Unlike other melee weapons in the game, it can kill or seriously injure infantry without going through a takedown—as a consequence, the user does not collect dogtags for any kills, but can quickly follow up other attacks without being locked to a single target. The weapon also has a brief "wind-up" period before it is swung, during which the user is limited to normal walking speed.
The weapon has a small amount of aim assist to compensate for the lack of automatic locking with takedowns.
Against cavalry and most elite classes, the club does reduced damage.
- Though the weapon is capable of killing players at full health, it may at times inflict only 99 damage.
- Because the Raider Club does not have a takedown animation, it cannot inflict damage against the Sentry, who is immune to non-takedown melee attacks.