Battlefield Wiki

Editing

Provence

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 40: Line 40:
 
Compared to the other [[Lofoten Islands|small-scale map]] released with ''[[Battlefield V: Defying The Odds|Defying the Odds]]'', Provence is similar in that it takes place within a semi-urban environment that predominately lends itself to close-quarters infantry combat. Unlike [[Lofoten Islands]], the area is significantly more built up, with its labyrinthine mesh of footways offering plenty of available routes but severely limiting sightlines. Long distance engagements are only likely to occur along the Rue Principale, or the lowlands by the riverbank on the western map edge - both paths span the entire length of the map spawn-to-spawn, although the former varies somewhat in terms of width and direction. The majority of buildings within the map are inaccessible, signified by barred doors, however caution should still be paid to the surrounding structures - the few that are accessible pose a significant threat in the form of upstairs windows and balconies, and offer yet more options for routing while staying off the streets. These buildings can in turn be reduced to rubble with [[Destruction|destruction]].
 
Compared to the other [[Lofoten Islands|small-scale map]] released with ''[[Battlefield V: Defying The Odds|Defying the Odds]]'', Provence is similar in that it takes place within a semi-urban environment that predominately lends itself to close-quarters infantry combat. Unlike [[Lofoten Islands]], the area is significantly more built up, with its labyrinthine mesh of footways offering plenty of available routes but severely limiting sightlines. Long distance engagements are only likely to occur along the Rue Principale, or the lowlands by the riverbank on the western map edge - both paths span the entire length of the map spawn-to-spawn, although the former varies somewhat in terms of width and direction. The majority of buildings within the map are inaccessible, signified by barred doors, however caution should still be paid to the surrounding structures - the few that are accessible pose a significant threat in the form of upstairs windows and balconies, and offer yet more options for routing while staying off the streets. These buildings can in turn be reduced to rubble with [[Destruction|destruction]].
   
In terms of play area, Provence is one of the smallest maps in the game. It is also available only in a small number of gamemodes, those being [[Squad Conquest]] and [[Team Deathmatch]], and thus playable only with reduced team sizes. Each mode takes place within a different half of the map whole.
+
In terms of play area, Provence is one the smallest maps in the game. It is also available only in a small number of gamemodes, those being [[Squad Conquest]] and [[Team Deathmatch]], and thus playable only with reduced team sizes. Each mode takes place within a different half of the map whole.
   
 
==Squad Conquest==
 
==Squad Conquest==
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template