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{{stub}}
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{{Classification}}
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{{See|''For the modernized version in Battlefield Play4Free and Battlefield Hardline, see [[M110]]''}}
{{construction}}
 
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{{Infobox/image
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|image1 = [[File:SR25.png]]
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|caption1 = SR-25 in real life with an attached [[Suppressor]] and Harris bipod/}}
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The '''SR-25''' ('''S'''toner '''R'''ifle 25), designated '''Mk 11 Mod 0''' by the [[United States Marine Corps]], is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine, and is designed for parts commonality with the AR-15 and [[M16]] platforms. USSOCOM took interest in the rifle in the late '90s, and was adopted by several special forces branches and the USMC in 2000. After about 15 years in service, it is currently being phased out by the Marines and SOCOM for the modernized [[M110]] and [http://fnamerica.com/products/rifles/fn-mk20-ssr/ SSR Mk 20], respectively.
   
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__TOC__
<center>''For the related rifle, see [[M110 Semi-Automatic Sniper System|M110]]''</center>
 
 
==Battlefield 3==
[[File:SR-25_pic01.jpg|thumb|300px|The Mk 11 in real life. Note the attached sound suppressor.]]
 
The '''Mk 11 Mod 0''', the [[United States Marine Corps]] designation of the '''[[wikipedia:SR-25|SR-25]]''', is a semi-automatic sniper rifle designed by Eugene Morrison Stoner, based on his famous AR-10 design, and firing the 7.62x51mm NATO round from a 10 or 20-round box magazine. The weapon is produced by Knights Armament Company and is currently in service in the USMC as well as several other countries worldwide. The weapon has 60% parts similarity with the AR-15 family of weapons such as the [[M16]] and [[M4 Carbine|M4]] and has seen use in both the wars in Afghanistan and Iraq since its introduction in 1990, as well as the 2006 crisis of East Timor and the Second Intifada in Israel and Palestine.
 
==[[Battlefield 3]]==
 
 
{{infobox/weapon
 
{{infobox/weapon
 
|image = [[File:BF3 MK11 ICON.png|256px]]
 
|image = [[File:BF3 MK11 ICON.png|256px]]
|name = Mk 11
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|name = Mk11 Mod 0
|damage = Medium-High
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|damage = 50 - 37.5<br>
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|range = [[File:BF3 MKMOD0 RANGEUPDATE.png|180px]]
|magazine = 10 rounds
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|magazine = 10 + 1 rounds
|level = Default for [[USMC]]
 
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|ammotype = 7.62x51mm NATO
|range = Very long
 
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|level = • Default US Recon weapon<br/>• 190,000 Recon score for Russia
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|maxrange = 2750m
 
|fire = Semi-automatic
 
|fire = Semi-automatic
|faction = [[File:Flag_of_the_United_States.svg|20px]][[United States of America|United States]]
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|faction = [[File:Flag of the United States.svg|20px]] [[United States Marine Corps]]<small>(SP, Co-op and MP)</small><br>[[File:Flag of Russia.svg|20px]] [[Russian Ground Forces]] <small>(195,000 [[Recon]] score)</small>
|kit = [[File:ReconSymbolPF4.png|20px]][[Recon]]
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|kit = [[File:BF3 Recon Icon.png|20px]] [[Recon]]
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|source = http://symthic.com/?s=bf3
|source = |video = <center>[[Video:Battlefield 3 MK11 MOD 0 Gameplay (Sniper)|248px]]</center>}}In ''Battlefield 3'', the '''Mk11 Mod 0''' is seen briefly in the hands of a player in the [[Operation Métro]] multiplayer trailer. It is shown with a 10-round magazine and an 8x Rifle scope. In the beta version of the game it is possible to have no scope on the weapon and can be equipped with 4x, 6x, 3.4x, 7x and 12x scopes. It carries 11 rounds when reloaded mid-magazine.<br />
 
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|video = <center>[[File:Overview of the MK11 MOD|246px]]</center>
''"Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad level unit accurate, long range Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8x) by default."''
 
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|mult =
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|unlocks = [[Rifle Scope]]<br>[[ACOG]] <small>(10 kills)</small><br>[[Laser Sight]] <small>(20 kills)</small><br>[[Foregrip]] <small>(30 kills)</small><br>[[Tactical flashlight|Tactical Light]] <small>(40 kills)</small><br>[[Holographic Sight|Holographic]] <small>(50 kills)</small><br>[[Deployable Bipod|Bipod]] <small>(60 kills)</small><br>[[Suppressor]] <small>(70 kills)</small><br>[[12x Ballistic Scope|Ballistic Scope]] <small>(80 kills)</small><br>[[Red Dot Sight (attachment)#Battlefield 3|Reflex]] <small>(90 kills)</small><br>[[IRNV scope|IRNV]] <small>(100 kills)</small><br>[[PKS-07]] <small>(125 kills)</small><br>[[M145|M145 MGO]] <small>(150 kills)</small><br>[[PSO-1]] <small>(175 kills)</small><br>[[PKA-S]] <small>(200 kills)</small><br>[[Kobra]] <small>(235 kills)</small><br>[[PK-A]] <small>(270 kills)</small>
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|startammo = 55 + 11 rounds
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|maxammo = 154 + 11 rounds (SP)<br>121 + 11 rounds ([[Co-op]])<br>88 + 11 rounds (MP)
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|reload = 1.85 seconds loaded<br>2.4 seconds empty
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|rof = 260 RPM
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|vel = 550m/s
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|recoil = 1.5 up<br>0.1 left<br>0.3 right
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|spreadz = 0.0 - 2.0
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|spreaduz = 3.5 - 7.0 standing<br>3.0 - 7.0 crouching<br>2.5 - 7.0 prone
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|spreadinc = 0.8
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|spreaddec = 8.0
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|slot = Main weapon
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|sound = Original sound [[File:Battlefield 3 - Mk 11 Mod Sound|155px]]}}
 
{{Quote|Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope () by default.|Battlelog description}}
   
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The '''Mk11 Mod 0''' is a weapon featured in ''[[Battlefield 3]]''.
<gallery widths="120" captionalign="left">
 
File:BF3 Operation Métro trailer screenshot4 SR25.png|The Mk 11, as seen in Operation Métro.
 
ScreenHunter 12 Sep. 29 17.56.gif
 
MK11 Scope.gif
 
</gallery>
 
   
===Demonstration===
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===Singleplayer===
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The Mk11 Mod 0 is used during the mission [[Operation Swordbreaker]], with a [[Rifle Scope]]. It is primarily intended to cover [[Chaffin]]'s extraction after taking out the enemy sniper in the hotel. It is also seen in [[Night Shift]] being used by [[Steve Campo]] equipped with a [[Holographic Sight]] and [[Suppressor]].
   
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===Co-op===
''Learn more about the [[Forum:Weapon_Demonstration_project|Weapon Demonstration project]].''
 
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The Mk11 Mod 0 is used as a primary weapon for both players alongside a silenced [[M9]] in [[Drop 'Em Like Liquid]] with an [[IRNV]] scope, a [[Suppressor|Silencer]], and a [[Bipod]].
   
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===Multiplayer===
<center>[[Video:Battlefield 3 MK11 MOD 0 Gameplay (Sniper)|640px]]</center>
 
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The Mk11 is the standard-issue rifle of the [[USMC]] [[Recon]] kit. It is a default unlock for the USMC, and is the equivalent of the [[SVD]] for the [[Russian Army|Russian faction]] and—like the SVD and [[M39 EMR]]—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.
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===Gallery===
 
<gallery widths="150">
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BF3 MK11 Custom Render.png|'''Mk11 Mod 0'''
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BF3 MK11 Custom Render 2.png|'''Mk11 Mod 0'''
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BF3 MK11 Iron Sight Custom Render.png|Iron sights
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Battlefield 3 Mk Mod 0 Rest.jpg|The Mk11 Mod 0
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Battlefield 3 Mk Mod 0 IS.jpg|The Mk11's iron sight
 
BF3 Operation Métro trailer screenshot4 SR25.png|The Mk11, as seen in Operation Métro
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MK11 Scope.gif|The Mk11's default scope
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mk11mod0dogtag.png|The Mk11 Mod 0 Proficiency Dog Tag
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Mk11 Mod 0 Master Dog Tag.png|The Mk11 Mod 0 Master Dog Tag
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BF3 Mk 11 Mod 0 Left Side.jpg|Left side of the Mk11 Mod
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Mk11 Mod 0 Render.png|Side render of the Mk11 Mod 0
 
</gallery>
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===Videos===
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<gallery>
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Overview of the MK11 MOD|Overview of the Mk11 Mod 0 in ''[[Battlefield 3]]''
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Battlefield 3 - Mk 11 Mod Sound|Firing signature from the Mk11 Mod 0 in ''Battlefield 3''
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</gallery>
   
 
{{Weapons/BF3}}
 
{{Weapons/BF3}}
   
==External Links==
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==Battlefield 4==
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{{Infobox/weapon
*[[Wikipedia:SR-25|Mk 11 on Wikipedia]]
 
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|name = Mk11 Mod 0
*[http://world.guns.ru/sniper/sniper-rifles/usa/mk11-mod0-m110-sr-25-e.html Mk 11 on Modern Firearms]
 
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|magazine = 20+1 rounds
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|ammotype = 7.62x51mm NATO
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|fire = Semi-automatic
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|kit = All kits
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|slot = Primary weapon
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|damage = 45-38
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|reload = 1.9 seconds loaded<br>2.4 seconds empty
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|maxammo =63+21 rounds (SP) |image = [[File:Bf4 mk11.png|256px]]
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|startammo = 63+21 rounds
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|rof = 260 rpm
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|range = [[File:DMR range.png|185px]]|vel = 640 m/s<br>360 m/s (suppressed)|maxrange = 3,200 m|recoil1st = 2x|recoil = 0.5 up<br>-0.1 left<br>0.4 right|recoildec = 6|spreadz = 0.05 (static)<br>1 (moving)|spreaduz = 3 hip, 2.5 crouch, 2 prone (static)<br>4 hip, 3.5 crouch, 3 prone (moving)|spreadinc = 0.3|spreaddec = 15}}
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The '''Mk11 Mod 0''' is a weapon featured in ''[[Battlefield 4]]''.
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===Singleplayer===
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The Mk11 Mod 0 is first available at the beginning of [[Baku]], along with the [[SCAR-H]]. Afterwards, it can be equipped at any [[Weapon Crate]]. It comes with an [[ACOG]] sight and a [[Compensator]]. It sports an Atomic Urban finish.
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===Multiplayer===
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The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the [[RFB]]. The Mk11 Mod 0 is almost statistically identical to the [[SCAR-H SV]], with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0.
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===Gallery===
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<gallery>
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BF4 MK11 model.png|'''Mk11 Mod 0'''
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Mk11 Mod 0 Relish Camo.png|[[Customization|Relish Camo]]
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BF4 Mk11 Mod 0-1.png|First-person view
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BF4 Mk11 Mod 0-2.png|Iron sights
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BF4 Mk11 Mod 0-3.png|Reloading
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BF4 Mk11 Mod 0-4.png|Cocking
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</gallery>
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{{Weapons/BF4}}
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==Battlefield Hardline==
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{{Infobox/weapon
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|name = SR-25 ECC
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|fire = Semi-Automatic
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|damage = 43 - 34
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|rof = 360 RPM
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|vel = 550 m/s
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|magazine = 20 + 1<br>
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25 + 1 <small>(With [[Extended Magazine]])</small>
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|maxammo = 42 + 21 rounds (SP)<br>104 + 26 rounds (SP <small>with [[Extended Magazine]]</small>)
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|reload = 2.5 seconds loaded<br>3.3 seconds empty
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|recoil = {{Recoil|0.5|-0.3|0.6}}
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|recoil1st = 2.0&times;
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|faction = {{Faction|LE}}
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|level =
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|kit = [[Professional]]
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|ammotype = 7.62x51mm NATO
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|maxrange =
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|spreadinc = 0.3
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|spreaddec = 15
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|slot =
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|image = [[File:BFHL SR25.png|250px]]
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|recoildec = 6
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|spreadz =
 
|range = }}
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{{Quote|The SR-25 Enhanced Combat Carbine is based on the AR-10 design, with a monolithic top rail. Lower recoil and semi-automatic operation allows rapid shooting.|In-game description}}
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The '''SR-25 ECC''' is a semi-automatic sniper rifle featured in ''[[Battlefield Hardline]]'', exclusive to the [[Law Enforcement]] [[Professional]]. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and is less effective at range.
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===Gallery===
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====Pre-release====
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<gallery>
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BFHL SR25 Beta.png|Beta weapon icon
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SR-25 BFHL.PNG|Customization menu
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SR-25 BFHL 2.PNG|SR-25 with yet unfinished iron sights
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SR-25 BFHL 3.PNG|Iron sights
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SR-25 BFHL 4.PNG|SR-25 equipped with a [[Coyote]]
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</gallery>
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{{Weapons/BFHL}}
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==Trivia==
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===Battlefield 3===
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*It shares an identical reload animation with the [[M4 Carbine|M4]] and the [[M16|M16A3/M16A4]].
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*On its proficiency dogtag, the Mk11 is modified with a [[12x Ballistic Scope]], [[bipod]], and [[suppressor]].
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===Battlefield 4===
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*The Mk11 has a trademark stamp for the fictional "P Corp" at the rear of its upper receiver.
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===Battlefield Hardline===
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*The in-game SR-25 ECC is actually based on the Knights Armament Company [http://www.knightarmco.com/portfolio/sr-25-e2-apc/ SR-25 E2 APC] (Advanced Precision Carbine) or [http://www.knightarmco.com/portfolio/sr-25-e2-acc/ SR-25 E2 ACC] (Advanced Combat Carbine), more recent variants of the SR-25 with more modern upper receiver configurations intended to offer a good compromise between .308 capability and precision, and weight, despite it being named after the older Knights Armament Company [http://www.knightarmco.com/sr-25-enhanced-combat-carbine/ SR-25 ECC] (Enhanced Combat Carbine).
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*The SR-25 ECC was one of a handful of weapons present in ''Hardline's'' June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use.<ref>[https://www.youtube.com/watch?v=-6bWJ5qlF8Q Battlefield: Hardline - Hidden guns] - Youtube, Uploaded June 15, 2014</ref> Since [[PunkBuster]] was not used during the beta, the weapons could be used online in this fashion.
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:*In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used ''Battlefield 4<nowiki>'s</nowiki>'' Mk11 Mod 0 model and icon as placeholders.
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==See Also==
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*[[M110]]
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==References==
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{{Reflist}}
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==External links==
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*[[wikipedia:Knight's Armament Company SR-25|SR-25 on Wikipedia]]
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*[http://modernfirearms.net/en/sniper-rifles/standart-caliber-rifles/u-s-a-standart-caliber-rifles/mk-11-mod-0-m110-sr-25-eng/ SR-25 on Modern Firearms]
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<!--Interwiki links-->
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[[de:Mk11 Mod 0]]
 
[[ru:Mk 11]]
 
[[ru:Mk 11]]
[[Category:Weapons]]
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[[Category:Semi-Automatic Rifles]]
[[Category:Weapons of Battlefield 3]]
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[[Category:Sniper Rifles of Battlefield 3]]
[[Category:Sniper Rifles]]
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[[Category:Designated Marksman Rifles]]
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[[Category:Sniper Rifles of Battlefield Hardline]]

Revision as of 01:53, 29 July 2019

This article is rated as standard
For the modernized version in Battlefield Play4Free and Battlefield Hardline, see M110

The SR-25 (Stoner Rifle 25), designated Mk 11 Mod 0 by the United States Marine Corps, is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine, and is designed for parts commonality with the AR-15 and M16 platforms. USSOCOM took interest in the rifle in the late '90s, and was adopted by several special forces branches and the USMC in 2000. After about 15 years in service, it is currently being phased out by the Marines and SOCOM for the modernized M110 and SSR Mk 20, respectively.

Battlefield 3

"Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8×) by default."

— Battlelog description

The Mk11 Mod 0 is a weapon featured in Battlefield 3.

Singleplayer

The Mk11 Mod 0 is used during the mission Operation Swordbreaker, with a Rifle Scope. It is primarily intended to cover Chaffin's extraction after taking out the enemy sniper in the hotel. It is also seen in Night Shift being used by Steve Campo equipped with a Holographic Sight and Suppressor.

Co-op

The Mk11 Mod 0 is used as a primary weapon for both players alongside a silenced M9 in Drop 'Em Like Liquid with an IRNV scope, a Silencer, and a Bipod.

Multiplayer

The Mk11 is the standard-issue rifle of the USMC Recon kit. It is a default unlock for the USMC, and is the equivalent of the SVD for the Russian faction and—like the SVD and M39 EMR—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.

Gallery

Videos


Battlefield 4

The Mk11 Mod 0 is a weapon featured in Battlefield 4.

Singleplayer

The Mk11 Mod 0 is first available at the beginning of Baku, along with the SCAR-H. Afterwards, it can be equipped at any Weapon Crate. It comes with an ACOG sight and a Compensator. It sports an Atomic Urban finish.

Multiplayer

The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the RFB. The Mk11 Mod 0 is almost statistically identical to the SCAR-H SV, with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0.

Gallery


Battlefield Hardline

"The SR-25 Enhanced Combat Carbine is based on the AR-10 design, with a monolithic top rail. Lower recoil and semi-automatic operation allows rapid shooting."

— In-game description

The SR-25 ECC is a semi-automatic sniper rifle featured in Battlefield Hardline, exclusive to the Law Enforcement Professional. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and is less effective at range.

Gallery

Pre-release


Trivia

Battlefield 3

  • It shares an identical reload animation with the M4 and the M16A3/M16A4.

Battlefield 4

  • The Mk11 has a trademark stamp for the fictional "P Corp" at the rear of its upper receiver.

Battlefield Hardline

  • The in-game SR-25 ECC is actually based on the Knights Armament Company SR-25 E2 APC (Advanced Precision Carbine) or SR-25 E2 ACC (Advanced Combat Carbine), more recent variants of the SR-25 with more modern upper receiver configurations intended to offer a good compromise between .308 capability and precision, and weight, despite it being named after the older Knights Armament Company SR-25 ECC (Enhanced Combat Carbine).
  • The SR-25 ECC was one of a handful of weapons present in Hardline's June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use.[1] Since PunkBuster was not used during the beta, the weapons could be used online in this fashion.
  • In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used Battlefield 4's Mk11 Mod 0 model and icon as placeholders.

See Also

References

  1. Battlefield: Hardline - Hidden guns - Youtube, Uploaded June 15, 2014


External links