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(Reformatting to conform with Specs. When future Tiers are added, well incorporate them, unitl then.)
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{{classification|standard}}
 
{{classification|standard}}
 
 
[[File:BFP4F training.jpg|thumb|right|400px|The training system featured in BFP4F, in particular, the [[Assault Kit]] is shown.]]
 
[[File:BFP4F training.jpg|thumb|right|400px|The training system featured in BFP4F, in particular, the [[Assault Kit]] is shown.]]
   
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==Overview==
 
==Overview==
The training system allows the player to acquire abilities, passive effects, or extra equipment as they increase in rank. Each time the player levels up, they gain one training point, which they can then spend on a particular equipment piece, skill, or passive effect. There are three tiers and two categories (with tier three currently being blank). The second tier of each category must be unlocked by spending five points in the first tier.
+
The training system allows the player to acquire abilities, passive effects, or extra equipment as they increase in rank. Each time the player levels up, they gain one training point, which they can then spend on a particular equipment piece, skill, or passive effect. There are three tiers and two categories (with tier three currently being blank). The second tier of each category must be unlocked by spending five points in the first tier. Training offers two different type of expertises:
 
==Equipment Expertises==
 
'''Equipment Expertises''' focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like [[Ammunition Box]]es, [[Medkit]]s, or the [[Repair Tool]], while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.
 
 
===Tier One===
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 100%; "
 
| style="text-align: center; "|'''Expertise'''
 
| style="text-align: center; "|'''Ranks'''
 
| style="text-align: center; "|'''Kit'''
 
| style="text-align: center; "|'''Description'''
 
| style="text-align: center; "|'''Prerequisites'''
 
|-
 
| style="text-align: center; "|[[Ammo Box (training)|Ammo Box]]
 
| style="text-align: center; "|4
 
| style="text-align: center; "|[[Assault Kit]]
 
|Decreases the time required to deploy ammo boxes and increases the rate and range at which they supply ammuniton for primary weapons and sidearms.
 
 
*Rank 1 - Decreases the time taken to restore ammunition by 50%.
 
*Rank 2 - Increases the ammo box's amount of ammunition held and range by 5%.
 
*Rank 3 - Increases the ammo box's amount of ammunition held and range by 10%.
 
*Rank 4 - Increases the ammo box's amount of ammunition held and range by 15%.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Medic Box (training)|Medic Box]]
 
| style="text-align: center; "|4
 
| style="text-align: center; "|[[Medic Kit]]
 
|Decreases the time required to deploy medkits and increases the rate and range at which they heal players.
 
 
*Rank 1 - Reduces the time required to deploy medkits.
 
*Rank 2 - Increases the medkit's amount of healing supplies held and range by 5%.
 
*Rank 3 - Increases the medkit's amount of healing supplies held and range by 10%.
 
*Rank 4 - Increases the medkit's amount of healing supplies held and range by 15%.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Vehicle Repair Tool]]
 
| style="text-align: center; "|4
 
| style="text-align: center; "|[[Engineer Kit]]
 
|Increases the repair rate for the repair tool.
 
 
*Rank 1 - Allows the repair tool to be equipped.
 
*Rank 2 - Increases the repair tool's repair speed by 5%.
 
*Rank 3 - Increases the repair tool's repair speed by 10%.
 
*Rank 4 - Increases the repair tool's repair speed by 15%.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Increase RPG Ammo]]
 
| style="text-align: center; "|2
 
| style="text-align: center; "|Engineer Kit
 
|Increases the amount of rockets the Enginner can carry for their [[RPG-7]].
 
*Rank 1 - Increases amount of total rockets carried by 1.
 
*Rank 2 - Increases amount of total rockets carried by 2.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Motion Sensor (training)|Motion Sensor]]
 
| style="text-align: center; "|4
 
| style="text-align: center; "|[[Recon Kit]]
 
|Decreases the cooldown for the motion sensor to allow it to be deployed more often.
 
 
*Rank 1 - Allows the motion sensor to be equipped.
 
*Rank 2 - Decreases the motion sensor's cooldown by 4 seconds.
 
*Rank 3 - Decreases the motion sensor's cooldown by 8 seconds.
 
*Rank 4 - Decreases the motion sensor's cooldown by 12 seconds.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Increase Sniper Rifle Ammo]]
 
| style="text-align: center; "|2
 
| style="text-align: center; "|Recon Kit
 
|Increases the magazines the Recon soldier can carry for their sniper rifle.
 
 
*Rank 1 - Increases amount of total magazines carried by 1.
 
*Rank 2 - Increases amount of total magazines carried by 2.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Frag Grenade (training)|Frag Grenade]]
 
| style="text-align: center; "|4
 
| style="text-align: center; "|All Kits
 
|Increases the amount of fragmentation grenades the soldier can carry and increases the damage of the grenades against vehicles.
 
 
*Rank 1 - Allows fragmentation grenades to be equipped.
 
*Rank 2 - Increases grenade count to 2 grenades and increases damage of them slightly against vehicles.
 
*Rank 3 - Increases grenade count to 3 grenades and increases damage of them moderately against vehicles.
 
*Rank 4 - Increases grenade count to 4 grenades and increases damage of them greatly against vehicles.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[TOW Missile System]]
 
| style="text-align: center; "|3
 
| style="text-align: center; "|All Kits
 
|Allows the soldier to use the [[BGM-71 TOW]]/[[9M133 Kornet]] for APC's, and decreases the reload time for the missile with further ranks.
 
*Rank 1 - Allows the secondary TOW/KORNET missile to be fired when driving APC's.
 
*Rank 2 - Decreases the TOW/KORNET's reload time by 2 seconds.
 
*Rank 3 - Decreases the TOW/KORNET's reload time by 4 seconds.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Tank Coaxial Machinegun]]
 
| style="text-align: center; "|3
 
| style="text-align: center; "|All Kits
 
|Allows the player to use a coaxial machine gun for tanks and decreases the reload time for the machinegun with further ranks.
 
 
*Rank 1 - Allows the secondary coaxial machine gun to be fired when driving tanks.
 
*Rank 2 - Decreases the coaxial machine gun's reload time by 2 seconds.
 
*Rank 3 - Decreases the coaxial machine gun's reload time by 4 seconds.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Helicopter Piloting]]
 
| style="text-align: center; "|1
 
| style="text-align: center; "|All Kits
 
|Allows the soldier to pilot attack and transport helicopters.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Jet pilot training]]
 
| style="text-align: center; "|1
 
| style="text-align: center; "|All Kits
 
|Allows the player to pilot the [[F-35B]] and [[MiG-29]].
 
| style="text-align: center; "|None
 
|}
 
 
===Tier Two===
 
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 100%; "
 
| style="text-align: center; "|'''Expertise'''
 
| style="text-align: center; "|'''Ranks'''
 
| style="text-align: center; "|'''Kit'''
 
| style="text-align: center; "|'''Description'''
 
| style="text-align: center; "|'''Prerequisites'''
 
|-
 
| style="text-align: center; "|[[Advanced Combat Supply]]
 
| style="text-align: center; "|1
 
| style="text-align: center; "|Assault Kit
 
|Allows two ammuition boxes to be deployed at once.
 
| style="text-align: center; "|Ammo Box
 
|-
 
| style="text-align: center; "|[[Smoke Grenade (training)|Smoke Grenade]]
 
| style="text-align: center; "|5
 
| style="text-align: center; "|Assault Kit
 
|Allows the soldier to throw smoke grenades to conceal an area of the map for a short time.
 
 
 
*Rank 1 - Allows the smoke grenade to be equipped.
 
*Rank 2 - Increases the amount of smoke grenades carried to 2.
 
*Rank 3 - Increases the amount of smoke grenades carried to 3.
 
*Rank 4 - Increases the amount of smoke grenades carried to 4.
 
*Rank 5 - Increases the amount of smoke grenades carried to 5.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Advanced Tactical Deployment: Medic Box]]
 
| style="text-align: center; "|1
 
| style="text-align: center; "|Medic Kit
 
|Allows two medkits to be deployed at once.
 
| style="text-align: center; "|Medkit
 
|-
 
| style="text-align: center; "|[[Medivac Vehicle]]
 
| style="text-align: center; "|1
 
| style="text-align: center; "|Medic Kit
 
|Allows the soldier to heal players in or near any vehicle they are driving.
 
| style="text-align: center; "|Medkit, Advanced Tactical Deployment: Medic Box
 
|-
 
| style="text-align: center; "|[[Defibrillator (training)|Defibrillator]]
 
| style="text-align: center; "|3
 
| style="text-align: center; "|Medic Kit
 
|Allows the defibrillator to be used and increase the amount of health it restores upon revive.
 
 
 
*Rank 1 - Allows the defibrillator to be equipped.
 
*Rank 2 - Increases the amount of health restored to 80%.
 
*Rank 3 - Increases the amount of health restored to 100%.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Field Repair Vehicle]]
 
| style="text-align: center; "|1
 
| style="text-align: center; "|Engineer Kit
 
|Allows the soldier to repair nearby vehicles when they are driving a separate vehicle.
 
| style="text-align: center; "|Repair Tool
 
|-
 
| style="text-align: center; "|[[Anti-Vehicle Mine]]
 
| style="text-align: center; "|5
 
| style="text-align: center; "|Engineer Kit
 
|Allows the player to deploy anti-tank mines aganst vehicles to cover well-travelled areas.
 
 
 
*Rank 1 - Allows the anti-vehicle mine to be equipped.
 
*Rank 2 - Increases the amount of anti-vehicle mines carried to 2.
 
*Rank 3 - Increases the amount of anti-vehicle mines carried to 3.
 
*Rank 4 - Increases the amount of anti-vehicle mines carried to 4.
 
*Rank 5 - Increases the amount of anti-vehicle mines carried to 5.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Claymore (Training)|Claymore]]
 
| style="text-align: center; "|5
 
| style="text-align: center; "|Recon kit
 
|Allows the player to deploy claymore mines against infantry to cover choke points.
 
 
 
*Rank 1 - Allows the claymore to be equipped.
 
*Rank 2 - Increases the amount of claymores carried to 2.
 
*Rank 3 - Increases the amount of claymores carried to 3.
 
*Rank 4 - Increases the amount of claymores carried to 4.
 
*Rank 5 - Increases the amount of claymores carried to 5.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Dead Man's Trigger]]
 
| style="text-align: center; "|4
 
| style="text-align: center; "|All Kits
 
|When the soldier is killed, they will drop a live grenade with a short fuse and small blast radius after about 10 seconds after the player's death.
 
 
 
*Rank 1 - Drops a live grenade with a short fuse after the soldier's death.
 
*Rank 2 - Increases the range of the blast by 1 meter.
 
*Rank 3 - Increases the range of the blast by 2 meters.
 
*Rank 4 - Increases the range of the blast by 3 meters.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Improved APC Armour Plating]]
 
| style="text-align: center; "|2
 
| style="text-align: center; "|All Kits
 
|Decreases all damage done to the soldier's APC.
 
 
 
*Decreases damage taken from all weapons by 5%.
 
*Decreases damage taken from all weapons by 10%.
 
| style="text-align: center; "|None
 
|-
 
| style="text-align: center; "|[[Improved Tank Armour]]
 
| style="text-align: center; "|2
 
| style="text-align: center; "|All Kits
 
|Decreases all damage done to the soldier's tank.
 
 
   
 
*'''Equipment Expertises''' focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like [[Ammunition Box]]es, [[Medkit]]s, or the [[Repair Tool]], while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.
*Decreases damage taken from all weapons by 5%.
 
*Decreases damage taken from all weapons by 10%.
 
| style="text-align: center; "|None
 
|}
 
   
 
*'''Combat Expertises''' focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.
===Tier Three===
 
Tier three training options are currently unavailable, although Easy Studios plans to incorporate them in a future update.
 
   
  +
{{Training}}
==Combat Expertises==
 
{{construction}}
 
'''Combat Expertises''' focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.
 
===Tier One===
 
''To be added.''
 
===Tier Two===
 
''To be added.''
 
===Tier Three===
 
''See above.''
 
 
[[Category:Features of Battlefield Play4Free]]
 
[[Category:Features of Battlefield Play4Free]]
 
[[Category:Features]]
 
[[Category:Features]]

Revision as of 00:42, 7 May 2014

This article is rated as standard
BFP4F training

The training system featured in BFP4F, in particular, the Assault Kit is shown.

The Training system is a feature introduced in, and unique to, Battlefield Play4Free. It is similar to the specialization system of other installments, but differs in that instead of acquiring experience in a Kit to unlock a specialization, every time a player ranks up with their soldier, they can increase their level in a training option for that soldier.

Overview

The training system allows the player to acquire abilities, passive effects, or extra equipment as they increase in rank. Each time the player levels up, they gain one training point, which they can then spend on a particular equipment piece, skill, or passive effect. There are three tiers and two categories (with tier three currently being blank). The second tier of each category must be unlocked by spending five points in the first tier. Training offers two different type of expertises:

  • Equipment Expertises focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like Ammunition Boxes, Medkits, or the Repair Tool, while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.
  • Combat Expertises focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.