Specializations are a game mechanic introduced in Battlefield: Bad Company 2. The provide players with special benefits and abilities. Three tiers of specializations available: Primary, Secondary, and Vehicle.
All specializations, excluding weapon altering specializations such as a sight or 12 Gauge Slugs, are coupled with the player. This means that if the player acquires a new kit in the field, the specializations the player spawned with will still be active.
Vehicle specializations do not stack if there are multiple people in the same vehicle with different specializations. All active specializations will only apply if the driver/pilot has it equipped.
Specializations also appear in Battlefield: Bad Company 2: Vietnam, though it lacks the "high-tech" specializations to fit with the time era, these being the Sniper Spotting Scope, the 4X Rifle Scope and the Red Dot Sight.
Battlefield: Bad Company 2
|Lightweight Combat Equipment||Rank 5||10% faster sprinting speed.|
|File:Ammo Hip.png||Ammo Hip Bandolier||Rank 6||Doubles the reserve capacity of ammunition for primary weapons and sidearms, except for the Tracer Dart Gun.|
|Grenade Vest||Rank 7||Doubles the reserve capacity of all grenades, including the 40mm Grenade, 40mm Smoke Launcher, the 40mm Shotgun, and regular hand grenades.|
|Explosives Leg Pouch||Rank 8||Doubles the carrying capacity of all explosive weapons that are kit specific (AT4/RPG-7/M2 Carl Gustav, Anti-Tank Mines, C4).|
|Red Dot Sight||Assault: 14000 EXP|
Engineer: 13500 EXP
Medic: 15000 EXP
Recon: 12500 EXP
|Replaces sights with red dot sight. Has no effect on MG36 as it has one built in.|
|4X Rifle Scope||Assault: 17000 EXP|
Engineer: 13500 EXP
Medic: 18000 EXP
Recon: 8000 EXP
|Replaces sights with 4x scope.|
|12X High Power Scope||10000 Recon EXP||Recon-exclusive attachment, replaces scope with 12x scope.|
|Medkit Improved Heal||12000 Medic EXP||Medic exclusive specialization, increases the speed at which medkits heal teammates by 50%.|
|12 Gauge Slugs||Rank 16||Shotgun-exclusive attachment, replacing buckshot ammunition with slug ammunition.|
|Extended Shotgun Magazine||Rank 9||Shotgun-exclusive attachment that doubles the maximum ammunition capacity of shotgun magazines.|
|Ceramic Body Armor||Rank 13||Increases health by 25%. Does not reduce damage from fall damage and melee attacks.|
|Magnum Ammunition||Rank 15||Increases bullet damage by 25%.|
|Improved Demolitions||Rank 17||Increased explosive weapon damage (including Recon's Mortar Strikes) by 25%.|
|Sniper Spotting Scope||17000 Recon EXP||Recon-exclusive attachment, automatically spots any enemies in the scope that are within a 75 meter range.|
|Medkit Improved Range||21000 Medic EXP||Medic-exclusive specialization, increases medkits' healing range from 3.5 to 7 meters.|
|Marksman Training||24000 Assault EXP||Assault Rifle modification that uses a fully adjustable fore grip and telescopic stock to custom fit a weapon to its operator. When properly set, it greatly improves handling characteristics and increases the accuracy of aimed fire.||Assault-exclusive specialization, reduces spread for Assault Rifles (including M1 Garand, M14 EBR, and G3) and sidearms by 25%.|
|Marksman Training||21500 Engineer EXP||Specially made silencer designed to diminish harmonics resulting in improved noise reduction in addition to increased accuracy of aimed fire.||Engineer-exclusive specialization, reduces spread for SMGs and sidearms by 25%.|
|Marksman Training||28000 Medic EXP||This heavy machined barrel provides a heightened level of accuracy during operations when used in conjunction with marksmanship principles and firing from the prone.||Medic-exclusive specialization, reduces spread for LMGs (including M1A1 Thompson) and sidearms by 25%.|
|Active Armor Upgrade||2300 Vehicle EXP||Reduces damage taken from all weapons by 25%.||Passive|
|Smoke Countermeasures Package||6500 Vehicle EXP||Adds alternate fire ability to armed vehicles:
All abilities will remove any planted tracer darts on the vehicle upon activation.
|High Power Optics Package||8000 Vehicle EXP||Allows the vehicle to have a greater zoom.||Active|
|Alternate Weapon Package||10000 Vehicle EXP||Adds another weapon for armed vehicles:||Active|
|Improved Warheads Package||3600 Vehicle EXP||Increases damage of all vehicle weapons by 25%.||Passive|
|Electronic Warfare Package||1200 Vehicle EXP||Shows any enemies and set explosives like mines or C4 on the mini-map within 20 meters of the vehicle.||Passive|
|Quick Reload Package||5000 Vehicle EXP||Decreases vehicle weapon reload time by 15%.||Passive|