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{{classification|standard}}{{See|For the Japanese rifle of the same designation, see [[K98]].}}[[File:Type 98 tank.png|thumb|250px|The Type 98 in its first public appearance during the October 1st, 1999 National Day Military Parade.]]The '''Type 98''' (also known as the ZTZ-98) is a main battle tank used in limited service in the [[People's Liberation Army]] of [[China]] and is manufactured by Norinco. It is part of a line of third generation tanks to replace the aging Type 90 MBT's that are based on the [[Soviet Union|Soviet]] T-72 design.
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{{classification|standard}}
  +
{{See|For other uses, see [[Type 98 (Disambiguation)]].}}
  +
[[File:Type 98 tank.png|thumb|250px|The Type 98 in its first public appearance during the October 1st, 1999 National Day Military Parade.]]
   
The Type 98 is featured as the main battle tank of the PLA in ''[[Battlefield 2]]'', ''[[Battlefield 2: Modern Combat]]'', and ''[[Battlefield 4]]''.
+
The '''Type 98''' (also known as the ZTZ-98) is a main battle tank used in limited service in the [[People's Liberation Army]] of [[China]] and is manufactured by Norinco. It is part of a line of third generation tanks to replace the aging Type 90 MBT's that are based on the [[Soviet Union|Soviet]] T-72 design. The newest version is the Type 99A, but only the prototype and early production model has been made into ''Battlefield'' franchise.
 
{{clear}}
 
   
 
==Battlefield 2==
 
==Battlefield 2==
 
{{Vehiclebox
 
{{Vehiclebox
 
|image = [[File:BF2 Type 98.png|250px]]
 
|image = [[File:BF2 Type 98.png|250px]]
|weapon1 = 125mm smoothbore gun
+
|weapon1 = ZPT-98 125mm smoothbore cannon
|ammo1 = 1
+
|ammo1 = 1 (per magazine)<br>40 (total)
|weaponalt = 7.62 mm co-axial machine gun
+
|weaponalt = [[Coaxial LMG|Type 67-II]]
 
|ammoalt = Unlimited
 
|ammoalt = Unlimited
 
|weapon2 = [[Type 85 HMG]]
 
|weapon2 = [[Type 85 HMG]]
 
|ammo2 = Unlimited
 
|ammo2 = Unlimited
|used = [[File:People's Republic of China.png|20px]] [[People's Liberation Army]]|name = Type 98
+
|used = [[File:People's Republic of China.png|20px]] [[People's Liberation Army]]
|passengers = Driver<br>Gunner<br>(2 total)
+
|name = Type 98
  +
|passengers = Driver<br>Machinegunner<br>(2 total)
 
|fire1 = Single-shot
 
|fire1 = Single-shot
 
|firealt = Automatic
 
|firealt = Automatic
 
|fire2 = Automatic
 
|fire2 = Automatic
|counter = Smoke launchers
+
|counter = Smoke grenade launchers
 
|speed = Moderate
 
|speed = Moderate
 
|man = Medium
 
|man = Medium
|camo = Woodland}}The '''Type 98''' is the [[People's Liberation Army]]'s main battle tank in ''[[Battlefield 2]]'' . Its counterparts are the [[American]] [[M1A2 Abrams]], [[European Union|European]] [[Challenger 2]] and [[Leopard 2]], and the [[MEC]] [[T-90]].
+
|camo = Woodland
  +
|video = [[Video:BF2 T98 tank|250px|Type 98 gameplay]]
  +
|reload1 = ~3 seconds
  +
|health = 1000
  +
|damage1 = 500-1 (direct impact)<br>125 (explosion over a radius of 5 m)
  +
|rof1 = 30 rpm (in-game file)<br>~20 rpm (practical)
  +
|damagealt = 50-0.2
  +
|rofalt = 600 rpm
  +
|damage2 = 100-0.2
  +
|rof2 = 450 rpm
  +
|disable = 10.1%
  +
|armor = Heavy
  +
|reloadalt = 0.1 seconds (in-game file)}}
   
===Appearances===
+
The '''Type 98''' is the [[People's Liberation Army]]'s main battle tank in ''[[Battlefield 2]]''. Its counterparts are the [[United States Marine Corps|USMC]]/[[United States Navy SEALs|SEALs]] [[M1A2 Abrams]], the [[Middle Eastern Coalition|MEC]] [[T-90]], and the [[European Union|EU]] [[Challenger 2]] and [[Leopard 2]]. The differences between the Type 98 and the other main battle tanks in the game are almost purely aesthetic.
   
*[[Dalian Plant]]
+
The MBTs are the heaviest land vehicles available to any of the factions. Its main role is ground vehicular superiority on the map, and is the spearhead of land warfare. Armed with a ZPT-98 cannon as its primary weapon, the Type 98 is capable of doing significant damage to all manners of vehicle and infantry, although its slow rate of fire and inability to aim at a particularly steep angle make it unsuited to combat against aerial vehicles. However, it can still engage low-and-slow-flying helicopters effectively, especially if the gunner is skilled enough, and the helicopter is caught off guard. The shells fired by the cannon are devastating, as it is capable of destroying light vehicles outright, while armored vehicles take 2-4 shots, depeding on where the shot landed. The shells also have a good blast radius at 5 m, which is the same as those of TV missiles fired by the gunner of an attack helicopter. This stat is shared across all other MBTs in the game. As a secondary weapon, the Type 98 is armed with a coaxial Type 67-II which is capable of killing an infantryman in just two rounds under most conditions, but lacks the punch of the main cannon and has no explosive filling. The ZPT-98 is equipped with only forty rounds to start, while the secondary weapon has infinite ammunition. However, the main cannon is limited only by the speed of the reload and the limited reserve ammunition, while the coaxial machinegun has an overheat threshold where it will temporarily cease to be usable once overheated.
*[[Daqing Oilfields]]
+
*[[Dragon Valley]]
+
The passenger is armed with a cupola-mounted [[Type 85 HMG|Type 85]], identical to the Type 85 mounted on the [[NJ 2046]] and PLA [[FAV]], whose damage is higher than the Type 67-II's - at 100 damage, making it a one-hit kill under the right conditions - but whose rate of fire is noticeably lower than the Type 67-II's.
*[[FuShe Pass]]
+
*[[Songhua Stalemate]]
+
As with the other MBTs, the Type 98 possesses smoke grenade dischargers - controlled by the driver - which can lay down a field of smoke to break line of sight, should the player need to retreat or get around the enemy.
*[[Wake Island 2007]]
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*[[Operation Blue Pearl]]
+
{{Infobox/appearances
*[[Operation Midnight Sun]]
+
|maps =[[Dalian Plant]]<br/>[[Daqing Oilfields]]<br/>[[Dragon Valley]]<br/>[[FuShe Pass]]<br/>[[Songhua Stalemate]]<br/>[[Wake Island 2007]]<br/>[[Operation Blue Pearl]]<br/>[[Operation Midnight Sun]]<br/>[[Great Wall]]
*[[Great Wall]]
+
[[Video:BF2 T98 tank|left|thumb|250px|Type 98 gameplay]]
+
}}
<gallery captionalign="left">
+
  +
===Gallery===
  +
<gallery>
 
Bf2type98hud.png|The Type 98's HUD
 
Bf2type98hud.png|The Type 98's HUD
 
Type 98 Render BF2.jpg|A render of the Type 98.
 
Type 98 Render BF2.jpg|A render of the Type 98.
Line 43: Line 43:
 
==Battlefield 2: Modern Combat==
 
==Battlefield 2: Modern Combat==
 
[[File:BF2MC Type 98 3.jpg|thumb|250px|A Chinese Type 98]]
 
[[File:BF2MC Type 98 3.jpg|thumb|250px|A Chinese Type 98]]
In ''Battlefield 2: Modern Combat&apos;''s singleplayer, the '''Type 98''' seen in many missions in which the PLA and [[NATO]] forces clash in the [[wikipedia:Almaty Province|Almaty]], [[wikipedia:Kyzylorda Province|Qyzylorda]], and [[wikipedia:Mangystau Province|Mangystau]] Regions. It is available for the player to use on the mission Big Bang.
 
   
In [[Battlefield 2: Modern Combat Multiplayer|multiplayer]], the Type 98 serves as the PLA counterpart to the [[USMC]] [[M1A2 Abrams]] and the [[EU]] [[Leopard 2A6]]. It has two positions: the driver and the turret gunner. The driver operates the vehicle and its main gun with 100 rounds while the turret gunner has a [[Type 85 HMG]] with 1000 rounds. The Type 98 can easily take out light armored vehicles such as the [[HMMWV]], [[Eagle IV]] or even the [[M6 Linebacker]], but it can be countered by [[Engineer (Kit)|Engineers]] with rocket launchers or the [[Attack Helicopters]].
+
The '''Type 98''' is a vehicle featured in ''[[Battlefield 2: Modern Combat]]''.
   
{{Vehicles/BFMC}}
+
===Singleplayer===
  +
It is used by PLA forces in their clashes with [[NATO]] forces in the [[wikipedia:Almaty Province|Almaty]], [[wikipedia:Kyzylorda Province|Qyzylorda]], and [[wikipedia:Mangystau Province|Mangystau]] Regions. It is available for the player to use on the mission Big Bang.
   
  +
===Multiplayer===
  +
The Type 98 serves as the PLA counterpart to the [[USMC]] [[M1A2 Abrams]] and the [[EU]] [[Leopard 2A6]]. It has two positions: the driver and the turret gunner. The driver operates the vehicle and its main gun with 100 rounds while the turret gunner has a [[Type 85 HMG]] with 1000 rounds. The Type 98 can easily take out light armored vehicles such as the [[HMMWV]], [[Eagle IV]] or even the [[M6 Linebacker]], but it can be countered by [[Engineer (Kit)|Engineers]] with rocket launchers or the [[Attack Helicopters]].
  +
  +
{{Vehicles/BFMC}}
   
 
==Battlefield 4==
 
==Battlefield 4==
{{Construction|section}}
+
{{Infobox/vehicle
A variant of the Type 98, known in-game as the '''Type 99 MBT''', is featured in the multiplayer of ''[[Battlefield 4]]''. It was first seen on the map [[Siege of Shanghai]] in the ''[[Battlefield 4: "Best Moments" Multiplayer Gameplay Trailer]]''.
+
|name = Type-99 MBT
  +
|image = [[File:BF4_type99mbt.png|300px]]
  +
|health = 1000
  +
|disable = 10%
  +
|passengers = Driver<br>Passenger
  +
|armor = [[Reactive Armor]] <small>(55000 points)</small>
  +
|optics = [[Zoom Optics]] <small>(default)</small><br>
  +
[[IRNV Optics]] <small>(21000 points)</small><br>[[Thermal Optics]] <small>(42000 points)</small><br>
  +
|weapon1 = 125mm/51-calibre ZPT98 Smoothbore Gun
  +
|ammo1 = 1+4<br>
  +
[[120mm AP Shell | AP Shells]]<br>
  +
[[120mm HE Shell | HE Shells]]<small> (25000 points)</small><br>
  +
[[Sabot Shell]] <small>(64000 points)</small>
  +
|weaponalt = [[Coaxial LMG]] <small>(default)</small><br>[[Coaxial HMG]] <small>([[QJZ89]], 39000 points)</small><br>
  +
[[Guided Shell]] <small>(12000 points)</small><br>
  +
[[Canister Shell]] <small>(46000 points)</small><br>
  +
[[STAFF Shell]] <small>(58000 points)</small><br>
  +
|weapon2 = 12.7x108 mm Type-85 Heavy Machine Gun
  +
|weaponalt2 = [[Gunner Incendiary]]<small> (67000 points)</small>
  +
|sensors = [[Proximity Scan]] <small>(17000 points)</small>
  +
|counter = [[IR Smoke]] <small>(default)</small><br>[[Smokescreen]] <small>(29000 points)</small><br>[[Active Protection]] <small>(69000 points)</small>
  +
|speed = 40 KPH Standard; 56 KPH Max
  +
|camo = [[Thermal Camo]] <small>(7000 points)</small>
  +
|dogtag = [[File:BF4_Type 99 MBT Master Dog Tag.png|150px]]
  +
|used = [[File:China Emblem PLA.png|20px]] [[People's Liberation Army]]
  +
}}
  +
The '''Type 99 MBT''' is a vehicle featured in the multiplayer of ''[[Battlefield 4]]'', serving as the [[People's Liberation Army|PLA's]] Main Battle Tank. It was first seen on the map [[Siege of Shanghai]] in the ''[[Battlefield 4: "Best Moments" Multiplayer Gameplay Trailer]]''.
  +
  +
===Singleplayer===
  +
The Type 99 first appears in [[Shanghai]], after [[Recker]] and [[Tombstone|his squad]] exit the Zhi Yu Towers. A Type 99 breaks through a building and chases the squad through some alleyways, firing upon them until Recker finally loses it. Later on in the same mission, two Type 99s serve as a sort of 'boss battle' for the player, and must be destroyed by either [[M15 AT Mine]], [[M2 SLAM]] or [[C4]] before the player can board a boat and escape to the [[USS Valkyrie (LHD-2)| Valkyrie]].
  +
  +
More Type 99s can be seen during the [[Singapore]] mission that serve as enemies that oppose the player trying to get to the airport.
  +
  +
===Multiplayer===
  +
The Type-99 MBT serves as the [[PLA]] [[Main Battle Tank]]. It is the Chinese counterpart to the [[USMC]] [[M1A2 Abrams]] and the [[Russian Ground Force|RGF's]] [[T-90A]].
  +
  +
The Type-99 MBT's role is vehicular superiority over a map. Having a powerful 125mm cannon, the tank can take out light vehicles with relative ease, and other vehicles such as [[IFV]] and [[Mobile Anti-Air|Mobile AA]] in just a few rounds. The tank can also be equipped with a secondary weapon, varying from anti-personnel machine guns ([[Coaxial LMG|7.62 LMG]] to [[Coaxial HMG|.50 cal MG]]) to lock-on [[Guided Shells]] and smart weapons such as [[STAFF Shell]]s. The passenger is equipped with a [[Type 95|.50 caliber machine gun]], which is effective against infantry and light vehicles.
  +
  +
As with most land vehicles, the Main Battle Tanks in ''[[Battlefield 4]]'' tend to be more susceptible to damage when struck from either the sides or the rear. It is therefore more effective to attack from an angle than head-on. The Type-99 MBT, along with the [[T-90A]] have a fatal in-game flaw, where striking the very top of the tank turret twice at any angle will result in a two-shot kill as if firing 90 degrees towards the rear and dealing a [[Mobility Kill]]. It is currently unknown why this happens and is most likely an in-game bug. This bug does not appear to affect the M1 Abrams however.
  +
  +
The driver seat is armed with two weapons, depending on specializations. Unlike ''[[Battlefield 3]]'', MBTs now have separate slots for countermeasures, optics and upgrades.
  +
  +
For the primary weapon, the default shell the tank fires is the '''[[120mm AP Shell|AP shell]]'''. AP shells have a higher splash damage then the other three shells. However, the splash damage difference between the AP shells and the other shells is small. Additionally, the AP shells also have the second flattest trajectory. The second unlock for the Main Battle Tank shells is the '''[[HE Shell]]s''', dealing a wider and more powerful splash damage against infantry but weakest against armored targets out of all the existing primary shells whilst also having a much more pronounced arc in its trajectory, making it less effective at medium and long ranges, but more effective at closer ranges. The last shell unlocked are '''[[Sabot Shell|Sabot shells]]'''. These do the same damage as the AP shells (with the exception of [[RHIB Boat|RHIB boats]] where the AP shells do slightly more damage), but travel at a much greater velocity, giving it a less pronounced arc in its trajectory, and by extension a greater effective range.
  +
  +
The first secondary weapon to be unlocked is the '''Coaxial LMG''', which can be used to greater effect against infantry compared to shells, which are limited in ammunition and reload time. It takes between 5-7 rounds at bare minimum to kill infantry, though it cannot damage light vehicles or aircraft. The following unlock is the '''[[Guided Shells]]''', which functions similarly to the [[FGM-148 Javelin]] in that the operator must maintain a lock on the target vehicle until the missile hits. Air vehicles must be [[Laser Designation|laser designated]]. Laser-designated targets will receive more damage and weapon lock does not need to be maintained as long as the target has been designated. The '''Coaxial HMG''' is the next unlock and does significantly more damage then the coaxial LMG, with the ability to kill infantry in just 2-4 shots. It additionally has a longer firing time before overheating than the LMG and can also damage lightly armored vehicles such as ITVs, armored cars and air vehicles, unlike its LMG counterpart. The fourth unlock is the '''[[Canister Shell]]''', functioning similarly to its counterpart in ''Battlefield 3''. Once fired, 16 pellets will be fired like a shotgun, each with a maximum damage of 35, and a minimum of 25 making it a potent anti-infantry and aircraft munition. Lastly is the '''STAFF Shell''', which functions similarly to the [[MBT-LAW]] in that the missile will guide itself towards a target in close proximity to it, adjusting itself for a high-angle attack.
  +
  +
Countermeasures for MBTs are '''[[IR Smoke]]''' which thwarts weapon lock-on as well as any inbound guided weaponry; '''[[Smokescreen]]''' does ''not'' remove weapon lock, but instead prevents such weaponry from scoring a critical hit; the '''[[Extinguisher]]''' can be used to recover a vehicle from a critical state as well as impeded mobility; '''[[Active Protection]]''' destroys incoming projectiles mid-flight for a short time before having to recharge.
  +
  +
There are a number of optics available to the driver and gunner. '''[[Zoom optics]]''' assists with long range engagements; '''[[Thermal optics]]''' switches the display to a monotone colour output; all players, explosives and vehicles have a thermal signature and thus are highlighted white while everything else is black. It is useful in environments where high contrast or detail prevents easy visibility of hostiles; '''[[IRNV Optics|IRNV optics]]''' are a combination of thermal and night vision, highlighting the heat signatures of vehicles up to 70 meters away and infantry up to 50 meters, while increasing brightness in darker environments.
  +
  +
Upgrades are passive abilities - that is, they require no activation by the user and are active in all seats, save for the Autoloader and Reactive Armor upgrades: '''[[Maintenance]]''' increases armor regeneration; '''[[Thermal Camo]]''' increases lock-on time of guided munitions, buying time for the user to vacate the area or search and destroy the hostile whilst also appearing much darker and difficult to spot under Thermal and Night-vision based optics; the '''[[Autoloader]]''' decreases the time between shots; '''[[Proximity Scan]]''' detects explosives and personnel within thirty meters of the vehicle, useful when traversing tight urban environments and ambush territory; finally, '''[[Reactive Armor]]''' protects against mobility damage, preventing any shots that would normally stop a vehicle moving at all from doing so with the exception of 90 degree rocket strikes to the rear.
  +
  +
=== Comparison ===
  +
The Type 99 MBT has the best acceleration/deceleration in the class, as well as a higher maximum speed that similar to Russian [[T-90#Battlefield 4|T-90A]]. However the Coaxial HMG on Type 99 appears to have a slightly lower accuracy compare to [[M1 Abrams#Battlefield 4|M1 Abrams]]'s.{{Infobox/appearances
  +
|maps = [[Dawnbreaker]]<br/>[[Golmud Railway]]<br/>[[Lancang Dam]]<br/>[[Siege of Shanghai]]<br/>[[Rogue Transmission]]<br/>[[Altai Range]]<br/>[[Dragon Pass]]<br/>[[Silk Road]]<br/>[[Propaganda]]
  +
|levels = [[Shanghai (Mission)|Shanghai]]<br/>[[Singapore]]
  +
}}
  +
  +
===Gallery===
  +
<gallery>
  +
Bf4 type99.jpg|The Type 99 on the customize screen.
  +
</gallery>
  +
  +
{{Vehicles/BF4}}
  +
  +
==Battlefield Hardline==
  +
The '''Type 98''' appears in the singleplayer campaign of ''[[Battlefield Hardline]]'' in the episode [[Sovereign Land]]. Enraged that his property was being destroyed and stolen, [[Tony Alpert]] enters a Type 98 that he had procured from selling "Hot Shot" cocaine across the country and proceeds to engage [[Nicholas Mendoza]] in combat, who had stolen one of Alpert's [[M1 Abrams]]. Ultimately, Alpert fails to stop Mendoza and is killed from his tank explosion.
  +
  +
<gallery>
  +
BFHL Tony.jpg
  +
Tony Alpert Death.jpg|Tony Alpert's Death
  +
</gallery>
   
{{vehicles/BF4}}
+
==References==
[[Category:Vehicles]]
+
{{Reflist}}
  +
{{Vehicles/BFHL}}
 
[[Category:Vehicles of Battlefield 2]]
 
[[Category:Vehicles of Battlefield 2]]
 
[[Category:Vehicles of Battlefield 2: Modern Combat]]
 
[[Category:Vehicles of Battlefield 2: Modern Combat]]
[[Category:Main Battle Tank]]
+
[[Category:Main Battle Tanks]]
 
[[Category:Vehicles of Battlefield 4]]
 
[[Category:Vehicles of Battlefield 4]]
  +
[[Category:Vehicles of Battlefield Hardline]]

Latest revision as of 05:49, September 17, 2018

BF1 Check green
For other uses, see Type 98 (Disambiguation).
Type 98 tank

The Type 98 in its first public appearance during the October 1st, 1999 National Day Military Parade.

The Type 98 (also known as the ZTZ-98) is a main battle tank used in limited service in the People's Liberation Army of China and is manufactured by Norinco. It is part of a line of third generation tanks to replace the aging Type 90 MBT's that are based on the Soviet T-72 design. The newest version is the Type 99A, but only the prototype and early production model has been made into Battlefield franchise.

Battlefield 2Edit


The Type 98 is the People's Liberation Army's main battle tank in Battlefield 2. Its counterparts are the USMC/SEALs M1A2 Abrams, the MEC T-90, and the EU Challenger 2 and Leopard 2. The differences between the Type 98 and the other main battle tanks in the game are almost purely aesthetic.

The MBTs are the heaviest land vehicles available to any of the factions. Its main role is ground vehicular superiority on the map, and is the spearhead of land warfare. Armed with a ZPT-98 cannon as its primary weapon, the Type 98 is capable of doing significant damage to all manners of vehicle and infantry, although its slow rate of fire and inability to aim at a particularly steep angle make it unsuited to combat against aerial vehicles. However, it can still engage low-and-slow-flying helicopters effectively, especially if the gunner is skilled enough, and the helicopter is caught off guard. The shells fired by the cannon are devastating, as it is capable of destroying light vehicles outright, while armored vehicles take 2-4 shots, depeding on where the shot landed. The shells also have a good blast radius at 5 m, which is the same as those of TV missiles fired by the gunner of an attack helicopter. This stat is shared across all other MBTs in the game. As a secondary weapon, the Type 98 is armed with a coaxial Type 67-II which is capable of killing an infantryman in just two rounds under most conditions, but lacks the punch of the main cannon and has no explosive filling. The ZPT-98 is equipped with only forty rounds to start, while the secondary weapon has infinite ammunition. However, the main cannon is limited only by the speed of the reload and the limited reserve ammunition, while the coaxial machinegun has an overheat threshold where it will temporarily cease to be usable once overheated.

The passenger is armed with a cupola-mounted Type 85, identical to the Type 85 mounted on the NJ 2046 and PLA FAV, whose damage is higher than the Type 67-II's - at 100 damage, making it a one-hit kill under the right conditions - but whose rate of fire is noticeably lower than the Type 67-II's.

As with the other MBTs, the Type 98 possesses smoke grenade dischargers - controlled by the driver - which can lay down a field of smoke to break line of sight, should the player need to retreat or get around the enemy.


GalleryEdit

Battlefield 2: Modern CombatEdit

BF2MC Type 98 3

A Chinese Type 98

The Type 98 is a vehicle featured in Battlefield 2: Modern Combat.

SingleplayerEdit

It is used by PLA forces in their clashes with NATO forces in the Almaty, Qyzylorda, and Mangystau Regions. It is available for the player to use on the mission Big Bang.

MultiplayerEdit

The Type 98 serves as the PLA counterpart to the USMC M1A2 Abrams and the EU Leopard 2A6. It has two positions: the driver and the turret gunner. The driver operates the vehicle and its main gun with 100 rounds while the turret gunner has a Type 85 HMG with 1000 rounds. The Type 98 can easily take out light armored vehicles such as the HMMWVEagle IV or even the M6 Linebacker, but it can be countered by Engineers with rocket launchers or the Attack Helicopters.


Battlefield 4Edit

The Type 99 MBT is a vehicle featured in the multiplayer of Battlefield 4, serving as the PLA's Main Battle Tank. It was first seen on the map Siege of Shanghai in the Battlefield 4: "Best Moments" Multiplayer Gameplay Trailer.

SingleplayerEdit

The Type 99 first appears in Shanghai, after Recker and his squad exit the Zhi Yu Towers. A Type 99 breaks through a building and chases the squad through some alleyways, firing upon them until Recker finally loses it. Later on in the same mission, two Type 99s serve as a sort of 'boss battle' for the player, and must be destroyed by either M15 AT MineM2 SLAM or C4 before the player can board a boat and escape to the Valkyrie.

More Type 99s can be seen during the Singapore mission that serve as enemies that oppose the player trying to get to the airport.

MultiplayerEdit

The Type-99 MBT serves as the PLA Main Battle Tank. It is the Chinese counterpart to the USMC M1A2 Abrams and the RGF's T-90A.

The Type-99 MBT's role is vehicular superiority over a map. Having a powerful 125mm cannon, the tank can take out light vehicles with relative ease, and other vehicles such as IFV and Mobile AA in just a few rounds. The tank can also be equipped with a secondary weapon, varying from anti-personnel machine guns (7.62 LMG to .50 cal MG) to lock-on Guided Shells and smart weapons such as STAFF Shells. The passenger is equipped with a .50 caliber machine gun, which is effective against infantry and light vehicles.

As with most land vehicles, the Main Battle Tanks in Battlefield 4 tend to be more susceptible to damage when struck from either the sides or the rear. It is therefore more effective to attack from an angle than head-on. The Type-99 MBT, along with the T-90A have a fatal in-game flaw, where striking the very top of the tank turret twice at any angle will result in a two-shot kill as if firing 90 degrees towards the rear and dealing a Mobility Kill. It is currently unknown why this happens and is most likely an in-game bug. This bug does not appear to affect the M1 Abrams however.

The driver seat is armed with two weapons, depending on specializations. Unlike Battlefield 3, MBTs now have separate slots for countermeasures, optics and upgrades.

For the primary weapon, the default shell the tank fires is the AP shell. AP shells have a higher splash damage then the other three shells. However, the splash damage difference between the AP shells and the other shells is small. Additionally, the AP shells also have the second flattest trajectory. The second unlock for the Main Battle Tank shells is the HE Shells, dealing a wider and more powerful splash damage against infantry but weakest against armored targets out of all the existing primary shells whilst also having a much more pronounced arc in its trajectory, making it less effective at medium and long ranges, but more effective at closer ranges. The last shell unlocked are Sabot shells. These do the same damage as the AP shells (with the exception of RHIB boats where the AP shells do slightly more damage), but travel at a much greater velocity, giving it a less pronounced arc in its trajectory, and by extension a greater effective range.

The first secondary weapon to be unlocked is the Coaxial LMG, which can be used to greater effect against infantry compared to shells, which are limited in ammunition and reload time. It takes between 5-7 rounds at bare minimum to kill infantry, though it cannot damage light vehicles or aircraft. The following unlock is the Guided Shells, which functions similarly to the FGM-148 Javelin in that the operator must maintain a lock on the target vehicle until the missile hits. Air vehicles must be laser designated. Laser-designated targets will receive more damage and weapon lock does not need to be maintained as long as the target has been designated. The Coaxial HMG is the next unlock and does significantly more damage then the coaxial LMG, with the ability to kill infantry in just 2-4 shots. It additionally has a longer firing time before overheating than the LMG and can also damage lightly armored vehicles such as ITVs, armored cars and air vehicles, unlike its LMG counterpart. The fourth unlock is the Canister Shell, functioning similarly to its counterpart in Battlefield 3. Once fired, 16 pellets will be fired like a shotgun, each with a maximum damage of 35, and a minimum of 25 making it a potent anti-infantry and aircraft munition. Lastly is the STAFF Shell, which functions similarly to the MBT-LAW in that the missile will guide itself towards a target in close proximity to it, adjusting itself for a high-angle attack.

Countermeasures for MBTs are IR Smoke which thwarts weapon lock-on as well as any inbound guided weaponry; Smokescreen does not remove weapon lock, but instead prevents such weaponry from scoring a critical hit; the Extinguisher can be used to recover a vehicle from a critical state as well as impeded mobility; Active Protection destroys incoming projectiles mid-flight for a short time before having to recharge.

There are a number of optics available to the driver and gunner. Zoom optics assists with long range engagements; Thermal optics switches the display to a monotone colour output; all players, explosives and vehicles have a thermal signature and thus are highlighted white while everything else is black. It is useful in environments where high contrast or detail prevents easy visibility of hostiles; IRNV optics are a combination of thermal and night vision, highlighting the heat signatures of vehicles up to 70 meters away and infantry up to 50 meters, while increasing brightness in darker environments.

Upgrades are passive abilities - that is, they require no activation by the user and are active in all seats, save for the Autoloader and Reactive Armor upgrades: Maintenance increases armor regeneration; Thermal Camo increases lock-on time of guided munitions, buying time for the user to vacate the area or search and destroy the hostile whilst also appearing much darker and difficult to spot under Thermal and Night-vision based optics; the Autoloader decreases the time between shots; Proximity Scan detects explosives and personnel within thirty meters of the vehicle, useful when traversing tight urban environments and ambush territory; finally, Reactive Armor protects against mobility damage, preventing any shots that would normally stop a vehicle moving at all from doing so with the exception of 90 degree rocket strikes to the rear.

Comparison Edit

The Type 99 MBT has the best acceleration/deceleration in the class, as well as a higher maximum speed that similar to Russian T-90A. However the Coaxial HMG on Type 99 appears to have a slightly lower accuracy compare to M1 Abrams's.


GalleryEdit

Battlefield HardlineEdit

The Type 98 appears in the singleplayer campaign of Battlefield Hardline in the episode Sovereign Land. Enraged that his property was being destroyed and stolen, Tony Alpert enters a Type 98 that he had procured from selling "Hot Shot" cocaine across the country and proceeds to engage Nicholas Mendoza in combat, who had stolen one of Alpert's M1 Abrams. Ultimately, Alpert fails to stop Mendoza and is killed from his tank explosion.

ReferencesEdit

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