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Battlefield: Bad Company[]

The RPG-7 is a launcher featured in Battlefield: Bad Company.

Singleplayer[]

The RPG-7 is found in 4 missions: Welcome to Bad Company, Acta Non Verba, Crossing Over, and Air Force One. Generally, it can usually be found where a tank or a helicopter must be destroyed. Just as with other portable AT launchers, it can give the player a significant amount of firepower against any targets, be it vehicles, infantry, or buildings. In Welcome to Bad Company, it is first given as part of the mission, after capturing the first farm, the player can use one to destroy a BMD-3 that just popped out of the barn. In the second mission, it is first available at the eastern end of West Zabograd, the spot where the team regroups with the M1A2 Abrams, and the player can instead dash to that spot to get the weapon before proceeding to destroy the launchers if they feel like it. In the third mission, it is available near the start of the game, inside the house next to the street side Kornet launcher, and either weapon can be used to destroy the incoming T-90. Given the mission's heavy vehicular warfare, the player should either use the weapon or a Repair Tool. And in Air Force One, it can be first found at the outpost with the fuel silos. It is generally useless in this mission, considering the player has the helicopter's arsenal of unlimited rockets to wreak havoc on the enemy, and the amount of time the player has to proceed the mission on-foot is not significant.

Multiplayer[]

The RPG-7 is the rocket launcher issued to the Russian Demolition kit, and is the counterpart to the US M136 and the MEC M2CG. The RPG-7 only differs from its counterparts in the aesthetic and reload animation departments, with the stats being identical across all 3 weapons.

Gallery[]

Trivia[]

  • The RPG-7 is the most encountered AT weapon in the game, appearing in a total of 4 missions.
  • If the player fires the RPG-7, doesn't reload and swaps to an another weapon, then back to the RPG-7 the PG-7V grenade will be still be in the RPG for half a second. It will disappear when the reload animation begins. This trait also persists in Battlefield: Bad Company 2.