Class Specializations were introduced in the In the Name of the Tsar expansion. Functioning similar to Battlefield 3, specializations offer additional benefits to players. These affect can affect movement, damage reduction, spotting, suppression, gadget use, etc.
When the HUD is active, Class Specializations will also show when they are in effect, showing a white square around them with the icon showing in black when activated by their trigger conditions. Timed specializations will display a timer, with a white box filling in like a clock when on cooldown.
All Kits
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Flak
|
|
Incoming damage from explosions is reduced by 10%
|
Reduces damage from all incoming explosives by 10%.
|
Default
|
Cover
|
|
Incoming suppression is reduced by 25%
|
Decreases the effect of incoming Suppression by 25%.
|
Default
|
Quick Regen
|
|
Decrease time before out of combat heal by 20%
|
Decreases the time to initiate out of combat healing by 20%.
|
Default
|
Privateer
|
|
Swim 25% faster with your melee weapon in hand
|
Increasing swimming speed by 25% while holding a melee weapon.
|
Default
|
Awareness
|
|
Enemies spotted by you remain spotted for 25% longer
|
Increases the length of time targets remain spotted by 25%.
|
Default
|
Slink
|
|
The sound of your footsteps is reduced
|
Reduces sound of player footsteps.
|
Default
|
Quick Unspot
|
|
Decrease length of time you are spotted by 2 seconds.
|
Decreases the length of time a player is spotted by 2 seconds.
|
Complete "Eagle Eye (Basic)" Assignment
|
Bayonet Training
|
|
Bayonet charge lasts 1 second longer and recovers 1 second quicker
|
Increases Bayonet Charge time and recovery by 1 second.
|
Complete "Leading From the Front (Basic)" Assignment
|
Hasty Retreat
|
|
Increase maximum sprint speed whilst suppressed by 10%
|
Increases a players maximum sprint by 10% while they are under suppressive fire.
|
Complete "Healing Hands (Basic)" Assignment
|
Inconspicuous
|
|
When stationary or moving slowly you are invisible to Spot Flares
|
Players are invisible on the minimap to spot flares while stationary or moving slowly (moving while crouching or in prone) inside the spotting radius.
|
Complete "Dependable (Basic)" Assignment
|
Assault
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Juggernaut
|
|
Your Gas Mask also reduces explosive damage by 20% (Does Stack)
|
Gas Mask reduces damage from explosives to player by 20%. Effect stacks.
|
Complete "Leading From the Front (Veteran)" Assignment
|
Controlled Demolition
|
|
Your dynamite will now detonate sequentially
|
Dynamite will detonate one by one in the order they were placed instead of all at once.
|
Complete "Vehicular Chaos" Assignment
|
Pilferer
|
|
Victims of melee kills drops helpful items relating to their kill
|
Causes enemies killed with melee weapons to deploy a gadget related to their kit:
- Assault - Deploys three Anti-Tank Mines
- Medic - Deploy three First Aid Packs
- Support - Deploys three Ammo Pouches
- Scout - Deploys one Spotting Flare
- Does not affect Pilots, Tankers, and Cavalry
|
Complete "Pyrotechnician" Assignment
|
Medic
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Concealed Rescue
|
|
Spotting a downed squad mate will drop smoke to cover their revival (40s cooldown)
|
Smoke will drop to cover the revival of a squadmate after spotting them. Features a 40-second cooldown.
|
Complete "Healing Hands (Veteran)" Assignment
|
Stimulant Syringe
|
|
After reviving an ally you both gain a 20% boost in sprint speed for 8 seconds. (Does not stack)
|
Reviving an ally with grant a 20% boost to Sprint speed to both players for 8 seconds. Effect does not stack.
|
Complete "It's Where You Stand" Assignment
|
Reciprocity
|
|
Healing an ally heals you for 12.5 HP
|
Heals 12.5 points of health after healing an ally.
|
Complete "Pharmacist" Assignment
|
Support
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Unbreakable
|
|
Incoming suppression is reduced by 75% when your bipod is deployed
|
Deploying Bipod reduces incoming suppressive fire by 75%.
|
Complete "Dependable (Veteran)" Assignment
|
Pin Down
|
|
Outgoing suppression is increased by 50% and fully suppressing an enemy with your LMG will spot them.
|
Increases suppression effect by 50% and spots the enemy after fully suppressing them.
|
Complete "It's In The Game" Assignment
|
Perseverance
|
|
Holding the Repair Tool increases walking speed by 25% (sprint speed unaffected) and reduces explosive damage by 20%
|
Walking speed is increased by 25% and damage from explosives are reduced by 20% if holding the Repair Tool.
|
Complete "Engineer" Assignment
|
Scout
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Scapegoat
|
|
A decoy is automatically deployed when struck below 45 health by a distant enemy (30s cooldown)
|
Creates a Decoy when a player is struck below 45% health by a distant enemy. Has a 30-second cooldown.
|
Complete "Modal Yodel" Assignment
|
Perimeter Alarm
|
|
Enemies within 10m of your triggered Trip Mines are spotted
|
Once a Tripwire Bomb is activated, any enemy within 10 meters of the detonation site is spotted on the map.
|
Complete "Eagle Eye (Veteran)" Assignment
|
Ripple
|
|
After headshotting an enemy with your Single-Action Rifle, the next enemy you spot will be highlighted
|
Highlights the next enemy a player spots after obtaining a headshot with a Single-Action Rifle.
|
Complete "Overwatch" Assignment
|
Tanker
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Critical Cover
|
|
Automatically deploy smoke when your tank is disabled
|
Deploys a Smokescreen once the vehicle has been disabled.
|
Complete "Tanks for the Memories (Basic)" Assignment
|
Convoy
|
|
Self-repairing as driver also repairs nearby vehicles.
|
Repairs nearby vehicles while self-repairing player vehicle
|
Complete "Tanks for the Memories (Veteran)" Assignment
|
Pilot
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Safe Bail
|
|
Players exiting your airplane will be accompanied by a Spotting Flare
|
Player aircraft automatically deploys a Spotting Flare if a passenger (or pilot) exits the vehicle while in mid-air.
|
Complete "The Friendly Skies (Veteran)" Assignment
|
Cloud Cover
|
|
Decrease length of time you are spotted by 50% in Airplanes
|
Reduces the time a player is spotted by 50% as long as they are flying in a plane.
|
Complete "The Friendly Skies (Basic)" Assignment
|
Afflictions
Afflictions are a group of specializations introduced in the Apocalypse expansion. Rather. Rather than confer perks like other specializations, afflictions penalize the player in some way. This adds an additional challenge for players to overcome by forcing them to adopt a certain playstyle or directly punishing them for their mistakes. Their use is required to complete a number of the "Climbing the Ranks" assignments.
Name
|
Icon
|
Description
|
Effects
|
Criteria
|
Death Toll
|
|
Life is precious; don't throw it away (Each death deducts 200 points from your round score)
|
Reduces round score by 200 points for each death.
|
Score 10,000 points
|
Peacock
|
|
You see yourself as the hero and want everyone to know it (Once you are spotted, you remain spotted until death)
|
The player is spotted until death once spotted by an enemy player.
|
Score 20,000 points
|
Scavenger
|
|
You seem to always run out of ammo and must loot the battlefield for more (You only carry one magazine per weapon)
|
The player only carries a single magazine per weapon.
|
Score 30,000 points
|
Reaper
|
|
Death comes for us all; quicker for some than others (Lose 1 health per second; performing a kill stalls the poison for 10 seconds)
|
Reduces health by 1 point per second. Obtaining a kill will negate effect for 10 seconds to allow for healing with Medkits and First Aid Packs.
|
Score 40,000 points
|
Paranoia
|
|
After seeing the effects of gas firsthand you never want to experience it for yourself (You cannot remove your gas mask)
|
Permanently equips Gas Mask
|
Score 50,000 points
|
Aura
|
Cut content The subject of this article, Specializations (Battlefield 1), has been cut from the final version of a Battlefield game.
|
Aura Specializations were four specializations that were in the Community Test Environment. Intended to be added in the Turning Tides expansion, they were ultimately cut based on player and developer feedback.
Name
|
Icon
|
Description
|
Effects
|
Kit
|
Armor Transfer
|
File:Armor Transfer.PNG
|
Nearby squad mates (10m) will inherit your explosive resistance if it is superior to theirs
|
Shares either the Flak or Juggernaut specializations to squad mates within ten meters if they have lower resistance to explosives than the player.
|
Assault
|
Medic's Aura
|
File:BF1 Medic's Aura.PNG
|
Passively heal (6hp/s) yourself and nearby allies within 5m while the Medical Crate is equipped. Will deactivate if player is Suppressed'
|
Heals six points of health of nearby teammates automatically when the Medical Crate is equipped, without having to deploy the crate itself. Effect is nullified with suppressive fire.
|
Medic
|
Mobile Arsenal
|
File:BF1 Mobile Arsenal.PNG
|
Passively resupply yourself and nearby allies within 5m while Ammo Crate is equipped. Does not resupply hand grenades. Will deactivate if player is Suppressed.
|
Resupplies nearby teammates within five meters automatically when the Ammo Crate is equipped, without having to deploy the crate itself. Effect is nullified with suppressive fire.
|
Support
|
Deft Recon
|
File:BF1 Deft Recon.PNG
|
Periodically (every 5s) reveal enemies on the mini-map while you lay prone (30m radius). Will deactivate if player is Suppressed
|
Enemies will be revealed on the minimap every five seconds on a circular zone around the player while in the prone position. Effect will be nullified with suppressive fire.
|
Scout
|
|
This Section is currently under construction. It may contain little or inaccurate information.
|
Vehicle Specializations are available in each Vehicle Package. Functioning in a similar manner to past installments, they equip vehicles with unique functions and armaments.
Mortar Landship
Name
|
Position
|
Effects
|
HE Mortar
|
|
Shells that can be fired at selected areas. Effective against enemy vehicles and infantry.
|
Track Repair
|
|
Restores vehicle treads and 10% of health.
|
Smokescreen
|
|
Releases a cloud of smoke from the vehicle to provide cover.
|
57mm HE Cannon
|
|
High-explosive shells are useful for destroying buildings and combating clustered enemies. Near misses will deal more damage to a wider area.
|
57mm Case Cannon
|
|
Case shot is very deadly against infantry but almost useless against tanks. Backup ammo type for all 57mm guns.
|
LMG
|
|
Light machine guns effective against enemy infantry.
|
Tank Hunter Landship
Name
|
Position
|
Effects
|
Tankgewehr
|
- Driver and Rear Passenger
|
Tankgewehr M1918 effective against enemy infantry and vehicles.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
Gas Emitter
|
|
Releases a cloud of poison gas, inflicting 15 damage per second, suppression, and poor vision. The cloud does not follow the vehicle.
|
57mm AT Cannon
|
|
High-explosive shells are useful for destroying buildings and combating clustered enemies. Near misses will deal more damage to a wider area.
|
57mm Case Cannon
|
|
Case shot is very deadly against infantry but almost useless against tanks. Backup ammo type for all 57mm guns.
|
Squad Support Landship
Name
|
Position
|
Effects
|
HE Auto-Cannon
|
|
Autocannon effective against enemy infantry and vehicles.
|
Track Repair
|
|
Restores vehicle treads and 10% of health.
|
Drop Supplies
|
|
Drop Medkits and Ammo Boxes behind the vehicle to resupply surrounding infantry within 10 meters.
|
57mm HE Cannon
|
|
High-explosive shells are useful for destroying buildings and combating clustered enemies. Near misses will deal more damage to a wider area.
|
57mm Case Cannon
|
|
Case shot is very deadly against infantry but almost useless against tanks. Backup ammo type for all 57mm guns.
|
LMG
|
|
Light machine guns effective against enemy infantry.
|
Heavy Assault Tank
Name
|
Position
|
Effects
|
57mm HE Cannon
|
|
High-explosive shells are useful for destroying buildings and combating clustered enemies. Near misses will deal more damage to a wider area.
|
57mm Case Cannon
|
|
Case shot is very deadly against infantry but almost useless against tanks. Backup ammo type for all 57mm guns.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
Smokescreen
|
|
Releases a cloud of smoke from the vehicle to provide cover.
|
Twin HMGs
|
|
Dual heavy machine guns that have increased damage.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Heavy Breakthrough Tank
Name
|
Position
|
Effects
|
57mm AT Cannon
|
|
High-explosive shells are useful for destroying buildings and combating clustered enemies. Near misses will deal more damage to a wider area.
|
57mm Case Cannon
|
|
Case shot is very deadly against infantry but almost useless against tanks. Backup ammo type for all 57mm guns.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
Drop Supplies
|
|
Drop Medkits and Ammo Boxes behind the vehicle to resupply surrounding infantry within 10 meters.
|
Twin HMGs
|
|
Dual heavy machine guns that have increased damage.
|
HE Auto-Cannon
|
|
Autocannon effective against enemy infantry and vehicles.
|
Heavy Flamethrower Tank
Name
|
Position
|
Effects
|
57mm HE Cannon
|
|
High-explosive shells are useful for destroying buildings and combating clustered enemies. Near misses will deal more damage to a wider area.
|
Flamethrower
|
- Driver
- Rear Side Passengers
|
Shoots a fountain of flames in front of the vehicle. Effective against infantry.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
Gas Emitter
|
|
Releases a cloud of poison gas, inflicting 15 damage per second, suppression, and poor vision. The cloud does not follow the vehicle.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Light Close Support Tank
Name
|
Position
|
Effects
|
37mm HE Cannon
|
|
High-explosive shells capable of modest damage against heavy armored vehicles. Not ideal due to the large amount of shells required to destroy heavy armored vehicles.
|
Coaxial LMG
|
|
Light machine gun effective against enemy infantry.
|
Track Repair
|
|
Restores vehicle treads and 10% of health.
|
Drop Supplies
|
|
Drop Medkits and Ammo Boxes behind the vehicle to resupply surrounding infantry within 10 meters.
|
Light Flanker Tank
Name
|
Position
|
Effects
|
Case Auto-Cannon
|
|
Autocannon effective against enemy infantry and vehicles.
|
Track Repair
|
|
Restores vehicle treads and 10% of health.
|
Anti-Tank Mine
|
|
Deploys Anti-Tank Mines behind the vehicle.
|
Light Howitzer Tank
Name
|
Position
|
Effects
|
Coaxial HMG
|
|
Heavy machine gun effective against enemy infantry.
|
75mm HE Howitzer
|
|
Inflicts roughly twice the damage of the 37mm Cannon. Effective against enemy vehicles and structures.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
Smokescreen
|
|
Releases a cloud of smoke from the vehicle to provide cover.
|
Armored Artillery Truck
Name
|
Position
|
Effects
|
LMG
|
|
Light machine gun effective against enemy infantry.
|
13 Pounder Cannon
|
|
Functions in a similar manner to the FK 96. Effective against enemy infantry and vehicles.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
Anti-Tank Mine
|
|
Deploys Anti-Tank Mines behind the vehicle.
|
Armored Anti-Aircraft Truck
Name
|
Position
|
Effects
|
LMG
|
|
Light machine gun effective against enemy infantry.
|
QA 1 AA
|
|
Anti-Air autocannon effective against enemy aircraft.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
Smokescreen
|
|
Releases a cloud of smoke from the vehicle to provide cover.
|
Armored Mortar Truck
Name
|
Position
|
Effects
|
HMG
|
|
Heavy machine gun effective against enemy infantry.
|
Airburst Mortar
|
|
Airburst shells that can be fired at selected areas to damage enemy infantry.
|
Smoke Mortar
|
|
Shells that can be fired at selected areas and release a cloud of smoke to provide cover.
|
Gas Mortar
|
|
Shells that can be fired at selected areas and release toxic gas to provide crowd control.
|
Field Assault Tank
Name
|
Position
|
Effects
|
75mm HE Low Velocity Cannon
|
|
Effective against enemy infantry and vehicles.
|
75mm Case Cannon
|
|
Anti-infantry shrapnel shell effective against enemy infantry and vehicles.
|
Pigeon Carrier Artillery
|
|
Releases Carrier Pigeons from vehicle to call an airstrike at the vehicle location.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Gas Assault Tank
Name
|
Position
|
Effects
|
75mm Airburst Cannon
|
|
Effective against enemy infantry. Inflicts minor damage against enemy vehicles and structures.
|
75mm Gas Cannon
|
|
Explosive shell containing poison gas. Does moderate damage to buildings, allowing the shell to fill the room behind a struck wall.
|
Gas Emitter
|
|
Releases a cloud of poison gas, inflicting 15 damage per second, suppression, and poor vision. The cloud does not follow the vehicle.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Standoff Assault Tank
Name
|
Position
|
Effects
|
75mm HE High Velocity
|
|
High explosive shell with higher muzzle velocity. Effective against enemy infantry and vehicles.
|
Coaxial HMG
|
|
Heavy machine gun effective against enemy infantry.
|
Spotting Searchlight
|
|
Activates a bright light that will spot all enemy players visible from the drivers first person view. Will also temporarily blind all players that look directly at it.
|
Smokescreen
|
|
Releases a cloud of smoke from the vehicle to provide cover.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Armored Assault Truck
Name
|
Position
|
Effects
|
Coaxial HMG
|
|
Heavy machine gun effective against enemy infantry.
|
76mm HE Cannon
|
|
Heavy Cannon that inflicts more damage through blast effect. Effective against enemy infantry.
|
Smoke Grenade
|
|
Releases Smoke Grenades from the vehicle to create a cloud of smoke for cover.
|
Drop Supplies
|
|
Drop Medkits and Ammo Boxes behind the vehicle to resupply surrounding infantry within 10 meters.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Frag Grenade
|
|
Releases Frag Grenades from the vehicle. Effective against enemy infantry.
|
Armored Anti-Tank Truck
Name
|
Position
|
Effects
|
Coaxial HMG
|
|
Heavy machine gun effective against enemy infantry.
|
76mm AP Cannon
|
|
Armor piercing cannon that inflicts more damage through direct hits on armor, making damage dependant on shot angle. Effective against enemy vehicles.
|
Emergency Repair
|
|
Instantly recovers 30% health if brought below 15–20% health.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Anti-Tank Grenade
|
|
Releases Anti-Tank Grenades from the vehicle. Effective against enemy infantry and vehicles.
|
Incendiary Grenade
|
|
Releases Incendiary Grenades from the vehicle. Effective against enemy infantry.
|
Armored Reconnaissance Truck
Name
|
Position
|
Effects
|
Coaxial HMG
|
|
Heavy machine gun effective against enemy infantry.
|
76mm Shrapnel Cannon
|
|
Cannon with time-delayed fuze that detonated after striking surface. Effective against enemy infantry and vehicles.
|
Spotting Flare
|
|
Releases a Spotting Flare from the vehicle to spot all nearby enemies.
|
Anti-Tank Mine
|
|
Deploys Anti-Tank Mines behind the vehicle.
|
HMG
|
|
Heavy machine guns effective against enemy infantry.
|
Impact Grenade
|
|
Releases Impact Grenades from the vehicle. Effective against enemy infantry.
|