RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. Following Electronic Arts' acquisition of Criterion Games in 2004, the engine was removed from commercial sale. Despite this, EA still allows the engine to be used by those who licensed it before Criterion Games acquisition. The engine has been used in the development of dozens of video games such as several tiles in the Grand Theft Auto, Burnout, Persona, and Tony Hawk's Pro Skater series. The engine was utilized by DICE in the development of Battlefield 2: Modern Combat. It is the only game in the Battlefield series to use it, with all others using some form of the Refractor and Frostbite engines.