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The Medic is one of playable kits in the games Battlefield 1942, Battlefield 2, and Battlefield: Bad Company 2. Its primary role is to keep players alive by healing and reviving them.

Class Overview

Battlefield 1942

In Battlefield 1942, the Medic acts as a light infantryman during combat, armed with a submachine gun alongside their medical gear. Unlike later games in the series, the Medic in Battlefield 1942 cannot revive players, which can prove a problem in heavy combat.

Battlefield 2

In Battlefield 2, the Medic fills a light infantry position within the team. The Medic's main role is, of course, healing and reviving players with health packs and their defibrillators, which have an infinate use but require recharging over time. As well as having their role as a healer, the Medic class has a role as a light infantryman, armed with an Assault Rifle, allowing the player to take part in assaults or defences without being at a loss of firepower.

Battlefield: Bad Company 2

In Battlefield:Bad Company 2, the Medic's main role is healing teammates with health packs, and reviving recently killed teammates with shock paddles, although this opportunity does disappear after the dead player respawns. As well as reviving, the Medic's shock paddles can deliver a big enough charge to kill an enemy soldier. A side role of the Medic class in Battlefield:Bad Company 2 is that of the heavy support role. As the player has access to a range of light/medium machine guns, even the lowest-rank Medic can easily lay down heavy fire for teammates to advance under, or to assist another Medic who is trying to revive fallen teammates.

Battlefield 1942

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This article is currently under construction. It may contain little or inaccurate information.

Battlefield 2

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This article is currently under construction. It may contain little or inaccurate information.

The Medic class in Battlefield 2 introduces the ability to revive players who have been recently killed, alongside the existing healer role from previous games. The use of Medikits and the Defibrillators given to the kit is very common, especially in larger maps where more players are fighting each other.

The Medic kit also has access to an Assault Rifle, giving them a good ability in any type of combat, except for very long range combat.

Battlefield: Bad Company 2

The Medic kit in Battlefield: Bad Company 2 is a combination of the Medic and Support classes from Battlefield 2. While retaining the defibrillator and medkits, the Medic class carries the light/medium machine guns the Support class used to have. The Medic kit is considered to be the most team-orientated of all the four kits in the game, as any Medic can keep players alive through healing, and revive any dead players if they are killed.

Medics in Battlefield: Bad Company 2 have access to a range of seven light/medium maching guns, from the high-damage M60 to the high-accuracy MG36, as well as non-kit specific weapons, such as shotguns, giving them the combat role of a heavy support soldier. Some players, such as those starting the Medic kit or trying to go for higher ranks, use the Medic kit solely for the use of the heavy weapons, forgetting it's promary role as a healer. However, if a player uses the Medic kit as intended, healing/reviving teammates, they can expect to earn large amounts of XP in any match. One notable downfall of the Medic kit is the lack of anti-vehicle weapons available, meaning a lone Medic would be unable to take on a larger vehicle such as a T-90 or an M1A2 Abrams without support from his/her team.

Battlefield: Bad Company 2: Vietnam

File:M60-Vietnam.png

US Medic with a M60

In the Battlefield: Bad Company 2: Vietnam expansion, the Medic kit hardly changes from the kit in the main game, with the only major change being the replacement of the Defibrillators with a Syringe, although statistically this doesn't differ from the Defibrillators in the main game.

The Medic kit also has access to three different weapons in the expansion: The M60, the RPK and the XM22, filling the positions of the M60, the XM8 LMG and the M249 SAW from the main game. Each weapon has it's own characteristics, but all can prove valuable in intense firefights such as those on Cao Son Temple and Hill 137, where the nature of the terrain can be very beneficial to heavy weapons.

Specializations

The Medic kit receives two specializations that are unique to the Medic kit. More details can be found on their respective pages.

  • Medkit Improved Range - This specialisation is a unique Tier One specialization for the medic class, unlocked at 21000 EXP for the Medic kit. As the name implies, this specialisation increases the healing range for thrown Medic Kits. This allows players further away from the medikit to make use of a single health kit without needing to displace from any prepared positions or hiding spots.
  • Medkit Improved Heal - This specialisation is the unique Tier Two specialization for the Medic kit, unlocked at 12000 EXP for the Medic kit. As the name implies, this specialisation increases the rate the kits heal injured players, allowing players to regain health and get back to the fight faster than if a Medic had a different Tier Two specialisation.

Primary Weapons List

Bc2med

An old version of the Russian medic in Battlefield: Bad Company 2

Battlefield 1942

Battlefield 2

Battlefield: Bad Company 2

Inventory

Battlefield 1942

  • Combat Knife
  • Pistol (varies by team)
  • Submachine Gun (varies by team)
  • Frag Grenades x3
  • Medkit

Battlefield 2

  • Combat Knife
  • Pistol (varies by team)
  • Assault Rifle (also varies by team)
  • M67 Frag Grenades x4
  • Medic Kits (Infinite, replenishes over time)
  • Defibrillator (Require to recharge after use)

Battlefield: Bad Company 2

File:Battlefield bad company2-medic.jpg

Russian Medic with a PKM

  • Pistol/Tracer Dart (of choice when unlocked)
  • Light Machine-gun (of choice when unlocked, can be swapped with unlocked weapons for all kits)
  • Frag Grenade x1 (can be increased with specializations)
  • Medkits (Infinite use when unlocked, 1 deployable at a time, requires replenishing after use)
  • Defibrillator (Infinite use when unlocked, requires recharging after use)

Gallery

Trivia

  • If there had been a Bolivian Militia faction been playable in Bad Company 2 multiplayer, their medic would have resembled the American medic character, with a large pack, as can be seen during the singleplayer campaign. Also, they would have worn the cowboy hats from singleplayer, the cause of a few jibes from Sweetwater during Upriver.

References

[1]

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