Weapon Specializations in Battlefield V are oriented around improving the statistics of a weapon, as well as granting new abilities in the form of Weapon Accessories.
The price of weapon upgrades increases with each tier and are priced as follows:
The typical paths available are as such:
- At Ranks 1 and 2, either the "left" or "right" choice can be selected without consequence.
- At Rank 3, the choice is locked to the same path chosen for Rank 2. For example, if the "left" choice was chosen at Rank 2, the "left" choice is only available at Rank 3.
- At Rank 4, either the "left" or "right" choice can be selected, regardless of any previous choice.
List[]
Name | Icon | Availability | Effects |
Recoil Buffer |
|
Vertical weapon recoil is reduced. | |
Quick Aim | Allows player to aim down to sight 33% faster. | ||
Slings and Swivels |
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Decreases the time it takes to switch between weapons by 15% and decreases the amount of time it takes to fire again. | |
Ported Barrel | Horizontal weapon recoil is reduced. | ||
Barrel Bedding |
|
Increases weapon accuracy when stationary and aiming down to sights. | |
Enhanced Grips |
|
Decreases hipfire spread by 25% and increases effective hipfire range by 33%. | |
Custom Stock |
|
Increases weapon accuracy when moving and aiming down to sights. | |
High Velocity Bullets |
|
Increases bullet velocity by 10%, allowing distant or moving targets to be hit easier. | |
Lightened Stock |
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Allows player to move 60% faster when aiming down to sights. | |
Polished Action |
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Decreases hipfire accuracy penalty, allowing player to fire longer. | |
Extended Magazine |
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Increases the size of weapon magazines. | |
Quick Reload |
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Decreases reload time by 15%. | |
Bayonet | Equips a Bayonet on the weapon barrel, allowing a Bayonet Charge. | ||
Light Bolt |
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Increases maximum rate of fire when in fully automatic fire. | |
Detachable Magazines | Replaces reload with detachable magazines instead of stripper clips/single rounds, generally reducing reload time. Also increases ammo capacity by 1. | ||
Machined Bolt |
|
Increases a weapon's rate of fire. | |
Low Drag Rounds |
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Decreases bullet drop over long distances. | |
Variable Zeroing |
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Enables the Zeroing of a weapon to be changed for long range sniping. | |
Bipod |
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Equips the weapon with a Bipod. | |
Improved Bipod |
|
Increases accuracy when using the Bipod. | |
Chrome Lining |
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Deceases weapon overheating by 33% when firing continuously and lowers overheating accuracy penalty. | |
Double Drum Magazine |
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Equips weapon with a drum magazine, increasing ammo capacity by 25 and reducing reload time. | |
Extended Belt | Increases weapon ammo capacity. | ||
Flash Propellant |
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Equips the weapon with a Flash Hider, reducing muzzle flash when firing. | |
Incendiary Bullets | Replaces weapon ammo with Incendiary Ammo, increasing damage to all aircraft by 100%. | ||
Heavy Load (Shotgun) |
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Replaces weapon ammunition with 12 Gauge Buckshot to increase lethal weapon range. | |
Slugs |
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Replaces weapon ammunition with 12 Gauge Slug to reduce spread and increase damage. | |
Solid Slug |
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Increases lethal range and damage to headshots by 25%. | |
Penetrating Shot |
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Increase pellet penetration, damaging enemies behind an object or player. | |
Internal Choke |
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Equips the weapon with a Full Choke, increasing shot spread by 33%. | |
Trigger Job |
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Reduces the delay between shots, allowing for an Increased rate of fire. | |
Improved Grenades |
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Increases the direct damage of the weapon's grenade launcher against enemy vehicles but also decreases blast damage and radius. | |
APCR Bullets |
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Increases damage against enemy vehicles. | |
Selective Fire Trigger |
|
Enables fully automatic fire for weapon. | |
High Power Optics |
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Increases the zoom level of the weapon's scope from 3x to 6x. | |
Grenade Launcher |
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Allows the weapon to use Rifle Grenades. | |
Heavy Load (Rifle) |
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Makes weapon function in a similar manner to a semi-auto sniper rifle. | |
Suppressor |
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Attaches a suppressor to the weapon to reduce firing noise. | |
Top Up |
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Allows the weapon to perform a quick top-up reload. |