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The Type 95 SPAAA (PLA military designation: PGZ95) is a Chinese self-propelled anti-aircraft vehicle. It is armed with four 25 millimeter cannons and optionally four fire-and-forget QW-2 infra-red homing missiles. It was first displayed publicly at the Beijing Military Parade in 1999. The Type 95 SPAAA appears in Battlefield 2 and Battlefield 4.
The Type 95 SPAAA, labeled as the Type 95 AA, reappears in Battlefield 4 as the PLA's mobile anti-aircraft vehicle.
In singleplayer the Type 95 AA is only seen in Singapore at the beginning of the level. They will fire upon the player until a squad command is given, after which Anvil 2 will fire upon a vehicle, destroying each in one shot.
The Type 95 AA's main role is supression/destruction of Helicopters and Aircraft. While it can still take on light ground targets with ease such as Armored Cars and buggies with depending on shot-type (30mm Cannon doing the most damage against ground targets), it can be taken down with relative ease by MBTs, PT Boats or IFVs.
The main armament for the Type 95 AA is its dual cannons (all cannon on mobile AA do the same damage against vehicles, regardless of faction). Each shot type, however, has a different niche with individual stats -- 20mm shells dont do as much damage as 30mm, and fire at 2000 rounds per second versus the 600 rounds per second with Heavy shells, plus firing at a higher velocity can work well for vehicles across the map. 30mm fire at a slower rate, but does higher damage against close range targets and vehicles. Overheat time is also important to note: 20mm will overheat after six seconds of continuous fire, while 30mm overheats after 3.5 secs.
In short 20mm is more potent against targets who are far away on maps such as Paracel Storm or Golmud valley, while 30mm is better suited to maps which have no jets or helicopters, such as Zavod 311.
Its secondary armament are missiles and rockets. The type of missile can come down to player preference. Heatseekers are a "fire and forget" type, similiar to the FIM-92 Stinger. Passive Radar is good for those who have time and guide the missile to the target, similiar to the SA-18 IGLA. Zuni rockets allows players to engage Heavy armored vehicles such as MBT and IFVs with greater efficiency, and combined with 30mm can become a "support vehicle" for tanks and other IFV, sneaking and susprise by shooting tanks in the rear can be extremely deadly, but can be deflected with Active protection. The Active Radar Missiles can be used with target leading as a long range missile, since the enemy wont know until a second early.
Countermeasures come down to player preference. IR Smoke deflects missile lock ons. Smoke screen decreases chances of critical hits. Extinguisher can be used to quickly negate the "bleed-out" damage of a vehicle. Active protection protects from incoming missile and rocket fire.
Optics is player preference. Zoom helps at long range or precise aiming, while IRNV and Thermal optics help to see enemies in foilage.
Upgrades help with abilities: maintenance helps the player recover quickly from Anti vehicle weaponry; Thermal Camo increase time to lock on, making it effective against lock on weapnry such as Javelins and Guided missiles from aircraft. Auto-reloader works well for 30mm as it reduces time for reload; Proximity Scan detects AT mines and personnel, useful in high traffic roads or for detecting people in ambuscade; Reactive Armor decreaes damage against incoming fire, giving an edge in direct combat. Air Radar helps locate aerial vehicles, but replaces the minimap.
Generally speaking, the AA is at a disadvantage against MBTs and IFVs, as they are equipped with stronger armor and weaponry. As stated above, however, zuni rockets enable an AA to fight heavier armor. Its also important to note that a chopper/jet can still destroy a Mobile AA with correct teamwork.
The vehicle is also amphibious allowing it to cross rivers and lakes.