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The most notable weapon accessory in ''Battlefield 3'' is the [[Bipod]] that is standard equipment on all machine guns. It reduces recoil and replaces the field-mounted MGs from previous games.
 
The most notable weapon accessory in ''Battlefield 3'' is the [[Bipod]] that is standard equipment on all machine guns. It reduces recoil and replaces the field-mounted MGs from previous games.
   
The standard-issue MGs—the [[M27 IAR]] and the [[RPK-74M]]—are magazine-fed weapons with quick reload time to compensate for their low ammo count. Most other unlockable MGs are belt-fed, allowing for increased [[suppressive fire]] in exchange for longer reload time. The two [[Back to Karkand]] MGs—the [[QBB-95]] and [[MG36]]—are drum-fed weapons with attributes in between the two other types. Machine gunners can also make use of [[Extended Magazine]]s and the [[AMMO]] specialization to further increase their stock. None of the infantry machine guns are vulnerable to overheat.
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The standard-issue MGs, the [[M27 IAR]] and the [[RPK-74M]], are magazine-fed weapons with quick reload time to compensate for their low ammo count. Most other unlockable MGs are belt-fed, allowing for increased [[suppressive fire]] in exchange for longer reload time. The two [[Back to Karkand]] MGs: the [[QBB-95]] and [[MG36]], are drum-fed weapons with attributes in between the two other types. Machine gunners can also make use of [[Extended Magazine]]s and the [[AMMO]] specialization to further increase their stock. None of the infantry machine guns are vulnerable to overheat.
   
 
All ground vehicles except for the mobile AA units have mounted HMGs, typically used by a gunner (second seat). LMGs are provided to all passenger positions on IFVs. On MBTs and IFVs, [[Coaxial LMG|coaxial LMGs]] and [[Coaxial HMG|HMGs]] are offered as unlockable secondary weapons for the driver. All but the coaxial HMG are vulnerable to overheat.
 
All ground vehicles except for the mobile AA units have mounted HMGs, typically used by a gunner (second seat). LMGs are provided to all passenger positions on IFVs. On MBTs and IFVs, [[Coaxial LMG|coaxial LMGs]] and [[Coaxial HMG|HMGs]] are offered as unlockable secondary weapons for the driver. All but the coaxial HMG are vulnerable to overheat.

Revision as of 01:39, 18 October 2012

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Machine-Gun-MG3

The MG3, a general purpose machine gun.

A machine gun (commonly abbreviated MG) is a rifled small arm designed to deliver a high amount of bullets. Some MG models offer a Selective fire option.

Heavy machine guns are typically mounted on vehicles or fixed emplacements and tend to fire larger caliber rounds that have the ability to damage lightly-armored vehicles. Light machine guns are portable by a single soldier.

Most larger and many smaller machine guns are belt-fed, but some light machine guns can be fed from drum or even standard assault-rifle magazines. One of the more well-known drum magazine machine guns is the Russian RPK and a well known box magazine MG is the HK21.

MGs have appeared in every single Battlefield game with the weapons varied and the mechanics slightly changing overtime.

Strategies

  • Machine guns are devastating against tightly clustered infantry. They are also ideal for defending hallways and choke points.
  • Machine guns typically perform best when the user is prone. Some games give MGs increased accuracy over time, favoring gunners who have settled in over those who are mobile.
  • MGs in some games are vulnerable to overheat, which prevents the user from firing. Burst fire is necessary to avoid overheat.
  • MGs do not excel in close-range combat, though a strafing gunner can put more bullets into such a fight.

Battlefield 2142

Three portable machine guns are offered to the player: the faction-specific Shuko K-80 LMG and Bianchi FA-6 LMG, and the unlockable Ganz HMG. The three guns are listed in order of decreasing fire rate and increasing damage per round.

Infantry MGs in this game offer increased accuracy the longer the user fires, but are also vulnerable to overheating. A significant drop in accuracy occurs when a player prones, but gradually decreases over time. No such drop occurs when switching between standing or crouch—mobile players should crouch rather than prone.

LMGs are mounted on the Fast Attack Vehicles and APCs. HMGs (or comparable autocannons) are mounted on Tanks and Battlewalkers.


Battlefield 3

The most notable weapon accessory in Battlefield 3 is the Bipod that is standard equipment on all machine guns. It reduces recoil and replaces the field-mounted MGs from previous games.

The standard-issue MGs, the M27 IAR and the RPK-74M, are magazine-fed weapons with quick reload time to compensate for their low ammo count. Most other unlockable MGs are belt-fed, allowing for increased suppressive fire in exchange for longer reload time. The two Back to Karkand MGs: the QBB-95 and MG36, are drum-fed weapons with attributes in between the two other types. Machine gunners can also make use of Extended Magazines and the AMMO specialization to further increase their stock. None of the infantry machine guns are vulnerable to overheat.

All ground vehicles except for the mobile AA units have mounted HMGs, typically used by a gunner (second seat). LMGs are provided to all passenger positions on IFVs. On MBTs and IFVs, coaxial LMGs and HMGs are offered as unlockable secondary weapons for the driver. All but the coaxial HMG are vulnerable to overheat.


Videos

<videogallery> Video:Battlefield Play4free - Machine Gun Sounds Video:Battlefield Bad Company 2 - LMG Weapon Sounds Video:Battlefield Heroes - MG Sound </videogallery>