In Battlefield 1942, the Medkit is issued to all Medics. It is used to heal an injured player, all the way up to full health. It can be used to both heal the player possessing it as well as other wounded players. It can 'overheat', to avoid abuse of the medical bag, but it only "overheats" after a long time of consistent healing. Generally, players can heal a very large amount of health before it overheats.
In Battlefield Vietnam, the Medkit is uniquely issued to the Assault, Heavy Assault, and Scout kits for the MACV - Studies and Observations Group. It acts exactly as it does in Battlefield 1942, with the same model and animations.
World War II mod
In Battlefield 2, the Medic Bag issued to the Medickit. It takes the form of a bag with medical supplies inside and strapped tight. It gradually heals player for a short period of time or can be thrown on the ground to instantly heal players to full health. A player can deploy a maximum of 5 Medic Bags on the ground before throwing the next one replaces the first one. The Medkits are also very useful as bait for enemy infantry.The player can use one to lure an enemy toward a booby trap (e.g. a Claymoreanti-personnel mine). They can also be used to reset the bodies of severely wounded players which would normally be impossible to revive (e.g. if they are clipping or too far away from the soldier's kit).
In Battlefield 2142 the Medic Hub is issued to the Assault class. It can be thrown on the ground to heal nearby teammates (and enemies). Holding the hub increases the healing rate, though an "exhausted" hub cannot be thrown to the ground. A deployed hub will expire if its contents have been exhausted, enough time has passed, or it has received too much damage.The Advanced Medic Hub upgrade increases the healing rate, and also allows an Assault soldier inside a vehicle to heal infantry outside the vehicle.
Battlefield: Bad Company
In Battlefield: Bad Company, the Medkit is issued to the Support kit. The in-game health system has that players do not regenerate health over time. If a player is injured, a medic kit dropped nearby will be "consumed" by the player to heal themselves to full health over a short period of time (by 5 HP increments).
In order to deploy a medkit, one must select the medkit, then they can see the player holding it. The player must then press the fire button (R1 or RT) to drop it on the ground. While holding the medkit, it heals the player holding it, but at a slower rate than with the medkit on the ground.
An unlimited number of medkits can be dropped by one player at a time.
The healing process can be interrupted by a single point of damage on the healing player.
Battlefield: Bad Company 2
— In-game description
In Battlefield: Bad Company 2, the Medkit is issued to the Medic kit. Players will slowly regenerate health over time, but if a Medkit is dropped nearby an injured player, it will speed up this process drastically, as well as provide the kit deployer with experience points.
A Medkit can be used by any player, even enemies, and can heal multiple players at once. It can also heal through walls. If the player switches classes after deploying one or more Medkits, they will still gain experience points if a teammate heals through his or her medkit.
A Medkit takes 2 seconds after deployment before it begins healing, and heals 10 player health per second in a radius of 3.5 meters. The Medkit has a limit of 200 health to heal. The Medic Kit Improved Heal specialization increases the speed of healing by 50%, allowing the Medkit to heal 10 health every 0.5 seconds. With the Medic Kit Improved Range specialization, radius is doubled from 3.5m to 7m, allowing healing over a larger distance.
Unlike the first Bad Company game, only one medkit can be dropped at a time as opposed to an unlimited number. As well, on consoles, the player automatically drops the medkit to the ground. On PC, the player still holds the medkit, meaning the player has to manually drop it to the ground.Without a medkit, players regenerate health at a rate of 3 health per second after not taking damage after 6 seconds. Players do not regenerate health in Hardcore.
Battlefield: Bad Company 2: Vietnam
In Battlefield: Bad Company 2: Vietnam, the Medkit is again provided to the Medic kit, and allows the user to quickly heal team-mates when injured. It is identical in performance to its Battlefield: Bad Company 2counterpart, with the same specializations affecting it. The only difference between the counterparts are aesthetic.
Battlefield Play4FreeThe medkit returns as a medic-only gadget. It functions in a near-identical manner to its counterparts in other games, gradually restoring an amount of health. However, two alternatives to the medkit exists in Battlefield Play4Free which exist in no other game apart from their own counterparts in Battlefield Heroes, the field bandages and the adrenaline shot. If a medic puts points into the Training tree related to the medkit, they can improve the healing range and amount of health a kit can heal before disappearing, as well as the capability of placing two or three medkits at once.
— Battlelog description
The Medic Kit is a gadget available in Battlefield 3 for the Assault kit. Unlike previous games, the medkit's healing effect does not stack—players receive the same high rate of healing regardless of how many medkits are nearby. If a teammate's medkit is nearby, it is marked with an icon with a bandage on the mini-map. Enemy medkits can be used as well with same effect, though they are not marked on the mini-map.
The medic kit can be placed on and in vehicles allowing them to become mobile healing points. The Medkit will disappear when the user deploys another one. They can also be destroyed by enemy gunfire or explosives.
- The Medkit in both Battlefield: Bad Company and Battlefield: Bad Company 2 share the same model.
- The Medkit appears in every Battlefield game except for Batttlefield Heroes and Battlefield 1943.
- An assault player carrying a Medkit will always have one on their back, wether it's already deployed or not.
- The Medkit in Battlefield 3 has a small window of time where the player can withdraw the kit before throwing. Even if it is not thrown, a Medkit quote will still be heard.
- Until the Battlefield 3 1.09 patch, Medkits and Ammo Crates could destroy concrete walls.