Template

Brief

{{Infobox/weapon
|name       = 
|image      = 
|icon       = 
|faction    = 
|kit        = 
|slot       = 
|level      = 
|cost       = 
|task       = 
|dlc        = 
|fire       = 
|rof        = 
|speed      = 
|stability  = 
|deployable = 
|ammotype   = 
|magazine   = 
|capacity   = 
|reserve    = 
|effect     = 
|features   = 
|damage     = 
}}

Full

{{Infobox/weapon
|name       = 
|image      = 
|icon       = 
|faction    = 
|kit        = 
|slot       = 
|level      = 
|cost       = 
|task       = 
|dlc        = 
|unlocks    = 
|attach     = 
|dogtag     = 
|fire       = 
|rof        = 
|speed      = 
|stability  = 
|hitpoints  = 
|deployable = 
|ammotype   = 
|magazine   = 
|reserve    = 
|partial    = 
|empty      = 
|velocity   = 
|drop       = 
|drag       = 
|accel      = 
|lifetime   = 
|effect     = 
|features   = 
|graph      = 
|damage     = 
|duration   = 
|mult       = 
|supp       = 
|hrestore   = 
|arestore   = 
|ttk        = 
|btk        = 
|range      = 
|radius     = 
|killzone   = 
|recoil     = {{Recoil}}
|recoil1st  = 
|recoildec  = 
|accuracy   = 
|spreadz    = 
|spreaduz   = 
|spreadinc  = 
|spreaddec  = 
|inaccmove  = 
|sound      = 
|ani        = 
|anicaption = 
|video      = 
|vidcaption = 
|source     = 
|footer     = 
}}

Usage

This template can be used for weapons and gadgets.

Basics

name
Name - In-game name if different from page name
image
Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use <gallery></gallery> tags instead of the old <tabber></tabber> markup.
icon
HUD Icon - internal link to image file
faction
Faction - flag icon and faction abbreviation
kit
Kit or class - Icon image file (20 px in length) and kit name
slot
Inventory slot - in-game text

Progression

level
Rank or progression needed; "Default" or "Unlocked at start" where applicable - value
cost
In-game currency needed - value
task
Assignment or other task to complete
dlc
Expansion pack adding item to base game
unlocks/attach
Unlocks/attachments available for use with the weapon/gadget
dogtag
Relevant dog-tags as image files or gallery

Handling

fire
Fire mode - Fully Automatic, "X"-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot
rof
Rate of fire - in-game value (rounds per minute/rpm)
speed
Weapon Speed
stability
Weapon stability
hitpoints
Durability - The durability of destructible items such as C4, Radio Beacon, etc.
deployable
Whether item can be deployed, valid surfaces

Ammunition

ammotype
Ammunition - Type of ammunition used
magazine
Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)
capacity
Alternate label for weapons/gadgets without a magazine
reserve
Spare ammunition - from game data
startammo
Starting ammunition - from game data
maxammo
Maximum ammunition - from game data
reload
Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)
partial
Reload time when partially empty
empty
Reload time when empty

Effects

effect
Non-damage effects produced by weapon or shots other than healing or repair
feature(s)
Special feature(s) not covered in other details - text
graph
Graph illustrating damage over range. This template can be used to create editable SVG graphs.
damage
Damage - In-game text or from game data
duration
Time that a projectile (usu. grenade) remains onfield
mult
Damage multipliers - from game data
supp
Suppression - Amount of suppression from a single round - value
velocity
Velocity - bullet projectile speed (m/s)
drop
Bullet drop speed - value in meters/second
drag/accel
Drag or acceleration of projectile
lifetime
Maximum projectile lifetime
hrestore
Health Restored - rate for healing items
arestore
Armor Repaired - rate for repair tools
ttk
Time to kill
btk
Bullets to kill

Range and Recoil

range
Range bracket or in-game value (meters).
maxrange
Maximum Range - Maximum distance before its projectile disappears
radius
Blast radius - meters
killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown
recoil
Recoil - in-game text or from game data; use of Template:Recoil template is preferred
recoil1st
First shot recoil multiplier - The multiplier for the first shot
recoildec
Recoil decrease per second - from game data

Spread

accuracy
Accuracy - from game data or guide
spreadz
Spread when aimed - from game data
spreaduz
Spread when at hip - from game data
spreadinc
Spread increase per shot - from game data
spreaddec
Spread decrease per second - from game data
Inaccmove
Inaccuracy Movement Modifier - from game data & sources

Media

sound
Sound(s) - internal link to sound file
ani
Animation - video tab for animation clips (Youtube)
vidcaption
Caption (if necessary) to animation video
video
Video outlying the weapon from BF Wiki's Youtube Channel
vidcaption
Caption (if necessary) to YouTube video
source
Source of statistics - link to source info, unless from game data
footer
Any other necessary info
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