The Training system is a feature introduced in, and unique to, Battlefield Play4Free. It is similar to the specialization system of other installments, but differs in that instead of acquiring experience in a Kit to unlock a specialization, every time a player ranks up with their soldier, they can increase their level in a training option for that soldier.
Overview[]
The training system allows the player to acquire abilities, passive effects, or extra equipment as they increase in rank. Each time the player levels up, they gain one training point, which they can then spend on a particular equipment piece, skill, or passive effect. There are three tiers, with the second tier of each category requiring five points spent on the first tier to unlock.
The training system offers two different types of training expertise: Equipment and Combat.
Equipment[]
Equipment Expertise focus on a soldier's available equipment they are able to take with them in to battle. Much of these options level up a player's ability to use equipment like Ammunition Boxes, Medkits, or the Repair Tool, while others allow a player to fly aircraft, use secondary weapons on tanks and APC's, or increase overall ammunition.
Infantry[]
Tier | Name | Icon | Effects |
Frag Grenade | Allows player to use a Frag Grenade.
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Ground Vehicles[]
Tier | Name | Icon | Effects |
Tank Coaxial Machinegun | Equips tank with coaxial machinegun which is effective against enemy infantry.
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TOW Missile System | Allows APCs to use either the BGM-71 TOW or 9M133 Kornet to increase effectiveness against enemy armor.
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Enhanced Smoke Deployment | Reduces initial cooldown down of 20 seconds for Smoke Dischargers on Tanks and APCs
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Helicopters[]
Tier | Name | Icon | Effects | Notes |
Helicopter Piloting | Allows players to pilot helicopters.
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Attack Chopper Anti-Armor Missile | Equips helicopter with two tracer-seeking rockets that each deal 400 points of damage. Effective against enemy vehicles.
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Advanced Countermeasures Deployment | Decreases cooldown of Countermeasure Flares on helicopters.
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Attack Chopper IFF Radar System | Highlights enemy targets on the player's map while piloting an Attack Helicopter.
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Ground Crew Support | The player's vehicle will automatically be repaired when flying over their Deployment.
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Jets[]
Tier | Name | Icon | Effects | Notes |
Jet Pilot Training | Allows players to pilot fixed-winged aircraft.
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Missile Countermeasure Deployment | Decreases cooldown of Chaff Deployment System on jets.
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JDAM Weapon System | Equips jet with JDAM Bombs. Effective against enemy infantry and vehicles.
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Advanced Aircraft IFF System | Increases range of spotting radar for aircraft.
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Ground Crew Support | The player's vehicle will automatically be repaired when flying over their Deployment.
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Tier | Name | Icon | Effects | Notes |
Ammo Box | Allows the player to deploy Ammunition Boxes to restore ammunition to allies and themselves.
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Smoke Grenade | Allows player to use a Smoke Grenade. Produces a dense cloud of smoke that lingers for 10 to 15 seconds.
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Advanced Combat Supply | Allows player to place two Ammunition Boxes at any one time. |
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C4 Charges | Allows player to use C4 which can be remotely detonated once thrown.
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Tier | Name | Icon | Effects | Notes |
Medic Box | Reduces time required to deploy Medkits and increases rate and range of healing.
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Defibrillator | Allows player to use the Defibrillator and increases the amount of health it restores upon revive.
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Advanced Tactical Deployment: Medic Box | Allows the player to place two Medkits at any one time. |
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Medivac Vehicle | Allows player to heal teammates in or near any vehicle they are driving. |
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Front Line Medic | Allows player to activate a Hand Flare that allows nearby teammates who have died nearby and the player spawn on them for a short duration. |
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Tier | Name | Icon | Effects | Notes |
Vehicle Repair Tool | Increases repair rate of the Repair Tool.
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Increase RPG Ammo | Increases ammunition of the RPG-7
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Anti-Tank Mine | Allows player to use the Anti-Tank Mine.
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Field Repair Vehicle | Allows player to repair nearby vehicles while in another vehicle. |
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Airburst Grenade | Allows use of the XM-25 grenade launcher. |
Tier | Name | Icon | Effects |
Motion Sensor | Increases range of the Motion Sensor and reduces gadget cooldown.
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Increase Sniper Rifle Ammo | Increases number of ammunition magazines for sniper rifles.
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Claymore | Allows player to use the Claymore.
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Mortar Strike | Allows players to use the Binoculars which can be used for reconnaissance and to paint targets for an artillery strike. |
Combat[]
Combat Expertises focus on increasing a soldier's ability to find and eliminate targets, along with moving around the battlefield. Many options level up a player's awareness to nearby enemies and explosives, while some allow the player to move and climb faster.
Tier | Name | Icon | Effects |
Power Climb | Increases climbing speed up ladders. | ||
Safe Fall | Increases height at which player can fall without sustaining damage. | ||
Combat Resilience | Increases amount of health received from all sources.
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Grenade Combat Awareness | Reveals nearby grenades with a threat indicator.
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Increase Jog Speed | Increases player moving speed. | ||
Increase Sprint Speed | Increases player sprinting speed.
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Dead Man's Trigger | Allows player to drop a hand grenade with a smaller blast radius than normal 10 seconds after their death.
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Grenade Toss Back Combat Skill | Allows player to throw enemy grenades in a different direction. | ||
Satellite Surveillance | Conducts a satellite scan to reveal the location of all enemy players for four seconds. Has a cooldown of 70 seconds
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Toughness |
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Tier | Name | Icon | Effects | Notes |
Request Reinforcements | Equips player with Flare Gun. Once fired, nearby teammates who have died may spawn on the player.
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Tactical Reflexes | Improves accuracy of damage indicator when fired upon by enemy players.
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Mortar Strike Combat Awareness | Enables tactical indicator for enemy Mortar Strikes.
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Improved Threat Awareness | Makes spotting tag above an enemy appear quicker once spotted.
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Tactical Threat Awareness | Spots enemies who shoot at the player for a short duration..
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Avoid Tripwire: Basic | Allows player to cross Tripwire Bombs without detonating them while running. |
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Avoid Tripwire: Advanced | Allows player to upgrade Avoid Tripwire: Basic to reduce trigger delay of Tripwire Bombs
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Sniper Combat Awareness | Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon. |
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Tier | Name | Icon | Effects | Notes |
Tactical Reflexes | Improves accuracy of damage indicator when fired upon by enemy players.
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Mortar Strike Combat Awareness | Enables tactical indicator for enemy Mortar Strikes.
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Tactical Reflexes | Improves accuracy of damage indicator when fired upon by enemy players.
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Improved Threat Awareness | Makes spotting tag above an enemy appear quicker once spotted.
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Avoid Tripwire: Basic | Allows player to cross Tripwire Bombs without detonating them while running. |
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Sniper Combat Awareness | Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon. |
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Tier | Name | Icon | Effects | Notes |
Mortar Strike Combat Awareness | Enables tactical indicator for enemy Mortar Strikes.
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Improved Threat Awareness | Makes spotting tag above an enemy appear quicker once spotted.
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Avoid Tripwire: Basic | Allows player to cross Tripwire Bombs without detonating them while running. |
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Sniper Combat Awareness | Plays a sound cue when an enemy Recon targets the player and marks the Recon's position after they have fired their weapon. |
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Engineering Damage Assessment | Allows player to see the health of any friendly or enemy occupied vehicle. |
Tier | Name | Icon | Effects |
Advanced Reconnaisance | Spots an enemy player within proximity of an enemy the player has spotted.
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Avoid Tripwire: Basic | Allows player to cross Tripwire Bombs without detonating them while running. | ||
Avoid Tripwire: Advanced | Allows player to upgrade Avoid Tripwire: Basic to reduce trigger delay of Tripwire Bombs
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Tactical Target Selection | Allows player to see health of any enemy player they are targeting with their weapon. | ||
Tactical Threat Awareness | Spots enemies who shoot at the player for a short duration..
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Identify Target | Reveals enemy class of enemy aiming their weapon at the player. | ||
Combat Infiltration | Makes the player nearly undetected by reducing noise output. |
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