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m (→‎Squad Deathmatch: Ah **** it it's basically the TDM MAP anyway.)
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==Rush==
 
==Rush==
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===Stage 1===
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===Stage 2===
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===Stage 3===
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===Stage 4===
   
 
==Squad Rush==
 
==Squad Rush==

Revision as of 15:16, 1 December 2012

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This article is currently under construction. It may contain little or inaccurate information.

Markaz Monolith (Persian: مرکز یکپارچه) is a multiplayer map featured in the Aftermath expansion pack for Battlefield 3. It was first seen being revealed on a Battlefield Blog post.

The map is very urban with uneven terrain and buildings, making resemblance to maps such as Strike at Karkand with infantry combat at medium range to small tank battles to snipers on top of buildings.

Conquest

Equipment

Flag of the United States United States Marine Corps
Light vehicle(s)
Main battle tank(s)
Helicopters(s)
Emplacement(s)
Flag of Russia Russian Ground Forces
Light vehicle(s)
Main battle tank(s)
Helicopters(s)
Emplacement(s)

Flags

US Base

The US base consist of a junkyard/container yard that leads to the city and is very open, it spawns one M1 Abrams, Phoenix, Rhino and AH-6 Little Bird. Down the highway is base A.

A: Construction Site

The Construction Site appears tiny when compared by the many damaged buildings, it will spawn one M1 Abrams (it will spawn west near the first right of the street coming from the US base) in an out of bounds place for the RU team under USMC control, and is respectively a counterpart to flag D in many (Spawning on MBT in the out of bounds zone for the opposite team) the captur radius include the courtyard the flag is in and the construted building included with it, so if the flag is contested it is wise to check in the building just in case the enemy is in there. It's also worth noting you can spawn within the M1 Abrams from the Kit selection screen and can spawn within the vehicle similar to other aerial vehicles.

B: Mall

The Mall is the center of the map and where the map gets it's name. There are five entrances and four floors. The four entrances are located on the first floor while the fifth is located on the second floor via a catwalk. The north and west can be entered by main battle tanks via a small dirt road and the south and east can be flooded by infantry. A Missile launcher emplacement is located at ground level on the eastern entrance. The second level can be used as a place of ambush against MBT and such, however there is an opening in the wall that can be walked across via a catwalk and can be a good place if the enemy holds the flag and needs to flank the enemy. The third floor has nothing of interest and the forth has a large window that can be used to snipe people coming from C and/or D.

C: Power Station

The Power Station is a small electicsl station and is closest to D flag, it spawns a Kornet facing A or a TOW facing the highway towards D. It's capture radius is rather small, but can be frustrating if contested thanks to everything within that radius can shot from anywhere. It can be easily assaulted due to lack of good cover and wide open areas. It has a sheet metal barricade north of it and south is a torn down highway ravenged by earth quakes.

D: Bank

This flag is overlooked by a few quite tall towers. The towers could be utilized by co-operative to offer cover to attacking units and hopefully capture the objective. 

If under RU control it will spawn a T-90 north

The area around the flag itself offers little cover, bar a few mounds of rubble. It also has a large gap in the roof where players could shoot down at attacking/defending players.

RU base

What looked like small houses are now nothing but ruble. The RU spawns on a straight highway that is far less clutered and isn't ravaged from the earthquake compared to the US side, this can lead to the russian team getting to C and D quicker then the US team. Apart from that it spawns one Barsuk, Rhino, T-90A and Z-11W

Rush

Stage 1

Stage 2

Stage 3

Stage 4

Squad Rush

In squad rush the attackers start out from were flag D would be in base game and attack where the monolith would be and the construction yard

Stage 1

The attackers start from the bank (D in conquest) and go to attack the monolith across the street towards were B would be in conquest the M-com is located leaning towards green grates in the center of the building. The attackers can use radio beacons to there advantage and place them on the third and forth floor. XBOWS can work as a silenced sniper to guard the M-COM. Tugs can bemused to extreme use do to covering the entire M-com position. When the M-Com is destroyed the new M-com is located the construction yard.

Stage 2

The second M-COM is located at the edge of the corner street, surprising it's very easy to defend as it's in the wide open and a good sniper can pickoff squads that attempt to arm/disarm it. This cam be a bull rush if the defenders rant prepared enough. About 20 meters north of it is a destroyed bus that can provide good covering fir on the M-COM.

Team Deathmatch

Team Deathmatch takes place between Flag A and flag B, there are many flanking spots and buildings to ambush people in, surprisingly there is a lot more cover then conquest versions.

Squad Deathmatch

Same map layout as TDM.

Scavenger

A

B

C

D

E

Trivia

  • The tall structure the map is centered around gives this map its name ("markaz" means "center" in Persian).
  • A pair of red shoes can be found on a rooftop to the east of Flag B. The same pair of shoes are worn by Faith in Mirror's Edge, another game developed by DICE.
  • The flying ceiling is very low (80-100 meters) in order to prevent the access to the roof of the tall tower in the middle of the map (the monolith).

Gallery