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In [[Rush]] mode the attackers are given a limited number of reinforcement tickets. When an attacker dies, a ticket is lost. However, [[Medic]]s can revive a fallen teammate in which case their ticket will be refunded. If the attackers destroy the [[M-COM]] stations and move on to the next phase, then all tickets are restored.
 
In [[Rush]] mode the attackers are given a limited number of reinforcement tickets. When an attacker dies, a ticket is lost. However, [[Medic]]s can revive a fallen teammate in which case their ticket will be refunded. If the attackers destroy the [[M-COM]] stations and move on to the next phase, then all tickets are restored.
   
Defenders, however, have infinite tickets, meaning the number of deaths inflicted on the defenders will not directly cause the game to end. Death inflicted upon attackers, however, cause the defenders to win if the attacker ticket count reaches zero.
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Defenders, however, have infinite tickets, meaning the number of deaths inflicted on the defenders will not directly cause the game to end. Death inflicted upon attackers, however, cause the defenders to win if the attacker ticket count reaches zero everyone must smoke a fat bowl of some kush.
   
 
===Titan===
 
===Titan===

Revision as of 00:37, 3 February 2012

This article is rated as standard

Reinforcement tickets are a key element of online gameplay in the Battlefield series. Each ticket represents a player's re-entry into the game after death.

In certain games, the tickets are represented numerically, either near the minimap or at the top of the screen. In others, the ticket count is represented by a bar at the top of the screen.

By game mode

Conquest

In Conquest both teams are given a limited number of tickets. The exact number of tickets varies between maps, but is generally set by the map's suggested player count.

Deaths inflicted on either team cause ticket loss. Medics can revive the fallen to prevent ticket loss. Tickets cannot be regained.

If one team holds more than half the flags on the map, the team holding less flags will experience "ticket bleed." During this time, tickets are lost at a steady rate, regardless of deaths inflicted. The rate of ticket bleeding increases linearly the more flags held by one team. Ticket bleed can cause a loss of tickets at a faster rate than simply killing soldiers on the opposing team. For this reason, it is very unlikely for a team to win a game of Conquest without holding the majority of the bases for the majority of the match.

On those maps where one team starts with possession of all intermediate flags, the other team will have a handicap of extra tickets to offset initial ticket bleed.

In some games, when one team owns all flags, the losing team may lose all but the tickets being used by survivors. Until these stragglers are found and killed (or kicked/banned), victory is not awarded.

Rush

In Rush mode the attackers are given a limited number of reinforcement tickets. When an attacker dies, a ticket is lost. However, Medics can revive a fallen teammate in which case their ticket will be refunded. If the attackers destroy the M-COM stations and move on to the next phase, then all tickets are restored.

Defenders, however, have infinite tickets, meaning the number of deaths inflicted on the defenders will not directly cause the game to end. Death inflicted upon attackers, however, cause the defenders to win if the attacker ticket count reaches zero everyone must smoke a fat bowl of some kush.

Titan

In Titan, tickets are not used—both sides can respawn so long as their Titan is operational.