Battlefield Wiki
Battlefield Wiki
Tag: sourceedit
mNo edit summary
 
(29 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{DISPLAYTITLE:SR-25}}
{{Classification|Standard}}
 
  +
{{classification|standard}}
  +
{{Weapon Nav|bf3=1|bf4=1|bfhl=1}}
  +
{{Infobox/image
  +
|image1 = [[File:SR25.png]]
  +
|caption1 = SR-25 in reality with an attached [[Suppressor]] and [[bipod]]}}
  +
The Knight's Armament Company '''SR-25''' ('''S'''toner '''R'''ifle 25), designated '''Mk 11 Mod 0''' by the [[United States Marine Corps]], is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine, and is designed for parts commonality with the AR-15 and [[M16]] platforms. USSOCOM took interest in the rifle in the late '90s, and was adopted by several special forces branches and the USMC in 2000. After about 15 years in service, it was phased out by the Marines and SOCOM for the modernized [[M110]] and [[SCAR-H|SSR Mk 20]], respectively.
   
  +
The '''SR-25 ACC''' ('''A'''dvanced '''C'''ombat '''C'''arbine) is a civilian variant of the SR-25, utilizing a more modern upper receiver configuration and an E2 bolt and gas system.
[[File:SR-25 pic01.jpg|thumb|300px|The Mk 11 in real life. Note the attached sound suppressor.]]
 
'''[[wikipedia:SR-25|Mk 11]]''' is the United States Marine Corps designation of the '''SR-25''' ('''S'''toner '''R'''ifle 25) and its modernized version, the '''[[wikipedia:M110 SASS|M110]]''' (alternatively Mk11 Mod 2). It is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine. All three versions of the rifle appear in the [[Battlefield series]].
 
   
  +
Variants of the SR-25 appear in three games in the [[Battlefield series]]. The '''Mk11 Mod 0''' appears in ''[[Battlefield 3]]'' and ''[[Battlefield 4]]'', while the SR-25 ACC appears in ''[[Battlefield Hardline]]'' as the '''SR-25 ECC''' ('''E'''nhanced '''C'''ombat '''C'''arbine).
==Battlefield Play4Free==
 
{{Infobox/weapon
 
|name = M110
 
|level = Level 16
 
|damage = 41 - 22
 
|mult = 2.1x head
 
|magazine = 14 rounds
 
|maxammo = 42 rounds
 
|reload = 4 seconds
 
|rof = 200 rounds per minute
 
|range = Close range 0-35m<br/>
 
Medium range 35-60m<br/>
 
Long range 60m+
 
|fire = Semi-automatic
 
|recoil = Low
 
|source = [http://alchemical.cc/bfp4f_tools/compare/result?&versions=build_1.23.231115.0;&weapons=Srifle_M110_Default; ''alchemical.cc'']
 
|video = <center>[[File:BATTLEFIELD PLAY4FREE ELITE WEAPONS M110|247px]]</center>|image = [[File:BFP4M110Pic.png|256px]]}}
 
   
  +
==Appearances==
In [[Battlefield Play4Free]], the '''M110''' is a purchasable elite weapon for the [[Recon]] Kit. It features moderate damage, rate of fire, and accuracy, and a unique scope reticle. Due to its semi-automatic nature, this gun is better suited for medium-sized maps like [[Karkand]] and [[Basra]]. Compared to its closer counterpart, the [[SVD#Elite.27s SVD|Elite's SVD]], the M110 has higher rate of fire and accuracy, as well as a larger magazine, but is balanced by its lower damage, killing in 3-4 shots instead of the 2-3 needed by the SVD. It also costs less [[Battlefunds]] and can be bought with in-game Credits.
 
  +
*[[SR-25/Battlefield 3|Mk11 Mod 0 (Battlefield 3)]]
  +
*[[SR-25/Battlefield 4|Mk11 Mod 0 (Battlefield 4)]]
  +
*[[SR-25/Hardline|SR-25 ECC (Battlefield Hardline)]]
   
The M110 used to be purchasable for 140 [[File:P4F Funds.png|15px]] for one day, 490 [[File:P4F Funds.png|15px]] for a month, and 980 [[File:P4F Funds.png|15px]] for unlimited use, but is currently not available to buy. It seems to have been replaced by the M14 EBR semi-automatic sniper. This gun is now only available for acquisition via the Daily Draw. Like other Elite's guns, it once sported a tan paint-scheme with a gray magazine. However, it has been altered to a clean, black paint-scheme.
 
 
<center>
 
<gallery widths="250">
 
M110ViewP4F.png|The Stats and Description of the M110 in Battlefield Play4Free
 
</gallery>
 
</center>
 
 
<gallery widths="150" columns="3" spacing="large" orientation="landscape">
 
BFP4F M110 View.png|The M110 as it appears in-game
 
BFP4F M110 Scope.png|The M110's scope reticle
 
BFP4F M110 Reload.png|Reloading the M110
 
BFP4F M110 Front View.png|Front side perspective
 
BFP4F M110 Side View.png|Side view perspective
 
BFP4F M110 Poster.png|Promotional poster from the official website
 
M110-reference.jpg|M110 scope
 
BFP4F M110 Sniper Rifle Render.png|More detailed look of the M110 in [[Battlefield Play4Free|Play4Free]]
 
P4FM110MODEL.png|Detailed model of the M110
 
</gallery>
 
 
<gallery position="center" bordercolor="transparent" widths="175" captionalign="left">
 
BFP4F M110Scope2.png|A render of the scope attached on M110 in [[Battlefield Play4Free]]
 
BFP4F M110Scope3.png|A render of the scope attached on M110 in [[Battlefield Play4Free]]
 
BFP4F M110Scope1.png|A render of the scope attached on M110 in [[Battlefield Play4Free]]
 
</gallery>
 
 
{{weapons/BFP4F}}
 
 
==Battlefield 3==
 
{{infobox/weapon
 
|image = [[File:BF3 MK11 ICON.png|256px]]
 
|name = Mk 11 Mod 0
 
|damage = 50 - 37.5<br>
 
|range = [[File:BF3 MKMOD0 RANGEUPDATE.png|180px]]
 
|magazine = 10 + 1 rounds
 
|ammotype = 7.62x51mm NATO
 
|level = • Default US Recon weapon<br/>• 190,000 Recon score for Russia
 
|maxrange = 2750m
 
|fire = Semi-automatic
 
|faction = [[File:Flag of the United States.svg|20px]] [[United States Marine Corps]]<small>(SP, Co-op and MP)</small><br>[[File:Flag of Russia.svg|20px]] [[Russian Ground Forces]] <small>(195,000 [[Recon]] score)</small>
 
|kit = [[File:BF3 Recon Icon.png|20px]] [[Recon]]
 
|source = http://symthic.com/?s=bf3|video = <center>[[File:Overview of the MK11 MOD|246px]]</center>|mult =
 
|unlocks = [[Rifle Scope]]<br>[[ACOG]] <small>(10 kills)</small><br>[[Laser Sight]] <small>(20 kills)</small><br>[[Foregrip]] <small>(30 kills)</small><br>[[Tactical flashlight|Tactical Light]] <small>(40 kills)</small><br>[[Holographic Sight|Holographic]] <small>(50 kills)</small><br>[[Deployable Bipod|Bipod]] <small>(60 kills)</small><br>[[Suppressor]] <small>(70 kills)</small><br>[[12x Ballistic Scope|Ballistic Scope]] <small>(80 kills)</small><br>[[Red Dot Sight (attachment)#Battlefield 3|Reflex]] <small>(90 kills)</small><br>[[IRNV scope|IRNV]] <small>(100 kills)</small><br>[[PKS-07]] <small>(125 kills)</small><br>[[M145|M145 MGO]] <small>(150 kills)</small><br>[[PSO-1]] <small>(175 kills)</small><br>[[PKA-S]] <small>(200 kills)</small><br>[[Kobra]] <small>(235 kills)</small><br>[[PK-A]] <small>(270 kills)</small>
 
|startammo = 55 + 11 rounds
 
|maxammo = 154 + 11 rounds (SP)<br>121 + 11 rounds ([[Co-op]])<br>88 + 11 rounds (MP)
 
|reload = 1.85 seconds loaded<br>2.4 seconds empty
 
|rof = 260 RPM
 
|vel = 550m/s
 
|recoil = 1.5 up<br>0.1 left<br>0.3 right
 
|spreadz = 0.0 - 2.0
 
|spreaduz = 3.5 - 7.0 standing<br>3.0 - 7.0 crouching<br>2.5 - 7.0 prone
 
|spreadinc = 0.8
 
|spreaddec = 8.0
 
|slot = Main weapon
 
|sound = Original sound <youtube width="155" height="25">http://www.youtube.com/watch?v=xH05nYRbRwE</youtube>}}
 
{{Quote|Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8×) by default.|Battlelog description}}
 
 
===Singleplayer===
 
In Singleplayer mode, the '''Mk 11 Mod 0''' is used during the mission, [[Operation Swordbreaker]] with a [[Rifle Scope]]. It is primarily intended to cover [[Chaffin]]'s extraction after taking out the enemy sniper in the hotel. It is also seen in [[Night Shift]] being used by [[Steve Campo]] equipped with a [[Holographic Sight]] and [[Suppressor]].
 
 
===Co-op===
 
In Co-op, the Mk 11 Mod 0 is used as a primary weapon for both players alongside a silenced [[M9]] in [[Drop 'Em Like Liquid]] with an [[IRNV]] scope, a [[Suppressor|Silencer]], and a [[Bipod]].
 
 
===Multiplayer===
 
In multiplayer, it is the standard-issue rifle of the [[USMC]] [[Recon]] kit. It is a default unlock for the USMC, and is the equivalent of the [[SVD]] for the [[Russian Army|Russian faction]] and—like the SVD and [[M39 EMR]]—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.
 
 
===Gallery===
 
<gallery widths="150">
 
BF3 MK11 Custom Render.png|'''Mk 11 Mod 0'''.
 
BF3 MK11 Custom Render 2.png|'''Mk 11 Mod 0'''.
 
BF3 MK11 Iron Sight Custom Render.png|Iron sight.
 
Battlefield 3 Mk Mod 0 Rest.jpg|The Mk 11 Mod 0.
 
Battlefield 3 Mk Mod 0 IS.jpg|The Mk 11's iron sight.
 
File:BF3 Operation Métro trailer screenshot4 SR25.png|The Mk 11, as seen in Operation Métro.
 
ScreenHunter 12 Sep. 29 17.56.gif|Another shot of the Mk11
 
MK11 Scope.gif|The Mk11's default scope
 
mk11mod0dogtag.png|The Mk11 Mod 0 Proficiency Dog Tag.
 
Mk11 Mod 0 Master Dog Tag.png|The Mk11 Mod 0 Master Dog Tag.
 
BF3 Mk 11 Mod 0 Left Side.jpg|Left side of the Mk 11 Mod 0
 
Mk11 Mod 0 Render.png|Side render of the Mk 11 Mod 0.
 
</gallery>
 
 
===Videos===
 
<gallery>
 
File:Overview_of_the_MK11_MOD|Overview of the '''Mk 11 Mod 0''' in ''[[Battlefield 3]]''.
 
File:Battlefield 3 - Mk 11 Mod Sound|Firing signature from the Mk 11 Mod 0 in ''[[Battlefield 3]]''.
 
</gallery>
 
 
{{Weapons/BF3}}
 
 
==Battlefield 4==
 
{{Stub/section}}
 
{{Infobox/weapon
 
|name = Mk11 Mod 0
 
|magazine = 20+1 rounds
 
|ammotype = 7.62x51mm NATO
 
|fire = Semi-automatic
 
|kit = All kits
 
|slot = Primary weapon
 
|damage = 45-38
 
|reload = 1.9 seconds loaded<br>2.4 seconds empty
 
|maxammo =63+21 rounds (SP) |image = [[File:Bf4 mk11.png|256px]]
 
|startammo = 63+21 rounds
 
|rof = 260 rpm
 
|range = [[File:DMR range.png|185px]]|vel = 640 m/s<br>360 m/s (suppressed)|maxrange = 3,200 m|recoil1st = 2x|recoil = 0.5 up<br>-0.1 left<br>0.4 right|recoildec = 6|spreadz = 0.05 (static)<br>1 (moving)|spreaduz = 3 hip, 2.5 crouch, 2 prone (static)<br>4 hip, 3.5 crouch, 3 prone (moving)|spreadinc = 0.3|spreaddec = 15}}
 
 
The '''Mk11 Mod 0''' returns in ''[[Battlefield 4]]''.
 
 
===Singleplayer===
 
The Mk11 Mod 0 is first available at the beginning of [[Baku]], along with the [[SCAR-H]]. Afterwards, it can be equipped at any [[Weapon Crate]]. It comes with an [[ACOG]] sight and a [[Compensator]]. It sports an Atomic Urban finish.
 
 
===Multiplayer===
 
 
The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the [[RFB]]. The Mk11 Mod 0 is almost statistically identical to the [[SCAR-H SV]], with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0.
 
 
<gallery>
 
BF4 Mk 11.png|The Mk11 in BF4
 
BF4 Mk 11 ADS.png|Iron sights
 
BF4B Mk 11.png|The Mk11 Mod 0 with ACOG and Canted Iron Sights in first person view.
 
BF4B Mk 11 Acog.png|The Mk11 Mod 0's ACOG sight.
 
Mk11 Mod 0 Relish Camo.png|[[Customization|Relish Camo]]
 
</gallery>
 
 
{{Weapons/BF4}}
 
 
==Battlefield Hardline==
 
{{Stub/section}}
 
Two versions of the Mk 11 appear in ''[[Battlefield Hardline]]'', the [[Professional]] exclusive '''SR-25 ECC''' [[Designated Marksman Rifle]], and the all class '''M110K5''' [[Battle Rifle]] introduced with the ''[[Battlefield Hardline: Blackout]]'' expansion.
 
 
===SR-25 ECC===
 
{{Infobox/weapon
 
|name = SR-25 ECC
 
|fire = Semi-Automatic
 
|damage = 43 - 34
 
|rof = 360 RPM
 
|vel = 550 m/s
 
|magazine = 25 + 1<br>
 
35 + 1 <small>(With [[Extended Magazine]])</small>
 
|maxammo = 42 + 21 rounds (SP)<br>104 + 26 rounds (SP <small>with [[Extended Magazine]]</small>)
 
|reload = 2.5 seconds loaded<br>3.3 seconds empty
 
|recoil = {{Recoil|0.5|-0.3|0.6}}
 
|recoil1st = 2.0&times;
 
|faction = {{Faction|LE}}
 
|level =
 
|kit = [[Professional]]
 
|ammotype = 7.62x51mm NATO
 
|maxrange =
 
|spreadinc = 0.3
 
|spreaddec = 15
 
|slot =
 
|image = [[File:BFHL SR25.png|250px]]
 
|recoildec = 6
 
|spreadz =
 
|range =
 
}}
 
{{Quote|The SR-25 Enhanced Combat Carbine is based on the AR-10 design, with a monolithic top rail. Lower recoil and semi-automatic operation allows rapid shooting.|In-game description}}
 
The '''SR-25 ECC''' is a semi-automatic sniper rifle featured in ''[[Battlefield Hardline]]'', exclusive to the [[Law Enforcement]] [[Professional]]. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and less effective at range.
 
 
===Gallery===
 
====Pre-release====
 
<gallery>
 
BFHL SR25 Beta.png|Beta weapon icon
 
SR-25 BFHL.PNG|Customization menu
 
SR-25 BFHL 2.PNG|SR-25 with yet unfinished iron sights
 
SR-25 BFHL 3.PNG|Iron Sights
 
SR-25 BFHL 4.PNG|SR-25 equipped with a [[Coyote]]
 
</gallery>
 
 
===M110K5===
 
{{Infobox/weapon
 
|name = M110K5
 
|fire =
 
|damage =
 
|rof = 650 RPM
 
|vel =
 
|magazine = 25 + 1
 
|maxammo = 26 + 104
 
|reload =
 
|recoil =
 
|recoil1st =
 
|faction = {{Faction|LE}}<br>{{Faction|CR}}
 
|level =
 
|kit = All
 
|ammotype = 7.62x51mm NATO
 
|maxrange =
 
|spreadinc =
 
|spreaddec =
 
|slot =
 
|image = [[File:M110ks.png|250px]]
 
|recoildec =
 
|spreadz =
 
|range =
 
}}
 
The '''M110K5 ''' is an all-class [[Battle Rifle]] featured in the ''[[Battlefield Hardline: Blackout]]'' expansion. Along with the rest of the content released with ''Blackout'', it was added for early testing on the ''[[Battlefield Hardline]]'' [[Community Test Environment]] on October 22, 2015, after the expansion's announcement.
 
 
The M110K5 is a 7.62mm integrally suppressed rifle, meaning that it is permanently equipped with a [[Suppressor]] in the barrel customization slot. Unlike its DMR counterpart in the SR-25, the M110K5 is fully automatic with a 650 RPM fire rate with the same 25-round magazine, but is less controllable and is not as accurate at range. Due to being unable to equip any other barrel modifications, like the [[Muzzle Brake]] or [[Compensator]], because of its Suppressor, the M110K5 can only use under barrel grips to help compensate for its recoil.
 
 
<gallery>
 
BFHL M110K5-world.png|'''M110K5'''
 
BFHL M110K5-1.png|M110K5 in first person
 
BFHL M110K5-2.png|Iron sights
 
</gallery>
 
{{Weapons/BFHL}}
 
 
==Trivia==
 
===Battlefield 3===
 
*It shares an identical reload animation with the [[M4 Carbine|M4]] and the [[M16|M16A3/M16A4]].
 
*On its proficiency dogtag, the Mk11 is modified with a [[12x Ballistic Scope]], [[bipod]], and [[suppressor]].
 
 
===Battlefield Hardline===
 
*The SR-25 ECC is actually based on the Knights Armament Company [http://www.knightarmco.com/portfolio/sr-25-e2-apc/ SR-25 E2 APC] (Advanced Precision Carbine), a variant of the SR-25 intended for medium range marksman shooting, despite it being named after the Knights Armament Company [http://www.knightarmco.com/portfolio/sr-25-e2-acc/ SR-25 E2 ACC] (Advanced Combat Carbine).
 
*The SR-25 ECC was one of a handful of weapons present in ''Hardline's'' June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use.<ref>[https://www.youtube.com/watch?v=-6bWJ5qlF8Q Battlefield: Hardline - Hidden guns] - Youtube, Uploaded June 15, 2014</ref> Since [[PunkBuster]] was not used during the beta, the weapons could be used online in this fashion.
 
:* In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used ''Battlefield 4<nowiki>'s</nowiki>'' Mk11 Mod 0 model and icon as placeholders.
 
 
==References==
 
{{Reflist}}
 
 
==External links==
 
*[[wikipedia:M110 Semi-Automatic Sniper System|M110 on Wikipedia]]
 
*[http://world.guns.ru/sniper/sniper-rifles/usa/mk11-mod0-m110-sr-25-e.html M110 on Modern Firearms]
 
*[http://www.youtube.com/watch?v=mmVg1206FrA M110 video review by Military Channel]
 
*[[Wikipedia:SR-25|Mk 11 on Wikipedia]]
 
*[http://world.guns.ru/sniper/sniper-rifles/usa/mk11-mod0-m110-sr-25-e.html Mk 11 on Modern Firearms]
 
 
<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[de:Mk11 Mod 0]]
 
[[de:Mk11 Mod 0]]
 
[[ru:Mk 11]]
 
[[ru:Mk 11]]
[[Category:Weapons of Battlefield Play4Free]]
+
[[Category:Designated Marksman Rifles]]
[[Category:Weapons of Battlefield 3]]
 
[[Category:Weapons of Battlefield 4]]
 
[[Category:Semi-Automatic Rifles]]
 
 
[[Category:Sniper Rifles]]
 
[[Category:Sniper Rifles]]
[[Category:Battle Rifles]]
 
[[Category:Designated Marksman Rifles]]
 
[[Category:Weapons of Battlefield Hardline]]
 
[[Category:Battlefield Hardline: Blackout]]
 

Latest revision as of 03:32, 12 September 2021

This article is rated as standard
Overview BF3 BF4 Hardline

The Knight's Armament Company SR-25 (Stoner Rifle 25), designated Mk 11 Mod 0 by the United States Marine Corps, is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine, and is designed for parts commonality with the AR-15 and M16 platforms. USSOCOM took interest in the rifle in the late '90s, and was adopted by several special forces branches and the USMC in 2000. After about 15 years in service, it was phased out by the Marines and SOCOM for the modernized M110 and SSR Mk 20, respectively.

The SR-25 ACC (Advanced Combat Carbine) is a civilian variant of the SR-25, utilizing a more modern upper receiver configuration and an E2 bolt and gas system.

Variants of the SR-25 appear in three games in the Battlefield series. The Mk11 Mod 0 appears in Battlefield 3 and Battlefield 4, while the SR-25 ACC appears in Battlefield Hardline as the SR-25 ECC (Enhanced Combat Carbine).

Appearances[]