Specializations are customization options featured Battlefield V, available for each kit, primary weapons, and vehicles. Specializations are available for soldier kits in the form of Combat Roles which offers two specialization per combat role. Both Primary Weapons and Vehicles have access to an upgrade tree of four ranks.
Players unlock the ability to purchase a specialization with Company Coins by increasing their weapon or vehicle-specific rank to the appropriate level. Aside from the initial specialization, each subsequent specialization on the tree requires the previous specialization to be unlocked. Each stage on a tree offers two specializations, with only one able to be purchased, locking out the other. Upon reaching stage four in a specialization tree, players may then reset purchased specializations and chose those that were previously locked at no additional cost.
Weapon Specialization are oriented around improving the statistics of a weapon, as well as granting new abilities in the form of Weapon Accessories.
All weapon upgrades are the same price and follow a similar path:
The typical paths available are as such:
- At Ranks 1 and 2, either the "left" or "right" choice can be selected without consequence.
- At Rank 3, the choice is locked to the same path chosen for Rank 2. For example, if the "left" choice was chosen at Rank 2, the "left" choice is only available at Rank 3.
- At Rank 4, either the "left" or "right" choice can be selected, regardless of any previous choice.
List
Name | Icon | Weapon Class | Description | Effects |
Recoil Buffer | Your weapon recoils less vertically. | Vertical weapon recoil is reduced. | ||
Quick Aim | Aim down your weapon sights 33% faster. | Allows player to aim down to sight 33% faster. | ||
Swings and Swivels | Switch weapons 15% faster and shoot sooner after sprinting. | Increases weapon switching by 15% and decreases the amount of time it takes to fire again. | ||
Ported Barrel | Your weapon recoils less horizontally. | Horizontal weapon recoil is reduced. | ||
Barrel Bedding | Improved accuracy in aimed fire when stationary. | Increases weapon accuracy when stationary and aiming down to sights. | ||
Enhanced Grips | Hipfire becomes more accurate, increasing the range within which you can hipfire efficiently. | Decreases hipfire spread by 25% and weapon range by 33%. | ||
Custom Stock | Improved accuracy in aimed fire while moving. | Increases weapon accuracy when moving and aiming down to sights. | ||
High Velocity Bullets | 10% faster bullets make it easier to hit moving or distant targets. | Increases weapon spread by 10%, allowing distant or moving targets to be hit easier. | ||
Lightened Stock | Move 60% faster while aiming with your weapon. | Allows player to move 60% faster when aiming down to sights. | ||
Polished Action | Semi-Auto SMG |
Reduces the accuracy penalty from firing in hipfire, allowing you to fire longer. | Decreases hipfire accuracy penalty, allowing player to fire longer. | |
Extended Magazine | Semi-Auto SMG |
Equip extended magazines, allowing you to shoot longer before reloading. | Increases the size of weapon magazines. | |
Quick Reload | LMG Shotgun |
Reload your weapon 15% faster. | Decreases reload time by 15%. | |
Bayonet | SMG Shotgun Bolt-Action Self-Loading |
Enables Bayonet Charge. | Equips a Bayonet on the weapon barrel, allowing a Bayonet Charge. | |
Light Bolt | LMG MMG |
Increases the rate of fire in fully automatic fire. | Increases maximum rate of fire when in fully automatic fire. | |
Detachable Magazines | Use the weapon with detachable magazines for shorter and consistent reload times. | Replaces reload with detachable magazines instead of stripper clips/single rounds, generally reducing reload time. | ||
Machined Bolt | Cycle the weapon quicker to all for a higher rate of fire | Increases a weapon's rate of fire. | ||
Low Drag Rounds | Fire bullets optimized for long range sniping with reduced bullet drop. | Decreases bullet drop over long distances. | ||
Variable Zeroing | Allows to change the zeroing of the weapon for long range sniping. | Enables the Zeroing of a weapon to be changed for long range sniping. | ||
Bipod | Self-Loading |
Equip the weapon with a bipod for maximum accuracy. | Equips the weapon with a Bipod | |
Improved Bipod | Improved accuracy in aimed fire when using the bipod. | Increases accuracy when using the Bipod | ||
Chrome Lining | Your weapon overheats 33% slower and is less affected by heat. | Deceases weapon overheating by 33% when firing continuously and lowers overheating accuracy penalty. | ||
Double Drum Magazine | Load the weapon with a double drum magazine that have a higher capacity and reload faster. | Equips weapon with a drum magazine, increasing ammo capacity and reduces reload time. | ||
Extended Belt | Equip extended ammo belts, allowing you to shoot longer before reloading. | Increases weapon ammo capacity. | ||
Flash Propellant | Reduces muzzle flash, making it harder to spot you when firing. | Equips the weapon with a Flash Hider, reducing muzzle flash when firing. | ||
Incendiary Bullets | Increases damage against aircraft by 100%. | Replaces weapon ammo with Incendiary Ammo, increasing damage to all aircraft by 100%. | ||
Heavy Load (Shotgun) | Use a heavier buckshot load with a 2 meter longer lethal range. | Replaces weapon ammunition with 12 Gauge Buckshot to increase lethal weapon range. | ||
Slugs | Exchange buckshot for slug shells which offer better damage at range, without spread. | Replaces weapon ammunition with 12 Gauge Slug to reduce spread and increase damage. | ||
Solid Slug | Increases damage of headshots by 25% for improved lethal range. | Increases lethal range and damage to headshots by 25%. | ||
Penetrating Shot | Shot pellets can penetrate soldiers and deal damage to additional targets. | Increase pellet penetration, damaging enemies behind an object or player. | ||
Internal Choke | Increases the tightness of the shotgun pellet distribution by 33%. | Equips the weapon with a Full Choke, increasing shot spread by 33%. | ||
Trigger Job | Semi-Auto |
Increase the maximum rate of fire of the weapon. | Increases maximum rate of fire when in fully automatic fire. | |
Improved Grenades | Increases direct damage against vehicles, but reduces blast damage and radius. | Increases the direct damage of the weapon's grenade launcher against enemy vehicles but also decreases blast damage and radius. | ||
APCR Bullets | Use Armor Piercing Composite Rigid projectiles that deal increased damage against vehicles. | Increases damage against enemy vehicles. | ||
Selective Fire Trigger | Enables fully automatic fire. | Enables fully automatic fire for weapon. | ||
Grenade Launcher | Allows to fire rifle grenades. | Allows the weapon to use Rifle Grenades. | ||
Heavy Load (Rifle) | Increases long range damage at the cost of rate of fire. | Makes weapon function in a similar manner to a semi-auto sniper rifle. |
Vehicles similarly have four ranks of specialization, but each specialization is generally more expensive than weapon at corresponding ranks. As with Weapon Specialization, these can used to improve the performance of some vehicles, giving them better acceleration, more armour or larger ammunition capacity. They can also unlock new abilities such as countermeasures, sights, weapons and ammunition types, as well as open up new passenger seats and alter their weapons.
Vehicle Specialization are priced as follows:
As for upgrade paths, Vehicle Specialization follow the same formula as Weapons in that choosing a path will lock the other side out, except for "Middle" options. Players must choose a path from the start however, locking out either "Left" or "Right" at Rank 1. "Middle" options are offered at ranks 2 and 4.
Allies
Valentine Mk VIII
Name | Icon | Description | Effects | Tier |
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Increased Ammo Capacity | Increases main gun ammunition carrying capacity by 33%. | Increases ammunition capacity for main gun by 33%. | ||
Maintenance Drills | Self-Repair is twice as fast, but repairs half as much. | Doubles vehicle self-repair at the cost of only repairing half as much vehicle health. | ||
Improved Loading Mechanism | Rate of fire for primary weapon increases by 10%. | Increases the rate of fire for vehicle primary weapon by 10%. | ||
Deploy AT Mines | Deploys anti-tank mines behind the vehicle. | Drops Anti-Tank Mines behind the vehicle once activated. | ||
Track Skirts | Extra body armor conceals tracks from weapons and track durability is increased. | Adds armor protection to vehicle tracks and increases track durability before becoming disabled. | ||
QF 6PDR | Medium anti-tank cannon. Effective against armored vehicles, but at a lower rate of fire. | Equips vehicle with a medium anti-tank cannon that is effective against armored vehicles at the cost of a lower firing rate. | ||
Case Round | A cluster of small steel balls fired from the main gun like a giant shotgun. Effective against infantry and light armor. | Equips vehicle with rounds that are effective against infantry and light armor. | ||
Mine Clearing Line Charge | Launches a chain of explosive charges in front of the vehicle. Originally for mine clearing, but causes a massive blast in general. | Creates a large explosion in front of the vehicle. Effective against enemy mines or nearby enemies and vehicles. | ||
APCR Round | High density armor piercing rounds. High velocity rounds for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. |
Staghound T17E1
Name | Icon | Description | Effects | Tier |
Improved Loading Mechanism | Rate of fire for primary weapon increases by 10%. | Increases the rate of fire for vehicle primary weapon by 10%. | ||
Spotting Scope | While in zoom scope, call out spotted infantry for teammates. | Spots enemies while in Zoom Optics. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Deploy Supplies | Deploys supplies for infantry to use. | Releases Ammo Pouches and Bandages for nearby teammates to use. | ||
Maintenance Drills | Self-Repair is twice as fast, but repairs half as much. | Doubles vehicle self-repair at the cost of only repairing half as much vehicle health. | ||
Littlejohn Adapter | Squeezebore adapter for the 37mm gun. Provides a significant boost to muzzle velocity at the cost of blast effectiveness vs soft targets. | Increases muzzle velocity but reduces blast damage against enemy infantry. | ||
20mm Autocannon | 20mm autocannon most effective against infantry and light armor. | Equips vehicle with a 20mm autocannon that increases damage against enemy infantry and light armor. | ||
Tulip Dumbfire Rockets | Four 60-pound turret-mounted rockets. | Equips vehicle with four turret-mounted rockets. | ||
AP Round | Armor piercing rounds for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. | ||
Incendiary Launcher | Incendiary rounds that keep burning after impact. | Equips vehicle with Incendiary Rounds that inflict burn damage on targets. |
Churchill Mk VII
Name | Icon | Description | Effects | Tier |
Improved Loading Mechanism | Rate of fire for primary weapon increases by 10%. | Increases the rate of fire for vehicle primary weapon by 10%. | ||
Maintenance Drills | Self-Repair is twice as fast, but repairs half as much. | Doubles vehicle self-repair at the cost of only repairing half as much vehicle health. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Improved Transverse Rotation | Faster turret turning speed. | Increases turning speed of turret. | ||
Incendiary Launcher | Incendiary rounds that keep burning after impact. | Equips vehicle with Incendiary Rounds that inflict burn damage on targets. | ||
95mm Howitzer | Heavy howitzer artillery with low velocity, but massive blast damage. | Decreases muzzle velocity but increases blast damage. | ||
Reinforced Turret Ring | Increased protection against blast damage. | Increases protection for turret gunner from blast damage. | ||
Hesh Round | High explosive, squash head rounds which are very effective against armored vehicles and structures, but have no effectiveness against nearby soft targets. | Equips Hesh rounds to vehicle which increases damage against armored vehicles and structure but are not effective against nearby enemy infantry. | ||
Mine Clearing Line Charge | Launches a chain of explosive charges in front of the vehicle. Originally for mine clearing, but causes a massive blast in general. | Creates a large explosion in front of the vehicle. Effective against enemy mines or nearby enemies and vehicles. | ||
APC Round | Armor piercing capped rounds. High velocity and high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. |
Valentine AA Mk I
Name | Icon | Description | Effects | Tier |
Maintenance Drills | Self-Repair is twice as fast, but repairs half as much. | Doubles vehicle self-repair at the cost of only repairing half as much vehicle health. | ||
Smoke Launcher | Launches a Smokescreen in front of the turret. | Releases a smokescreen in front the vehicle to reduce visibility. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Improved Transverse Rotation | Faster turret turning speed. | Increases turning speed of turret. | ||
Radar Package | Aircraft within 250m are revealed on your minimap. | Spots aircraft within 250 meters. | ||
Track Skirts | Extra body armor conceals tracks from weapons and track durability is increased. | Adds armor protection to vehicle tracks and increases track durability before becoming disabled. | ||
3x Oerlikon 20mm | 20mm light-aircraft cannon. Fires air burst shells that are most effective against aircraft. | Equips vehicle with a 20mm cannon that fires burst shells effective against aircraft. | ||
Case Round | A cluster of small steel balls fired from the main gun like a giant shotgun. Effective against infantry and light armor. | Equips vehicle with rounds that are effective against infantry and light armor. | ||
Parachute Flares | Fires a spotting flare from the main cannon of the vehicle that spots targets for the occupants and your squad. | Fires a spotting flare that spots enemy players for all vehicle occupants and squadmates. | ||
Airburst Smoke Shells | Smoke shells for the primary weapon that detonate in air. | Fires smoke shells that detonate in the air. |
Churchill Gun Carrier
Name | Icon | Description | Effects | Tier |
Reinforced Tracks | Increases the durability of tracks, withstanding more than twice as much damage before breaking. | Doubles vehicle track durability before breaking. | ||
Improved Transverse Rotation | Faster turret turning speed. | Increases turning speed of turret. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Increased Ammo Capacity | Increases main gun ammunition carrying capacity by 33%. | Increases ammunition capacity for main gun by 33%. | ||
Smoke Launcher | Launches a Smokescreen in front of the turret. | Releases a smokescreen in front the vehicle to reduce visibility. | ||
Reinforced Engine | Increases the durability of the engine, withstanding more than twice as much damage before breaking. | Doubles engine durability before becoming disabled. | ||
Improved Zoom Scope | Increased gun optics zoom magnification. | Increases magnification of Zoom Optics | ||
Snake Launcher | Launches a chain of explosive charges in front of the vehicle. Originally for mine clearing, but causes a massive blast in general. | Creates a large explosion in front of the vehicle. Effective against enemy mines or nearby enemies and vehicles. | ||
Hesh Round | High explosive, squash head rounds which are very effective against armored vehicles and structures, but have no effectiveness against nearby soft targets. | Equips Hesh rounds to vehicle which increases damage against armored vehicles and structure but are not effective against nearby enemy infantry. | ||
AP Round | Armor piercing rounds for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. |
Valentine Archer
Name | Icon | Description | Effects | Tier |
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Increased Ammo Capacity | Increases main gun ammunition carrying capacity by 33%. | Increases ammunition capacity for main gun by 33%. | ||
Reinforced Engine | Increases the durability of the engine, withstanding more than twice as much damage before breaking. | Doubles engine durability before becoming disabled. | ||
Improved Loading Mechanism | Rate of fire for primary weapon increases by 10%. | Increases the rate of fire for vehicle primary weapon by 10%. | ||
Smoke Launcher | Launches a Smokescreen in front of the turret. | Releases a smokescreen in front the vehicle to reduce visibility. | ||
Engine Upgrade | Increased acceleration and top speed. | Increases vehicle acceleration and top speed | ||
Maintenance Drills | Self-Repair is twice as fast, but repairs half as much. | Doubles vehicle self-repair at the cost of only repairing half as much vehicle health. | ||
Deploy AT Mines | Deploys anti-tank mines behind the vehicle. | Drops Anti-Tank Mines behind the vehicle once activated. | ||
Spotting Scope | While in zoom scope, call out spotted infantry for teammates. | Spots enemies while in Zoom Optics. | ||
APDS Round | Armor piercing, high velocity, discarding sabot rounds used for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. |
Spitfire Mk VA
Name | Icon | Description | Effects | Tier |
8x .303 Machine Guns | Increases number of forward firing weaponry to 8 fast-firing light machine guns. | Increases aircraft weapon damage. | ||
2x 20mm Hispano | Dual 20mm auto cannons most effective against heavy aircraft. | Increases aircraft weapon damage against bombers. | ||
Smoke Screen | Creates a cloud of smoke behind an aircraft to diminish visibility. | Releases a Smokescreen behind the aircraft to reduce visibility. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken wing, engine, or turret damage. | Repairs 10% vehicle health and fixes any broken wings, engine, and turrets. | ||
Increased Rate Of Fire | Increases RPM of forward facing weapons by 20%. | Rate of fire for forward facing aircraft weapons is increases by 20%. | ||
2x 250LB Bombs | Medium general purpose bombs. Effective if dropped with precision. | Equips aircraft with bombs that are effective on infantry and vehicles. | ||
Armored Fuselage | Reduces damage to the aircraft from explosives by 15%. | Reduces explosive damage to the aircraft by 15%. | ||
Radar Package | Aircraft within 250m are revealed on your minimap. | Spots aircraft within 250 meters. | ||
Reinforced Wings | Increases durability of the wings, withstanding about 40% more damage before breaking. | Increases wing durability by 40% before breaking. | ||
Nitrous | Short speed boost for the engine. | Allows a short boost of speed for the aircraft. |
Spitfire Mk VB
Name | Icon | Description | Effects | Tier |
Increased Rate Of Fire | Increases RPM of forward facing weapons by 20%. | Rate of fire for forward facing aircraft weapons is increases by 20%. | ||
2x .50CAL Machine Guns | Two heavy machine guns effective against both aircraft and lightly armored ground targets. | Equips aircraft with .50CAL machien guns that are effective against aircraft and lightly armored vehicles. | ||
4x .303 Machine Guns | A fast firing light machine gun. | Increases aircraft machine gun rate of fire. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken wing, engine, or turret damage. | Repairs 10% vehicle health and fixes any broken wings, engine, and turrets. | ||
Maintenance Drills | Self-Repair is twice as fast, but repairs half as much. | Doubles vehicle self-repair at the cost of only repairing half as much vehicle health. | ||
Improved Control Surfaces | Increases maneuverability from all control surfaces. | Increases aircraft maneuverability. | ||
Nitrous | Short speed boost for the engine. | Allows a short boost of speed for the aircraft. | ||
Smoke Screen | Creates a cloud of smoke behind an aircraft to diminish visibility. | Releases a Smokescreen behind the aircraft to reduce visibility. | ||
Armored Fuselage | Reduces damage to the aircraft from explosives by 15%. | Reduces explosive damage to the aircraft by 15%. | ||
8x RP-3 Dumbfire Missiles | Eight 3 inch, forward firing rockets. Most effective against ground targets. | Equips aircraft with forward firing rockets that are effective against ground targets. |
Blenheim MK IF
Name | Icon | Description | Effects | Tier |
Engine Upgrade | Increased acceleration and top speed. | Increases vehicle acceleration and top speed. | ||
Increased Rate Of Fire | Increases RPM of forward facing weapons by 20%. | Rate of fire for forward facing aircraft weapons is increases by 20%. | ||
Smoke Screen | Creates a cloud of smoke behind an aircraft to diminish visibility. | Releases a Smokescreen behind the aircraft to reduce visibility. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken wing, engine, or turret damage. | Repairs 10% vehicle health and fixes any broken wings, engine, and turrets. | ||
Armored Fuselage | Reduces damage to the aircraft from explosives by 15%. | Reduces explosive damage to the aircraft by 15%. | ||
Radar Package | Aircraft within 250m are revealed on your minimap. | Spots aircraft within 250 meters. | ||
8x 40LB Bombs | A payload of light bombs that deal explosive damage in a small radius. When deployed together can blanket a large area. | Equips aircraft with light bombs that can blanket a large area when dropped together. | ||
4x .303 Machine Guns | A fast firing light machine gun. | Increases aircraft machine gun rate of fire. | ||
2x .303 Nosegunner Machine Guns | Nose-mounted light machine gun turret passenger position. | Adds an extra gunner seat to the vehicle. | ||
2x 1000LB Bombs | Very heavy bombs with large blast radius. | Equips aircraft with heavy bombs that create large blast radius and are effective against all ground targets. |
Blenheim MKI
Name | Icon | Description | Effects | Tier |
Radar Package | Aircraft within 250m are revealed on your minimap. | Spots aircraft within 250 meters. | ||
Deploy Supplies | Deploys supplies for infantry to use. | Releases Ammo Pouches and Bandages for nearby teammates to use. | ||
Spotting Camera | A fuselage-mounted camera that reveals spotted enemies for teammates by taking a photograph. | Equips aircraft with a spotting camera that spots targets for teammates. | ||
2x .303 Nosegunner Machine Guns | Nose-mounted light machine gun turret passenger position. | Adds an extra gunner seat to the vehicle. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken wing, engine, or turret damage. | Repairs 10% vehicle health and fixes any broken wings, engine, and turrets. | ||
Armored Fuselage | Reduces damage to the aircraft from explosives by 15%. | Reduces explosive damage to the aircraft by 15%. | ||
Maintenance Drills | Self-Repair is twice as fast, but repairs half as much. | Doubles vehicle self-repair at the cost of only repairing half as much vehicle health. | ||
1x .50CAL High Explosive | Upgrades forward firing weapon to a nose mounted heavy machine gun with high explosive rounds effective against infantry and heavy aircraft. | Replaces aircraft machine gun with high explosive round heavy machine gun. | ||
Mine Drop | Paradropped AT mines from the plane. | Releases Anti-Tank Mines from the aircraft. | ||
Paradrop | Teammates can spawn on the airplane, paradropping onto the battlefield. | Allows teammates to spawn from the aircraft and paradrop to the ground below. |
Mosquito MKII
Name | Icon | Description | Effects | Tier |
Field Repair | Instantly repair 10% vehicle health and fix any broken wing, engine, or turret damage. | Repairs 10% vehicle health and fixes any broken wings, engine, and turrets. | ||
Increased Rate Of Fire | Increases RPM of forward facing weapons by 20%. | Rate of fire for forward facing aircraft weapons is increases by 20%. | ||
Armored Fuselage | Reduces damage to the aircraft from explosives by 15%. | Reduces explosive damage to the aircraft by 15%. | ||
High Altitude Package | Increases the altitude at which the aircraft can fly without stalling by 100m. | Increases maximum altitude the aircraft can fly without stalling by 100 meters. | ||
Smoke Screen | Creates a cloud of smoke behind an aircraft to diminish visibility. | Releases a Smokescreen behind the aircraft to reduce visibility. | ||
Radar Package | Aircraft within 250m are revealed on your minimap. | Spots aircraft within 250 meters. | ||
Lightweight Package | Increases maneuverability from all control surfaces. | Increases aircraft maneuverability. | ||
4x Hispano 20mm | Quad light auto cannons. Most effective against heavy aircraft or lightly armored ground targets. | Increases aircraft weapon damage against bombers. | ||
8x RP-3 Dumbfire Missiles | Eight 3 inch, forward firing rockets. Most effective against ground targets. | Equips aircraft with forward firing rockets that are effective against ground targets. | ||
2x .50CAL Machine Guns | Two heavy machine guns effective against both aircraft and lightly armored ground targets. | Equips aircraft with .50CAL machien guns that are effective against aircraft and lightly armored vehicles. |
Mosquito FB MKVI
Name | Icon | Description | Effects | Tier |
Saxophone Exhaust | Increased acceleration and top speed. | Increases aircraft acceleration and top speed | ||
Reinforced Wings | Increases durability of the wings, withstanding about 40% more damage before breaking. | Increases wing durability by 40% before breaking. | ||
8x RP-3 Dumbfire Missiles | Eight 3 inch, forward firing rockets. Most effective against ground targets. | Equips aircraft with forward firing rockets that are effective against ground targets. | ||
4x Hispano 20mm | Quad light auto cannons. Most effective against heavy aircraft or lightly armored ground targets. | Increases aircraft weapon damage against bombers. | ||
QF 6PDR | Auto loading medium anti-tank cannon. Effective against armored vehicles. | Equips vehicle with a medium anti-tank cannon that is effective against armored vehicles at the cost of a lower firing rate. | ||
Ground Radar Package | All vehicles within 125m are revealed on your minimap. | Spots ground vehicles within 125 meters. | ||
Increased Rate Of Fire | Increases RPM of forward facing weapons by 20%. | Rate of fire for forward facing aircraft weapons is increases by 20%. | ||
2x 500LB Bombs | Medium general purpose bombs effective against any kind of ground target. | Equips aircraft with medium bombs that is effective against all ground targets. | ||
Armored Fuselage | Reduces damage to the aircraft from explosives by 15%. | Reduces explosive damage to the aircraft by 15%. | ||
4000LB Bomb | A very heavy bomb with a large blast radius. | Releases a large bomb that causes massive blast damage. |
Axis
Panzer IV
Name | Icon | Description | Effects | Tier |
Smoke Launcher | Launches a Smokescreen in front of the turret. | Releases a smokescreen in front the vehicle to reduce visibility. | ||
Zimmeret | A thick paste applied to the exterior of the vehicle prevents sticky grenades and explosives from attaching. | Prevents Sticky Grenades and Sticky Dynamite from attaching to the vehicle. | ||
Track Skirts | Extra body armor conceals tracks from weapons and track durability is increased. | Adds armor protection to vehicle tracks and increases track durability before becoming disabled. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Flare Launcher | Fires a spotting flare from the vehicle that spots targets for the occupants and your squad. | Fires a spotting flare that spots enemy players for all vehicle occupants and squadmates. | ||
PAK 40 L/43 | Heavy anti-tank cannon. Increased muzzle velocity and damage to armored targets, but at a lower rate of fire. | Equips vehicle with heavy anti-tank cannon that increases muzzle velocity and damage to armored targets but decreases rate of fire. | ||
Improved Transverse Rotation | Faster turret turning speed. | Increases turning speed of turret. | ||
AP Round | Armor piercing rounds for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. | ||
Case Round | A cluster of small steel balls fired from the main gun like a giant shotgun. Effective against infantry and light armor. | Equips vehicle with rounds that are effective against infantry and light armor. | ||
S-Mine Launcher | Triggers anti-personnel mine launchers mounted on the vehicle chassis, detonating in air and causing damage to any soft targets nearby. | Launches S-Mines around the vehicle. |
Panzer 38T
Name | Icon | Description | Effects | Tier |
Zimmeret | A thick paste applied to the exterior of the vehicle prevents sticky grenades and explosives from attaching. | Prevents Sticky Grenades and Sticky Dynamite from attaching to the vehicle. | ||
Pineapple Wrench | Self repair is 50% more effective, but takes 25% longer. | Increases amount of health restored by self-repair by 50% but reduces repair time by 25%. | ||
Flare Launcher | Fires a spotting flare from the the vehicle that spots targets for the occupants and your squad. | Fires a spotting flare that spots enemy players for all vehicle occupants and squadmates. | ||
Spotting Scope | While in zoom scope, call out spotted infantry for teammates. | Spots enemies while in Zoom Optics. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
KWK 38 L/55 Autocannon | 20mm autocannon most effective against infantry and light armor. | Equips vehicle with 20mm autocannon that is effective against infantry and light armored vehicles. | ||
Improved Loading Mechanism | Rate of fire for primary weapon increases by 10%. | Increases the rate of fire for vehicle primary weapon by 10%. | ||
S-Mine Launcher | Triggers anti-personnel mine launchers mounted on the vehicle chassis, detonating in air and causing damage to any soft targets nearby. | Launches S-Mines around the vehicle. | ||
Deploy AT Mines | Deploys anti-tank mines behind the vehicle. | Drops Anti-Tank Mines behind the vehicle once activated. | ||
APCR Round | High density armor piercing rounds. High velocity rounds for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. |
Tiger I
Name | Icon | Description | Effects | Tier |
Zimmeret | A thick paste applied to the exterior of the vehicle prevents sticky grenades and explosives from attaching. | Prevents Sticky Grenades and Sticky Dynamite from attaching to the vehicle. | ||
Smoke Launcher | Launches a Smokescreen in front of the turret. | Releases a smokescreen in front the vehicle to reduce visibility. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Improved Transverse Rotation | Faster turret turning speed. | Increases turning speed of turret. | ||
Increased Ammo Capacity | Increases main gun ammunition carrying capacity by 33%. | Increases ammunition capacity for main gun by 33%. | ||
Pineapple Wrench | Self repair is 50% more effective, but takes 25% longer. | Increases amount of health restored by self-repair by 50% but reduces repair time by 25%. | ||
Reinforced Turret Ring | Increased protection against blast damage. | Increases protection for turret gunner from blast damage. | ||
HEAT-T Round | High explosive, anti-tank round with higher splash and impact damage than an HE round. | Increases splash and impact damage against enemies. | ||
S-Mine Launcher | Triggers anti-personnel mine launchers mounted on the vehicle chassis, detonating in air and causing damage to any soft targets nearby. | Launches S-Mines around the vehicle. | ||
APCR Round | High density armor piercing rounds. High velocity rounds for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. |
Flakpanzer IV
Name | Icon | Description | Effects | Tier |
Improved Transverse Rotation | Faster turret turning speed. | Increases turning speed of turret. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
37mm FLAK 43 L89 | Nicknamed the 'Oswind' (East Wind), the later version of the Flakpanzer IV used the 37mm FLAK 43 cannon. The FLAK 43 had vast improvements over the previous versions of the cannon, including lower weight and an improved rate of fire. | Increases vehicle rate of fire. | ||
Improved Zoom Scope | Increased gun optics zoom magnification. | Increases magnification of Zoom Optics | ||
Zimmeret | A thick paste applied to the exterior of the vehicle prevents sticky grenades and explosives from attaching. | Prevents Sticky Grenades and Sticky Dynamite from attaching to the vehicle. | ||
Radar Package | Aircraft within 250m are revealed on your minimap. | Spots aircraft within 250 meters. | ||
Smoke Launcher | Launches a Smokescreen in front of the turret. | Releases a smokescreen in front the vehicle to reduce visibility. | ||
Airburst Smoke Shells | Smoke shells for the primary weapon that detonate in air. | Fires smoke shells that detonate in the air. | ||
Flaming Onion Round | Incendiary anti-aircraft ammunition that causes fire and keeps burning after impact. | Equips vehicle with Incendiary Rounds that inflict burn damage on targets and is effective against aircraft. | ||
S-Mine Launcher | Triggers anti-personnel mine launchers mounted on the vehicle chassis, detonating in air and causing damage to any soft targets nearby. | Launches S-Mines around the vehicle. |
StuG IV
Name | Icon | Description | Effects | Tier |
Reinforced Engine | Increases the durability of the engine, withstanding more than twice as much damage before breaking. | Doubles engine durability before becoming disabled. | ||
Smoke Launcher | Launches a Smokescreen in front of the turret. | Releases a smokescreen in front the vehicle to reduce visibility. | ||
Zimmeret | A thick paste applied to the exterior of the vehicle prevents sticky grenades and explosives from attaching. | Prevents Sticky Grenades and Sticky Dynamite from attaching to the vehicle. | ||
Track Skirts | Extra body armor conceals tracks from weapons and track durability is increased. | Adds armor protection to vehicle tracks and increases track durability before becoming disabled. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken track, engine, or turret damage. | Repairs 10% of vehicle health and broken vehicle parts. | ||
Improved Loading Mechanism | Rate of fire for primary weapon increases by 10%. | Increases the rate of fire for vehicle primary weapon by 10%. | ||
75mm 40 L/48 | Heavy anti-tank cannon. Most effective against armored targets. | Increases damage against enemy armored vehicles. | ||
Case Round | A cluster of small steel balls fired from the main gun like a giant shotgun. Effective against infantry and light armor. | Equips vehicle with rounds that are effective against infantry and light armor. | ||
S-Mine Launcher | Triggers anti-personnel mine launchers mounted on the vehicle chassis, detonating in air and causing damage to any soft targets nearby. | Launches S-Mines around the vehicle. | ||
AP Round | Armor piercing rounds for high impact damage at the expense of blast. | Equips vehicle with Armor Piercing Rounds that increases impact damage at the cost of blast damage. |
Bf 109 G-2
Bf 109 G-6
Stuka B-1
Stuka B-2
Name | Icon | Description | Effects | Tier |
Smoke Screen | Creates a cloud of smoke behind an aircraft to diminish visibility. | Releases a Smokescreen behind the aircraft to reduce visibility. | ||
Armored Fuselage | Reduces damage to the aircraft from explosives by 15%. | Reduces explosive damage to the aircraft by 15%. | ||
4x 50KG Bombs | Light bombs that deal explosive damage in a small area. | Enables use of small bombs by the aircraft. | ||
Remove Jericho Trumpets | Removes the dive sirens from the Stuka plane. | Silences sirens when diving in the aircraft. | ||
Field Repair | Instantly repair 10% vehicle health and fix any broken wing, engine, or turret damage. | Repairs 10% vehicle health and fixes any broken wings, engine, and turrets. | ||
Passenger Machine Gun Upgrade | Upgrades passenger weapons from light to heavy machine guns. | Replaces aircraft machine gun with a heavy machine gun. | ||
Mine Drop | Paradropped AT mines from the plane. | Releases Anti-Tank Mines from the aircraft. | ||
Spotting Camera | A fuselage-mounted camera that reveals spotted enemies for teammates by taking a photograph. | Equips aircraft with a spotting camera that spots targets for teammates. | ||
Reinforced Wings | Increases durability of the wings, withstanding about 40% more damage before breaking. | Increases wing durability by 40% before breaking. | ||
2x 37mm Bordkanone | Replaces forward firing weapons with heavy autocannons, most effective against armored vehicles. | Replaces aircraft weaponry with heavy autocannons that are effective against heavy armored vehicles. |
Ju-88A
Ju-88C
Trivia
- Specializations were originally known as “Upgrades” in early versions of the game. It was later confirmed by DICE that this was only a placeholder name and that its appearance in the Specialization menu was a bug.