— Official website description
Suez is a map featured in Battlefield 1. It features the United Kingdom and Ottoman Empire factions in battle at Kantara, Egypt, the site of the British Army's supply depot at the Suez Canal. It is set during the Ottoman Raid on the Suez Canal in 1915.
- 1 Overview
- 2 Conquest
- 3 Operations
- 4 Frontlines
- 5 Rush
- 6 Domination
- 7 Team Deathmatch
- 8 War Pigeons
- 9 Gallery
- 10 Trivia
- 11 References
Suez is a map concentrated on the city of Kantara, situated along the east bank of the Suez Canal. The area bears little resemblance to any of the battles in earlier (chronologically later) Battlefield titles, which take place long after the canal was expanded. The urban settlement of Kantara is split into northern and southern sections by a belt of sand dunes, and outside the city at either end of the map are a network of defensive earthworks, with the battlements on Hill 50 overlooking the town from the northern high ground. The city itself has been significantly fortified with sandbag positions and barbed wire, as well as rooftop MG nests that persist in all game modes. Along the west side, the map slopes down to reach the canal waterfront.
A stricken Dreadnought is left burning in the canal, while to its stern a number of pontoon bridges cross the waterway to the inaccessible west bank.
The map's Behemoth is a shortened Armored Train. It runs along the canal to the west of the map, about 50 meters from Kantara. The train is unable to capture points in Conquest mode, however it can wreak havoc on the enemy with its firepower, requiring them to focus on taking it down. It can also be useful in the early sectors of Operations as some of the capture zones expand to include the track.
Conquest is fought over five flags. The objectives are arranged linearly across the length of the map, with areas to the sides of the somewhat narrow play area useful for flanking. The stretches of open ground between most objectives emphasize the use of armored vehicles, while cavalry and the single armored car available to each team can use their speed to bypass the frontline and attack rear objectives. Inside the towns, however, infantry can thrive thanks to the abundant, if semi-permanent, cover offered by the plot of buildings.
Armored Train (Behemoth)
The British Empire deploys from the south of a trench maze aside a small Oasis. Their spawn location is masked to the north by the dunes, while a faint dirt road leads from the Oasis along the eastern edge of the map.
The Ottoman Empire deploys from dunes beyond Hill 50. Compared to the British, they spawn much closer to their nearest objective, but have a more exposed deployment location downhill from the battery. Of the two roads out, one leads toward Hill 50 and into Northern Kantara, the other skirts the east map side to eventually link with the British spawn.
East Bank Trenches
The East Bank Trenches location (known as Wireless Station in Operations) is inside a maze of trenches constructed amongst the desert dunes on the southern approach to Kantara. The capture zone concerns the eastern-most positions, concentrating on a howitzer dugout marked with a tall, anchored radio mast. The trenches provide substantial cover from enemy fire with the surrounding area offering essentially no cover, creating a no man's land easily attacked from the buildings at Southern Kantara and the battlements between.
There are three FK 96 field guns set up to the west of the flag between the objective are the adjacent trench line of Wireless Station, oriented towards the town. Several machine guns also dot the area, and are either carriage-mounted and also trained on Kantara, or are pintle-mounted and face the southern dunes.
The flag is located in the town center of a small settlement. The capture radius for this flag only covers insides the two story building found beside the flag, as well as a small section of the surrounding area. The large number of buildings provide many spots for enemy players to hide from paroling players. This forces players to be ever vigilant if the next adjacent flag is captured as it will be easy for enemies to sneak up and dispatch players. Unlike other areas of the map, many of the roofs of the buildings within the settlement feature machine gun emplacements which are very effective at anti-personnel fire.
This flag is located in the center of the map, right after the outskirts of Southern Kantara, hidden from view from Northern Kantara by a large sand dune. This sand dune provides substantial directional cover and makes it difficult for the Ottomans to capture this if not captured early. As a result, it is very common for defending players on the British team to take position on the top of the dune to command the low ground between the Reboubts and Kantara North. On the other side, the ruined base of the walls of a small stone structure surrounds the southern side of the flag, providing cover from enemies who manage to make it on top of the sand dune, or from Southern Kantara. Several more ruined structures outside the objective radius, skirting the southern face of the dune as it continues northeast. Aside from the ruins, the capture zone extends westwards across a road to encompass a two-storey building inside a small compound created by outer walls. The building is used for ammunition storage which can be detonated, taking most of the building with it.
The Sentry Elite kit is located in the stone ruins by the flag itself. Once the flag is captured, three field guns spawn in the area - one right next to the flag, another spawns opposite the two-storey to the southwest and the last directly east of the flag in a grove of palm trees. Several more machine guns are found in the area, such as one inside the stone structure pointed at Southern Kantara, and another on the balcony of the two-storey.
This flag is located in a similar, slightly smaller settlement as Southern Kantara. Unlike South Kantara however, the flag is found along the main roadway running through the settlement. The majority of the capture radius lies outside the settlements buildings, forcing players to be actively searching for enemy players hiding within. These buildings also make ideal spots for players to dispatch defenders positioned on the sand dune aside Central Redoubts. Compared to the two adjacent flags, this flag lies on low ground and in close proximity to the railroad and is the target for enemy snipers and armored train fire.
Hill 50 Battery
An elevated position housing unusable howitzers that overlooks Kantara and the eastern dunes from the north. The approach to the position from Kantara is covered with stone ruins jutting out of the southern face of the hill, at the crest of which are a number of sandbag fighting positions reinforced with barbed wire. At the southwest corner of the position is a howitzer dugout surrounded by low walls. Both of these elements, as well as a powerful array of stationary weapons, can make the position formidable to attack, with infantry to able to repel threats before reach the capture zone. On the generally flat summit are a number of isolated, interior earthworks some of which are covered with canvas tents, which grant the majority of cover inside the expansive capture zone.
Ottoman forces take up positions around an Oasis as British forces enter the area. Attackers must crest a series of dunes splitting the field diagonally from northeast to southwest. One of the low-lying areas extends far along the east side, including Oasis. The Ferry Post along the railway contains two train cars, a set of field guns, and a small building. The railway drops off towards the canal bank, allowing both sides some cover from the dunes.
Along with a pair of horses, the British bring two heavy vehicles into battle.
The Ottomans retreat into trench lines preventing advance into Kantara. In this game mode, the East Bank Trenches run parallel to the railway, and contain a small communication trench leading to the Wireless Station, the location of the Conquest objective of East Bank Trenches. Tall dunes continue to flow around the trenches, and the Ottomans can also make use of buildings at Southern Kantara containing machine gun and field gun positions with good sight into the East Bank.
Falling back to Southern Kantara, forces now rely on urban combat skills. The isolated structures at Kantara Redoubt can provide a safer entrance into the city than the dunes.
The Ottomans are granted a tank at this stage.
After breaking through, British forces now attempt to secure Northern Kantara and the battery at Hill 50. The two control points are much further apart, often requiring Northern Kantara to be held before making the final push. Compared to Operations, the Hill 50 Battery contains an extra field gun and more machine guns than in Conquest.
Should the British manage to clear Suez, they continue on to Sinai Desert, the last map of the operation.
Each team is allocated a single tank and three horses.
The two British telegraphs are on the southern edge of the map, in the second defensive belt of trenches out from Kantara South. Objective A is in the howitzer pit of Wireless Station, while Objective B is under the tarp roofed section of the East Bank Trenches closer to the railway.
Kantara Redoubt is found on the southwest corner of Southern Kantara.
Southern Kantara Outskirts
Southern Kantara Outskirts consists of the northeastern sector of Southern Kantara.
The ruined stone fortifications amongst the large dunes in the map center serve as the middle objective in Frontlines as well as Conquest.
The Northern Kantara flag is situated along the main road into town, amongst some heavily damaged buildings on the southwestern outskirts.
Northern Kantara Outskirts
Northern Kantara Outskirts is, as the name suggests, on the northern outskirts of the town. The flag is again situated along the main road, where the capture zone encompasses a couple of nearby buildings and alleyways, and is marked by a flaming tank carcass.
The Ottoman telegraphs are atop Hill 50. Objective A is inside the tented field kitchen on the west of the hill crest, and Objective B is by the howitzer battery amongst the stone ruins to the southeast.
Rush follows a similar progression to Operations but on a smaller scale, with the British attackers advancing from the outskirts into Kantara and then up onto Hill 50, whilst the Ottoman defenders try to prevent their telegraphs from falling.
In the first phase, the British launch their assault from the southern dunes against the trench maze out from Kantara. Objective A is outside the munitions shed at Ferry Post, while objective B is at the foot of a sand dune on the western edge of Oasis.
The British have two tanks at their disposal, while the Ottomans take the field with one. The attackers also have access to a single horse throughout the battle.
The next belt of fortifications are breached closer to town. Objective A is in the neighbouring trench to the west of Wireless Station. Objective B is in the trench forward of the main pit at East Bank Trenches.
Reaching Southern Kantara, the attackers seek out the telegraphs within the town itself. The objectives are parallel with one another, on opposite sides of the road near the central marketplace and L-shaped two-storey. Objective B is on the east side, outside a similar shaped building. Objective A is across the west side, in a building in which a burning tank wreck is mired.
The attackers lose a tank at this point, but gain the support of a Sentry.
The following pair of telegraphs are in Northern Kantara. Objective A is inside a house on the west side of town, close to the main road. Objective B is in an alleyway between several buildings near the eastern limits of the settlement.
The final assault is made on the hilltop firebase of Hill 50 Battery. Objective A is in the field kitchen roofed with green canvas on the west side of the summit. Objective B is in the southeast corner, inside the box trench built amongst stone ruins that houses an artillery piece.
The British have no tanks left for this attack, although the Ottomans still retain theirs as well as a Sentry SMG.
Domination and all small game modes take place around the southern urban cluster of Kantara, cutting off the Trench Line and Central Redoubt.
The Kantara Redoubt is found on the south-west side of the city. A number of small buildings located within the capture zone provide most of the cover, however the alleyways in between them can be fired upon from the many tall rooftops of the surrounding area.
This objective is found in the middle of the town, with the capture zone comprising a large building as well as a nearby walled garden. The many routes to this objective as well as its placement in the direct center of the map makes it a bitterly contested objective.
The Southern Outskirts objective concerts a couple of buildings on the town's northern extremities, one rectangular, one L-shaped. Both provide roof access which the capture radius extends to, although they can be demolished with explosives. A walled alleyway around the eastern side provides an additional access route.
Team Deathmatch uses identical map boundaries as Domination.
War Pigeon's boundaries are consistent with Domination and Team Deathmatch.
- The map originally featured three flags, making it one of the smallest maps in the game. The November 2016 patch increased the number of Conquest flags to five, transforming the original British and Ottoman deployments into flags while pushing the new deployments further away, and adding armored cars. After this, testing continued in the CTE to determine a map layout that reduces the occurrence of stalemates and deadlocks, however the present five-flag layout appears to be the final version as CTE experimentation has since ceased.
- On April 1, 2017, for April Fools on CTE for a limited time, DICE modified this map putting a meteor between A and B flags and added a unicorn skin to the Horses.