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[[File:Outpost Tutorial - Battlefield V|right|270px]]
 
[[File:Outpost Tutorial - Battlefield V|right|270px]]
   
'''Outpost''' is a gamemode featured in ''[[Battlefield V]]'', introduced in the third [[Tides of War]] chapter, [[Trial By Fire]] on June 13, 2019. Only available on [[Arras]] and [[Mercury]], the gamemode pits two 32 players teams against one another as they try to construct radio towers and obtain recruits. <ref>https://www.ea.com/games/battlefield/battlefield-5/news/chapter-3-trial-by-fire-faq-part-two</ref>
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'''Outpost''' is a gamemode featured in ''[[Battlefield V]]'', introduced in the third [[Tides of War]] chapter, [[Trial By Fire]] on June 13, 2019. The gamemode pits two 32 players teams against one another as they try to construct radio towers and obtain recruits. <ref>https://www.ea.com/games/battlefield/battlefield-5/news/chapter-3-trial-by-fire-faq-part-two</ref>
   
 
==Gameplay==
 
==Gameplay==
Each map has objective locations where radio towers can be built. They are constructed by players using the Toolbox, like any other [[Fortifications|Fortification]]. Once a tower has been constructed, it will award victory points, known as Recruits, once every set period of time. Using Fortifications, towers may then be upgraded two more times which increasing the number of recruits obtained per tick from one to a maximum of three. Each level takes progressively longer to upgrade than the last, although they can be constructed faster by the [[Support]] class. When standing near the objective, players are awarded Requisition Points for [[Squad Reinforcement]]s whenever the tower produces recruits, with the point gain multiplier increased for each member of the squad nearby - thus incentivizing organized defense of the towers.
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Each map has objective locations where radio towers can be built. They are constructed by players using the Toolbox, like any other [[Fortifications|Fortification]]. Once a tower has been constructed, it will award victory points, known as Recruits, every 60 seconds it remains standing. Using Fortifications, towers may then be upgraded two more times which increasing the number of recruits obtained per tick from one to a maximum of three. After building is finished, there is a period of about 20 seconds before the next tier of structure can be built, with each level taking progressively longer to upgrade than the last, although they can be constructed faster by the [[Support]] class. When standing near the objective, players are awarded Requisition Points for [[Squad Reinforcement]]s whenever the tower produces recruits, with the point gain multiplier increased for each member of the squad nearby - thus incentivizing organized defense of the towers.
   
To stop recruiting efforts of the enemy team, players must destroy their towers. This can be done with explosives, which include gadgets, tank shells or artillery strikes. The amount of health of the tower is dependent on its upgrade level, as dealing enough damage to destroy a level 1 tower will only knock a level 3 tower down to level 2. Another method of destruction is by planting [[Bomb]]s on the tower which explode after 45 seconds. In this way, towers can be completely destroyed regardless of level, although the bombs can be defused by players on the opposing team. Once an enemy tower has been destroyed, a friendly tower can be built in its place.
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To stop recruiting efforts of the enemy team, players must destroy their towers. This can be done with explosives, which include gadgets, tank shells or artillery strikes. The amount of health of the tower is dependent on its upgrade level, as dealing enough damage to destroy a level 1 tower will only knock a level 3 tower down to level 2.
   
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Another method of destruction is by planting [[Bomb]]s on the tower which explode after some time, with the upgrade level of the tower determining the bomb fuse length - 30 seconds for level 1, 45 for level 2 and 60 for level 3. In this way, towers can be completely destroyed regardless of level, although the bombs can be defused by players on the opposing team. Once an enemy tower has been destroyed, a friendly tower can be built in its place.
The first team to reach 100 recruits will be declared the winner of a match. Killing players does not reduce a team's recruit count.
 
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The first team to reach the maximum recruits will be declared the winner of a match, a number dependent on the number of radio towers on the map, with 25 recruits per tower. Teams will draw if each side have the same number of recruits when time runs out. Killing players does not reduce a team's recruit count.
   
 
==Vehicles==
 
==Vehicles==
Initially, teams only have access to light transport vehicles such as halftracks from their deployment area. As the team accrues recruit points, they gain access to corresponding increases in tank and aircraft spawns. For example on Arras, a team gains a tank spawn every 20 recruits, for a maximum of four at 80 points.
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Initially, teams only have access to light transport vehicles such as halftracks from their deployment area. As the team accrues recruit points, they gain access to corresponding increases in tank and aircraft spawns. Tank spawns become available at 50% of the recruit limit, while aircraft are unlocked at 75%. [[Bomber]] aircraft are prevented from spawning, however.
   
 
==Spawning==
 
==Spawning==
 
The objectives in Outpost do not provide a spawn point when captured, which means players can only spawn in on their HQ, on Squadmates, or [[Radio Beacon#Battlefield V|Spawn Beacon]].<ref>https://www.ea.com/en-gb/games/battlefield/battlefield-5/news/battlefield-v-outpost-mode</ref>
 
The objectives in Outpost do not provide a spawn point when captured, which means players can only spawn in on their HQ, on Squadmates, or [[Radio Beacon#Battlefield V|Spawn Beacon]].<ref>https://www.ea.com/en-gb/games/battlefield/battlefield-5/news/battlefield-v-outpost-mode</ref>
   
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==Maps==
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Originally, Outpost was only available on [[Arras]] and [[Mercury]]. [[Aerodrome]], [[Iwo Jima]] and [[Pacific Storm]] gained support for the upgrade during Week 11 of [[Battlefield V: War in the Pacific|War in the Pacific]], taking place between the 9th and 16th January 2020.
   
 
==Gallery==
 
==Gallery==

Revision as of 13:29, 9 January 2020

This article is rated as standard
"Secure the objectives. Spread the word. Find recruits."

— Battlefield.com

Outpost is a gamemode featured in Battlefield V, introduced in the third Tides of War chapter, Trial By Fire on June 13, 2019. The gamemode pits two 32 players teams against one another as they try to construct radio towers and obtain recruits. [1]

Gameplay

Each map has objective locations where radio towers can be built. They are constructed by players using the Toolbox, like any other Fortification. Once a tower has been constructed, it will award victory points, known as Recruits, every 60 seconds it remains standing. Using Fortifications, towers may then be upgraded two more times which increasing the number of recruits obtained per tick from one to a maximum of three. After building is finished, there is a period of about 20 seconds before the next tier of structure can be built, with each level taking progressively longer to upgrade than the last, although they can be constructed faster by the Support class. When standing near the objective, players are awarded Requisition Points for Squad Reinforcements whenever the tower produces recruits, with the point gain multiplier increased for each member of the squad nearby - thus incentivizing organized defense of the towers.

To stop recruiting efforts of the enemy team, players must destroy their towers. This can be done with explosives, which include gadgets, tank shells or artillery strikes. The amount of health of the tower is dependent on its upgrade level, as dealing enough damage to destroy a level 1 tower will only knock a level 3 tower down to level 2.

Another method of destruction is by planting Bombs on the tower which explode after some time, with the upgrade level of the tower determining the bomb fuse length - 30 seconds for level 1, 45 for level 2 and 60 for level 3. In this way, towers can be completely destroyed regardless of level, although the bombs can be defused by players on the opposing team. Once an enemy tower has been destroyed, a friendly tower can be built in its place.

The first team to reach the maximum recruits will be declared the winner of a match, a number dependent on the number of radio towers on the map, with 25 recruits per tower. Teams will draw if each side have the same number of recruits when time runs out. Killing players does not reduce a team's recruit count.

Vehicles

Initially, teams only have access to light transport vehicles such as halftracks from their deployment area. As the team accrues recruit points, they gain access to corresponding increases in tank and aircraft spawns. Tank spawns become available at 50% of the recruit limit, while aircraft are unlocked at 75%. Bomber aircraft are prevented from spawning, however.

Spawning

The objectives in Outpost do not provide a spawn point when captured, which means players can only spawn in on their HQ, on Squadmates, or Spawn Beacon.[2]

Maps

Originally, Outpost was only available on Arras and Mercury. Aerodrome, Iwo Jima and Pacific Storm gained support for the upgrade during Week 11 of War in the Pacific, taking place between the 9th and 16th January 2020.

Gallery


References