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Takedown

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In ''[[Battlefield 1]]'', takedowns are available for {{BF1|Knife|knives}}, {{BF1|blunt weapon}}s, {{BF1|hand tool}}s, and {{BF1|bayonet}}s.
 
In ''[[Battlefield 1]]'', takedowns are available for {{BF1|Knife|knives}}, {{BF1|blunt weapon}}s, {{BF1|hand tool}}s, and {{BF1|bayonet}}s.
   
For melee weapons (excluding the bayonet), takedowns occur any time that a melee weapon would inflict lethal damage on an opponent within the takedown detection range, although rear and prone takedowns can be performed on enemies at any health. Melee weapons generally have a larger damage radius, so it is possible to simply kill enemies by melee attacks without triggering the takedown. The takedown health threshold and the takedown detection range varies depending on the weapon class.
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For melee weapons (excluding the bayonet), takedowns occur any time that a melee weapon would inflict lethal damage on an opponent, although rear and prone takedowns can be performed on enemies at any health. The takedown health threshold and the takedown detection range varies depending on the weapon class.
   
 
Similar to past installments, takedowns may be performed on any stance of the enemy, although animations for standing and crouching are now combined. Takedowns are generally quicker than in previous games, and the kill is credited much sooner.
 
Similar to past installments, takedowns may be performed on any stance of the enemy, although animations for standing and crouching are now combined. Takedowns are generally quicker than in previous games, and the kill is credited much sooner.
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