The Medkit is a small box or bag used/dropped by the Medic, Assault or Support classes to heal themselves and other soldiers that are within range. They are featured in every game in the Battlefield series except Battlefield 2: Modern Combat, Battlefield 1943 and Battlefield Heroes.
The Medkit is a gadget featured in Battlefield 1942 and is issued to the Medic kit. It is used to heal an injured player, all the way up to full health. It can be used to both heal the player possessing it as well as other wounded players. It can 'overheat', to avoid abuse of the medical bag, but it only "overheats" after a long time of consistent healing. Generally, players can heal a very large amount of health before it overheats.
The Medkit is a gadget featured in Battlefield Vietnam and is issued to the Assault, Heavy Assault, and Scout kits for the MACV - Studies and Observations Group. It acts exactly as it does in Battlefield 1942, with the same model and animations.
World War II Mod
— In-game description
The Medic Bag is a gadget featured in Battlefield 2 and is issued to the Medic kit. It takes the form of a bag with medical supplies inside and strapped tight. It gradually heals player for a short period of time or can be thrown on the ground to instantly heal players to full health. A player can deploy a maximum of 5 Medic Bags on the ground before throwing the next one replaces the first one. The Medkits are also very useful as bait for enemy infantry. The player can use one to lure an enemy toward a booby trap (e.g. a Claymore anti-personnel mine). They can also be used to reset the bodies of severely wounded players which would normally be impossible to revive (e.g. if they are clipping or too far away from the soldier's kit).
— Prima Official Game Guide
The Medic Hub is a gadget featured in Battlefield 2142 and is issued to the Assault kit as standard equipment. It can be thrown on the ground to heal nearby teammates (and enemies). Holding the hub increases the healing rate, though an "exhausted" hub cannot be thrown to the ground. A deployed hub will expire if its contents have been exhausted, enough time has passed, or it has received too much damage.
The Advanced Medic Hub upgrade increases the healing rate, and also allows an Assault soldier inside a vehicle to heal infantry outside the vehicle.
Battlefield: Bad Company
The Medkit is a gadget featured in Battlefield: Bad Company and is issued to the Support kit. The in-game health system has that players do not regenerate health over time. If a player is injured, a medic kit dropped nearby will be "consumed" by the player to heal themselves to full health over a short period of time (by 5 HP increments).
In order to deploy a medkit, one must select the medkit, then they can see the player holding it. The player must then press the fire button (R1 or RT) to drop it on the ground. While holding the medkit, it heals the player holding it, but at a slower rate than with the medkit on the ground.
An unlimited number of medkits can be dropped by one player at a time. The healing process can be interrupted by a single point of damage on the healing player.
Battlefield: Bad Company 2
— In-game description
The Medkit is a gadget featured in Battlefield: Bad Company 2 and is issued to the Medic kit. Players will slowly regenerate health over time, but if a Medkit is dropped nearby an injured player, it will speed up this process drastically. It will also provide the Medic with experience points.
A Medkit can be used by any player, even enemies, and can heal multiple players at once. It can also heal through walls. If the player switches classes after deploying one or more Medkits, they will still gain experience points if a teammate heals through his or her medkit.
A Medkit takes 2 seconds after deployment before it begins healing, and heals 10 player health per second in a radius of 3.5 meters. The Medkit has a limit of 200 health to heal. The Medic Kit Improved Heal specialization increases the speed of healing by 50%, allowing the Medkit to heal 10 health every 0.5 seconds. With the Medic Kit Improved Range specialization, radius is doubled from 3.5m to 7m, allowing healing over a larger distance.
Only one medkit can be dropped at a time as opposed to an unlimited number. On consoles, the player automatically drops the medkit to the ground. On PC, the player still holds the medkit, meaning the player has to manually drop it to the ground.
Without a medkit, players regenerate health at a rate of 3 health per second after not taking damage after 6 seconds. Players do not regenerate health in Hardcore.
Battlefield: Bad Company 2: Vietnam
The Medkit is a gadget featured in the Battlefield: Bad Company 2: Vietnam expansion, once again issued to the Medic kit. It is identical in performance to the base game counerpart, with the same specializations affecting it. The only difference between the counterparts are aesthetic.
— In-game Description
The Medkit is a gadget featured in Battlefield Play4Free and is issued to the Medic kit. It functions in a near-identical manner to its counterparts in other games, gradually restoring an amount of health. However, two alternatives to the medkit exists, the field bandages and the adrenaline shot. If a medic puts points into the Training tree related to the medkit, they can improve the healing range and amount of health a kit can heal before disappearing, as well as the capability of placing two or three medkits at once.
— Battlelog description
The Medic Kit is a gadget featured in Battlefield 3 for the Assault kit. Unlike previous games, the medkit's healing effect does not stack as players receive the same high rate of healing regardless of how many medkits are nearby. If a teammate's medkit is nearby, it is marked with an icon with a bandage on the mini-map. Enemy medkits can be used as well with same effect, though they are not marked on the mini-map.
Players can opt for using the M320 or M26 MASS instead, sacrificing their healing ability for more firepower. The medic kit can be placed on and in vehicles allowing them to become mobile healing points. The Medkit will disappear when the user deploys another one. They can also be destroyed by enemy gunfire or explosives.
The Medic Bag is a gadget featured in Battlefield 4. It functions in a similar manner to the Battlefield 3 counterpart, healing 10 HP per second to any nearby players.
The First Aid Pack is unlocked at start, while the Medic Bag is acquired later in Assault progression. The player can equip both types of Medkits in their kit at the same time. Players can receive healing from both a Medic Bag and a First Aid Pack simultaneously.
— In-Game Description
The First Aid Pack is a gadget featured in Battlefield Hardline. It functions in a manner similar to past installments, with health being replenished to players within its aura at a steady rate. Other players now have the option to interact with a player who has the First Aid Pack equipped and heal themselves without needing the pack to be thrown down. Healing using this method restores blocks of 10 hitpoints per second, similarly to how the First Aid Pack functions in Battlefield 4. The player with the First Aid Pack will receive mobile healer experience points if this is done.
— In-Game Description
Deployed at the carrier's feet, the crate will heal up to 500 health for infantry within 7 meters, including enemies. Users receive 12 health per second, which can stack with healing provided by the Bandage Pouch and regeneration, but not from other medkits.
Healing is interrupted if the user takes damage or is suppressed. Thus, medical crates may be more useful when placed where teammates have sufficient cover to retreat.
The crate disappears when its contents are depleted, a new crate is deployed, or if it is destroyed by weaponry. Should its owner be killed, the medical crate will disappear five seconds later.
Medical Crates can also be dropped by certain vehicle loadouts catering to infantry support.
— In-game description
The Medical Crate is a gadget featured in Battlefield V, available to the Medic class. Similarly to past titles, the box will heal players in a 4 meter radius when deployed and held, With a faster healing rate compared to manual use of Bandages. This will subside temporarily when a player gets shot or is under suppression. Players may also interact with a deployed box or player with the box equipped in order to obtain Bandages to heal and resupply their stocks. Similar to the Ammunition Box, the Medical Crate has a cooldown once interacted with before a player can obtain more bandages. Bipods can also be set up on a crate when placed.
The subject of this section is a recent or unreleased addition to a Battlefield game. It may contain speculation or errors.
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The Medical Crate returns in Battlefield 2042. With the return of delayed, full regeneration to the health system, the Medical Crate is used to immediately start regeneration for any player entering its area of effect.
As with the Ammo Crate, the range of these gadgets is now shown on field. This may potentially alert players at a distance (from both sides) that a Medical Crate has been deployed, along with the traditional minimap icon.
- The Medkit appears in every Battlefield game except for Battlefield Heroes and Battlefield 1943.
- In Battlefield 2, the medkit is referred to in the game files as
- The Medkit in Battlefield 3 has a small window of time where the player can withdraw the kit before throwing. Even if it is not thrown, a Medkit quote will still be heard.
- Until the Battlefield 3 1.09 patch, Medkits and Ammo Crates could destroy concrete walls.
- Medical Crates in Battlefield 1 can absorb some of the damage from explosives, potentially shielding nearby prone infantry from harm.