|This article is a stub. It is short and in need of expansion. Why not help out?|
The subject of this article is a recent or unreleased addition to a Battlefield game. It may contain speculation or errors.
Have new, relevant information to add? Why not help out?
The map in the southern French region of Provence, originally part of the German client state of Vichy France following the Fall of France in 1940, but formally occupied by the Germans in November 1942 in response to the Allied landings in North African during Operation Torch. Following this, and with attentions now turning to the liberation of mainland Europe, the French Resistance increased in strength and popularity, achieving momentum of a mass movement during 1943. With support from Allied espionage services such as the SOE and OSS, these Resistance forces assisted greatly in paving the way for the eventual liberation of Provence as a result of the Franco-American amphibious landings of Operation Dragoon in August 1944.
In the region of Provence, with its sublime surroundings of rolling hills dotted with cypress trees and lavender blooms, all basking in the dry summer light, a modestly-sized French town finds itself in the iron grip of occupation. The town is aesthetically uniform if disorganised in layout - terraces of beige stone and terracotta tiles, their facades strewn with marquees, are pressed together along the winding cobblestone streets which are towered over to the east by a grand inaccessible château. The map takes place by a riverbank on the town's western outskirts, within a district consisting of a charming amalgam of houses, cafés and shops linked together by network of cramped alleyways and stepped back passages that form a highly uneven topography. They are themselves intersected by more open areas such as courtyards and fenced-off bylanes, with places of interest being the church on the central Rue Renan, the circular plaza of the Town Center, and the two arched bridges leading across the river out into the expanse of the countryside. Yet even in a place so ostensibly remote, the German tyranny leaves its unmistakable mark on these historic streets. Security checkpoints cover all routes in and out, the roads themselves clogged with military trucks and makeshift barricades, while an anti-aircraft artillery battery has taken over the town square. Despite this, the time of approaching liberation can be plainly seen, marked by the growing number of French flags waving defiantly at windows.
Compared to the other small-scale map released with Defying the Odds, Provence is similar in that it takes place within an urban environment that predominately lends itself to close-quarters infantry combat. Unlike Lofoten Islands, the area is significantly more built up, with its labyrinthine mesh of footways offering plenty of available routes but severely limiting sightlines. The longest distance engagements are likely to occur along the Rue Central, or the lowlands by the riverbank on the western map edge - both paths span the entire length of the map spawn-to-spawn. The majority of buildings within the map are inaccessible, signified by barred doors, however caution should still be paid to the surrounding structures as the few that are accessible present pose a significant threat in the form of upstairs windows and balconies, and offer yet more options for routing while staying off the wider streets. These buildings can in turn be reduced to rubble with destruction.
A: Church Courtyard
B: Riverside Manor
C: Anti-Air Plaza
- This map was originally designed for a cut 5v5 competitive gamemode.
- Provence was scheduled for release on August 27th 2019 along with Lofoten Islands, but the 4.4 patch was delayed leading to its release on September 3rd 2019.