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For similar weapons, see Sword
Type 94 Shin Gunto

The Type 94 Shin Guntō in reality

The Type 94 "Shin Guntō" (English: new army sword) is a sword produced by Imperial Japan. It replaced the Kyu Gunto as the standard katana issued to officers of Japan's armed forces. It ranged between new traditionally manufactured blades to ancestral blades. The Type 94 in particular entered production in 1934.

Battlefield 1943

The Shin Gunto is the melee weapon issued to the IJN Scout kit. While slow to swing, if a player is successful in obtaining a hit, it will be a guaranteed one-hit kill, like all melee weapons in the game.


Gallery


Battlefield: Bad Company 2

BC2 Shin Gunto

The Shin Gunto makes a brief appearance in Battlefield: Bad Company 2 during the opening mission, Operation Aurora. It is first seen when the player enters the trenches, where a Japanese soldier jumps down to attack McKee with it, but is quickly killed. It is not seen in any other scripted event; however, if a player gets near enough to a Japanese soldier to be in melee range, the soldier will pull it out in an attempt to kill the player. If it hits, it will instantaneously kill the player, regardless of the difficulty mode and damage already sustained by the player. It is not usable by the player.


Battlefield V

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The Katana is a gadget introduced to Battlefield V with the War in the Pacific Tides of War chapter.

The Katana is available as a Battle Pickup, found at various locations on Iwo Jima and Pacific Storm. Once acquired by a player, the Katana occupies Gadget Slot 2, replacing anything there previously. While equipped, the player has a markedly increased sprint speed.

The Katana allows players to perform one-hit-kill melee attacks on enemy infantry with rapid speed, extended range, and a short lunge on each successive attack. Dog tags are collected from all victims.

There is little "visual recoil" when using the weapon, nor any takedown animation. The character will automatically sheathe the weapon after a brief period of disuse, but will also use an iai strike while drawing the weapon, leaving the "rate of fire" unaffected. The character's stance is also unusually rigid, which may make it difficult for others to see that they are facing a melee attacker.

Though deadly to infantry, the Katana cannot inflict damage to deployed gadgets. It also does not permit the player to push dinghies, unlike the standard melee weapons.[1]

Since players may only pick up primary weapons, the katana cannot be taken from a fallen user (nor the player's dropped gadget upon picking up the katana).


Trivia

  • The Katana's animations and properties remain unchanged if picked up by an American, despite the training required for such swordsmanship.

References

  1. BFV | Battle Pickup『KATANA』GAMEPLAY - EAA - YouTube, retrieved 2019-10-31
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