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==Hitpoints==
 
==Hitpoints==
Unlike damage, hitpoints are actually determined on a case-by-case basis. Under most circumstances, every vehicle has its own <code>objects</code> configuration file, which lists hitpoints at spawn, maximum hitpoints, et cetera. Kits have a "common" file which has a similar objects file, which also lists hitpoints. All infantry have 30 hitpoints. Vehicles vary based upon the type, although the material they are made of determines the damage multipliers which other materials can be applied to when used against one another. For instance, all rocket launchers have a 20 times multiplier against most aircraft materials (material 60).
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Unlike damage, hitpoints are actually determined on a case-by-case basis. Under most circumstances, every vehicle has its own <code>objects</code> configuration file, which lists hitpoints at spawn, maximum hitpoints, et cetera. Kits have a "common" file which has a similar objects file, which also lists hitpoints. With a few exceptions, for instance the ''Battlefield Vietnam'' [[Heavy Assault]], all infantry have 30 hitpoints. Vehicles vary based upon the type, although the material they are made of determines the damage multipliers which other materials can be applied to when used against one another. For instance, all rocket launchers have a 20 times multiplier against most aircraft materials (material 60).
   
 
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