be revived.
   
 
MAVs have their own [[minimap]] icon. Friendly MAVs appear in blue, while spotted enemy MAVs appear in red.
 
MAVs have their own [[minimap]] icon. Friendly MAVs appear in blue, while spotted enemy MAVs appear in red.
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