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Specializations are a game mechanic introduced in Battlefield: Bad Company 2. The provide players with special benefits and abilities. Three tiers of specializations available: Primary, Secondary, and Vehicle.

All specializations, excluding weapon altering specializations such as a sight or 12 Gauge Slugs, are coupled with the player. This means that if the player acquires a new kit in the field, the specializations the player spawned with will still be active.

Vehicle specializations do not stack if there are multiple people in the same vehicle with different specializations. All active specializations will only apply if the driver/pilot has it equipped.

Specializations also appear in Battlefield: Bad Company 2: Vietnam, though it lacks the "high-tech" specializations to fit with the time era, these being the Sniper Spotting Scope, the 4X Rifle Scope and the Red Dot Sight.

Battlefield: Bad Company 2

Primary Specializations

Icon Name Unlocked at Effects
Light Spec Lightweight Combat Equipment Rank 5 10% faster sprinting speed.
File:Ammo Hip.png Ammo Hip Bandolier Rank 6 Doubles the reserve capacity of ammunition for primary weapons and sidearms, except for the Tracer Dart Gun.
Grenade Vest Grenade Vest Rank 7 Doubles the reserve capacity of all grenades, including the 40mm Grenade, 40mm Smoke Launcher, the 40mm Shotgun, and regular hand grenades.
Leg Pouch Explosives Leg Pouch Rank 8 Doubles the carrying capacity of all explosive weapons that are kit specific (AT4/RPG-7/M2 Carl Gustav, Anti-Tank Mines, C4).

RedDotScopeAR

RedDotScopeSMG

RedDotScopeLMG

RedDotScopeSR

Red Dot Sight Assault: 14000 EXP
Engineer: 13500 EXP
Medic: 15000 EXP
Recon: 12500 EXP
Replaces sights with red dot sight. Has no effect on MG36 as it has one built in.

ScopeAR

ScopeSMG

ScopeLMG

ScopeSR

4X Rifle Scope Assault: 17000 EXP
Engineer: 13500 EXP
Medic: 18000 EXP
Recon: 8000 EXP
Replaces sights with 4x scope.
Sniper x12 opt 12X High Power Scope 10000 Recon EXP Recon-exclusive attachment, replaces scope with 12x scope.
Medkit improvement Medkit Improved Heal 12000 Medic EXP Medic exclusive specialization, increases the speed at which medkits heal teammates by 50%.
12 Gauge 12 Gauge Slugs Rank 16 Shotgun-exclusive attachment, replacing buckshot ammunition with slug ammunition.

Secondary Specializations

Icon Name Unlocked at Description Effects
Shotgun ammo Extended Shotgun Magazine Rank 9 Shotgun-exclusive attachment that doubles the maximum ammunition capacity of shotgun magazines.
Body Armor Ceramic Body Armor Rank 13 Increases health by 25%. Does not reduce damage from fall damage and melee attacks.
Mag Ammo Magnum Ammunition Rank 15 Increases bullet damage by 25%.
Improved Demo Improved Demolitions Rank 17 Increased explosive weapon damage (including Recon's Mortar Strikes) by 25%.
Sniper spotter Sniper Spotting Scope 17000 Recon EXP Recon-exclusive attachment, automatically spots any enemies in the scope that are within a 75 meter range.
Medkit radius Medkit Improved Range 21000 Medic EXP Medic-exclusive specialization, increases medkits' healing range from 3.5 to 7 meters.
Marksman Training Marksman Training 24000 Assault EXP Assault Rifle modification that uses a fully adjustable fore grip and telescopic stock to custom fit a weapon to its operator. When properly set, it greatly improves handling characteristics and increases the accuracy of aimed fire. Assault-exclusive specialization, reduces spread for Assault Rifles (including M1 Garand, M14 EBR, and G3) and sidearms by 25%.
SMG Marksman Marksman Training 21500 Engineer EXP Specially made silencer designed to diminish harmonics resulting in improved noise reduction in addition to increased accuracy of aimed fire. Engineer-exclusive specialization, reduces spread for SMGs and sidearms by 25%.
LMG Marksman Marksman Training 28000 Medic EXP This heavy machined barrel provides a heightened level of accuracy during operations when used in conjunction with marksmanship principles and firing from the prone. Medic-exclusive specialization, reduces spread for LMGs (including M1A1 Thompson) and sidearms by 25%.

Vehicle Specializations

Icon Name Unlocked at Effects Type
Armor spec Active Armor Upgrade 2300 Vehicle EXP Reduces damage taken from all weapons by 25%. Passive
Smoke spec Smoke Countermeasures Package 6500 Vehicle EXP Adds alternate fire ability to armed vehicles:
  • Ground vehicles: creates a 360-degree smokescreen around the tank (15s cooldown)
  • Helicopters: drops multiple flares (10s cooldown)
  • UAV-1: launch a volley of smoke grenades at the target location (10s cooldown)

All abilities will remove any planted tracer darts on the vehicle upon activation.

Active
Optics spec High Power Optics Package 8000 Vehicle EXP Allows the vehicle to have a greater zoom. Active
Alt Weapon spec Alternate Weapon Package 10000 Vehicle EXP Adds another weapon for armed vehicles: Active
Damage Spec Improved Warheads Package 3600 Vehicle EXP Increases damage of all vehicle weapons by 25%. Passive
Tank Motion sensor Electronic Warfare Package 1200 Vehicle EXP Shows any enemies and set explosives like mines or C4 on the mini-map within 20 meters of the vehicle. Passive
Reload spec Quick Reload Package 5000 Vehicle EXP Decreases vehicle weapon reload time by 15%. Passive

Trivia

  • The Marksman Training is described as a weapon attachment. This is misleading, as the Marksman specialization is coupled to the player, not their weapon. The specialization is still in effect if a user were to acquire a new weapon, but only if the weapon is the same type. This is to say, if a player were to spawn as with the Engineer Marksman Training for SMGs and acquire an a kit with an assault rifle, they would not experience the effects of the marksman specialization.
  • The Recon kit is the only class not to have a marksman specialization because sniper rifles are already pinpoint accurate when aiming down the sight or scope.
  • The description for Assault Marksman Training mentions a Foregrip being attached to the weapon as well as an adjustable stock, though neither appear on any weapons when the specialization is equipped. Similarly, the custom silencer mentioned in the description for Engineer Marksman Training and the heavy machined barrel in the description for Medic Marksman Training also do not appear.
  • The description for Medic Marksman Training mentions firing form a Prone position, although the ability to do so is not present in Battlefield: Bad Company 2.

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