Contents
Template
Brief
{{Infobox/weapon |name = |image = |icon = |faction = |kit = |slot = |level = |cost = |task = |dlc = |fire = |rof = |speed = |stability = |deployable = |ammotype = |magazine = |capacity = |reserve = |effect = |features = |damage = }}
Full
{{Infobox/weapon |name = |image = |icon = |faction = |kit = |slot = |level = |cost = |task = |dlc = |unlocks = |attach = |dogtag = |fire = |rof = |speed = |stability = |hitpoints = |deployable = |ammotype = |magazine = |reserve = |partial = |empty = |velocity = |drop = |drag = |accel = |lifetime = |effect = |features = |graph = |damage = |duration = |mult = |supp = |hrestore = |arestore = |ttk = |btk = |range = |radius = |killzone = |recoil = {{Recoil}} |recoil1st = |recoildec = |accuracy = |spreadz = |spreaduz = |spreadinc = |spreaddec = |inaccmove = |sound = |ani = |anicaption = |video = |vidcaption = |source = |footer = }}
Usage
This template can be used for weapons and gadgets.
Basics
- name
- Name - In-game name if different from page name
- image
- Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use <gallery></gallery> tags instead of the old <tabber></tabber> markup.
- icon
- HUD Icon - internal link to image file
- faction
- Faction - flag icon and faction abbreviation
- kit
- Kit or class - Icon image file (20 px in length) and kit name
- slot
- Inventory slot - in-game text
Progression
- level
- Rank or progression needed; "Default" or "Unlocked at start" where applicable - value
- cost
- In-game currency needed - value
- task
- Assignment or other task to complete
- dlc
- Expansion pack adding item to base game
- unlocks/attach
- Unlocks/attachments available for use with the weapon/gadget
- dogtag
- Relevant dog-tags as image files or gallery
Handling
- fire
- Fire mode - Fully Automatic, "X"-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot
- rof
- Rate of fire - in-game value (rounds per minute/rpm)
- speed
- Weapon Speed
- stability
- Weapon stability
- hitpoints
- Durability - The durability of destructible items such as C4, Radio Beacon, etc.
- deployable
- Whether item can be deployed, valid surfaces
Ammunition
- ammotype
- Ammunition - Type of ammunition used
- magazine
- Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)
- capacity
- Alternate label for weapons/gadgets without a magazine
- reserve
- Spare ammunition - from game data
- startammo
- Starting ammunition - from game data
- maxammo
- Maximum ammunition - from game data
- reload
- Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)
- partial
- Reload time when partially empty
- empty
- Reload time when empty
Effects
- effect
- Non-damage effects produced by weapon or shots other than healing or repair
- feature(s)
- Special feature(s) not covered in other details - text
- graph
- Graph illustrating damage over range. This template can be used to create editable SVG graphs.
- damage
- Damage - In-game text or from game data
- duration
- Time that a projectile (usu. grenade) remains onfield
- mult
- Damage multipliers - from game data
- supp
- Suppression - Amount of suppression from a single round - value
- velocity
- Velocity - bullet projectile speed (m/s)
- drop
- Bullet drop speed - value in meters/second
- drag/accel
- Drag or acceleration of projectile
- lifetime
- Maximum projectile lifetime
- hrestore
- Health Restored - rate for healing items
- arestore
- Armor Repaired - rate for repair tools
- ttk
- Time to kill
- btk
- Bullets to kill
Range and Recoil
- range
- Range bracket or in-game value (meters).
- maxrange
- Maximum Range - Maximum distance before its projectile disappears
- radius
- Blast radius - meters
- killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown
- recoil
- Recoil - in-game text or from game data; use of Template:Recoil template is preferred
- recoil1st
- First shot recoil multiplier - The multiplier for the first shot
- recoildec
- Recoil decrease per second - from game data
Spread
- accuracy
- Accuracy - from game data or guide
- spreadz
- Spread when aimed - from game data
- spreaduz
- Spread when at hip - from game data
- spreadinc
- Spread increase per shot - from game data
- spreaddec
- Spread decrease per second - from game data
- Inaccmove
- Inaccuracy Movement Modifier - from game data & sources
Media
- sound
- Sound(s) - internal link to sound file
- ani
- Animation - video tab for animation clips (Youtube)
- vidcaption
- Caption (if necessary) to animation video
- video
- Video outlying the weapon from BF Wiki's Youtube Channel
- vidcaption
- Caption (if necessary) to YouTube video
- source
- Source of statistics - link to source info, unless from game data
- footer
- Any other necessary info
Community content is available under CC-BY-SA unless otherwise noted.