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The '''QBB-95''' is part of the ''[[Back to Karkand]]'' expansion along with 9 other weapons. It has a rate of fire of 650 rounds per minute; and a drum magazine of 75+1 rounds (100+1 with extended magazines). It has a fairly controllable amount of recoil due to its low fire rate as well as having a burst fire mode. It can be unlocked by finishing the assignment "Let it rain" (20 LMG kills and two mortar kills). When initially unlocked, it comes with extended mag, bipod and ballistic (12x) scope.
 
The '''QBB-95''' is part of the ''[[Back to Karkand]]'' expansion along with 9 other weapons. It has a rate of fire of 650 rounds per minute; and a drum magazine of 75+1 rounds (100+1 with extended magazines). It has a fairly controllable amount of recoil due to its low fire rate as well as having a burst fire mode. It can be unlocked by finishing the assignment "Let it rain" (20 LMG kills and two mortar kills). When initially unlocked, it comes with extended mag, bipod and ballistic (12x) scope.
   
The QBB-95 excels in being a mobile LMG as it is remarkably accurate compared to other available machine guns and has a moderate to quick reload time. Combined with a foregrip, the QBB-95 makes an excellent weapon for the support class when attacking, as the gained accuracy and recoil reduction by deploying it on a bipod is marginal. The bipod attchment is actually more responsive in deployment than other LMGs. Another thing to notice is unlike most other LMG's who benefit from 100% increase in magazine capacity from Extended magazine, the QBB only benefits from an additional 25 rounds to it's 75 round magazine, meaning a 33% increase, which might make other modifications like Laser sight or Suppressor preferable to extended magazines.
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The QBB-95 excels in being a mobile LMG as it is remarkably accurate compared to other available machine guns and has a moderate to quick reload time. Combined with a foregrip, the QBB-95 makes an excellent weapon for the support class when attacking, as the gained accuracy and recoil reduction by deploying it on a bipod is marginal. The bipod attchment is actually more responsive in deployment than other LMGs. Another thing to notice is unlike most other LMG's who benefit from 100% increase in magazine capacity from Extended magazine, the QBB only benefits from an additional 25 rounds to it's 75 round magazine, meaning a 33% increase, which might make other modifications like Laser sight or Suppressor preferable to extended magazines.[[Video:Battlefield 3 QBB-95 Wiki Video|thumb|300px|right|Overview of the QBB-95]]
   
 
===Unlocks===
 
===Unlocks===

Revision as of 20:30, January 29, 2012

BF1 Check green
For other uses of Type 95, see Type 95
QBB-95

The QBB-95 in real life.

The QBB-95 (Chinese: 轻武器步枪班用一九九五 Qīngwuqi Bùqiāng Bānyòng, 1995; English: Light weapon, Rifle, Squad automatic weapon, 1995), or the Type 95 LSW, is a Chinese light support weapon designed in 1995 by Norinco, based on the QBZ-95 assault rifle. It uses the 5.8x42mm DPB87 cartridge. It typically uses 100-round drum magazines. It has a rate of fire around 650 rounds per minute and has an effective range of 600 meters. Modified versions include the QBB-97, based on the QBZ-97, which uses the 5.56x45mm NATO rounds.


Battlefield 2

In Battlefield 2, the Type 95 is the light machine gun issued to the People's Liberation Army Support Kit. When prone, the machine gun has medium accuracy over distance (which rapidly deteriorates with extended automatic fire), and delivers decent damage. It carries a hundred-round magazine and has a short reload period when compared to the other weapons in its class.

It can also be found mounted in some maps, with infinite ammo and high accuracy. However, the mounted version has no ironsights mode, and is prone to overheating.

300px|thumb|left|An overview of the Type 95 in Battlefield 2

Battlefield 3

The QBB-95 is part of the Back to Karkand expansion along with 9 other weapons. It has a rate of fire of 650 rounds per minute; and a drum magazine of 75+1 rounds (100+1 with extended magazines). It has a fairly controllable amount of recoil due to its low fire rate as well as having a burst fire mode. It can be unlocked by finishing the assignment "Let it rain" (20 LMG kills and two mortar kills). When initially unlocked, it comes with extended mag, bipod and ballistic (12x) scope.

The QBB-95 excels in being a mobile LMG as it is remarkably accurate compared to other available machine guns and has a moderate to quick reload time. Combined with a foregrip, the QBB-95 makes an excellent weapon for the support class when attacking, as the gained accuracy and recoil reduction by deploying it on a bipod is marginal. The bipod attchment is actually more responsive in deployment than other LMGs. Another thing to notice is unlike most other LMG's who benefit from 100% increase in magazine capacity from Extended magazine, the QBB only benefits from an additional 25 rounds to it's 75 round magazine, meaning a 33% increase, which might make other modifications like Laser sight or Suppressor preferable to extended magazines.thumb|300px|right|Overview of the QBB-95

Unlocks

  • Acog 4x Scope
  • Bipod
  • Holographic Sight
  • Extended Magazines
  • Flash Suppressor
  • Taclight
  • Foregrip
  • IRNV Scope
  • Kobra Red Dot Sight
  • M145 3.4x Scope
  • PK-AS Holographic Sight
  • PKA 3.4x Scope
  • PKS-07 7x Scope
  • PSO-1 4x Scope
  • Reflex (Red Dot) Sight
  • Rifle x6 Scope
  • Silencer
  • Laser Sight
  • Ballistic 12x Scope
[1]

References

  1. BF2S Wiki | Type 95 - retrieved May 16, 2010
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