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"The Stronghold on top of the mountain makes an Allied attack challenging in this southern region of mainland Italy. Allied forces must also cross one of two rivers protecting the Axis stronghold. This is steep terrain and one wrong turn in a tank or a jeep will send you tumbling to your death — assuming enemy fire doesn't do so first."

— World War II Anthology Edition Manual

Monte Santa Croce is a map featured in Battlefield 1942: The Road to Rome.

Map layout[]

The main objective is to take over the parts of the hill. In this map planes and light and heavy armor are available. This map isn't very popular, but not because of unbalanced teams like in Monte Cassino but because of the relatively small distance between bases.


FLAG OF FREE FRANCE Free French Forces
Light vehicle(s)

Willys MB

Armored personnel carrier(s)


Light tank(s)

M3 Grant

Heavy tank(s)


Self-propelled artillery


Fixed-wing aircraft



40mm Bofors

Flag Germany 1933 Wehrmacht
Light vehicle(s)


Armored personnel carrier(s)


Light tank(s)

CA M11/39

Heavy tank(s)


Self-propelled artillery


Fixed-wing aircraft

Bf 109


MG 42
Flak 38


"This is a CONQUEST: HEAD-ON map.
All seven control points lie around and at the peak of this mountaintop. Allied or Axis troops must take control of four points around the mountain and three more at the peak. To win a head-on scenario, your team needs to maintain control of more than half of the control points on the map."

— World War II Anthology Edition Manual

The Axis base[]

The uncapturable German base at the north of the map, on the west of the river. It spawns two CA M-11/39, two Kübelwagen, two Sturmgeschütz, a BF-110, a Bf 109, and a Wespe.

In singleplayer, there will only be two CA M-11/39, one Sturmgeschütz, a Wespe and a BF-110. Two additional Kübelwagen will spawn only if the player is on the Allied side.

The Allied base[]

The uncapturable French base at the north of the map, on the east of the river. It spawns two M3 Grants, two Willys, two M3 GMC, a Mosquito, a Spitfire and a Priest.

In singleplayer, there will be only two M3 Grants, a Priest and a Mosquito. Two additional Willys will spawn only if the player is on the Axis side.

Western village[]

A neutral control point to the northwest of the mountain, close to the center of the map. It spawns only a stationary Browning for the Allies, or a stationary MG 42 for the Axis.

Eastern village[]

A reflection of the Western village to the northeast of the mountain.

Eastern repair station[]

A neutral control point to the northeast of the mountain, far away from the center of the map. It spawns a scout car and an anti-aircraft emplacement. For the Allies, it spawns a Willy and an AA_Allies emplacement. For the Axis, it spawns a Kübelwagen and a flak38 emplacement.

Western repair station[]

A reflection of the Eastern repair station to the northwest of the mountain.

East Santa Croce[]

A neutral control point to the southeast of the mountain. It spawns an AT-25 for the Allies, and a PAK 40 for the Axis.

West Santa Croce[]

A reflection of East Santa Croce to the southwest of the mountain.

Monte Santa Croce[]

The central control point, starting neutral. For the Allies, it will spawn two Priests, two AA_Allies emplacements and four Brownings. For the Axis, it will spawn two Wespe, two flak38 emplacements and four MG 42.

In addition, there are two AT-25 emplacements and one AA_Allies emplacement at the northern tip of the mountain, in front of the village flags. These are not tied to any control point.

Capture the Flag[]

The layout of control points is identical to Conquest. The control points West Santa Croce and East Santa Croce now only provide anti-tank emplacements (AT-25 and PAK 40).

The Allied flag is located at the Eastern repair station, while the Axis flag is located at the Western repair station. These flags no longer provide vehicles or stationary weapons.

Team Deathmatch[]

The layout of control points and vehicles is identical to Conquest.


"The battle for the last of the two "million dollar hills" was a hard won fight. If it weren't for Allied air support, the Germans would have secured victory for themselves. The Allies now have their footing on the best vantage point for the upcoming battle for Monte Cassino."

— French Victory

"A valiant effort, but it was to no avail. The Germans now control the hill. Bombarded by artillery and suffering from bad positioning, the Allies suffered defeat at the hands of a superior foe. Not only have the Allies lost the advantage of this strong position, but they have also lost hundreds of good men in defeat. This does not bode well for the Allies as they attempt to break through the Gustav Line."

— French Defeat

"Although Berlin was getting nervous about the Allied advance towards the Gustav Line, German superiority has proven itself once again. The Allies had no chance against the well-planned German strategy for taking this "million dollar hill". As the Allies move toward the Monte Cassino, this hill will provide the advantage to the Axis."

— German Victory

"German forces scurried up the slopes of Santo Croce, but their flight was too slow and their armaments too few to stop the Allies from taking the hill. Germany did not expect the rush of Allied forces and lost a key advantage. As the Allies break through the Gustav Line, Axis powers must find advantages elsewhere. The Allies must not break the line at Monte Cassino."

— German Defeat



  • As this map has seven capturable flags, it is not possible to send a radio order with F4 to attack/defend one of the flags, as this command has only space for six flags (F4 being the closest flag to the player, and F8 cancelling the command).
  • The name of this map is misspelled "Santo Croce" in the game files and the server browser.
  • In singleplayer, the Allies were meant to have a M3 GMC at their base to counter the Axis Sturmgeschutz. It does not appear due to a coding error.