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'''Specializations''' are a game mechanic introduced in ''[[Battlefield: Bad Company 2]]''. The provide players with special benefits and abilities. Three tiers of specializations available: '''Primary''', '''Secondary''', and '''Vehicle'''.
 
'''Specializations''' are a game mechanic introduced in ''[[Battlefield: Bad Company 2]]''. The provide players with special benefits and abilities. Three tiers of specializations available: '''Primary''', '''Secondary''', and '''Vehicle'''.
   
All specializations, excluding weapon altering specializations such as a sight or [[12 Gauge Slugs|12-Gauge slugs]], are coupled with the player. This means that if the player acquires a stolen kit in the field, the specializations the player spawned with will still be active.
+
All specializations, excluding weapon altering specializations such as a sight or [[12 Gauge Slugs]], are coupled with the player. This means that if the player acquires a new kit in the field, the specializations the player spawned with will still be active.
   
 
Vehicle specializations do not stack if there are multiple people in the same vehicle with different specializations. All active specializations will only apply if the driver/pilot has it equipped.
 
Vehicle specializations do not stack if there are multiple people in the same vehicle with different specializations. All active specializations will only apply if the driver/pilot has it equipped.
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| style="text-align: center; "|[[Ammo Hip Bandolier]]
 
| style="text-align: center; "|[[Ammo Hip Bandolier]]
 
|Rank 6
 
|Rank 6
|Doubles the carrying capacity of ammunition for primary weapons and sidearms, except for the [[Tracer Dart Gun]].
+
|Doubles the reserve capacity of ammunition for primary weapons and sidearms, except for the [[Tracer Dart Gun]].
 
|-
 
|-
 
|[[File:Grenade Vest.png]]
 
|[[File:Grenade Vest.png]]
 
| style="text-align: center; "|[[GRENADES|Grenade Vest]]
 
| style="text-align: center; "|[[GRENADES|Grenade Vest]]
 
|Rank 7
 
|Rank 7
|Doubles the carrying capacity of all grenades including the [[40mm Grenade]], [[40mm Smoke Launcher]], the [[40mm Shotgun]], and regular [[Hand Grenade|hand grenades]].
+
|Doubles the reserve capacity of all grenades, including the [[40mm Grenade]], [[40mm Smoke Launcher]], the [[40mm Shotgun]], and regular [[Hand Grenade|hand grenades]].
 
|-
 
|-
 
|[[File:Leg Pouch.png]]
 
|[[File:Leg Pouch.png]]
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| style="text-align: center; "|[[Red Dot Sight (Specialization)|Red Dot Sight]]
 
| style="text-align: center; "|[[Red Dot Sight (Specialization)|Red Dot Sight]]
 
|Assault: 14000 EXP<br>Engineer: 13500 EXP<br>Medic: 15000 EXP<br>Recon: 12500 EXP
 
|Assault: 14000 EXP<br>Engineer: 13500 EXP<br>Medic: 15000 EXP<br>Recon: 12500 EXP
|Aiming sight designed to be used in close-quarters combat as it offers less obstruction than iron sights. Has no effect on [[MG36]] as it has one built in.
+
|Replaces sights with red dot sight. Has no effect on [[MG36]] as it has one built in.
 
|-
 
|-
 
|<tabber>
 
|<tabber>
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| style="text-align: center; "|[[4X Rifle Scope]]
 
| style="text-align: center; "|[[4X Rifle Scope]]
 
|Assault: 17000 EXP<br>Engineer: 13500 EXP<br>Medic: 18000 EXP<br>Recon: 8000 EXP
 
|Assault: 17000 EXP<br>Engineer: 13500 EXP<br>Medic: 18000 EXP<br>Recon: 8000 EXP
  +
|Replaces sights with 4x scope.
|Increased zoom sight designed for medium to long ranged combat. It has a disadvantage at close range as it takes longer to pull up than iron sights or a Red Dot Sight.
 
 
|-
 
|-
 
|[[File:Sniper x12 opt.png]]
 
|[[File:Sniper x12 opt.png]]
 
| style="text-align: center; "|[[12X High Power Scope]]
 
| style="text-align: center; "|[[12X High Power Scope]]
 
|10000 Recon EXP
 
|10000 Recon EXP
|Recon-exclusive attachment that gives increased efficiency at long range combat.
+
|Recon-exclusive attachment, replaces scope with 12x scope.
 
|-
 
|-
 
|[[File:Medkit improvement.png]]
 
|[[File:Medkit improvement.png]]
 
| style="text-align: center; "|[[Medic Kit Improved Heal|Medkit Improved Heal]]
 
| style="text-align: center; "|[[Medic Kit Improved Heal|Medkit Improved Heal]]
 
|12000 Medic EXP
 
|12000 Medic EXP
|Medic-exclusive specialization that increases the speed at which medkits heal teammates by 50%, allowing faster healing.
+
|Medic exclusive specialization, increases the speed at which medkits heal teammates by 50%.
 
|-
 
|-
 
|[[File:12 Gauge.png]]
 
|[[File:12 Gauge.png]]
 
| style="text-align: center; "|[[12 Gauge Slugs]]
 
| style="text-align: center; "|[[12 Gauge Slugs]]
 
|Rank 16
 
|Rank 16
|Shotgun-exclusive attachment where instead of a spread shot, the player's shotgun will now fire a single heavy slug, much like a sniper rifle.
+
|Shotgun-exclusive attachment, replacing buckshot ammunition with slug ammunition.
 
|}
 
|}
   
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| style="text-align: center; "|[[Improved Demolitions]]
 
| style="text-align: center; "|[[Improved Demolitions]]
 
|Rank 17
 
|Rank 17
|Increased damage dealt by all explosives (including Recon's [[Mortar Strike]]s) by 25%.
+
|Increased explosive weapon damage (including Recon's [[Mortar Strike]]s) by 25%.
 
|-
 
|-
 
|[[File:Sniper spotter.png]]
 
|[[File:Sniper spotter.png]]
 
| style="text-align: center; "|[[Sniper Spotting Scope]]
 
| style="text-align: center; "|[[Sniper Spotting Scope]]
 
|17000 Recon EXP
 
|17000 Recon EXP
|Recon-exclusive attachment that automatically spots any enemies in the scope that are within a 75 meter range.
+
|Recon-exclusive attachment, automatically spots any enemies in the scope that are within a 75 meter range.
 
|-
 
|-
 
|[[File:Medkit radius.png]]
 
|[[File:Medkit radius.png]]
 
| style="text-align: center; "| [[Medic Kit Improved Range|Medkit Improved Range]]
 
| style="text-align: center; "| [[Medic Kit Improved Range|Medkit Improved Range]]
 
|21000 Medic EXP
 
|21000 Medic EXP
|Medic-exclusive specialization that increases the range for a medkit to heal teammates from 3.5 to 7 meters, allowing players to be further in proximity from kits and still be healed at the same rate.
+
|Medic-exclusive specialization, increases medkits' healing range from 3.5 to 7 meters.
 
|-
 
|-
 
|[[File:Marksman Training.png]]
 
|[[File:Marksman Training.png]]

Revision as of 12:58, 28 March 2019

This article is rated as standard

Specializations are a game mechanic introduced in Battlefield: Bad Company 2. The provide players with special benefits and abilities. Three tiers of specializations available: Primary, Secondary, and Vehicle.

All specializations, excluding weapon altering specializations such as a sight or 12 Gauge Slugs, are coupled with the player. This means that if the player acquires a new kit in the field, the specializations the player spawned with will still be active.

Vehicle specializations do not stack if there are multiple people in the same vehicle with different specializations. All active specializations will only apply if the driver/pilot has it equipped.

Specializations also appear in Battlefield: Bad Company 2: Vietnam, though it lacks the "high-tech" specializations to fit with the time era, these being the Sniper Spotting Scope, the 4X Rifle Scope and the Red Dot Sight.

Battlefield: Bad Company 2

Primary Specializations

Icon Name Unlocked at Effects
Light Spec Lightweight Combat Equipment Rank 5 10% faster sprinting speed.
File:Ammo Hip.png Ammo Hip Bandolier Rank 6 Doubles the reserve capacity of ammunition for primary weapons and sidearms, except for the Tracer Dart Gun.
Grenade Vest Grenade Vest Rank 7 Doubles the reserve capacity of all grenades, including the 40mm Grenade, 40mm Smoke Launcher, the 40mm Shotgun, and regular hand grenades.
Leg Pouch Explosives Leg Pouch Rank 8 Doubles the carrying capacity of all explosive weapons that are kit specific (AT4/RPG-7/M2 Carl Gustav, Anti-Tank Mines, C4).
Red Dot Sight Assault: 14000 EXP
Engineer: 13500 EXP
Medic: 15000 EXP
Recon: 12500 EXP
Replaces sights with red dot sight. Has no effect on MG36 as it has one built in.
4X Rifle Scope Assault: 17000 EXP
Engineer: 13500 EXP
Medic: 18000 EXP
Recon: 8000 EXP
Replaces sights with 4x scope.
Sniper x12 opt 12X High Power Scope 10000 Recon EXP Recon-exclusive attachment, replaces scope with 12x scope.
Medkit improvement Medkit Improved Heal 12000 Medic EXP Medic exclusive specialization, increases the speed at which medkits heal teammates by 50%.
12 Gauge 12 Gauge Slugs Rank 16 Shotgun-exclusive attachment, replacing buckshot ammunition with slug ammunition.

Secondary Specializations

Icon Name Unlocked at Effects
Shotgun ammo Extended Shotgun Magazine Rank 9 Shotgun-exclusive attachment that doubles the maximum ammunition capacity of shotgun magazines.
Body Armor Ceramic Body Armor Rank 13 Increases health by 25%.

Note: Ceramic Body Armor doesn't reduce damage from fall damage and from melee attacks.

Mag Ammo Magnum Ammunition Rank 15 Increases bullet damage by 25%.
Improved Demo Improved Demolitions Rank 17 Increased explosive weapon damage (including Recon's Mortar Strikes) by 25%.
Sniper spotter Sniper Spotting Scope 17000 Recon EXP Recon-exclusive attachment, automatically spots any enemies in the scope that are within a 75 meter range.
Medkit radius Medkit Improved Range 21000 Medic EXP Medic-exclusive specialization, increases medkits' healing range from 3.5 to 7 meters.
Marksman Training Marksman Training Assault: 24000 EXP
Engineer: 21500 EXP
Medic: 28000 EXP
Reducing hipfire spread for LMGs, Assault Rifles, SMGs, and sidearms by 25%. Also reduces maximum spread when aiming down sights and movement accuracy penalties.

Vehicle Specializations

Icon Name Unlocked at Effects Type
Armor spec Active Armor Upgrade 2300 Vehicle EXP Reduces damage taken from all weapons by 25%. Passive
Smoke spec Smoke Countermeasures Package 6500 Vehicle EXP Adds alternate fire ability to armed vehicles:
  • Ground vehicles: creates a 360-degree smokescreen around the tank (15s cooldown)
  • Helicopters: drops multiple flares (10s cooldown)
  • UAV-1: launch a volley of smoke grenades at the target location (10s cooldown)

All abilities will remove any planted tracer darts on the vehicle upon activation.

Active
Optics spec High Power Optics Package 8000 Vehicle EXP Allows the vehicle to have a greater zoom. Active
Alt Weapon spec Alternate Weapon Package 10000 Vehicle EXP Adds another weapon for armed vehicles: Active
Damage Spec Improved Warheads Package 3600 Vehicle EXP Increases damage of all vehicle weapons by 25%. Passive
Tank Motion sensor Electronic Warfare Package 1200 Vehicle EXP Shows any enemies and set explosives like mines or C4 on the mini-map within 20 meters of the vehicle. Passive
Reload spec Quick Reload Package 5000 Vehicle EXP Decreases vehicle weapon reload time by 15%. Passive


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