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This article is currently under construction. It may contain little or inaccurate information.

Non-player characters, also known as Bots are a type of artificial intelligence program, with each individual instance of the program representing a player.

They are available offline and within online co-op game modes and can perform basic actions such as commandeering vehicles, manning machine gun emplacements and capturing positions. They appear only in Battlefield 1942, 2 and 2142. Some maps are not available with bots. To distinguish themselves from human players they use a randomly generated name suitable for the team they are on. Now since the Battlefield series has introduced a singleplayer campaign starting with Battlefield 2: Modern Combat and continuing on with the Bad Company mini-series, bots are now more prevalent and are now designed to stop the player from completing the objectives necessary to advance the storyline. They are also featured in Battlefield: Bad Company 2's Onslaught DLC, which are now trying to stop the player(s) from capturing all the flags by killing them. Bot intelligence varies with difficulty, as in Easy, they seem untrained and are inaccurate shooters. But as difficulty progresses, they become more resilient and are accurate shooters trying to aim for headshots.

Battlefield 1942 era

Battlefield 1942

Maps

Supported
Unsupported

Battlefield 1942: Road to Rome

All maps can be used with bots in the The Road to Rome expansion pack.

Maps

Supported

Battlefield 1942: Secret Weapons of World War 2

Maps

Supported
Unsupported


Battlefield Vietnam

All maps in Battlefield Vietnam can support bots except those added in later patches such as Siagon.

Battlefield 2 era

By default, bots can't be played on 32- or 64-player variations of maps, but this can be changed by manually editing game files or downloading modifications. However, as Battlefield 2 bots follow set paths rather than using dynamic pathfinding, they will not be able to function in regions added by 32- and 64-player maps. (with the exception of Great Wall, as its 32-player variation is actually the same as its 16-player version).

Bots can respond to player requests via the Commo rose, such as providing a support action, or entering/exiting a vehicle. Players can freely switch seats with bots, or even "nudge" them into a certain position with careful planning.

Battlefield 2

Maps

Supported

Battlefield 2: Special Forces

Maps

Supported

Battlefield 2142

Bots can make use of most weaponry and all vehicles. By default, they possess the same unlocks as the player, and one tier above.

Weaponry

Bots tend to be reckless with grenades, throwing them at infantry and vehicles regardless of their teammates.

Bots can plant RDX, preferring captured flags as area denial and vehicles at close range. Bots only cloak to escape when low on health. Cloaked bots will only return to battle when they receive healing. (If you find yourself short on offense, you will undoubtedly find injured recon bots at the map boundary.)

Bots are very accurate with anti-vehicle weapons and emplacements, but do not use these against infantry. Bots do have trouble against air vehicles, since they do not use the SAAW 86 Anti-Air Weapon. Bots do not make use of mines.

Bots do not respond to spotting or other forms of detection, and thus do not use related abilities or gadgets. Bots also do not use any of the Northern Strike unlocks.

An "on-demand" Commander slot is filled whenever a human squad leader requests support. Bots can call down Orbital Strikes, preferring to target players who camp and flags that are being captured. No other assets are used by bots.

Maps

Supported

Frostbite era

Battlefield: Bad Company

Bots and non-player characters make an appearance in the first Bad Company game, being the primary opponent and allied support in the game. However, unlike Refractor-based games, they are not supported on any multiplayer map variations and appear only in the singleplayer aspect of the game.

Battlefield: Bad Company 2

Like in the first Bad Company game, bots and non-player characters serve as the primary opponents and support for the player character. In the base game, they are only found in the singleplayer campaign. However, the Onslaught DLC adds a mode which is somewhat more similar to the Refractor-based games, with multiplayer maps being used with bots.

Battlefield 3

Bots and non-player characters return again in Battlefield 3. Just as the other two games, they serve as teammates and enemies for the singleplayer and co-op campaign.

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