Class Specializations were introduced in the In the Name of the Tsar expansion. Functioning similar to Battlefield 3, specializations offer additional benefits to players. These effects can affect movement, damage reduction, spotting, suppression, gadget use, etc.
When the HUD is active, Class Specializations will also show when they are in effect, showing a white square around them with the icon showing in black when activated by their trigger conditions. Timed specializations will display a timer, with a white box filling in like a clock when on cooldown.
All Kits[]
Name
Icon
Description
Effects
Criteria
Flak
Incoming damage from explosions is reduced by 10%
Reduces damage from all incoming explosives by 10%.
Default
Cover
Incoming suppression is reduced by 25%
Decreases the effect of incoming Suppression by 25%.
Default
Quick Regen
Decrease time before out of combat heal by 20%
Decreases the time to initiate out of combat healing by 20%.
Default
Privateer
Swim 25% faster with your melee weapon in hand
Increasing swimming speed by 25% while holding a melee weapon.
Default
Awareness
Enemies spotted by you remain spotted for 25% longer
Increases the length of time targets remain spotted by 25%.
Default
Slink
The sound of your footsteps is reduced
Reduces sound of player footsteps.
Default
Quick Unspot
Decrease length of time you are spotted by 2 seconds.
Decreases the length of time a player is spotted by 2 seconds.
Afflictions are a group of specializations introduced in the Apocalypse expansion. Rather than confer perks like other specializations, afflictions penalize the player in some way. This adds an additional challenge for players to overcome by forcing them to adopt a certain playstyle or directly punishing them for their mistakes. Their use is required to complete a number of the "Climbing the Ranks" assignments.
Name
Icon
Description
Effects
Criteria
Death Toll
Life is precious; don't throw it away (Each death deducts 200 points from your round score)
Reduces round score by 200 points for each death.
Score 10,000 points
Peacock
You see yourself as the hero and want everyone to know it (Once you are spotted, you remain spotted until death)
The player is spotted until death once spotted by an enemy player.
Score 20,000 points
Scavenger
You seem to always run out of ammo and must loot the battlefield for more (You only carry one magazine per weapon)
The player only carries a single magazine per weapon.
Score 30,000 points
Reaper
Death comes for us all; quicker for some than others (Lose 1 health per second; performing a kill stalls the poison for 10 seconds)
Reduces health by 1 point per second. Obtaining a kill will negate effect for 10 seconds to allow for healing with Medkits and First Aid Packs.
Score 40,000 points
Paranoia
After seeing the effects of gas firsthand you never want to experience it for yourself (You cannot remove your gas mask)
Cut content The subject of this article, Specializations (Battlefield 1), has been cut from the final version of a Battlefield game.
Aura Specializations were four specializations that were in the Community Test Environment. Intended to be added in the Turning Tides expansion, they were ultimately cut based on player and developer feedback.
Passively heal (6hp/s) yourself and nearby allies within 5m while the Medical Crate is equipped. Will deactivate if player is Suppressed'
Heals six points of health of nearby teammates automatically when the Medical Crate is equipped, without having to deploy the crate itself. Effect is nullified with suppressive fire.
Passively resupply yourself and nearby allies within 5m while Ammo Crate is equipped. Does not resupply hand grenades. Will deactivate if player is Suppressed.
Resupplies nearby teammates within five meters automatically when the Ammo Crate is equipped, without having to deploy the crate itself. Effect is nullified with suppressive fire.
Periodically (every 5s) reveal enemies on the mini-map while you lay prone (30m radius). Will deactivate if player is Suppressed
Enemies will be revealed on the minimap every five seconds on a circular zone around the player while in the prone position. Effect will be nullified with suppressive fire.
Scout
This Section is currently under construction. It may contain little or inaccurate information.
Vehicle Packages offer a select set of vehicle specializations. Each package is optimized for specific situations, equipping vehicles with unique functions and armaments.
All heavy-armored vehicles feature vehicle packages, with each class of vehicle (except the L-Class Destroyer) having three packages available. Each vehicle features a default vehicle package with other available packages obtained in the vehicle customization menu for 250 Warbonds.
High-explosive shells capable of modest damage against heavy armored vehicles. Not ideal due to the large amount of shells required to destroy heavy armored vehicles.
Coaxial LMG
Driver
Light machine gun effective against enemy infantry.
Track Repair
Driver
Restores vehicle treads and 10% of health.
Drop Supplies
Driver
Drop Medkits and Ammo Boxes behind the vehicle to resupply surrounding infantry within 10 meters.
Light Flanker Tank[]
Name
Position
Effects
Case Auto-Cannon
Driver
Autocannon effective against enemy infantry and vehicles.
Anti-infantry shrapnel shell effective against enemy infantry and vehicles.
Pigeon Carrier Artillery
Driver
Releases Carrier Pigeons from vehicle to call an airstrike at the vehicle location.
Emergency Repair
Driver
Instantly recovers 30% health if brought below 15–20% health.
HMG
Passengers
Heavy machine guns effective against enemy infantry.
Gas Assault Tank[]
Name
Position
Effects
75mm Airburst Cannon
Driver
Effective against enemy infantry. Inflicts minor damage against enemy vehicles and structures.
75mm Gas Cannon
Driver
Explosive shell containing poison gas. Does moderate damage to buildings, allowing the shell to fill the room behind a struck wall.
Gas Emitter
Driver
Releases a cloud of poison gas, inflicting 15 damage per second, suppression, and poor vision. The cloud does not follow the vehicle.
Emergency Repair
Driver
Instantly recovers 30% health if brought below 15–20% health.
HMG
Passengers
Heavy machine guns effective against enemy infantry.
Standoff Assault Tank[]
Name
Position
Effects
75mm HE High Velocity
Driver
High explosive shell with higher muzzle velocity. Effective against enemy infantry and vehicles.
Coaxial HMG
Driver
Heavy machine gun effective against enemy infantry.
Spotting Searchlight
Driver
Activates a bright light that will spot all enemy players visible from the drivers first person view. Will also temporarily blind all players that look directly at it.
Smokescreen
Driver
Releases a cloud of smoke from the vehicle to provide cover.
HMG
Passengers
Heavy machine guns effective against enemy infantry.