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"Use teamwork to obliterate the enemy by first delivering, then detonating bombs at their bases while defending your own."

— Matchmaking description

Obliteration is a gamemode featured in Battlefield 4. The objective of the mode is for each team to hold control of the bomb which can then be used to arm and destroy an enemy M-COM Station. There is only one bomb active at any given time, which forces both teams to fight for control over it. Furthermore, the bomb spawns in random locations, requiring quick reactions and territory control in order to secure the bomb. By default, Obliteration matches have a preset timer of twenty minutes. However, this can be changed by server owners.

Victory is achieved by destroying all three of the enemy's M-COM stations or by having destroyed more stations when the timer runs out. If both teams hold the same same amount of objectives when the timer ends, the team holding control of the bomb will be the victor. If no team holds control of the bomb then the match will end in a draw.

Obliteration Competitive

Added with the Dragon's Teeth expansion after testing in the Community Test Environment, Obliteration Competitive is slightly altered version of Obliteration available on all maps intended for competitive squad versus squad play, (although the player size can be changed by the server owner), similar to Squad Rush.

Unlike standard Obliteration, the parachute spawn has been removed, only allowing players to spawn at their main deployment or on squadmates. The bomb's timer has also been increased to 45 seconds, giving the defenders more of a chance to defuse the bomb before it explodes. The M-COM stations also must be armed in order (A, B, and C, respectively). These changes allow for a longer game and give players more of an opportunity to strategize.

Gallery

Trivia

  • In the beta, a glitch caused the bomb to get stuck in the ground after being dropped, which resulted in its inability to respawn and the match to go on infinitely. In the final version, the bomb will respawn after a short time.
  • A glitch caused the bomb to teleport to a point over 100m into the sky if it was dropped in deep water that could not be walked in, where it would stay until the bomb would eventually respawn. This was later fixed through a patch.
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