— Loading Screen
Operation Road Rage is a map featured in Battlefield 2: Armored Fury. It features a Middle Eastern Coalition surprise attack on an interchange on the United States East Coast where the United States Marine Corps must hold the area or risk losing the multiple military bases in the region.
Overview[]
— Game Mode Briefing
While combat is carried out mostly by armor, the map's uneven terrain makes it necessary to maneuver the tanks carefully. As with other Armored Fury maps, the 16-player version is different in singleplayer and in multiplayer.
Except for singleplayer, all of the sizes are Head-on maps.
When a Vehicle Drop is called, the USMC will receive a DPV and the MEC will receive a FAV.
Control Point overview[]
Control Point | 16 (MP) | 16 (SP) | 32 | 64 |
---|---|---|---|---|
Farm House | ||||
Gas Station | ||||
Junk Yard | ||||
Ocean Front | ||||
Hill Crest | ||||
Junction Park | ||||
Overpass Highway |
||||
Shopping Mall | ||||
Truck Stop | ||||
Southern Oil Depot |
Equipment[]
Middle Eastern Coalition | |
Light vehicle(s) |
|
Main battle tank(s) | |
Anti-aircraft vehicle(s) | |
Helicopters(s) | |
Fixed-wing aircraft | |
Emplacement(s) |
United States Marine Corps | |
Light vehicle(s) |
|
Main battle tank(s) | |
Anti-aircraft vehicle(s) | |
Helicopters(s) | |
Fixed-wing aircraft | |
Emplacement(s) |
16-player version[]
This version takes place near the central-southern portion of the map, with a small area opened in the northeast. Each team has an uncapturable main base, and between them there are three neutral control points.
The default number of tickets is 100 for each team.
Ocean Front[]
The USMC's uncapturable main base, located in the northeast of the map. It hosts one artillery piece, the UAV trailer and Radar Station, as well as two DPVs, a HMMWV, a Car and two M1A2.
Hill Crest[]
A neutral control point in the southeast. For the USMC, it will spawn a stationary M249 LMG, a TOW, a DPV, a HMMWV and an M1A2. For the MEC, it will spawn a stationary RPK-74 LMG, a HJ-8, a FAV, a Vodnik and a T-90.
Junction Park[]
A neutral control point in the center, directly northwest of Hill Crest. For the USMC, it will spawn a stationary M249 LMG, a TOW and two DPVs. For the MEC, it will spawn a stationary RPK-74 LMG, a HJ-8 and two FAVs.
Overpass[]
A neutral control point in the central northwest, on the northern section of the road running north-south. For the USMC it spawns two stationary M249 LMG on the overpass above the control point, as well as two DPVs, a HMMWV and an M1A2. For the MEC, it spawns two stationary RPK-74 LMG, two FAVs, a Vodnik and a T-90.
Shopping Mall[]
The uncapturable MEC control point in the west. It hosts one artillery piece, the UAV trailer and radar station, as well as two FAVs, a Vodnik, a Car and two T-90.
32- and 64-player versions[]
The 32- and 64-player versions have identical control point layouts but different vehicle layouts.
These versions take place in the full area of the map, with control points located near the central vertical axis. Aerial combat is predominant, as both factions have access to ground-attack aircraft, and both stationary anti-air emplacements and mobile anti-air vehicles are available at almost every control point.
The default number of tickets is 200 for each team on the 32-player version, and 300 per team on the 64-player version.
Farm House[]
The USMC's uncapturable main base in the far north, hosting two artillery pieces, the UAV trailer and radar station.
On the 32-player version, it spawns a Stinger, two DPVs, an M1A2, two MD530 and an A10.
On the 64-player version, it spawns two Stingers, three DPVs, an M1A2, a Linebacker, one MD530 and two A10.
Gas Station[]
The USMC's first capturable control point, in the northwestern part of the northern half of the map. On both versions, it spawns a TOW, a Stinger, a DPV, two M1A2, a Linebacker and a Truck. If captured by the MEC, it will spawn a HJ-8, an IGLA, a FAV, two T-90, a Tunguska and a Truck.
Junk Yard[]
The USMC's second control point, in the southeastern part of the northern half.
On the 32-player version, it spawns a TOW, a Stinger, two DPVs, two M1A2 and a Linebacker. If captured by the MEC, it will spawn a HJ-8, an IGLA, two FAVs, two T-90 and a Tunguska.
On the 64-player version, it spawns a TOW, a Stinger, two DPVs, only one M1A2 and no anti-air vehicle. If captured by the MEC, it will spawn a HJ-8, an IGLA, two FAVs and one T-90.
Overpass[]
The neutral central control point located above the overpass.
On the 32-player version, under the USMC, it will spawn two stationary M249 LMG, two Stingers, four DPVs, an M1A2 and a Linebacker. If captured by the MEC, it will spawn two stationary RPK-74 LMG, two IGLA, four FAVs, a T-90 and a Tunguska.
On the 64-player version, under the USMC, it will spawn two stationary M249 LMG, two Stingers, only three DPVs, but no tank or anti-air vehicle. If captured by the MEC, it will spawn two stationary RPK-74 LMG, two IGLA and three FAVs.
Shopping Mall[]
The first MEC control point, in the northwestern part of the southern half.
On the 32-player version, it spawns a HJ-8, an IGLA, two FAVs, two T-90 and a Tunguska. If captured by the USMC, it will spawn a TOW, a Stinger, two DPVs, two M1A2 and a Linebacker.
On the 64-player version, it spawns a HJ-8, an IGLA, two FAVs, only one T-90 and no anti-air vehicle. If captured by the USMC, it will spawn a TOW, a Stinger, two DPVs and one M1A2.
Truck Stop[]
The second MEC control point, in the southeastern part of the southern half. On both versions, it spawns a HJ-8, an IGLA, a FAV, a Truck, two T-90 and a Tunguska. If captured by the USMC, it will spawn a TOW, a Stinger, a DPV, a Truck, two M1A2 and a Linebacker.
Southern Oil Depot[]
The MEC's uncapturable main base in the far south, hosting two artillery pieces, the UAV trailer and radar station.
On the 32-player version, it spawns an IGLA, three FAVs, a T-90, two EC635 and a SU39.
On the 64-player version, it spawns two IGLA, three FAVs, a T-90, a Tunguska, one EC635 and two SU39.
Singleplayer[]
The singleplayer version takes place entirely on the southern half of the map. Despite using the description for a Head-on map, it is in fact Double Assault, with both main bases capturable by the enemy, and two neutral control points between them.
Hill Crest[]
The USMC starting point in the east, spawning an artillery piece, the UAV trailer and radar station, as well as a TOW, a DPV, a HMMWV and two M1A2. If captured by the MEC, it will spawn a HJ-8, a FAV and a Vodnik, but no tanks.
Junction Park[]
A neutral control point to the northwest of Hill Crest. Under the USMC, it will spawn a stationary M249 LMG, a TOW and a DPV, and under the MEC, it will spawn a stationary RPK-74 LMG, a HJ-8 and a FAV.
Highway[]
A neutral control point to the southwest of Junction Park, and closest to the MEC starting point. It spawns only a TOW and a DPV under the USMC, or a HJ-8 and Vodnik under the MEC.
Shopping Mall[]
The MEC starting point in the west, spawning an artillery piece, the UAV trailer and radar station, as well as a Vodnik, a FAV and two T-90. If captured by the USMC, it will spawn a HMMWV and a DPV, but no tanks.
Gallery[]
Trivia[]
- On the bridge, there is a billboard advertising an electronic watch, titled "Watch For The Future", the time shown is 21:42, an obvious reference to the then-upcoming Battlefield 2142.
- The map was seen in the release trailer of Battlefield Play4Free but was never added to the game.[1]
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