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Operation Blue Pearl is a map featured in Battlefield 2 and Battlefield 2142. It was added in Patch 1.5 for Battlefield 2 and Patch 1.51 for Battlefield 2142.

Battlefield 2[]

"American forces have pushed east where the PLA forces have gathered to make a strategic stand against the approaching enemy. As the main route into the region, this will be a critical confrontation for both armies. A win for the U.S. Forces will position them for a possible quick close of the war, but a win for the PLA Forces will temporarily cripple the Americans progression and allow ample time for reinforcements."

— Loading Screen

Operation Blue Pearl is a playable multiplayer map in Battlefield 2. It was the last free map to be added to the game, following Highway Tampa and Road to Jalalabad.

The map takes place in a small town and combat is mostly done by infantry. No Vehicle Drop is available on this map.

Control Point overview[]

show/hide
Control Point 16 32 64
Industrial Harbor Flag of the United States
Conq UncapFriendly
Flag of the United States
Conq UncapFriendly
Temple Conq Neutral Conq Neutral
Market Flag of the United States Conq Neutral Conq Neutral
Old Square Conq Neutral People's Republic of China People's Republic of China
Fish Market People's Republic of China People's Republic of China
Yard Conq Neutral People's Republic of China People's Republic of China
Construction Site People's Republic of China People's Republic of China People's Republic of China
Harbor Office People's Republic of China
Flag of the United States United States Marine Corps
United States Marine Corps
Armored personnel carrier(s)

LAV-25

Main battle tank(s)

M1 Abrams

Boat(s)

RIB

Emplacement(s)

BGM-71 TOW

People's Republic of China People's Liberation Army
People's Liberation Army
Armored personnel carrier(s)

WZ551

Main battle tank(s)

Type 98

Boat(s)

RIB

Emplacement(s)

HJ-8

16-player version[]

"This is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero."

— Game Mode Briefing

In the 16-player version, four control points are distributed in a small area in the town, one in each corner of a rectangle. Both main bases can be captured, and there are two neutral control points.

The default number of tickets is 100 per team.

Market[]

The USMC starting point in the southeast. It spawns one artillery piece, the UAV trailer and Radar station and a TOW. If captured by the PLA, it will spawn a HJ-8.

Old Square[]

A neutral control point in the northeast. It spawns a LAV-25 for the USMC, but nothing for the PLA.

Yard[]

A neutral control point in the southwest. It spawns a WZ551 for the PLA, but nothing for the USMC.

Construction Site[]

The PLA starting point in the northwest. It spawns one artillery piece, the UAV trailer, radar station, and a HJ-8. If captured by the USMC, it will spawn a TOW.

32-player version[]

"This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map."

— Game Mode Briefing

The 32-player version involves an assault with the USMC as attackers and PLA as defenders. The USMC must launch an amphibious landing into the main battlefield.

The default number of tickets is 220 for the USMC and 200 for the PLA.

Industrial Harbor[]

The uncapturable USMC starting point in the far east. It spawns two artillery pieces, the UAV trailer and radar station, as well as two stationary M249 LMG, a TOW, two LAV-25 and six RIBs.

Temple[]

A neutral control point on the east of the main battlefield, as well as the first control point that the USMC will face. It spawns a TOW for the USMC, or a HJ-8 for the PLA.

Market[]

Another neutral control point in the southeast. It spawns no unique vehicles.

Old Square[]

The easternmost PLA control point. It spawns nothing for the PLA, but when it falls to the USMC, it will spawn an M1A2.

Fish Market[]

The second PLA control point, near the center of the map, and the easternmost one on the western landmass. It spawns two HJ-8 under the PLA, or two TOW under the USMC.

Yard[]

The third PLA control point in the southwest. It spawns no vehicles.

Construction Site[]

The PLA main base, hosting two artillery pieces, the UAV trailer and radar station. In addition, it spawns a HJ-8, a WZ551 and a Type 98. If captured by the USMC, it will spawn a TOW and a LAV-25, but no tank.

64-player version[]

"This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map."

— Game Mode Briefing

The 64-player version expands the 32-player version with one more control point to the north.

The default number of tickets is 330 for the USMC and 300 for the PLA.

Industrial Harbor[]

The uncapturable USMC starting point in the far east. It spawns three artillery pieces, the UAV trailer and radar station, as well as two stationary M249 LMG, a TOW, three LAV-25 and eight RIBs.

Temple[]

A neutral control point on the east of the main battlefield, as well as the first control point that the USMC will face. It spawns a TOW for the USMC, or a HJ-8 for the PLA.

Market[]

Another neutral control point in the southeast. It spawns no unique vehicles.

Old Square[]

The easternmost PLA control point. It spawns nothing for the PLA, but when it falls to the USMC, it will spawn an M1A2.

Fish Market[]

The second PLA control point, near the center of the map, and the easternmost one on the western landmass. It spawns two HJ-8 under the PLA, or two TOW under the USMC.

Yard[]

The third PLA control point in the southwest. It spawns no vehicles.

Construction Site[]

The fourth PLA control point in the center-west. It spawns a HJ-8 for the PLA, or a TOW for the USMC.

Harbor Office[]

The PLA main base in the northwest. It spawns three artillery pieces, the UAV trailer and radar station, as well as three Type 95 LMG, a WZ551 and two Type 98. When captured by the USMC, it will spawn three stationary M249 LMG, but no other vehicles.

Gallery[]


Battlefield 2142[]

"The EU Forces have pushed east where PAC Forces have gathered to make a defensive stand against the enemy. As the main route into PAC territory, this region is a critical location for both Armies. For the EU Forces a win will position them for a possible quick close of the war, but a win for the PAC Forces will temporarily cripple the EU Forces and insure their survival for now!"

— Loading screen description

Operation Blue Pearl is a playable multiplayer map for Battlefield 2142. It is based off the Battlefield 2 map of the same name.

Equipment[]

EU Flag1 EU
Attackers
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Battle walker(s)
Emplacement(s)
PACflag PAC
Defenders
Infantry fighting vehicle(s)
Main battle tank(s)
Battle walker(s)
Emplacement(s)

Flags[]

Industrial Harbor[]

Harbor Control[]

Refugee Area NE[]

Refugee Area SE[]

Refugee Control[]

Main Complex[]

South Gate[]

Sky Scrapers[]

Living Quarters[]

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