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− | {{Classification |
+ | {{Classification}} |
+ | {{See|''For the modernized version in Battlefield Play4Free and Battlefield Hardline, see [[M110]]''}} |
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− | |||
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− | [[File:SR-25 pic01.jpg|thumb|300px|The Mk 11 in real life. Note the attached sound suppressor.]] |
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− | '''Mk 11''' is the United States Marine Corps designation of the SR-25 and its modernized version, the '''M110''' (alternatively Mk11 Mod 2) is a semi-automatic sniper rifle based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62x51mm NATO round from a 10 or 20-round box magazine. |
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+ | |caption1 = SR-25 in real life with an attached [[Suppressor]] and Harris bipod/}} |
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− | |||
+ | The '''SR-25''' ('''S'''toner '''R'''ifle 25), designated '''Mk 11 Mod 0''' by the [[United States Marine Corps]], is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine, and is designed for parts commonality with the AR-15 and [[M16]] platforms. USSOCOM took interest in the rifle in the late '90s, and was adopted by several special forces branches and the USMC in 2000. After about 15 years in service, it is currently being phased out by the Marines and SOCOM for the modernized [[M110]] and [http://fnamerica.com/products/rifles/fn-mk20-ssr/ SSR Mk 20], respectively. |
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− | |maxammo = 42 rounds |
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− | |reload = 4 seconds |
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− | |rof = 200 rounds per minute |
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− | |range = Close range 0-35m<br/> |
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− | Medium range 35-60m<br/> |
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− | Long range 60m+ |
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− | |recoil = Low |
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− | |source = [http://alchemical.cc/bfp4f_tools/compare/result?&versions=build_1.23.231115.0;&weapons=Srifle_M110_Default; ''alchemical.cc''] |
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− | |video = <center>[[Video:BATTLEFIELD PLAY4FREE ELITE WEAPONS M110|247px]]</center>|image = [[File:BFP4M110Pic.png|256px]]}} |
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− | In [[Battlefield Play4Free]], the '''M110''' is a purchasable elite weapon for the [[Recon]] Kit. It features moderate damage, rate of fire, and accuracy, and a unique scope reticle. Due to its semi-automatic nature, this gun is better suited for medium-sized maps like [[Karkand]] and [[Basra]]. Compared to its closer counterpart, the [[SVD#Elite.27s SVD|Elite's SVD]], the M110 has higher rate of fire and accuracy, as well as a larger magazine, but is balanced by its lower damage, killing in 3-4 shots instead of the 2-3 needed by the SVD. It also costs less [[Battlefunds]] and can be bought with in-game Credits. |
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− | The M110 used to be purchasable for 140 [[File:P4F Funds.png|15px]] for one day, 490 [[File:P4F Funds.png|15px]] for a month, and 980 [[File:P4F Funds.png|15px]] for unlimited use, but is currently not available to buy. It seems to have been replaced by the M14 EBR semi-automatic sniper. This gun is now only available for acquisition via the Daily Draw. Like other Elite's guns, it once sported a tan paint-scheme with a gray magazine. However, it has been altered to a clean, black paint-scheme. |
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− | |||
− | <center> |
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− | M110ViewP4F.png|The Stats and Description of the M110 in Battlefield Play4Free |
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− | </center> |
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− | |||
− | <gallery widths="150" columns="3" spacing="large" orientation="landscape"> |
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− | BFP4F M110 View.png|The M110 as it appears in-game |
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− | BFP4F M110 Scope.png|The M110's scope reticle |
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− | BFP4F M110 Reload.png|Reloading the M110 |
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− | BFP4F M110 Front View.png|Front side perspective |
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− | BFP4F M110 Side View.png|Side view perspective |
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− | BFP4F M110 Poster.png|Promotional poster from the official website |
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− | M110-reference.jpg|M110 scope |
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− | BFP4F M110 Sniper Rifle Render.png|More detailed look of the M110 in [[Battlefield Play4Free|Play4Free]] |
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− | P4FM110MODEL.png|Detailed model of the M110 |
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− | </gallery> |
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− | |||
− | <gallery position="center" bordercolor="transparent" widths="175" captionalign="left"> |
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− | BFP4F M110Scope2.png|A render of the scope attached on M110 in [[Battlefield Play4Free]] |
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− | BFP4F M110Scope3.png|A render of the scope attached on M110 in [[Battlefield Play4Free]] |
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− | BFP4F M110Scope1.png|A render of the scope attached on M110 in [[Battlefield Play4Free]] |
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− | </gallery> |
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− | |||
− | {{weapons/BFP4F}} |
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+ | __TOC__ |
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==Battlefield 3== |
==Battlefield 3== |
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{{infobox/weapon |
{{infobox/weapon |
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|image = [[File:BF3 MK11 ICON.png|256px]] |
|image = [[File:BF3 MK11 ICON.png|256px]] |
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− | |name = |
+ | |name = Mk11 Mod 0 |
|damage = 50 - 37.5<br> |
|damage = 50 - 37.5<br> |
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|range = [[File:BF3 MKMOD0 RANGEUPDATE.png|180px]] |
|range = [[File:BF3 MKMOD0 RANGEUPDATE.png|180px]] |
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|faction = [[File:Flag of the United States.svg|20px]] [[United States Marine Corps]]<small>(SP, Co-op and MP)</small><br>[[File:Flag of Russia.svg|20px]] [[Russian Ground Forces]] <small>(195,000 [[Recon]] score)</small> |
|faction = [[File:Flag of the United States.svg|20px]] [[United States Marine Corps]]<small>(SP, Co-op and MP)</small><br>[[File:Flag of Russia.svg|20px]] [[Russian Ground Forces]] <small>(195,000 [[Recon]] score)</small> |
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|kit = [[File:BF3 Recon Icon.png|20px]] [[Recon]] |
|kit = [[File:BF3 Recon Icon.png|20px]] [[Recon]] |
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− | |source = http://symthic.com/?s=bf3 |
+ | |source = http://symthic.com/?s=bf3 |
+ | |video = <center>[[File:Overview of the MK11 MOD|246px]]</center> |
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⚫ | |||
|unlocks = [[Rifle Scope]]<br>[[ACOG]] <small>(10 kills)</small><br>[[Laser Sight]] <small>(20 kills)</small><br>[[Foregrip]] <small>(30 kills)</small><br>[[Tactical flashlight|Tactical Light]] <small>(40 kills)</small><br>[[Holographic Sight|Holographic]] <small>(50 kills)</small><br>[[Deployable Bipod|Bipod]] <small>(60 kills)</small><br>[[Suppressor]] <small>(70 kills)</small><br>[[12x Ballistic Scope|Ballistic Scope]] <small>(80 kills)</small><br>[[Red Dot Sight (attachment)#Battlefield 3|Reflex]] <small>(90 kills)</small><br>[[IRNV scope|IRNV]] <small>(100 kills)</small><br>[[PKS-07]] <small>(125 kills)</small><br>[[M145|M145 MGO]] <small>(150 kills)</small><br>[[PSO-1]] <small>(175 kills)</small><br>[[PKA-S]] <small>(200 kills)</small><br>[[Kobra]] <small>(235 kills)</small><br>[[PK-A]] <small>(270 kills)</small> |
|unlocks = [[Rifle Scope]]<br>[[ACOG]] <small>(10 kills)</small><br>[[Laser Sight]] <small>(20 kills)</small><br>[[Foregrip]] <small>(30 kills)</small><br>[[Tactical flashlight|Tactical Light]] <small>(40 kills)</small><br>[[Holographic Sight|Holographic]] <small>(50 kills)</small><br>[[Deployable Bipod|Bipod]] <small>(60 kills)</small><br>[[Suppressor]] <small>(70 kills)</small><br>[[12x Ballistic Scope|Ballistic Scope]] <small>(80 kills)</small><br>[[Red Dot Sight (attachment)#Battlefield 3|Reflex]] <small>(90 kills)</small><br>[[IRNV scope|IRNV]] <small>(100 kills)</small><br>[[PKS-07]] <small>(125 kills)</small><br>[[M145|M145 MGO]] <small>(150 kills)</small><br>[[PSO-1]] <small>(175 kills)</small><br>[[PKA-S]] <small>(200 kills)</small><br>[[Kobra]] <small>(235 kills)</small><br>[[PK-A]] <small>(270 kills)</small> |
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|startammo = 55 + 11 rounds |
|startammo = 55 + 11 rounds |
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|spreaddec = 8.0 |
|spreaddec = 8.0 |
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|slot = Main weapon |
|slot = Main weapon |
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− | |sound = Original sound |
+ | |sound = Original sound [[File:Battlefield 3 - Mk 11 Mod Sound|155px]]}} |
− | {{Quote|Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope ( |
+ | {{Quote|Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8×) by default.|Battlelog description}} |
+ | |||
+ | The '''Mk11 Mod 0''' is a weapon featured in ''[[Battlefield 3]]''. |
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===Singleplayer=== |
===Singleplayer=== |
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− | + | The Mk11 Mod 0 is used during the mission [[Operation Swordbreaker]], with a [[Rifle Scope]]. It is primarily intended to cover [[Chaffin]]'s extraction after taking out the enemy sniper in the hotel. It is also seen in [[Night Shift]] being used by [[Steve Campo]] equipped with a [[Holographic Sight]] and [[Suppressor]]. |
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===Co-op=== |
===Co-op=== |
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− | + | The Mk11 Mod 0 is used as a primary weapon for both players alongside a silenced [[M9]] in [[Drop 'Em Like Liquid]] with an [[IRNV]] scope, a [[Suppressor|Silencer]], and a [[Bipod]]. |
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===Multiplayer=== |
===Multiplayer=== |
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− | + | The Mk11 is the standard-issue rifle of the [[USMC]] [[Recon]] kit. It is a default unlock for the USMC, and is the equivalent of the [[SVD]] for the [[Russian Army|Russian faction]] and—like the SVD and [[M39 EMR]]—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points. |
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===Gallery=== |
===Gallery=== |
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<gallery widths="150"> |
<gallery widths="150"> |
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− | BF3 MK11 Custom Render.png|''' |
+ | BF3 MK11 Custom Render.png|'''Mk11 Mod 0''' |
− | BF3 MK11 Custom Render 2.png|''' |
+ | BF3 MK11 Custom Render 2.png|'''Mk11 Mod 0''' |
− | BF3 MK11 Iron Sight Custom Render.png|Iron |
+ | BF3 MK11 Iron Sight Custom Render.png|Iron sights |
− | Battlefield 3 Mk Mod 0 Rest.jpg|The |
+ | Battlefield 3 Mk Mod 0 Rest.jpg|The Mk11 Mod 0 |
− | Battlefield 3 Mk Mod 0 IS.jpg|The |
+ | Battlefield 3 Mk Mod 0 IS.jpg|The Mk11's iron sight |
− | + | BF3 Operation Métro trailer screenshot4 SR25.png|The Mk11, as seen in Operation Métro |
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− | ScreenHunter 12 Sep. 29 17.56.gif|Another shot of the Mk11 |
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MK11 Scope.gif|The Mk11's default scope |
MK11 Scope.gif|The Mk11's default scope |
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− | mk11mod0dogtag.png|The Mk11 Mod 0 Proficiency Dog Tag |
+ | mk11mod0dogtag.png|The Mk11 Mod 0 Proficiency Dog Tag |
− | Mk11 Mod 0 Master Dog Tag.png|The Mk11 Mod 0 Master Dog Tag |
+ | Mk11 Mod 0 Master Dog Tag.png|The Mk11 Mod 0 Master Dog Tag |
− | BF3 Mk 11 Mod 0 Left Side.jpg|Left side of the |
+ | BF3 Mk 11 Mod 0 Left Side.jpg|Left side of the Mk11 Mod |
− | Mk11 Mod 0 Render.png|Side render of the |
+ | Mk11 Mod 0 Render.png|Side render of the Mk11 Mod 0 |
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+ | |||
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</gallery> |
</gallery> |
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==Battlefield 4== |
==Battlefield 4== |
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− | {{Stub/section}} |
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{{Infobox/weapon |
{{Infobox/weapon |
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|name = Mk11 Mod 0 |
|name = Mk11 Mod 0 |
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− | |magazine = 20 |
+ | |magazine = 20+1 rounds |
|ammotype = 7.62x51mm NATO |
|ammotype = 7.62x51mm NATO |
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− | |fire = Semi- |
+ | |fire = Semi-automatic |
− | |kit = All |
+ | |kit = All kits |
− | |slot = Primary |
+ | |slot = Primary weapon |
− | |damage = 45 |
+ | |damage = 45-38 |
− | |reload = 1.9 seconds loaded |
+ | |reload = 1.9 seconds loaded<br>2.4 seconds empty |
− | |maxammo = |image = [[File: |
+ | |maxammo =63+21 rounds (SP) |image = [[File:Bf4 mk11.png|256px]] |
− | |startammo = 63 |
+ | |startammo = 63+21 rounds |
− | |rof = 260 |
+ | |rof = 260 rpm |
+ | |range = [[File:DMR range.png|185px]]|vel = 640 m/s<br>360 m/s (suppressed)|maxrange = 3,200 m|recoil1st = 2x|recoil = 0.5 up<br>-0.1 left<br>0.4 right|recoildec = 6|spreadz = 0.05 (static)<br>1 (moving)|spreaduz = 3 hip, 2.5 crouch, 2 prone (static)<br>4 hip, 3.5 crouch, 3 prone (moving)|spreadinc = 0.3|spreaddec = 15}} |
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⚫ | |||
− | The '''Mk11 Mod 0''' |
+ | The '''Mk11 Mod 0''' is a weapon featured in ''[[Battlefield 4]]''. |
===Singleplayer=== |
===Singleplayer=== |
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===Multiplayer=== |
===Multiplayer=== |
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+ | The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the [[RFB]]. The Mk11 Mod 0 is almost statistically identical to the [[SCAR-H SV]], with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0. |
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+ | ===Gallery=== |
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− | The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. It has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy. |
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− | |||
<gallery> |
<gallery> |
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− | BF4 |
+ | BF4 MK11 model.png|'''Mk11 Mod 0''' |
+ | Mk11 Mod 0 Relish Camo.png|[[Customization|Relish Camo]] |
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− | + | BF4 Mk11 Mod 0-1.png|First-person view |
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− | BF4B Mk 11 Acog.png|The Mk11 Mod 0's ACOG sight. |
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+ | BF4 Mk11 Mod 0-3.png|Reloading |
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+ | BF4 Mk11 Mod 0-4.png|Cocking |
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</gallery> |
</gallery> |
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{{Weapons/BF4}} |
{{Weapons/BF4}} |
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+ | {{Infobox/weapon |
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+ | |rof = 360 RPM |
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+ | |vel = 550 m/s |
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+ | 25 + 1 <small>(With [[Extended Magazine]])</small> |
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+ | |maxammo = 42 + 21 rounds (SP)<br>104 + 26 rounds (SP <small>with [[Extended Magazine]]</small>) |
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+ | |reload = 2.5 seconds loaded<br>3.3 seconds empty |
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+ | |recoil = {{Recoil|0.5|-0.3|0.6}} |
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+ | |recoil1st = 2.0× |
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+ | |faction = {{Faction|LE}} |
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+ | |kit = [[Professional]] |
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+ | |ammotype = 7.62x51mm NATO |
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+ | |maxrange = |
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+ | |spreadinc = 0.3 |
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+ | |spreaddec = 15 |
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+ | |slot = |
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+ | |image = [[File:BFHL SR25.png|250px]] |
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+ | |recoildec = 6 |
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+ | |spreadz = |
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+ | |range = }} |
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+ | {{Quote|The SR-25 Enhanced Combat Carbine is based on the AR-10 design, with a monolithic top rail. Lower recoil and semi-automatic operation allows rapid shooting.|In-game description}} |
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+ | The '''SR-25 ECC''' is a semi-automatic sniper rifle featured in ''[[Battlefield Hardline]]'', exclusive to the [[Law Enforcement]] [[Professional]]. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and is less effective at range. |
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+ | |||
+ | ===Gallery=== |
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+ | ====Pre-release==== |
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<gallery> |
<gallery> |
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+ | BFHL SR25 Beta.png|Beta weapon icon |
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− | Video:BATTLEFIELD PLAY4FREE ELITE WEAPONS M110|Gameplay with the M110 in ''[[Battlefield Play4Free]]'' |
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+ | SR-25 BFHL.PNG|Customization menu |
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+ | SR-25 BFHL 2.PNG|SR-25 with yet unfinished iron sights |
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+ | SR-25 BFHL 3.PNG|Iron sights |
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+ | SR-25 BFHL 4.PNG|SR-25 equipped with a [[Coyote]] |
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</gallery> |
</gallery> |
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+ | |||
+ | {{Weapons/BFHL}} |
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+ | |||
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+ | |||
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+ | |||
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+ | *The Mk11 has a trademark stamp for the fictional "P Corp" at the rear of its upper receiver. |
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+ | |||
+ | ===Battlefield Hardline=== |
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+ | *The in-game SR-25 ECC is actually based on the Knights Armament Company [http://www.knightarmco.com/portfolio/sr-25-e2-apc/ SR-25 E2 APC] (Advanced Precision Carbine) or [http://www.knightarmco.com/portfolio/sr-25-e2-acc/ SR-25 E2 ACC] (Advanced Combat Carbine), more recent variants of the SR-25 with more modern upper receiver configurations intended to offer a good compromise between .308 capability and precision, and weight, despite it being named after the older Knights Armament Company [http://www.knightarmco.com/sr-25-enhanced-combat-carbine/ SR-25 ECC] (Enhanced Combat Carbine). |
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+ | |||
+ | *The SR-25 ECC was one of a handful of weapons present in ''Hardline's'' June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use.<ref>[https://www.youtube.com/watch?v=-6bWJ5qlF8Q Battlefield: Hardline - Hidden guns] - Youtube, Uploaded June 15, 2014</ref> Since [[PunkBuster]] was not used during the beta, the weapons could be used online in this fashion. |
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+ | |||
+ | :*In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used ''Battlefield 4<nowiki>'s</nowiki>'' Mk11 Mod 0 model and icon as placeholders. |
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+ | |||
+ | ==See Also== |
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+ | *[[M110]] |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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==External links== |
==External links== |
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− | *[[wikipedia: |
+ | *[[wikipedia:Knight's Armament Company SR-25|SR-25 on Wikipedia]] |
− | *[http:// |
+ | *[http://modernfirearms.net/en/sniper-rifles/standart-caliber-rifles/u-s-a-standart-caliber-rifles/mk-11-mod-0-m110-sr-25-eng/ SR-25 on Modern Firearms] |
+ | |||
− | *[http://www.youtube.com/watch?v=mmVg1206FrA M110 video review by Military Channel] |
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− | *[[Wikipedia:SR-25|Mk 11 on Wikipedia]] |
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− | *[http://world.guns.ru/sniper/sniper-rifles/usa/mk11-mod0-m110-sr-25-e.html Mk 11 on Modern Firearms] |
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<!--Interwiki links--> |
<!--Interwiki links--> |
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[[de:Mk11 Mod 0]] |
[[de:Mk11 Mod 0]] |
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[[ru:Mk 11]] |
[[ru:Mk 11]] |
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− | [[Category:Weapons]] |
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− | [[Category:Weapons of Battlefield 3]] |
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− | [[Category:Weapons of Battlefield 4]] |
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[[Category:Semi-Automatic Rifles]] |
[[Category:Semi-Automatic Rifles]] |
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− | [[Category:Sniper Rifles]] |
+ | [[Category:Sniper Rifles of Battlefield 3]] |
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− | [[Category:Battle Rifles]] |
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[[Category:Designated Marksman Rifles]] |
[[Category:Designated Marksman Rifles]] |
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⚫ |
Revision as of 01:53, 29 July 2019
The SR-25 (Stoner Rifle 25), designated Mk 11 Mod 0 by the United States Marine Corps, is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine, and is designed for parts commonality with the AR-15 and M16 platforms. USSOCOM took interest in the rifle in the late '90s, and was adopted by several special forces branches and the USMC in 2000. After about 15 years in service, it is currently being phased out by the Marines and SOCOM for the modernized M110 and SSR Mk 20, respectively.
Battlefield 3
— Battlelog description
The Mk11 Mod 0 is a weapon featured in Battlefield 3.
Singleplayer
The Mk11 Mod 0 is used during the mission Operation Swordbreaker, with a Rifle Scope. It is primarily intended to cover Chaffin's extraction after taking out the enemy sniper in the hotel. It is also seen in Night Shift being used by Steve Campo equipped with a Holographic Sight and Suppressor.
Co-op
The Mk11 Mod 0 is used as a primary weapon for both players alongside a silenced M9 in Drop 'Em Like Liquid with an IRNV scope, a Silencer, and a Bipod.
Multiplayer
The Mk11 is the standard-issue rifle of the USMC Recon kit. It is a default unlock for the USMC, and is the equivalent of the SVD for the Russian faction and—like the SVD and M39 EMR—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.
Gallery
Videos
|
Battlefield 4
The Mk11 Mod 0 is a weapon featured in Battlefield 4.
Singleplayer
The Mk11 Mod 0 is first available at the beginning of Baku, along with the SCAR-H. Afterwards, it can be equipped at any Weapon Crate. It comes with an ACOG sight and a Compensator. It sports an Atomic Urban finish.
Multiplayer
The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the RFB. The Mk11 Mod 0 is almost statistically identical to the SCAR-H SV, with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0.
Gallery
|
Battlefield Hardline
— In-game description
The SR-25 ECC is a semi-automatic sniper rifle featured in Battlefield Hardline, exclusive to the Law Enforcement Professional. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and is less effective at range.
Gallery
Pre-release
|
Trivia
Battlefield 3
- It shares an identical reload animation with the M4 and the M16A3/M16A4.
- On its proficiency dogtag, the Mk11 is modified with a 12x Ballistic Scope, bipod, and suppressor.
Battlefield 4
- The Mk11 has a trademark stamp for the fictional "P Corp" at the rear of its upper receiver.
Battlefield Hardline
- The in-game SR-25 ECC is actually based on the Knights Armament Company SR-25 E2 APC (Advanced Precision Carbine) or SR-25 E2 ACC (Advanced Combat Carbine), more recent variants of the SR-25 with more modern upper receiver configurations intended to offer a good compromise between .308 capability and precision, and weight, despite it being named after the older Knights Armament Company SR-25 ECC (Enhanced Combat Carbine).
- The SR-25 ECC was one of a handful of weapons present in Hardline's June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use.[1] Since PunkBuster was not used during the beta, the weapons could be used online in this fashion.
- In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used Battlefield 4's Mk11 Mod 0 model and icon as placeholders.
See Also
References
|