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{{infobox/weapon
 
{{infobox/weapon
 
|image = [[File:BF3 MK11 ICON.png|256px]]
 
|image = [[File:BF3 MK11 ICON.png|256px]]
|name = Mk 11 Mod 0
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|name = MK11 Mod 0
 
|damage = 50 - 37.5<br>
 
|damage = 50 - 37.5<br>
 
|range = [[File:BF3 MKMOD0 RANGEUPDATE.png|180px]]
 
|range = [[File:BF3 MKMOD0 RANGEUPDATE.png|180px]]
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{{Quote|Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8×) by default.|Battlelog description}}
 
{{Quote|Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8×) by default.|Battlelog description}}
   
The '''MK 11 Mod 0''' is a weapon featured in ''[[Battlefield 3]]''.
+
The '''MK11 Mod 0''' is a weapon featured in ''[[Battlefield 3]]''.
   
 
===Singleplayer===
 
===Singleplayer===
The Mk 11 Mod 0 is used during the mission, [[Operation Swordbreaker]] with a [[Rifle Scope]]. It is primarily intended to cover [[Chaffin]]'s extraction after taking out the enemy sniper in the hotel. It is also seen in [[Night Shift]] being used by [[Steve Campo]] equipped with a [[Holographic Sight]] and [[Suppressor]].
+
The MK11 Mod 0 is used during the mission [[Operation Swordbreaker]], with a [[Rifle Scope]]. It is primarily intended to cover [[Chaffin]]'s extraction after taking out the enemy sniper in the hotel. It is also seen in [[Night Shift]] being used by [[Steve Campo]] equipped with a [[Holographic Sight]] and [[Suppressor]].
   
 
===Co-op===
 
===Co-op===
The Mk 11 Mod 0 is used as a primary weapon for both players alongside a silenced [[M9]] in [[Drop 'Em Like Liquid]] with an [[IRNV]] scope, a [[Suppressor|Silencer]], and a [[Bipod]].
+
The MK11 Mod 0 is used as a primary weapon for both players alongside a silenced [[M9]] in [[Drop 'Em Like Liquid]] with an [[IRNV]] scope, a [[Suppressor|Silencer]], and a [[Bipod]].
   
 
===Multiplayer===
 
===Multiplayer===
The Mk 11 is the standard-issue rifle of the [[USMC]] [[Recon]] kit. It is a default unlock for the USMC, and is the equivalent of the [[SVD]] for the [[Russian Army|Russian faction]] and—like the SVD and [[M39 EMR]]—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.
+
The MK11 is the standard-issue rifle of the [[USMC]] [[Recon]] kit. It is a default unlock for the USMC, and is the equivalent of the [[SVD]] for the [[Russian Army|Russian faction]] and—like the SVD and [[M39 EMR]]—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.
   
 
===Gallery===
 
===Gallery===
 
<gallery widths="150">
 
<gallery widths="150">
BF3 MK11 Custom Render.png|'''Mk 11 Mod 0'''
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BF3 MK11 Custom Render.png|'''MK11 Mod 0'''
BF3 MK11 Custom Render 2.png|'''Mk 11 Mod 0'''
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BF3 MK11 Custom Render 2.png|'''MK11 Mod 0'''
 
BF3 MK11 Iron Sight Custom Render.png|Iron sights
 
BF3 MK11 Iron Sight Custom Render.png|Iron sights
Battlefield 3 Mk Mod 0 Rest.jpg|The Mk 11 Mod 0
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Battlefield 3 Mk Mod 0 Rest.jpg|The MK11 Mod 0
Battlefield 3 Mk Mod 0 IS.jpg|The Mk 11's iron sight
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Battlefield 3 Mk Mod 0 IS.jpg|The MK11's iron sight
File:BF3 Operation Métro trailer screenshot4 SR25.png|The Mk 11, as seen in Operation Métro
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BF3 Operation Métro trailer screenshot4 SR25.png|The MK11, as seen in Operation Métro
 
MK11 Scope.gif|The Mk11's default scope
 
MK11 Scope.gif|The Mk11's default scope
 
mk11mod0dogtag.png|The Mk11 Mod 0 Proficiency Dog Tag
 
mk11mod0dogtag.png|The Mk11 Mod 0 Proficiency Dog Tag
 
Mk11 Mod 0 Master Dog Tag.png|The Mk11 Mod 0 Master Dog Tag
 
Mk11 Mod 0 Master Dog Tag.png|The Mk11 Mod 0 Master Dog Tag
BF3 Mk 11 Mod 0 Left Side.jpg|Left side of the Mk 11 Mod
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BF3 Mk 11 Mod 0 Left Side.jpg|Left side of the MK11 Mod
Mk11 Mod 0 Render.png|Side render of the Mk 11 Mod 0
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Mk11 Mod 0 Render.png|Side render of the MK11 Mod 0
 
</gallery>
 
</gallery>
   
 
===Videos===
 
===Videos===
 
<gallery>
 
<gallery>
File:Overview_of_the_MK11_MOD|Overview of the '''Mk 11 Mod 0''' in ''[[Battlefield 3]]''.
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Overview_of_the_MK11_MOD|Overview of the MK11 Mod 0 in ''[[Battlefield 3]]''
File:Battlefield 3 - Mk 11 Mod Sound|Firing signature from the Mk 11 Mod 0 in ''[[Battlefield 3]]''.
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Battlefield 3 - Mk 11 Mod Sound|Firing signature from the MK11 Mod 0 in ''Battlefield 3''
 
</gallery>
 
</gallery>
   

Revision as of 17:15, 14 February 2018

For the modernized version in Battlefield Play4Free and Battlefield Hardline, see M110


SR25

SR-25 in real life with an attached Suppressor and Harris bipod

The SR-25 (Stoner Rifle 25), designated Mk 11 Mod 0 by the United States Marine Corps, is a semi-automatic weapon system based on the famous AR-10 designed by Eugene Morrison Stoner. It fires the 7.62×51mm NATO round from a 10 or 20-round box magazine, and is designed for parts commonality with the AR-15 and M16 platforms. USSOCOM took interest in the rifle in the late '90s, and was adopted by several special forces branches and the USMC in 2000. After about 15 years in service, it is currently being phased out by the Marines and SOCOM for the modernized M110 and SSR Mk 20, respectively.

Battlefield 3

"Essentially an M16 chambered for the heavy 7.62mm NATO caliber the Mk 11 Mod 0 features a longer, heavier, free-floating barrel, enhanced rail system and provisions to mount a sound suppressor. Everything about the Mk 11 Mod 0 is designed to enhance accuracy and provide a squad long range, accurate, Semi-Automatic fire. The Mk 11 Mod 0 is equipped with a Rifle Scope (8×) by default."

— Battlelog description

The MK11 Mod 0 is a weapon featured in Battlefield 3.

Singleplayer

The MK11 Mod 0 is used during the mission Operation Swordbreaker, with a Rifle Scope. It is primarily intended to cover Chaffin's extraction after taking out the enemy sniper in the hotel. It is also seen in Night Shift being used by Steve Campo equipped with a Holographic Sight and Suppressor.

Co-op

The MK11 Mod 0 is used as a primary weapon for both players alongside a silenced M9 in Drop 'Em Like Liquid with an IRNV scope, a Silencer, and a Bipod.

Multiplayer

The MK11 is the standard-issue rifle of the USMC Recon kit. It is a default unlock for the USMC, and is the equivalent of the SVD for the Russian faction and—like the SVD and M39 EMR—is equipped with a 10-round-magazine, a semi-automatic firemode, and high damage. Out of the three, it possesses the fastest reload. It is later unlocked for the Russian faction at 195,000 Recon points.

Gallery

Videos


Battlefield 4

The Mk11 Mod 0 is a weapon featured in Battlefield 4.

Singleplayer

The Mk11 Mod 0 is first available at the beginning of Baku, along with the SCAR-H. Afterwards, it can be equipped at any Weapon Crate. It comes with an ACOG sight and a Compensator. It sports an Atomic Urban finish.

Multiplayer

The Mk11 Mod 0 is unlocked after scoring 8,000 points with DMRs. Compared to RFB, it has a slightly better aimed accuracy as well as a better reload speed than the RFB, but suffers from a worse hip fire accuracy, as the Mk11 Mod 0 is not a bullpup DMR, unlike the RFB. The Mk11 Mod 0 is almost statistically identical to the SCAR-H SV, with faster velocity and longer maximum range, while the SCAR-H SV has faster empty reload and less tendency to drift right than the Mk11 Mod 0.

Gallery


Battlefield Hardline

"The SR-25 Enhanced Combat Carbine is based on the AR-10 design, with a monolithic top rail. Lower recoil and semi-automatic operation allows rapid shooting."

— In-game description

The SR-25 ECC is a semi-automatic sniper rifle featured in Battlefield Hardline, exclusive to the Law Enforcement Professional. It has a larger magazine size and a higher rate of fire than most of the other semi-autos, but it does slightly less damage and is less effective at range.

Gallery

Pre-release


Trivia

Battlefield 3

  • It shares an identical reload animation with the M4 and the M16A3/M16A4.

Battlefield 4

  • The Mk11 has a trademark stamp for the fictional "P Corp" at the rear of its upper receiver.

Battlefield Hardline

  • The in-game SR-25 ECC is actually based on the Knights Armament Company SR-25 E2 APC (Advanced Precision Carbine) or SR-25 E2 ACC (Advanced Combat Carbine), more recent variants of the SR-25 with more modern upper receiver configurations intended to offer a good compromise between .308 capability and precision, and weight, despite it being named after the older Knights Armament Company SR-25 ECC (Enhanced Combat Carbine).
  • The SR-25 ECC was one of a handful of weapons present in Hardline's June beta files in an unfinished state, but could be equipped if the beta's files were modified to allow their use.[1] Since PunkBuster was not used during the beta, the weapons could be used online in this fashion.
  • In this state, the weapon had a magazine size of 20, its iron sights were untextured, and used Battlefield 4's Mk11 Mod 0 model and icon as placeholders.

See Also

References

  1. Battlefield: Hardline - Hidden guns - Youtube, Uploaded June 15, 2014


External links