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The training system offers two different types of training expertise: Equipment and Combat.
 
The training system offers two different types of training expertise: Equipment and Combat.
   
==Equipment==
+
<tabber>
  +
|-|Equipment =
 
'''Equipment Expertise''' focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like [[Ammunition Box]]es, [[Medkit]]s, or the [[Repair Tool]], while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.{{Clear}}
 
'''Equipment Expertise''' focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like [[Ammunition Box]]es, [[Medkit]]s, or the [[Repair Tool]], while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.{{Clear}}
   
<tabber>
+
{{:Training/Equipment}}
   
|-|All Kits =
+
|-|Combat =
===Infantry===
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|-
 
|<center>1</center>
 
|Frag Grenade
 
|[[File:Frag Grenade Training BFP4F.png|50px]]
 
|Allows player to use a [[Frag Grenade]].
 
'''Ranks'''
 
#One Frag Grenade
 
#Two Frag Grenades and increases damage against vehicles
 
#Three Frag Grenades and increases damage against vehicles
 
#Four Frag Grenades and increases damage against vehicles
 
|-
 
|}
 
 
===Ground Vehicles===
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|-
 
|<center>2</center>
 
|Tank Coaxial Machinegun
 
|[[File:BFP4F Tank Coaxial Machinegun.PNG|50px]]
 
|Equips tank with coaxial machinegun which is effective against enemy infantry.
 
'''Ranks'''
 
#Equips tank with coaxial machinegun
 
#Increases coaxial machinegun ammunition to 35
 
#Increases coaxial machinegun ammunition to 45
 
|-
 
|<center>2</center>
 
|TOW Missile System
 
|[[File:BFP4F TOW Missile System.PNG|50px]]
 
|Allows APCs to use either the [[BGM-71 TOW]] or [[9M133 Kornet]] to increase effectiveness against enemy armor.
 
'''Ranks'''
 
#Allows use of TOW Missile System
 
#Decreases the TOW/KORNET's reload time by 2 seconds
 
#Decreases the TOW/KORNET's reload time by 4 seconds
 
|-
 
|<center>2</center>
 
|Enhanced Smoke Deployment
 
|[[File:Enhanced Smoke Deployment.JPG|50px]]
 
|Reduces initial cooldown down of 20 seconds for [[Countermeasures|Smoke Dischargers]] on Tanks and APCs
 
'''Ranks'''
 
#Reduces smoke countermeasure cooldown to 15 seconds
 
#Reduces smoke countermeasure cooldown to 11 seconds
 
|-
 
|}
 
 
===Helicopters===
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Helicopter Piloting
 
|[[File:BFP4F Helicopter Piloting.PNG|50px]]
 
|Allows players to pilot helicopters.
 
'''Ranks'''
 
#Allows players to pilot helicopters
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Attack Chopper Anti-Armor Missile
 
|[[File:BFP4F Attack Chopper Anti-Armor Missile.PNG|50px]]
 
|Equips helicopter with two tracer-seeking rockets that each deal 400 points of damage. Effective against enemy vehicles.
 
'''Ranks'''
 
#Equips helicopter with tracer-seeking rockets
 
#
 
#
 
|
 
*Requires Helicopter Piloting rank 3
 
|-
 
|<center>2</center>
 
|Advanced Countermeasures Deployment
 
|[[File:Enhanced_Countermeasures_Deployment.JPG|50px]]
 
|Decreases cooldown of [[Countermeasures|Countermeasure Flares]] on helicopters.
 
'''Ranks'''
 
#Reduces countermeasure cooldown
 
#
 
|
 
*Requires Attack Chopper Anti-Armor Missile rank 3
 
|-
 
|<center>3</center>
 
|Attack Chopper IFF Radar System
 
|[[File:Attack_Chopper_IFF_Radar_System.JPG|50px]]
 
|Highlights enemy targets on the player's map while piloting an Attack Helicopter.
 
'''Ranks'''
 
#Equips IFF Radar System
 
#
 
|
 
*Requires Advanced Countermeasures Deployment rank 2
 
|-
 
|<center>3</center>
 
|Ground Crew Support
 
|[[File:Ground_Crew_Something.JPG|50px]]
 
|The player's vehicle will automatically be repaired when flying over their [[Deployment]].
 
'''Ranks'''
 
#Repairs jet when flying over team deployment
 
#
 
|
 
|-
 
|}
 
 
===Jets===
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Jet Pilot Training
 
|[[File:BFP4F Jet Pilot Training.PNG|50px]]
 
|Allows players to pilot fixed-winged aircraft.
 
'''Ranks'''
 
#Allows player to pilot jets
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Missile Countermeasure Deployment
 
|[[File:Missile_Countermeasures_Deployment.JPG|50px]]
 
|Decreases cooldown of [[Countermeasures|Chaff Deployment System]] on jets.
 
'''Ranks'''
 
#Reduces countermeasure cooldown
 
#
 
|
 
*Requires Jet Pilot Training rank 3
 
|-
 
|<center>3</center>
 
|JDAM Weapon System
 
|[[File:BFP4F JDAM Training.PNG|50px]]
 
|Equips jet with [[JDAM Bomb]]s. Effective against enemy infantry and vehicles.
 
'''Ranks'''
 
#Equips jet with JDAM bombs
 
#
 
#
 
|
 
*Requires Missile Countermeasure Deployment rank 2
 
|-
 
|<center>3</center>
 
|Advanced Aircraft IFF System
 
|[[File:Advanced_Aircraft_IFF_System.JPG|50px]]
 
|Increases range of spotting radar for aircraft.
 
'''Ranks'''
 
#Increasing spotting range of aircraft radar
 
#
 
|
 
*Requires JDAM Weapon System rank 3
 
|-
 
|<center>3</center>
 
|Ground Crew Support
 
|[[File:Ground_Crew_Something.JPG|50px]]
 
|The player's vehicle will automatically be repaired when flying over their [[Deployment]].
 
'''Ranks'''
 
#Repairs jet when flying over deployment
 
#
 
|
 
|-
 
|}
 
 
|-|Assault =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Ammo Box
 
|[[File:Ammo Box Training BFP4F.png|50px]]
 
|Allows the player to deploy [[Ammunition Box]]es to restore ammunition to allies and themselves.
 
'''Ranks'''
 
#Reduces time to restore ammo by 50%
 
#Increases ammo held and range by 5%
 
#Increases ammo held and range by 10%
 
#Increases ammo held and range by 15%
 
|
 
|-
 
|<center>2</center>
 
|Smoke Grenade
 
|[[File:Smoke Grenade Training BFP4F.png|50px]]
 
|Allows player to use a [[Smoke Grenade]]. Produces a dense cloud of smoke that lingers for 10 to 15 seconds.
 
'''Ranks'''
 
#One Smoke Grenade
 
#Two Smoke Grenades
 
#Three Smoke Grenades
 
#Four Smoke Grenades
 
#Five Smoke Grenades
 
|
 
|-
 
|<center>2</center>
 
|Advanced Combat Supply
 
|[[File:Advanced Combat Supply BFP4F.png|50px]]
 
|Allows player to place two [[Ammunition Box]]es at any one time.
 
|
 
*Requires Ammo Box training rank 4 and five points in Assault equipment expertise.
 
|-
 
|<center>3</center>
 
|C4 Charges
 
|[[File:BFP4F C4 Charges.png|50px]]
 
|Allows player to use [[C4]] which can be remotely detonated once thrown.
 
'''Ranks'''
 
#Two charges
 
#Four charges
 
#Six charges
 
|
 
|-
 
|}
 
 
|-|Medic =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Medic Box
 
|[[File:BFP4F Medic Box.png|50px]]
 
|Reduces time required to deploy [[Medkit]]s and increases rate and range of healing.
 
'''Ranks'''
 
#Reduces time required to deploy medkits.
 
#Increases amount of healing supplies held and range by 5%
 
#Increases amount of healing supplies held and range by 10%
 
#Increases amount of healing supplies held and range by 15%
 
|
 
|-
 
|<center>2</center>
 
|Defibrillator
 
|[[File:BFP4F Defibrillator.png|50px]]
 
|Allows player to use the [[Defibrillator]] and increases the amount of health it restores upon revive.
 
'''Ranks'''
 
#Allows use of the defibrillator
 
#Increases health restored to 80%
 
#Increases health restored to 100%
 
|
 
|-
 
|<center>2</center>
 
|Advanced Tactical Deployment: Medic Box
 
|[[File:BFP4F ATD Medic Box.png|50px]]
 
|Allows the player to place two [[Medkit]]s at any one time.
 
|
 
*Requires Medic Box training rank 4 and five points in Medic equipment expertise.
 
|-
 
|<center>2</center>
 
|Medivac Vehicle
 
|[[File:BFP4F Medivac Vehicle.png|50px]]
 
|Allows player to heal teammates in or near any vehicle they are driving.
 
|
 
*Requires Medic Box training rank 4, ADT Medic Box, and six points in Medic equipment expertise.
 
|-
 
|<center>3</center>
 
|Front Line Medic
 
|[[File:Front_Line_Medic.JPG|50px]]
 
|Allows player to activate a [[Hand Flare]] that allows nearby teammates who have died nearby and the player spawn on them for a short duration.
 
|
 
*Flare must be placed in equipment bar from inventory in order to be used, and cannot be used within mainbases or enemy controlled firebases.
 
|-
 
|}
 
 
|-|Engineer =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Vehicle Repair Tool
 
|[[File:BFP4F Vehicle Repair Tool.PNG|50px]]
 
|Increases repair rate of the [[Repair Tool]].
 
'''Ranks'''
 
#Increases repair speed
 
#Increases repair speed by 5%
 
#Increases speed by 10%
 
#Increases repair speed by 15%
 
|
 
|-
 
|<center>1</center>
 
|Increase RPG Ammo
 
|[[File:BFP4F Increase RPG Ammo.PNG|50px]]
 
|Increases ammunition of the [[RPG-7]]
 
'''Ranks'''
 
#Increases RPG ammo by one
 
#Increases RPG ammo by two
 
|
 
|-
 
|<center>2</center>
 
|Anti-Tank Mine
 
|[[File:BFP4F AT Mine Training.PNG|50px]]
 
|Allows player to use the [[Anti-Tank Mine]].
 
'''Ranks'''
 
#Allows use of one Anti-Tank Mine
 
#Two Anti-Tank Mines
 
#Three Anti-Tank Mines
 
#Four Anti-Tank Mines
 
#Five Anti-Tank Mines
 
|
 
|-
 
|<center>2</center>
 
|Field Repair Vehicle
 
|[[File:BFP4F Field Repair Vehicle.PNG|50px]]
 
|Allows player to repair nearby vehicles while in another vehicle.
 
|
 
*Requires Vehicle Repair Tool rank 4
 
|-
 
|<center>3</center>
 
|Airburst Grenade
 
|[[File:Airburst_Grenade.JPG|50px]]
 
|Allows use of the [[XM-25]] grenade launcher.
 
|
 
|-
 
|}
 
 
|-|Recon =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|-
 
|<center>1</center>
 
|Motion Sensor
 
|[[File:BFP4F Motion Sensor Training.PNG|50px]]
 
|Increases range of the [[Motion Sensor]] and reduces gadget cooldown.
 
'''Ranks'''
 
#Increases range and decreases the motion sensor's cooldown by 3 seconds
 
#Increases range by 5 meters and decreases the motion sensor's cooldown by 4 seconds
 
#Increases range by 10 meters and decreases the motion sensor's cooldown by 8 seconds
 
#Increases range by 15 meters and decreases the motion sensor's cooldown by 12 seconds
 
|-
 
|<center>1</center>
 
|Increase Sniper Rifle Ammo
 
|[[File:BFP4F Increase Sniper Rifle Ammo.PNG|50px]]
 
|Increases number of ammunition magazines for sniper rifles.
 
'''Ranks'''
 
#One additional magazine
 
#Two additional magazines
 
|-
 
|<center>2</center>
 
|Claymore
 
|[[File:BFP4F Claymore Training.PNG|50px]]
 
|Allows player to use the [[Claymore]].
 
'''Ranks'''
 
#One Claymore
 
#Two Claymores
 
#Three Claymores
 
#Four Claymores
 
#Five Claymores
 
|-
 
|<center>3</center>
 
|Mortar Strike
 
|[[File:Mortar_Strikee.JPG|50px]]
 
|Allows players to use the [[Binoculars]] which can be used for reconnaissance and to paint targets for an artillery strike.
 
|-
 
|}
 
</tabber>
 
 
==Combat==
 
 
'''Combat Expertises''' focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.{{Clear}}
 
'''Combat Expertises''' focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.{{Clear}}
   
<tabber>
+
{{:Training/Combat}}
 
|-|All Kits =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|-
 
|<center>1</center>
 
|Power Climb
 
|[[File:Power Climb BFP4F.png|50px]]
 
|Increases climbing speed up ladders.
 
|-
 
|<center>1</center>
 
|Safe Fall
 
|[[File:Safe Fall BFP4F.png|50px]]
 
|Increases height at which player can fall without sustaining damage.
 
|-
 
|<center>1</center>
 
|Combat Resilience
 
|[[File:BFP4F Combat Resilience.PNG|50px]]
 
|Increases amount of health received from all sources.
 
'''Ranks'''
 
#Unlocks Combat Resilience
 
#Increases healing bonus by 2%
 
#Increases healing bonus by 4%
 
|-
 
|<center>1</center>
 
|Grenade Combat Awareness
 
|[[File:BFP4F Grenade Combat Awareness.PNG|50px]]
 
|Reveals nearby grenades with a threat indicator.
 
'''Ranks'''
 
#Unlocks Grenade Combat Awareness
 
#Increases awareness range by 2 meters
 
#Increases awareness range by 4 meters
 
|-
 
|<center>2</center>
 
|Increase Jog Speed
 
|[[File:Increase Jog Speed BFP4F.png|50px]]
 
|Increases player moving speed.
 
|-
 
|<center>2</center>
 
|Increase Sprint Speed
 
|[[File:Increase Sprint Speed BFP4F.png|50px]]
 
|Increases player sprinting speed.
 
'''Ranks'''
 
#Unlocks Increase Sprint Speed
 
#
 
|-
 
|<center>3</center>
 
|Dead Man's Trigger
 
|[[File:Dead Man's Trigger BFP4F.png|50px]]
 
|Allows player to drop a [[hand grenade]] with a smaller blast radius than normal 10 seconds after their death.
 
'''Ranks'''
 
#Unlocks Dead Man's Trigger
 
#Increases the range of the blast by 1 meter
 
#Increases the range of the blast by 2 meters
 
#Increases the range of the blast by 3 meters
 
|-
 
|<center>3</center>
 
|Grenade Toss Back Combat Skill
 
|[[File:Grenade_Toss_Back_Combat_Skill.JPG|50px]]
 
|Allows player to [[Grenade Toss Back|throw enemy grenades]] in a different direction.
 
|-
 
|<center>3</center>
 
|Satellite Surveillance
 
|[[File:BFP4F Satellite Surveillance.PNG|50px]]
 
|Conducts a [[Satellite Scan#Battlefield Play4Free|satellite scan]] to reveal the location of all enemy players for four seconds. Has a cooldown of 70 seconds
 
'''Ranks'''
 
#Unlocks Satellite Surveillance
 
#Increases scan to 7 seconds and reduces cooldown to 50 seconds
 
#Increases scan to 10 seconds and reduces cooldown to 30 seconds
 
|-
 
|<center>3</center>
 
|Toughness
 
|[[File:BFP4F Toughness Training.png|50px]]
 
|
 
'''Ranks'''
 
#Unlocks Toughness
 
#
 
|-
 
|}
 
 
|-|Assault =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Request Reinforcements
 
|[[File:BFP4F Request Reinforcements.PNG|50px]]
 
|Equips player with [[Flare Gun]]. Once fired, nearby teammates who have died may spawn on the player.
 
'''Ranks'''
 
#Unlocks Request Reinforcements
 
#Reduces reload time by X seconds
 
#Reduces reload time by X seconds
 
|
 
|-
 
|<center>1</center>
 
|Tactical Reflexes
 
|[[File:BFP4F Tactical Reflexes.PNG|50px]]
 
|Improves accuracy of damage indicator when fired upon by enemy players.
 
'''Ranks'''
 
#Unlocks Tactical Reflexs
 
#Increases damage indicator accuracy by X%
 
#Increases damage indicator accuracy by X%
 
|
 
|-
 
|<center>1</center>
 
|Mortar Strike Combat Awareness
 
|[[File:BFP4F Mortar Strike Combat Awareness.PNG|50px]]
 
|Enables tactical indicator for enemy [[Mortar Strike]]s.
 
'''Ranks'''
 
#Unlocks Mortar Strike Combat Awareness
 
#Increase your awareness range by five meters.
 
|
 
|-
 
|<center>1</center>
 
|Improved Threat Awareness
 
|[[File:BFP4F Improved Threat Awareness.PNG|50px]]
 
|Makes spotting tag above an enemy appear quicker once [[Spotting|spotted]].
 
'''Ranks'''
 
#Unlocks Improved Threat Awareness
 
#
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Tactical Threat Awareness
 
|[[File:BFP4F Tactical Threat Awareness.PNG|50px]]
 
|Spots enemies who shoot at the player for a short duration..
 
'''Ranks'''
 
#Unlocks Tactical Threat Awareness
 
#Increases spotting time by 1 second
 
#Increases spotting time by 2 seconds
 
#Increases spotting time by 3 seconds
 
|
 
*Requires Improved Threat Awareness rank 4
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Basic
 
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
|
 
*Requires Mortar Strike Combat Awareness
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Advanced
 
|[[File:BFP4F Avoid Tripwire Advanced.PNG|50px]]
 
|Allows player to upgrade Avoid Tripwire: Basic to reduce trigger delay of [[Tripwire Bomb]]s
 
'''Ranks'''
 
#Unlocks Avoid Tripwire: Advanced
 
#Increases claymore trigger delay by 2 seconds.
 
#Increases claymore trigger delay by 3 seconds.
 
|
 
|-
 
|<center>3</center>
 
|Sniper Combat Awareness
 
|[[File:Sniper_Combat_Awareness.JPG|50px]]
 
|Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon.
 
|
 
*Requires Tactical Threat Awareness rank 4
 
|-
 
|}
 
 
|-|Medic =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Tactical Reflexes
 
|[[File:BFP4F Tactical Reflexes.PNG|50px]]
 
|Improves accuracy of damage indicator when fired upon by enemy players.
 
'''Ranks'''
 
#Unlocks Tactical Reflexs
 
#Increases damage indicator accuracy by X%
 
#Increases damage indicator accuracy by X%
 
|
 
|-
 
|<center>1</center>
 
|Mortar Strike Combat Awareness
 
|[[File:BFP4F Mortar Strike Combat Awareness.PNG|50px]]
 
|Enables tactical indicator for enemy [[Mortar Strike]]s.
 
'''Ranks'''
 
#Unlocks Mortar Strike Combat Awareness
 
#Increase your awareness range by five meters.
 
|
 
|-
 
|<center>1</center>
 
|Tactical Reflexes
 
|[[File:BFP4F Tactical Reflexes.PNG|50px]]
 
|Improves accuracy of damage indicator when fired upon by enemy players.
 
'''Ranks'''
 
#Unlocks Tactical Reflexs
 
#Increases damage indicator accuracy by X%
 
#Increases damage indicator accuracy by X%
 
|
 
|-
 
|<center>1</center>
 
|Improved Threat Awareness
 
|[[File:BFP4F Improved Threat Awareness.PNG|50px]]
 
|Makes spotting tag above an enemy appear quicker once [[Spotting|spotted]].
 
'''Ranks'''
 
#Unlocks Improved Threat Awareness
 
#
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Basic
 
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
|
 
*Requires Mortar Strike Combat Awareness
 
|-
 
|<center>2</center>
 
|Sniper Combat Awareness
 
|[[File:Sniper_Combat_Awareness.JPG|50px]]
 
|Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon.
 
|
 
*Requires Combat Awareness rank 4
 
|-
 
|}
 
 
|-|Engineer =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
 
|<center>1</center>
 
|Mortar Strike Combat Awareness
 
|[[File:BFP4F Mortar Strike Combat Awareness.PNG|50px]]
 
|Enables tactical indicator for enemy [[Mortar Strike]]s.
 
'''Ranks'''
 
#Unlocks Mortar Strike Combat Awareness
 
#Increase your awareness range by five meters.
 
|
 
|-
 
|<center>1</center>
 
|Improved Threat Awareness
 
|[[File:BFP4F Improved Threat Awareness.PNG|50px]]
 
|Makes spotting tag above an enemy appear quicker once [[Spotting|spotted]].
 
'''Ranks'''
 
#Unlocks Improved Threat Awareness
 
#
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Basic
 
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
|
 
*Requires Mortar Strike Combat Awareness
 
|-
 
|<center>2</center>
 
|Sniper Combat Awareness
 
|[[File:Sniper_Combat_Awareness.JPG|50px]]
 
|Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon.
 
|
 
*Requires Improved Threat Awareness rank 4
 
|-
 
|<center>2</center>
 
|Engineering Damage Assessment
 
|[[File:Engineering_Damage_Assessment.jpg|50px]]
 
|Allows player to see the [[health]] of any friendly or enemy occupied vehicle.
 
|
 
|-
 
|}
 
 
|-|Recon =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|-
 
|<center>1</center>
 
|Advanced Reconnaisance
 
|[[File:Advanced_Reconnaisance.JPG|50px]]
 
|Spots an enemy player within proximity of an enemy the player has spotted.
 
'''Ranks'''
 
#Unlocks Advanced Reconnaisance
 
#Spots 2 enemy player in proximity to target
 
#Spots 3 enemy player in proximity to target
 
#Spots 4 enemy player in proximity to target
 
#Spots 5 enemy player in proximity to target
 
|-
 
|<center>1</center>
 
|Avoid Tripwire: Basic
 
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Advanced
 
|[[File:BFP4F Avoid Tripwire Advanced.PNG|50px]]
 
|Allows player to upgrade Avoid Tripwire: Basic to reduce trigger delay of [[Tripwire Bomb]]s
 
'''Ranks'''
 
#Unlocks Avoid Tripwire: Advanced
 
#Increases claymore trigger delay by 2 seconds.
 
#Increases claymore trigger delay by 3 seconds.
 
|-
 
|<center>2</center>
 
|Tactical Target Selection
 
|[[File:Tactical_Target_TSelection.JPG|50px]]
 
|Allows player to see health of any enemy player they are targeting with their weapon.
 
|-
 
|<center>2</center>
 
|Tactical Threat Awareness
 
|[[File:BFP4F Tactical Threat Awareness.PNG|50px]]
 
|Spots enemies who shoot at the player for a short duration..
 
'''Ranks'''
 
#Unlocks Tactical Threat Awareness
 
#Increases spotting time by 1 second
 
#Increases spotting time by 2 seconds
 
#Increases spotting time by 3 seconds
 
|-
 
|<center>3</center>
 
|Identify Target
 
|[[File:Identify_Target.JPG|50px]]
 
|Reveals enemy class of enemy aiming their weapon at the player.
 
|-
 
|<center>3</center>
 
|Combat Infiltration
 
|[[File:Undetectable.JPG|50px]]
 
|Makes the player nearly undetected by reducing noise output.
 
|-
 
|}
 
   
 
</tabber>
 
</tabber>
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