Battlefield Wiki
Battlefield Wiki
Edit Page
You are not currently logged in.
While you are free to edit without logging in, doing so will result in your IP address being recorded publicly in this page's edit history. Joining Battlefield Wiki is free and only takes a minute, and will provide you with many benefits, including a concealed IP. We hope that you choose to become a member of our growing community!
Click here to log in or create an account

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
  +
{{classification|standard}}
{{Classification}}
 
  +
[[File:BFP4F training.jpg|thumb|right|400px|The training system featured in BFP4F, in particular, the [[Assault Kit]] is shown.]]
 
  +
The '''training''' system is a feature introduced in, and unique to, ''[[Battlefield Play4Free]]''. It is similar in parts to the [[specialization]] system of ''[[Battlefield: Bad Company 2]]'', but differs in that instead of acquiring experience in a Kit to unlock a specialization, every time a player ranks up with their soldier, they can increase their level in a training option for that soldier.
[[File:BFP4F training.jpg|thumb|right|300px|The training system featured in BFP4F, in particular, the [[Assault Kit]] is shown.]]
 
 
The '''Training''' system is a feature introduced in, and unique to, ''[[Battlefield Play4Free]]''. It is similar to the [[specialization]] system of other installments, but differs in that instead of acquiring experience in a Kit to unlock a specialization, every time a player ranks up with their soldier, they can increase their level in a training option for that soldier.{{Clear}}
 
   
 
==Overview==
 
==Overview==
The training system allows the player to acquire abilities, passive effects, or extra equipment as they increase in rank. Each time the player levels up, they gain one training point, which they can then spend on a particular equipment piece, skill, or passive effect. There are three tiers, with the second tier of each category requiring five points spent on the first tier to unlock.
+
The training system allows the player to acquire abilities, passive effects, or extra equipment as they increase in rank. Each time the player levels up, they gain one training point, which they can then spend on a particular equipment piece, skill, or passive effect. There are three tiers and two categories (with tier three currently being blank). The second tier of each category must be unlocked by spending five points in the first tier.
  +
==Equipment Expertises==
 
  +
'''Equipment Expertises''' focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like [[Ammunition Box]]es, [[Medkit]]s, or the [[Repair Tool]], while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.
The training system offers two different types of training expertise: Equipment and Combat.
 
  +
===Tier One===
 
  +
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 100%; "
==Equipment==
 
  +
| style="text-align: center; "|'''Expertise'''
'''Equipment Expertise''' focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like [[Ammunition Box]]es, [[Medkit]]s, or the [[Repair Tool]], while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.{{Clear}}
 
  +
| style="text-align: center; "|'''Ranks'''
 
  +
| style="text-align: center; "|'''Kit'''
<tabber>
 
  +
| style="text-align: center; "|'''Description'''
 
  +
| style="text-align: center; "|'''Prerequisites'''
|-|All Kits =
 
===Infantry===
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Ammo box (training)|Ammo box]]
|'''Tier'''
 
  +
| style="text-align: center; "|4
|'''Name'''
 
  +
| style="text-align: center; "|[[Assault Kit]]
|'''Icon'''
 
  +
|Decreases the time required to deploy ammo boxes and increases the rate and range at which they supply ammuniton for primary weapons and sidearms.
|'''Effects'''
 
  +
*Rank 1 - Allows the ammo box to be equipped.
  +
*Rank 2 - Increases the ammo box's amount of ammunition held and range by 5%.
  +
*Rank 3 - Increases the ammo box's amount of ammunition held and range by 10%.
  +
*Rank 4 - Increases the ammo box's amount of ammunition held and range by 15%.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Medkit]]
|<center>1</center>
 
  +
| style="text-align: center; "|4
|Frag Grenade
 
  +
| style="text-align: center; "|[[Medic Kit]]
|[[File:Frag Grenade Training BFP4F.png|50px]]
 
  +
|Decreases the time required to deploy medkits and increases the rate and range at which they heal players.
|Allows player to use a [[Frag Grenade]].
 
  +
*Rank 1 - Allows the medkit to be equipped.
'''Ranks'''
 
  +
*Rank 2 - Increases the medkit's amount of healing supplies held and range by 5%.
#One Frag Grenade
 
  +
*Rank 3 - Increases the medkit's amount of healing supplies held and range by 10%.
#Two Frag Grenades and increases damage against vehicles
 
  +
*Rank 4 - Increases the medkit's amount of healing supplies held and range by 15%.
#Three Frag Grenades and increases damage against vehicles
 
  +
| style="text-align: center; "|None
#Four Frag Grenades and increases damage against vehicles
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Repair Tool|Vehicle Repair Tool]]
|}
 
  +
| style="text-align: center; "|4
 
  +
| style="text-align: center; "|[[Engineer Kit]]
===Ground Vehicles===
 
  +
|Increases the repair rate for the repair tool.
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
  +
*Rank 1 - Allows the repair tool to be equipped.
  +
*Rank 2 - Increases the repair tool's repair speed by 5%.
  +
*Rank 3 - Increases the repair tool's repair speed by 10%.
  +
*Rank 4 - Increases the repair tool's repair speed by 15%.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Increase RPG Ammo]]
|'''Tier'''
 
  +
| style="text-align: center; "|2
|'''Name'''
 
  +
| style="text-align: center; "|Engineer Kit
|'''Icon'''
 
  +
|Increases the amount of rockets the Enginner can carry for their [[RPG-7]].
|'''Effects'''
 
  +
*Rank 1 - Increases amount of total rockets carried by 1.
  +
*Rank 2 - Increases amount of total rockets carried by 2.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Motion Sensor]]
|<center>2</center>
 
  +
| style="text-align: center; "|4
|Tank Coaxial Machinegun
 
  +
| style="text-align: center; "|[[Recon Kit]]
|[[File:BFP4F Tank Coaxial Machinegun.PNG|50px]]
 
  +
|Decreases the cooldown for the motion sensor to allow it to be deployed more often.
|Equips tank with coaxial machinegun which is effective against enemy infantry.
 
  +
*Rank 1 - Allows the motion sensor to be equipped.
'''Ranks'''
 
  +
*Rank 2 - Decreases the motion sensor's cooldown by 4 seconds.
#Equips tank with coaxial machinegun
 
  +
*Rank 3 - Decreases the motion sensor's cooldown by 8 seconds.
#Increases coaxial machinegun ammunition to 35
 
  +
*Rank 4 - Decreases the motion sensor's cooldown by 12 seconds.
#Increases coaxial machinegun ammunition to 45
 
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Increase Sniper Rifle Ammo]]
|<center>2</center>
 
  +
| style="text-align: center; "|2
|TOW Missile System
 
  +
| style="text-align: center; "|Recon Kit
|[[File:BFP4F TOW Missile System.PNG|50px]]
 
  +
|Increases the magazines the Recon soldier can carry for their sniper rifle.
|Allows APCs to use either the [[BGM-71 TOW]] or [[9M133 Kornet]] to increase effectiveness against enemy armor.
 
  +
*Rank 1 - Increases amount of total magazines carried by 1.
'''Ranks'''
 
  +
*Rank 2 - Increases amount of total magazines carried by 2.
#Allows use of TOW Missile System
 
  +
| style="text-align: center; "|None
#Decreases the TOW/KORNET's reload time by 2 seconds
 
#Decreases the TOW/KORNET's reload time by 4 seconds
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Frag grenade (training)|Frag Grenade]]
|<center>2</center>
 
  +
| style="text-align: center; "|4
|Enhanced Smoke Deployment
 
  +
| style="text-align: center; "|All Kits
|[[File:Enhanced Smoke Deployment.JPG|50px]]
 
  +
|Increases the amount of fragmentation grenades the soldier can carry and increases the damage of the grenades against vehicles.
|Reduces initial cooldown down of 20 seconds for [[Countermeasures|Smoke Dischargers]] on Tanks and APCs
 
  +
*Rank 1 - Allows fragmentation grenades to be equipped.
'''Ranks'''
 
  +
*Rank 2 - Increases grenade count to 2 grenades and increases damage of them slightly against vehicles.
#Reduces smoke countermeasure cooldown to 15 seconds
 
  +
*Rank 3 - Increases grenade count to 3 grenades and increases damage of them moderately against vehicles.
#Reduces smoke countermeasure cooldown to 11 seconds
 
  +
*Rank 4 - Increases grenade count to 4 grenades and increases damage of them greatly against vehicles.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[TOW Missile System]]
|}
 
  +
| style="text-align: center; "|3
 
  +
| style="text-align: center; "|All Kits
===Helicopters===
 
  +
|Allows the soldier to use the [[BGM-71 TOW]]/[[9M133 Kornet]] for APC's, and decreases the reload time for the missile with further ranks.
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
  +
*Rank 1 - Allows the secondary TOW/KORNET missile to be fired when driving APC's.
  +
*Rank 2 - Decreases the TOW/KORNET's reload time by 2 seconds.
  +
*Rank 3 - Decreases the TOW/KORNET's reload time by 4 seconds.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Tank Coaxial Machinegun]]
|'''Tier'''
 
  +
| style="text-align: center; "|3
|'''Name'''
 
  +
| style="text-align: center; "|All Kits
|'''Icon'''
 
  +
|Allows the player to use a coaxial machine gun for tanks and decreases the reload time for the machinegun with further ranks.
|'''Effects'''
 
  +
*Rank 1 - Allows the secondary coaxial machine gun to be fired when driving tanks.
|'''Notes'''
 
  +
*Rank 2 - Decreases the coaxial machine gun's reload time by 2 seconds.
  +
*Rank 3 - Decreases the coaxial machine gun's reload time by 4 seconds.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Helicopter Piloting]]
|<center>1</center>
 
  +
| style="text-align: center; "|1
|Helicopter Piloting
 
  +
| style="text-align: center; "|All Kits
|[[File:BFP4F Helicopter Piloting.PNG|50px]]
 
|Allows players to pilot helicopters.
+
|Allows the soldier to pilot attack and transport helicopters.
  +
| style="text-align: center; "|None
'''Ranks'''
 
#Allows players to pilot helicopters
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Attack Chopper Anti-Armor Missile
 
|[[File:BFP4F Attack Chopper Anti-Armor Missile.PNG|50px]]
 
|Equips helicopter with two tracer-seeking rockets that each deal 400 points of damage. Effective against enemy vehicles.
 
'''Ranks'''
 
#Equips helicopter with tracer-seeking rockets
 
#
 
#
 
|
 
*Requires Helicopter Piloting rank 3
 
|-
 
|<center>2</center>
 
|Advanced Countermeasures Deployment
 
|[[File:Enhanced_Countermeasures_Deployment.JPG|50px]]
 
|Decreases cooldown of [[Countermeasures|Countermeasure Flares]] on helicopters.
 
'''Ranks'''
 
#Reduces countermeasure cooldown
 
#
 
|
 
*Requires Attack Chopper Anti-Armor Missile rank 3
 
|-
 
|<center>3</center>
 
|Attack Chopper IFF Radar System
 
|[[File:Attack_Chopper_IFF_Radar_System.JPG|50px]]
 
|Highlights enemy targets on the player's map while piloting an Attack Helicopter.
 
'''Ranks'''
 
#Equips IFF Radar System
 
#
 
|
 
*Requires Advanced Countermeasures Deployment rank 2
 
|-
 
|<center>3</center>
 
|Ground Crew Support
 
|[[File:Ground_Crew_Something.JPG|50px]]
 
|The player's vehicle will automatically be repaired when flying over their [[Deployment]].
 
'''Ranks'''
 
#Repairs jet when flying over team deployment
 
#
 
|
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Jet pilot training]]
  +
| style="text-align: center; "|1
  +
| style="text-align: center; "|All Kits
  +
|Allows the player to pilot the [[F-35B]] and [[MiG-29]].
  +
| style="text-align: center; "|None
 
|}
 
|}
  +
===Tier Two===
 
  +
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 100%; "
===Jets===
 
  +
| style="text-align: center; "|'''Expertise'''
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
  +
| style="text-align: center; "|'''Ranks'''
  +
| style="text-align: center; "|'''Kit'''
  +
| style="text-align: center; "|'''Description'''
  +
| style="text-align: center; "|'''Prerequisites'''
 
|-
 
|-
  +
| style="text-align: center; "|[[Advanced Combat Supply]]
|'''Tier'''
 
  +
| style="text-align: center; "|1
|'''Name'''
 
  +
| style="text-align: center; "|Assault Kit
|'''Icon'''
 
  +
|Allows two ammuition boxes to be deployed at once.
|'''Effects'''
 
  +
| style="text-align: center; "|Ammo Box
|'''Notes'''
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Smoke Grenade]]
|<center>1</center>
 
  +
| style="text-align: center; "|5
|Jet Pilot Training
 
  +
| style="text-align: center; "|Assault Kit
|[[File:BFP4F Jet Pilot Training.PNG|50px]]
 
  +
|Allows the soldier to throw smoke grenades to conceal an area of the map for a short time.
|Allows players to pilot fixed-winged aircraft.
 
  +
*Rank 1 - Allows the smoke grenade to be equipped.
'''Ranks'''
 
  +
*Rank 2 - Increases the amount of smoke grenades carried to 2.
#Allows player to pilot jets
 
  +
*Rank 3 - Increases the amount of smoke grenades carried to 3.
#
 
  +
*Rank 4 - Increases the amount of smoke grenades carried to 4.
#
 
  +
*Rank 5 - Increases the amount of smoke grenades carried to 5.
|
 
  +
| style="text-align: center; "|None
|-
 
|<center>2</center>
 
|Missile Countermeasure Deployment
 
|[[File:Missile_Countermeasures_Deployment.JPG|50px]]
 
|Decreases cooldown of [[Countermeasures|Chaff Deployment System]] on jets.
 
'''Ranks'''
 
#Reduces countermeasure cooldown
 
#
 
|
 
*Requires Jet Pilot Training rank 3
 
|-
 
|<center>3</center>
 
|JDAM Weapon System
 
|[[File:BFP4F JDAM Training.PNG|50px]]
 
|Equips jet with [[JDAM Bomb]]s. Effective against enemy infantry and vehicles.
 
'''Ranks'''
 
#Equips jet with JDAM bombs
 
#
 
#
 
|
 
*Requires Missile Countermeasure Deployment rank 2
 
|-
 
|<center>3</center>
 
|Advanced Aircraft IFF System
 
|[[File:Advanced_Aircraft_IFF_System.JPG|50px]]
 
|Increases range of spotting radar for aircraft.
 
'''Ranks'''
 
#Increasing spotting range of aircraft radar
 
#
 
|
 
*Requires JDAM Weapon System rank 3
 
|-
 
|<center>3</center>
 
|Ground Crew Support
 
|[[File:Ground_Crew_Something.JPG|50px]]
 
|The player's vehicle will automatically be repaired when flying over their [[Deployment]].
 
'''Ranks'''
 
#Repairs jet when flying over deployment
 
#
 
|
 
|-
 
|}
 
 
|-|Assault =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Ammo Box
 
|[[File:Ammo Box Training BFP4F.png|50px]]
 
|Allows the player to deploy [[Ammunition Box]]es to restore ammunition to allies and themselves.
 
'''Ranks'''
 
#Reduces time to restore ammo by 50%
 
#Increases ammo held and range by 5%
 
#Increases ammo held and range by 10%
 
#Increases ammo held and range by 15%
 
|
 
|-
 
|<center>2</center>
 
|Smoke Grenade
 
|[[File:Smoke Grenade Training BFP4F.png|50px]]
 
|Allows player to use a [[Smoke Grenade]]. Produces a dense cloud of smoke that lingers for 10 to 15 seconds.
 
'''Ranks'''
 
#One Smoke Grenade
 
#Two Smoke Grenades
 
#Three Smoke Grenades
 
#Four Smoke Grenades
 
#Five Smoke Grenades
 
|
 
|-
 
|<center>2</center>
 
|Advanced Combat Supply
 
|[[File:Advanced Combat Supply BFP4F.png|50px]]
 
|Allows player to place two [[Ammunition Box]]es at any one time.
 
|
 
*Requires Ammo Box training rank 4 and five points in Assault equipment expertise.
 
|-
 
|<center>3</center>
 
|C4 Charges
 
|[[File:BFP4F C4 Charges.png|50px]]
 
|Allows player to use [[C4]] which can be remotely detonated once thrown.
 
'''Ranks'''
 
#Two charges
 
#Four charges
 
#Six charges
 
|
 
|-
 
|}
 
 
|-|Medic =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Medic Box
 
|[[File:BFP4F Medic Box.png|50px]]
 
|Reduces time required to deploy [[Medkit]]s and increases rate and range of healing.
 
'''Ranks'''
 
#Reduces time required to deploy medkits.
 
#Increases amount of healing supplies held and range by 5%
 
#Increases amount of healing supplies held and range by 10%
 
#Increases amount of healing supplies held and range by 15%
 
|
 
|-
 
|<center>2</center>
 
|Defibrillator
 
|[[File:BFP4F Defibrillator.png|50px]]
 
|Allows player to use the [[Defibrillator]] and increases the amount of health it restores upon revive.
 
'''Ranks'''
 
#Allows use of the defibrillator
 
#Increases health restored to 80%
 
#Increases health restored to 100%
 
|
 
|-
 
|<center>2</center>
 
|Advanced Tactical Deployment: Medic Box
 
|[[File:BFP4F ATD Medic Box.png|50px]]
 
|Allows the player to place two [[Medkit]]s at any one time.
 
|
 
*Requires Medic Box training rank 4 and five points in Medic equipment expertise.
 
|-
 
|<center>2</center>
 
|Medivac Vehicle
 
|[[File:BFP4F Medivac Vehicle.png|50px]]
 
|Allows player to heal teammates in or near any vehicle they are driving.
 
|
 
*Requires Medic Box training rank 4, ADT Medic Box, and six points in Medic equipment expertise.
 
|-
 
|<center>3</center>
 
|Front Line Medic
 
|[[File:Front_Line_Medic.JPG|50px]]
 
|Allows player to activate a [[Hand Flare]] that allows nearby teammates who have died nearby and the player spawn on them for a short duration.
 
|
 
*Flare must be placed in equipment bar from inventory in order to be used, and cannot be used within mainbases or enemy controlled firebases.
 
|-
 
|}
 
 
|-|Engineer =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Vehicle Repair Tool
 
|[[File:BFP4F Vehicle Repair Tool.PNG|50px]]
 
|Increases repair rate of the [[Repair Tool]].
 
'''Ranks'''
 
#Increases repair speed
 
#Increases repair speed by 5%
 
#Increases speed by 10%
 
#Increases repair speed by 15%
 
|
 
|-
 
|<center>1</center>
 
|Increase RPG Ammo
 
|[[File:BFP4F Increase RPG Ammo.PNG|50px]]
 
|Increases ammunition of the [[RPG-7]]
 
'''Ranks'''
 
#Increases RPG ammo by one
 
#Increases RPG ammo by two
 
|
 
|-
 
|<center>2</center>
 
|Anti-Tank Mine
 
|[[File:BFP4F AT Mine Training.PNG|50px]]
 
|Allows player to use the [[Anti-Tank Mine]].
 
'''Ranks'''
 
#Allows use of one Anti-Tank Mine
 
#Two Anti-Tank Mines
 
#Three Anti-Tank Mines
 
#Four Anti-Tank Mines
 
#Five Anti-Tank Mines
 
|
 
|-
 
|<center>2</center>
 
|Field Repair Vehicle
 
|[[File:BFP4F Field Repair Vehicle.PNG|50px]]
 
|Allows player to repair nearby vehicles while in another vehicle.
 
|
 
*Requires Vehicle Repair Tool rank 4
 
|-
 
|<center>3</center>
 
|Airburst Grenade
 
|[[File:Airburst_Grenade.JPG|50px]]
 
|Allows use of the [[XM-25]] grenade launcher.
 
|
 
|-
 
|}
 
 
|-|Recon =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|-
 
|<center>1</center>
 
|Motion Sensor
 
|[[File:BFP4F Motion Sensor Training.PNG|50px]]
 
|Increases range of the [[Motion Sensor]] and reduces gadget cooldown.
 
'''Ranks'''
 
#Increases range and decreases the motion sensor's cooldown by 3 seconds
 
#Increases range by 5 meters and decreases the motion sensor's cooldown by 4 seconds
 
#Increases range by 10 meters and decreases the motion sensor's cooldown by 8 seconds
 
#Increases range by 15 meters and decreases the motion sensor's cooldown by 12 seconds
 
|-
 
|<center>1</center>
 
|Increase Sniper Rifle Ammo
 
|[[File:BFP4F Increase Sniper Rifle Ammo.PNG|50px]]
 
|Increases number of ammunition magazines for sniper rifles.
 
'''Ranks'''
 
#One additional magazine
 
#Two additional magazines
 
|-
 
|<center>2</center>
 
|Claymore
 
|[[File:BFP4F Claymore Training.PNG|50px]]
 
|Allows player to use the [[Claymore]].
 
'''Ranks'''
 
#One Claymore
 
#Two Claymores
 
#Three Claymores
 
#Four Claymores
 
#Five Claymores
 
|-
 
|<center>3</center>
 
|Mortar Strike
 
|[[File:Mortar_Strikee.JPG|50px]]
 
|Allows players to use the [[Binoculars]] which can be used for reconnaissance and to paint targets for an artillery strike.
 
|-
 
|}
 
</tabber>
 
 
==Combat==
 
'''Combat Expertises''' focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.{{Clear}}
 
 
<tabber>
 
 
|-|All Kits =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|-
 
|<center>1</center>
 
|Power Climb
 
|[[File:Power Climb BFP4F.png|50px]]
 
|Increases climbing speed up ladders.
 
|-
 
|<center>1</center>
 
|Safe Fall
 
|[[File:Safe Fall BFP4F.png|50px]]
 
|Increases height at which player can fall without sustaining damage.
 
|-
 
|<center>1</center>
 
|Combat Resilience
 
|[[File:BFP4F Combat Resilience.PNG|50px]]
 
|Increases amount of health received from all sources.
 
'''Ranks'''
 
#Unlocks Combat Resilience
 
#Increases healing bonus by 2%
 
#Increases healing bonus by 4%
 
|-
 
|<center>1</center>
 
|Grenade Combat Awareness
 
|[[File:BFP4F Grenade Combat Awareness.PNG|50px]]
 
|Reveals nearby grenades with a threat indicator.
 
'''Ranks'''
 
#Unlocks Grenade Combat Awareness
 
#Increases awareness range by 2 meters
 
#Increases awareness range by 4 meters
 
|-
 
|<center>2</center>
 
|Increase Jog Speed
 
|[[File:Increase Jog Speed BFP4F.png|50px]]
 
|Increases player moving speed.
 
|-
 
|<center>2</center>
 
|Increase Sprint Speed
 
|[[File:Increase Sprint Speed BFP4F.png|50px]]
 
|Increases player sprinting speed.
 
'''Ranks'''
 
#Unlocks Increase Sprint Speed
 
#
 
|-
 
|<center>3</center>
 
|Dead Man's Trigger
 
|[[File:Dead Man's Trigger BFP4F.png|50px]]
 
|Allows player to drop a [[hand grenade]] with a smaller blast radius than normal 10 seconds after their death.
 
'''Ranks'''
 
#Unlocks Dead Man's Trigger
 
#Increases the range of the blast by 1 meter
 
#Increases the range of the blast by 2 meters
 
#Increases the range of the blast by 3 meters
 
|-
 
|<center>3</center>
 
|Grenade Toss Back Combat Skill
 
|[[File:Grenade_Toss_Back_Combat_Skill.JPG|50px]]
 
|Allows player to [[Grenade Toss Back|throw enemy grenades]] in a different direction.
 
|-
 
|<center>3</center>
 
|Satellite Surveillance
 
|[[File:BFP4F Satellite Surveillance.PNG|50px]]
 
|Conducts a [[Satellite Scan#Battlefield Play4Free|satellite scan]] to reveal the location of all enemy players for four seconds. Has a cooldown of 70 seconds
 
'''Ranks'''
 
#Unlocks Satellite Surveillance
 
#Increases scan to 7 seconds and reduces cooldown to 50 seconds
 
#Increases scan to 10 seconds and reduces cooldown to 30 seconds
 
|-
 
|<center>3</center>
 
|Toughness
 
|[[File:BFP4F Toughness Training.png|50px]]
 
|
 
'''Ranks'''
 
#Unlocks Toughness
 
#
 
|-
 
|}
 
 
|-|Assault =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Request Reinforcements
 
|[[File:BFP4F Request Reinforcements.PNG|50px]]
 
|Equips player with [[Flare Gun]]. Once fired, nearby teammates who have died may spawn on the player.
 
'''Ranks'''
 
#Unlocks Request Reinforcements
 
#Reduces reload time by X seconds
 
#Reduces reload time by X seconds
 
|
 
|-
 
|<center>1</center>
 
|Tactical Reflexes
 
|[[File:BFP4F Tactical Reflexes.PNG|50px]]
 
|Improves accuracy of damage indicator when fired upon by enemy players.
 
'''Ranks'''
 
#Unlocks Tactical Reflexs
 
#Increases damage indicator accuracy by X%
 
#Increases damage indicator accuracy by X%
 
|
 
|-
 
|<center>1</center>
 
|Mortar Strike Combat Awareness
 
|[[File:BFP4F Mortar Strike Combat Awareness.PNG|50px]]
 
|Enables tactical indicator for enemy [[Mortar Strike]]s.
 
'''Ranks'''
 
#Unlocks Mortar Strike Combat Awareness
 
#Increase your awareness range by five meters.
 
|
 
|-
 
|<center>1</center>
 
|Improved Threat Awareness
 
|[[File:BFP4F Improved Threat Awareness.PNG|50px]]
 
|Makes spotting tag above an enemy appear quicker once [[Spotting|spotted]].
 
'''Ranks'''
 
#Unlocks Improved Threat Awareness
 
#
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Tactical Threat Awareness
 
|[[File:BFP4F Tactical Threat Awareness.PNG|50px]]
 
|Spots enemies who shoot at the player for a short duration..
 
'''Ranks'''
 
#Unlocks Tactical Threat Awareness
 
#Increases spotting time by 1 second
 
#Increases spotting time by 2 seconds
 
#Increases spotting time by 3 seconds
 
|
 
*Requires Improved Threat Awareness rank 4
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Basic
 
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
|
 
*Requires Mortar Strike Combat Awareness
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Advanced
 
|[[File:BFP4F Avoid Tripwire Advanced.PNG|50px]]
 
|Allows player to upgrade Avoid Tripwire: Basic to reduce trigger delay of [[Tripwire Bomb]]s
 
'''Ranks'''
 
#Unlocks Avoid Tripwire: Advanced
 
#Increases claymore trigger delay by 2 seconds.
 
#Increases claymore trigger delay by 3 seconds.
 
|
 
|-
 
|<center>3</center>
 
|Sniper Combat Awareness
 
|[[File:Sniper_Combat_Awareness.JPG|50px]]
 
|Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon.
 
|
 
*Requires Tactical Threat Awareness rank 4
 
|-
 
|}
 
 
|-|Medic =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
|<center>1</center>
 
|Tactical Reflexes
 
|[[File:BFP4F Tactical Reflexes.PNG|50px]]
 
|Improves accuracy of damage indicator when fired upon by enemy players.
 
'''Ranks'''
 
#Unlocks Tactical Reflexs
 
#Increases damage indicator accuracy by X%
 
#Increases damage indicator accuracy by X%
 
|
 
|-
 
|<center>1</center>
 
|Mortar Strike Combat Awareness
 
|[[File:BFP4F Mortar Strike Combat Awareness.PNG|50px]]
 
|Enables tactical indicator for enemy [[Mortar Strike]]s.
 
'''Ranks'''
 
#Unlocks Mortar Strike Combat Awareness
 
#Increase your awareness range by five meters.
 
|
 
|-
 
|<center>1</center>
 
|Tactical Reflexes
 
|[[File:BFP4F Tactical Reflexes.PNG|50px]]
 
|Improves accuracy of damage indicator when fired upon by enemy players.
 
'''Ranks'''
 
#Unlocks Tactical Reflexs
 
#Increases damage indicator accuracy by X%
 
#Increases damage indicator accuracy by X%
 
|
 
|-
 
|<center>1</center>
 
|Improved Threat Awareness
 
|[[File:BFP4F Improved Threat Awareness.PNG|50px]]
 
|Makes spotting tag above an enemy appear quicker once [[Spotting|spotted]].
 
'''Ranks'''
 
#Unlocks Improved Threat Awareness
 
#
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Basic
 
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
|
 
*Requires Mortar Strike Combat Awareness
 
|-
 
|<center>2</center>
 
|Sniper Combat Awareness
 
|[[File:Sniper_Combat_Awareness.JPG|50px]]
 
|Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon.
 
|
 
*Requires Combat Awareness rank 4
 
|-
 
|}
 
 
|-|Engineer =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
|-
 
|'''Tier'''
 
|'''Name'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Notes'''
 
|-
 
 
|<center>1</center>
 
|Mortar Strike Combat Awareness
 
|[[File:BFP4F Mortar Strike Combat Awareness.PNG|50px]]
 
|Enables tactical indicator for enemy [[Mortar Strike]]s.
 
'''Ranks'''
 
#Unlocks Mortar Strike Combat Awareness
 
#Increase your awareness range by five meters.
 
|
 
|-
 
|<center>1</center>
 
|Improved Threat Awareness
 
|[[File:BFP4F Improved Threat Awareness.PNG|50px]]
 
|Makes spotting tag above an enemy appear quicker once [[Spotting|spotted]].
 
'''Ranks'''
 
#Unlocks Improved Threat Awareness
 
#
 
#
 
#
 
|
 
|-
 
|<center>2</center>
 
|Avoid Tripwire: Basic
 
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
|
 
*Requires Mortar Strike Combat Awareness
 
|-
 
|<center>2</center>
 
|Sniper Combat Awareness
 
|[[File:Sniper_Combat_Awareness.JPG|50px]]
 
|Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon.
 
|
 
*Requires Improved Threat Awareness rank 4
 
|-
 
|<center>2</center>
 
|Engineering Damage Assessment
 
|[[File:Engineering_Damage_Assessment.jpg|50px]]
 
|Allows player to see the [[health]] of any friendly or enemy occupied vehicle.
 
|
 
|-
 
|}
 
 
|-|Recon =
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600;"
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Advanced Tactical Deployment: Medic Box|Advanced Tactical Deployment: Medic Box]]
|'''Tier'''
 
  +
| style="text-align: center; "|1
|'''Name'''
 
  +
| style="text-align: center; "|Medic Kit
|'''Icon'''
 
  +
|Allows two medkits to be deployed at once.
|'''Effects'''
 
  +
| style="text-align: center; "|Medkit
 
|-
 
|-
  +
| style="text-align: center; "|[[Medivac Vehicle]]
|<center>1</center>
 
  +
| style="text-align: center; "|1
|Advanced Reconnaisance
 
  +
| style="text-align: center; "|Medic Kit
|[[File:Advanced_Reconnaisance.JPG|50px]]
 
  +
|Allows the soldier to heal players in or near any vehicle they are driving.
|Spots an enemy player within proximity of an enemy the player has spotted.
 
  +
| style="text-align: center; "|Medkit, Advanced Tactical Deployment: Medic Box
'''Ranks'''
 
#Unlocks Advanced Reconnaisance
 
#Spots 2 enemy player in proximity to target
 
#Spots 3 enemy player in proximity to target
 
#Spots 4 enemy player in proximity to target
 
#Spots 5 enemy player in proximity to target
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Defibrillator]]
|<center>1</center>
 
  +
| style="text-align: center; "|3
|Avoid Tripwire: Basic
 
  +
| style="text-align: center; "|Medic Kit
|[[File:BFP4F Avoid Tripwire Basic.PNG|50px]]
 
  +
|Decreases the cooldown for the defibrillator to allow it to be used more often.
|Allows player to cross [[Tripwire Bomb]]s without detonating them while running.
 
  +
*Rank 1 - Allows the defibrillator to be equipped.
  +
*Rank 2 - Decreases the defibrillator's cooldown by 2 seconds.
  +
*Rank 3 - Decreases the defibrillator's cooldown by 4 seconds.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Field Repair Vehicle]]
|<center>2</center>
 
  +
| style="text-align: center; "|1
|Avoid Tripwire: Advanced
 
  +
| style="text-align: center; "|Engineer Kit
|[[File:BFP4F Avoid Tripwire Advanced.PNG|50px]]
 
|Allows player to upgrade Avoid Tripwire: Basic to reduce trigger delay of [[Tripwire Bomb]]s
+
|Allows the soldier to repair nearby vehicles when they are driving a separate vehicle.
  +
| style="text-align: center; "|Repair Tool
'''Ranks'''
 
#Unlocks Avoid Tripwire: Advanced
 
#Increases claymore trigger delay by 2 seconds.
 
#Increases claymore trigger delay by 3 seconds.
 
 
|-
 
|-
  +
| style="text-align: center; "|[[Anti-Tank Mine|Anti-Vehicle Mines]]
|<center>2</center>
 
  +
| style="text-align: center; "|5
|Tactical Target Selection
 
  +
| style="text-align: center; "|Engineer Kit
|[[File:Tactical_Target_TSelection.JPG|50px]]
 
|Allows player to see health of any enemy player they are targeting with their weapon.
+
|Allows the player to deploy anti-tank mines aganst vehicles to cover well-travelled areas.
  +
*Rank 1 - Allows the anti-vehicle mine to be equipped.
  +
*Rank 2 - Increases the amount of anti-vehicle mines carried to 2.
  +
*Rank 3 - Increases the amount of anti-vehicle mines carried to 3.
  +
*Rank 4 - Increases the amount of anti-vehicle mines carried to 4.
  +
*Rank 5 - Increases the amount of anti-vehicle mines carried to 5.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Claymore]]
|<center>2</center>
 
  +
| style="text-align: center; "|3
|Tactical Threat Awareness
 
  +
| style="text-align: center; "|Recon kit
|[[File:BFP4F Tactical Threat Awareness.PNG|50px]]
 
  +
|Allows the player to deploy claymore mines aganst infantry to cover choke points.
|Spots enemies who shoot at the player for a short duration..
 
  +
*Rank 1 - Allows the claymore to be equipped.
'''Ranks'''
 
  +
*Rank 2 - Increases the amount of claymores carried to 2.
#Unlocks Tactical Threat Awareness
 
#Increases spotting time by 1 second
+
*Rank 3 - Increases the amount of claymores carried to 3.
#Increases spotting time by 2 seconds
+
*Rank 4 - Increases the amount of claymores carried to 4.
#Increases spotting time by 3 seconds
+
*Rank 5 - Increases the amount of claymores carried to 5.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Dead Man's Trigger]]
|<center>3</center>
 
  +
| style="text-align: center; "|4
|Identify Target
 
  +
| style="text-align: center; "|All Kits
|[[File:Identify_Target.JPG|50px]]
 
  +
|When the soldier is killed, they will drop a live grenade with a short fuse after an amount of time.
|Reveals enemy class of enemy aiming their weapon at the player.
 
  +
*Rank 1 - Drops a live grenade with a short fuse after the soldier's death.
  +
*Rank 2 -
  +
*Rank 3 -
  +
*Rank 4 -
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Improved APC Armour Plating]]
|<center>3</center>
 
  +
| style="text-align: center; "|2
|Combat Infiltration
 
  +
| style="text-align: center; "|All Kits
|[[File:Undetectable.JPG|50px]]
 
  +
|Decreases all damage done to the soldier's APC.
|Makes the player nearly undetected by reducing noise output.
 
  +
*Decreases damage taken from all weapons by 5%.
  +
*Decreases damage taken from all weapons by 10%.
  +
| style="text-align: center; "|None
 
|-
 
|-
  +
| style="text-align: center; "|[[Improved Tank Armour]]
  +
| style="text-align: center; "|2
  +
| style="text-align: center; "|All Kits
  +
|Decreases all damage done to the soldier's tank.
  +
*Decreases damage taken from all weapons by 5%.
  +
*Decreases damage taken from all weapons by 10%.
  +
| style="text-align: center; "|None
 
|}
 
|}
  +
===Tier Three===
  +
Tier three training options are currently unavailable, although Easy Studios plans to incorporate them in a future update.
   
  +
==Combat Expertises==
</tabber>
 
  +
{{construction}}
  +
'''Combat Expertises''' focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.
  +
===Tier One===
   
  +
===Tier Two===
{{Features/BFP4F}}
 
   
==External Links==
+
===Tier Three===
  +
''See above.''
*http://battlefield.ekl-systems.de/
 
[[Category:Features of Battlefield Play4Free]]
+
[[Category:Battlefield Play4Free]]
[[Category:Training]]
+
[[Category:Video Games Terms & Features]]
Please note that all contributions to the Battlefield Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)