This article is a stub. It is short and in need of fortification. Why not help out? |
— Loading Screen
The Iron Gator is a level in Battlefield 2: Special Forces, it is set during a MEC Special Forces attack on the USS Essex (LHD-2).
It is one of two maps in Special Forces that are not available in singleplayer, the other being Leviathan.
Overview[]
Iron Gator is composed of three areas: the ship itself, the water around it, and the nearby peninsula. Outside of the ship, the map is very open, with a wide stretch of water and then a small base owned by the MEC SF. It is in this area that the helicopter and heavier vehicles are most effective, largely due to the fact that none of them can get into the carrier itself (though a skilled pilot can land a helicopter inside the well deck at the rear of the ship).
Within the ship, however, the scenario becomes much more close quarters. With numerous corridors, and just a few main pathways, spread becomes less of an issue, and explosives become much more effective. The ship itself is divided into three layers: the First Floor, the Hangar Bay and the Deck.
On this map the Grappling Hook and Zip Line are removed from kits that would normally have them. When a Vehicle Drop is called, a RIB will drop for both teams.
Control Point overview[]
Control Point | 16 | 32 | 64 |
---|---|---|---|
Coastal Village | |||
First Floor, Engine Room | |||
First Floor, Storage | |||
First Floor, Mess Hall | |||
Hangar Bay, Aft | |||
Hangar Bay, Fore | |||
Flight Deck | |||
Viewing Deck |
US Navy SEALs | |
United States Navy SEALs | |
Helicopters(s) | |
Fixed-wing aircraft |
F-18 (unusable) |
Boat(s) | |
Emplacement(s) |
MECSF | |
MEC Special Forces | |
Light vehicle(s) | |
Armored personnel carrier(s) | |
Anti-aircraft vehicle(s) | |
Helicopters(s) | |
Boat(s) | |
Emplacement(s) |
16-player version[]
— Game Mode Briefing
Both teams start inside the carrier, holding a control point that can be captured, and there are two more neutral control points. Combat is done through infantry only inside the carrier.
The default number of tickets is 100 for both teams.
First Floor, Engine Room[]
The MEC SF starting point, hosting the UAV trailer and Radar Station on the deck of the carrier. In addition, six RIBs surrounding the carrier are tied to this control point.
First Floor, Mess Hall[]
A neutral control point in the north of the First Floor, spawning no vehicles.
First Floor, Storage[]
A neutral control point in the center of the First Floor, spawning no vehicles. It is unique to the 16-player version.
Hangar Bay, Fore[]
The SEAL starting point on a higher level than the other control points, hosting the UAV trailer and Radar Station on the deck of the carrier.
32- and 64-player versions[]
— Game Mode Briefing
The 32- and 64- player versions have identical control point layouts. They involve a MEC SF assault on the carrier, launching an amphibious assault or an aerial landing from an island to the northeast of the carrier. Each layer of the carrier has two control points, and both sides have access to an attack helicopter.
For the 32-player version, the default number of tickets is 220 for the MEC SF, and 200 for the SEALs. For the 64-player version, it is 330 for the MEC SF and 300 for the SEALs.
Coastal Village[]
The MEC SF uncapturable base, spawning the UAV trailer and Radar Station, as well as two stationary RPK-74 LMG, two IGLA, two ATVs, a BTR-90, a Mi-17, a M-35 HIND, a Tunguska, three RIBs and three Jet Skis.
In the 64-player version, there is an additional Jet Ski, and some vehicles have their positions rearranged.
First Floor, Engine Room[]
A neutral control point at the south of the First Floor. It spawns no vehicles.
First Floor, Mess Hall[]
A SEAL control point at the north of the First Floor.
Hangar Bay, Aft[]
A SEAL control point at the south of the Hangar Bay. It spawns a stationary M249 LMG. When captured by the MEC SF, it will spawn a stationary RPK-74 LMG.
Hangar Bay, Fore[]
A SEAL control point at the north of the Hangar Bay. It spawns a stationary M249 LMG. When captured by the MEC SF, it will spawn a stationary RPK-74 LMG.
Flight Deck[]
A SEAL control point at the south of the deck of the carrier. No vehicles are close to it, however, the carrier anti-air emplacement and Apache Longbow close to the Viewing Deck are in fact tied to this control point. When captured by the MEC SF, there will be a Mi-35 HIND in the same location.
Viewing Deck[]
A SEAL control point at the north of the deck, on the superstructure of the carrier. It hosts the UAV trailer and radar station. The six RIBs around the carrier are also tied to this control point.
Gallery[]
Trivia[]
- Similar to Leviathan, in the
gameplayobjects.con
file, the MEC SF main base is actually referred to asInsurgentBase
. It is possible that the Insurgent Forces may have originally planned to be in this map. - The 16-player version was planned to spawn a stationary machine gun at the First Floor, Engine Room control point. However, no objects are defined in its object spawner.
- The kits without grappling hook or zipline are labelled as “special” in the files (for example:
seal_Specops_special
). The fileconstants.py
, responsible for mapping a player's actions to his overall statistics, maps the MEC SF “special” kits to the types of kits used for statistics recording, but fails to list the SEAL “special” kits. This resulted in the player's time using a specific kit not being recorded while using the SEAL “special” kits. Moreover,constants.py
lists nonexistent SAS “special” kits. - It is likely that this map had a different name during development, as the code for the control point names contain the letters MS, while control points for other maps contain, in the same position, the initial letters of the map names.
- There are islands that rise above the sea level that are located outside the boundaries.
|