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"We have an opportunity to neutralise containers full of enemy data. These hostile drives are our top priority. You'll be deployed with a ESA-500 Lance system, it can destroy the drives at select points in the AO. Plant the device, and it'll fry everything inside the enemy containers as long as you keep it safe. Watch yourselves, No-Pats. Hostiles will try and counter you on every front."

— American Briefing

"The Americans have pinpointed one of our classified data sites. They are sending an assault unit to destroy all caches on location. This cannot happen. Deploy to our coordinates and defend the objectives. All use of force is authorised. Protect as much data as you can."

— Russian Briefing

Shutdown is a limited-time gamemode featured in Battlefield 2042, introduced in Leviathan Rising mid-season event of Eleventh Hour season. Similar to Rush and Breakthrough, two teams of 8 or 12 players have to attack or defend the objectives by deploy or disable the ESA-500 Lance in the designated areas within 7 minutes per round. Both teams will play as attacker and defender once. The gamemode is available in 7 maps, including, Arica Harbor, Exposure, Flashpoint, Manifest, Reclaimed, Spearhead and Stranded.

Attacker will spawn at HQ and need to pick up the ESA-500 Lance and deploy them in one of three objectives available at all time. After deploying, the timer will count down and team will gain the point until the Lance completely destroy all the data drives in the area. The team will rewarded 30 points per one completely shutdown objective. Defender need to defend 3 areas and disable the Lance as quickly as possible. After that, Both teams will switch sides with attacker need to score the points more than opponent in less time than previous round in order to victory.[1]

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