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(→‎Trivia: Useless trivia.)
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{{classification|standard}}
 
{{classification|standard}}
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{{See|For other uses, see [[Type 98 (Disambiguation)]].}}
{{See|For the Japanese rifle of the same designation, see [[K98]].}}[[File:Type 98 tank.png|thumb|250px|The Type 98 in its first public appearance during the October 1st, 1999 National Day Military Parade.]]
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[[File:Type 98 tank.png|thumb|250px|The Type 98 in its first public appearance during the October 1st, 1999 National Day Military Parade.]]
   
The '''Type 98''' (also known as the ZTZ-98) is a main battle tank used in limited service in the [[People's Liberation Army]] of [[China]] and is manufactured by Norinco. It is part of a line of third generation tanks to replace the aging Type 90 MBT's that are based on the [[Soviet Union|Soviet]] T-72 design. The newest version is the '''Type 99''', having been updated to today's standards.
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The '''Type 98''' (also known as the ZTZ-98) is a main battle tank used in limited service in the [[People's Liberation Army]] of [[China]] and is manufactured by Norinco. It is part of a line of third generation tanks to replace the aging Type 90 MBT's that are based on the [[Soviet Union|Soviet]] T-72 design. The newest version is the Type 99A, but only the prototype and early production model has been made into ''Battlefield'' franchise.
   
 
==Battlefield 2==
 
==Battlefield 2==
 
{{Vehiclebox
 
{{Vehiclebox
 
|image = [[File:BF2 Type 98.png|250px]]
 
|image = [[File:BF2 Type 98.png|250px]]
|weapon1 = 125mm smoothbore gun
+
|weapon1 = ZPT-98 125mm smoothbore cannon
|ammo1 = 1
+
|ammo1 = 1 (per magazine)<br>40 (total)
|weaponalt = 7.62 mm co-axial machine gun
+
|weaponalt = [[Coaxial LMG|Type 67-II]]
 
|ammoalt = Unlimited
 
|ammoalt = Unlimited
|weapon2 = Unnamed Chinese machinegun
+
|weapon2 = [[Type 85 HMG]]
 
|ammo2 = Unlimited
 
|ammo2 = Unlimited
 
|used = [[File:People's Republic of China.png|20px]] [[People's Liberation Army]]
 
|used = [[File:People's Republic of China.png|20px]] [[People's Liberation Army]]
 
|name = Type 98
 
|name = Type 98
|passengers = Gunner (.50 cal)
+
|passengers = Driver<br>Machinegunner<br>(2 total)
 
|fire1 = Single-shot
 
|fire1 = Single-shot
 
|firealt = Automatic
 
|firealt = Automatic
 
|fire2 = Automatic
 
|fire2 = Automatic
|counter = Smoke launchers
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|counter = Smoke grenade launchers
 
|speed = Moderate
 
|speed = Moderate
 
|man = Medium
 
|man = Medium
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|video = [[Video:BF2 T98 tank|250px|Type 98 gameplay]]
 
|video = [[Video:BF2 T98 tank|250px|Type 98 gameplay]]
 
|reload1 = ~3 seconds
 
|reload1 = ~3 seconds
  +
|health = 1000
}}
 
  +
|damage1 = 500-1 (direct impact)<br>125 (explosion over a radius of 5 m)
  +
|rof1 = 30 rpm (in-game file)<br>~20 rpm (practical)
  +
|damagealt = 50-0.2
  +
|rofalt = 600 rpm
  +
|damage2 = 100-0.2
  +
|rof2 = 450 rpm
  +
|disable = 10.1%
  +
|armor = Heavy
  +
|reloadalt = 0.1 seconds (in-game file)}}
   
The '''Type 98''' is the [[People's Liberation Army]]'s main battle tank in ''[[Battlefield 2]]''. Its counterparts are the [[American]] [[M1A2 Abrams]], [[European Union|European]] [[Challenger 2]] and [[Leopard 2]], and the [[MEC]] [[T-90]]. The differences between it and the other main battle tanks in the game are almost purely cosmetic.
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The '''Type 98''' is the [[People's Liberation Army]]'s main battle tank in ''[[Battlefield 2]]''. Its counterparts are the [[United States Marine Corps|USMC]]/[[United States Navy SEALs|SEALs]] [[M1A2 Abrams]], the [[Middle Eastern Coalition|MEC]] [[T-90]], and the [[European Union|EU]] [[Challenger 2]] and [[Leopard 2]]. The differences between the Type 98 and the other main battle tanks in the game are almost purely aesthetic.
   
The MBTs are the heaviest land vehicles available to any of the factions. Armed with a cannon as its primary weapon, the Type 98 is capable of doing significant damage to all manner of vehicle and infantry, although its slow rate of fire and inability to aim at a particularly steep angle make it unsuited to combat against aerial vehicles. As a secondary weapon, the Type 98 is armed with an unnamed coaxial-mounted machinegun which is capable of killing an infantryman in just two rounds, but lacks the punch of the main cannon and has no explosive radius. The Type 98's main cannon is equipped with only forty rounds to start, while the secondary weapon has infinite ammunition. However, the main cannon is limited only by the speed of the reload, while the coaxial machinegun has an overheat threshold where it will temporarily cease to be usable once overheated.
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The MBTs are the heaviest land vehicles available to any of the factions. Its main role is ground vehicular superiority on the map, and is the spearhead of land warfare. Armed with a ZPT-98 cannon as its primary weapon, the Type 98 is capable of doing significant damage to all manners of vehicle and infantry, although its slow rate of fire and inability to aim at a particularly steep angle make it unsuited to combat against aerial vehicles. However, it can still engage low-and-slow-flying helicopters effectively, especially if the gunner is skilled enough, and the helicopter is caught off guard. The shells fired by the cannon are devastating, as it is capable of destroying light vehicles outright, while armored vehicles take 2-4 shots, depeding on where the shot landed. The shells also have a good blast radius at 5 m, which is the same as those of TV missiles fired by the gunner of an attack helicopter. This stat is shared across all other MBTs in the game. As a secondary weapon, the Type 98 is armed with a coaxial Type 67-II which is capable of killing an infantryman in just two rounds under most conditions, but lacks the punch of the main cannon and has no explosive filling. The ZPT-98 is equipped with only forty rounds to start, while the secondary weapon has infinite ammunition. However, the main cannon is limited only by the speed of the reload and the limited reserve ammunition, while the coaxial machinegun has an overheat threshold where it will temporarily cease to be usable once overheated.
   
The passenger is armed with a cupola-mounted [[Type 85 HMG]], identical to the stationary heavy machineguns which are found as a static emplacements on certain maps, whose damage is higher than the coaxial MG's -- at 100 damage, making it a one-hit kill under the right conditions -- but whose rate of fire is noticeably lower than the coaxial's.
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The passenger is armed with a cupola-mounted [[Type 85 HMG|Type 85]], identical to the Type 85 mounted on the [[NJ 2046]] and PLA [[FAV]], whose damage is higher than the Type 67-II's - at 100 damage, making it a one-hit kill under the right conditions - but whose rate of fire is noticeably lower than the Type 67-II's.
   
As with the other MBTs, the Type 98 possesses a smoke-screen grenade which can lay down a field of smoke to break line of sight.
+
As with the other MBTs, the Type 98 possesses smoke grenade dischargers - controlled by the driver - which can lay down a field of smoke to break line of sight, should the player need to retreat or get around the enemy.
   
 
{{Infobox/appearances
 
{{Infobox/appearances
  +
|maps =[[Dalian Plant]]<br/>[[Daqing Oilfields]]<br/>[[Dragon Valley]]<br/>[[FuShe Pass]]<br/>[[Songhua Stalemate]]<br/>[[Wake Island 2007]]<br/>[[Operation Blue Pearl]]<br/>[[Operation Midnight Sun]]<br/>[[Great Wall]]
|maps = <nowiki></nowiki>
 
*[[Dalian Plant]]
 
*[[Daqing Oilfields]]
 
*[[Dragon Valley]]
 
*[[FuShe Pass]]
 
*[[Songhua Stalemate]]
 
*[[Wake Island 2007]]
 
*[[Operation Blue Pearl]]
 
*[[Operation Midnight Sun]]
 
*[[Great Wall]]
 
   
 
}}
 
}}
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{{Infobox/vehicle
 
{{Infobox/vehicle
 
|name = Type-99 MBT
 
|name = Type-99 MBT
|image = [[File:BF4_type99mbt.png|250px]]
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|image = [[File:BF4_type99mbt.png|300px]]
 
|health = 1000
 
|health = 1000
 
|disable = 10%
 
|disable = 10%
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|speed = 40 KPH Standard; 56 KPH Max
 
|speed = 40 KPH Standard; 56 KPH Max
 
|camo = [[Thermal Camo]] <small>(7000 points)</small>
 
|camo = [[Thermal Camo]] <small>(7000 points)</small>
|dogtag = [[File:BF4_Type 99 MBT Master Dog Tag.png|128px]]
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|dogtag = [[File:BF4_Type 99 MBT Master Dog Tag.png|150px]]
|used = [[File:People's Republic of China.png|x12px]] [[People's Liberation Army]]
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|used = [[File:China Emblem PLA.png|20px]] [[People's Liberation Army]]
 
}}
}}The '''Type 99 MBT''' is a vehicle featured in the multiplayer of ''[[Battlefield 4]]'', serving as the [[People's Liberation Army|PLA's]] Main Battle Tank. It was first seen on the map [[Siege of Shanghai]] in the ''[[Battlefield 4: "Best Moments" Multiplayer Gameplay Trailer]]''.
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The '''Type 99 MBT''' is a vehicle featured in the multiplayer of ''[[Battlefield 4]]'', serving as the [[People's Liberation Army|PLA's]] Main Battle Tank. It was first seen on the map [[Siege of Shanghai]] in the ''[[Battlefield 4: "Best Moments" Multiplayer Gameplay Trailer]]''.
   
 
===Singleplayer===
 
===Singleplayer===
The Type 99 first appears in [[Shanghai]], after [[Recker]] and [[Tombstone|his squad]] exit the Zhi Yu Towers. A Type 99 breaks through a building and chases the squad through some alleyways, firing upon them until Recker finally loses it. Later on in the same mission, two Type 99s serve as a sort of 'boss battle' for the player, and must be destroyed by either [[M2 SLAM]] or [[C4]] before the player can board a boat and escape to the [[USS Valkyrie (LHD-2)| Valkyrie]].
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The Type 99 first appears in [[Shanghai]], after [[Recker]] and [[Tombstone|his squad]] exit the Zhi Yu Towers. A Type 99 breaks through a building and chases the squad through some alleyways, firing upon them until Recker finally loses it. Later on in the same mission, two Type 99s serve as a sort of 'boss battle' for the player, and must be destroyed by either [[M15 AT Mine]], [[M2 SLAM]] or [[C4]] before the player can board a boat and escape to the [[USS Valkyrie (LHD-2)| Valkyrie]].
   
 
More Type 99s can be seen during the [[Singapore]] mission that serve as enemies that oppose the player trying to get to the airport.
 
More Type 99s can be seen during the [[Singapore]] mission that serve as enemies that oppose the player trying to get to the airport.
   
 
===Multiplayer===
 
===Multiplayer===
In Multiplayer, the Type 99 serves as the [[People's Liberation Army]] Main Battle Tank. It is the Chinese counterpart to the [[United States Marine Corps|USMC's]] [[M1A2 Abrams|M1 Abrams]] and the [[Russian Ground Force|RGF's]] [[T-90A]]. The Type-99, like the [[T-90]], has a lower profile than the [[M1A2 Abrams]], making it harder to hit.
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The Type-99 MBT serves as the [[PLA]] [[Main Battle Tank]]. It is the Chinese counterpart to the [[USMC]] [[M1A2 Abrams]] and the [[Russian Ground Force|RGF's]] [[T-90A]].
   
 
The Type-99 MBT's role is vehicular superiority over a map. Having a powerful 125mm cannon, the tank can take out light vehicles with relative ease, and other vehicles such as [[IFV]] and [[Mobile Anti-Air|Mobile AA]] in just a few rounds. The tank can also be equipped with a secondary weapon, varying from anti-personnel machine guns ([[Coaxial LMG|7.62 LMG]] to [[Coaxial HMG|.50 cal MG]]) to lock-on [[Guided Shells]] and smart weapons such as [[STAFF Shell]]s. The passenger is equipped with a [[Type 95|.50 caliber machine gun]], which is effective against infantry and light vehicles.
   
  +
As with most land vehicles, the Main Battle Tanks in ''[[Battlefield 4]]'' tend to be more susceptible to damage when struck from either the sides or the rear. It is therefore more effective to attack from an angle than head-on. The Type-99 MBT, along with the [[T-90A]] have a fatal in-game flaw, where striking the very top of the tank turret twice at any angle will result in a two-shot kill as if firing 90 degrees towards the rear and dealing a [[Mobility Kill]]. It is currently unknown why this happens and is most likely an in-game bug. This bug does not appear to affect the M1 Abrams however.
The Type 99's role is vehicular superiority over a map. Having a powerful 120mm cannon, the tank can take out light vehicles with relative ease, and other vehicles such as APC and Mobile AA in just a few rounds. The tank can also be equipped with a secondary weapon, varying from anti-personnel machine guns (7.62 LMG to .50 cal MG) to lock-on guided shells. The passenger is equipped with a .50 caliber machine gun, which is effective against infantry and light vehicles.
 
   
 
The driver seat is armed with two weapons, depending on specializations. Unlike ''[[Battlefield 3]]'', MBTs now have separate slots for countermeasures, optics and upgrades.
As with most land vehicles, the main battle tanks in ''Battlefield 4'' tend to be more susceptible to damage when hit from either the sides or the rear. It is therefore more effective to attack from an angle than head-on.
 
   
 
For the primary weapon, the default shell the tank fires is the '''[[120mm AP Shell|AP shell]]'''. AP shells have a higher splash damage then the other three shells. However, the splash damage difference between the AP shells and the other shells is small. Additionally, the AP shells also have the second flattest trajectory. The second unlock for the Main Battle Tank shells is the '''[[HE Shell]]s''', dealing a wider and more powerful splash damage against infantry but weakest against armored targets out of all the existing primary shells whilst also having a much more pronounced arc in its trajectory, making it less effective at medium and long ranges, but more effective at closer ranges. The last shell unlocked are '''[[Sabot Shell|Sabot shells]]'''. These do the same damage as the AP shells (with the exception of [[RHIB Boat|RHIB boats]] where the AP shells do slightly more damage), but travel at a much greater velocity, giving it a less pronounced arc in its trajectory, and by extension a greater effective range.
The driver seat is armed with two weapons, depending on specializations. The player can also equip optics and other accessories alongside it.
 
   
 
The first secondary weapon to be unlocked is the '''Coaxial LMG''', which can be used to greater effect against infantry compared to shells, which are limited in ammunition and reload time. It takes between 5-7 rounds at bare minimum to kill infantry, though it cannot damage light vehicles or aircraft. The following unlock is the '''[[Guided Shells]]''', which functions similarly to the [[FGM-148 Javelin]] in that the operator must maintain a lock on the target vehicle until the missile hits. Air vehicles must be [[Laser Designation|laser designated]]. Laser-designated targets will receive more damage and weapon lock does not need to be maintained as long as the target has been designated. The '''Coaxial HMG''' is the next unlock and does significantly more damage then the coaxial LMG, with the ability to kill infantry in just 2-4 shots. It additionally has a longer firing time before overheating than the LMG and can also damage lightly armored vehicles such as ITVs, armored cars and air vehicles, unlike its LMG counterpart. The fourth unlock is the '''[[Canister Shell]]''', functioning similarly to its counterpart in ''Battlefield 3''. Once fired, 16 pellets will be fired like a shotgun, each with a maximum damage of 35, and a minimum of 25 making it a potent anti-infantry and aircraft munition. Lastly is the '''STAFF Shell''', which functions similarly to the [[MBT-LAW]] in that the missile will guide itself towards a target in close proximity to it, adjusting itself for a high-angle attack.
The first specialization determines what type of round the tank fires. The default shell the tank fires is the AP shell. AP shells have a higher splash damage then the other three shells. However, the splash damage difference between the AP shells and the other shells is small. Additionally, the AP shells also have the second flattest trajectory. The second unlock for the Main Battle Tank shells is the HE Shells. These do more damage than the other shells, and it is the only shell that can destroy all light vehicles and helicopters. However, it has a much more pronounced arc in its trajectory, making it more ineffective at medium and long distance, but more effective at closer ranges. It also has the second longest reload in the group. The last shell unlocked are Sabot rounds. The do the same damage as the AP shells (with the exception in RHIB boats where the AP shells does slightly more damage), but travel at a much greater velocity (giving it a less pronounced arc in its trajectory, and by extension a greater effective range).
 
   
  +
Countermeasures for MBTs are '''[[IR Smoke]]''' which thwarts weapon lock-on as well as any inbound guided weaponry; '''[[Smokescreen]]''' does ''not'' remove weapon lock, but instead prevents such weaponry from scoring a critical hit; the '''[[Extinguisher]]''' can be used to recover a vehicle from a critical state as well as impeded mobility; '''[[Active Protection]]''' destroys incoming projectiles mid-flight for a short time before having to recharge.
The second specialization slot is secondary weapons for the Main Battle Tank, ranging from guided 120mm shells to anti-personnel.
 
   
  +
There are a number of optics available to the driver and gunner. '''[[Zoom optics]]''' assists with long range engagements; '''[[Thermal optics]]''' switches the display to a monotone colour output; all players, explosives and vehicles have a thermal signature and thus are highlighted white while everything else is black. It is useful in environments where high contrast or detail prevents easy visibility of hostiles; '''[[IRNV Optics|IRNV optics]]''' are a combination of thermal and night vision, highlighting the heat signatures of vehicles up to 70 meters away and infantry up to 50 meters, while increasing brightness in darker environments.
The first specialization unlocked in that slot is a co-axial light MG, which can be used as a more forgiving weapon against infantry compared to shells, which are limited in ammunition and reload time. It takes between 5-7 rounds at bare minimum to kill infantry, though it cannot damage light vehicles/aircraft. The second unlock are the guided shells, which function identically to the [[FGM-148 Javelin]], in which a player must find and hold the lock onto ground vehicles (air vehicles must be [[Laser Designation|laser designated]]). If a vehicle is laser designated, more damage will be inflicted upon that vehicle. Third unlocked is the co-axial heavy machine gun, which does significantly more damage then the light machine gun, with the ability to kill in just 2-4 shots. It additionally has a longer firing time before overheating then the LMG, and can also damage light armored vehicles such as buggies, armored cars and air vehicles, unlike its LMG counterpart. The fourth unlock is the Canister shells, functioning similarly to its counterpart in ''Battlefield 3''. Once fired, 16 pellets will be fired like a shotgun, with a maximum damage of 35, and a minimum of 25. Lastly is the STAFF shell, which functions similarly to the [[MBT-LAW]], in which if a target is close enough the missile will lock onto and hit the target.
 
   
  +
Upgrades are passive abilities - that is, they require no activation by the user and are active in all seats, save for the Autoloader and Reactive Armor upgrades: '''[[Maintenance]]''' increases armor regeneration; '''[[Thermal Camo]]''' increases lock-on time of guided munitions, buying time for the user to vacate the area or search and destroy the hostile whilst also appearing much darker and difficult to spot under Thermal and Night-vision based optics; the '''[[Autoloader]]''' decreases the time between shots; '''[[Proximity Scan]]''' detects explosives and personnel within thirty meters of the vehicle, useful when traversing tight urban environments and ambush territory; finally, '''[[Reactive Armor]]''' protects against mobility damage, preventing any shots that would normally stop a vehicle moving at all from doing so with the exception of 90 degree rocket strikes to the rear.
There are a number of available countermeasures. IR Smoke deflects missile lock-ons. Smoke Screen decreases chances of critical hits. Extinguisher can be used to quickly negate the "bleed-out" damage of a vehicle. Active Protection protects from incoming missile and rocket fire.
 
   
  +
=== Comparison ===
Similarly, there are a number of countermeasures available to the player. Zoom helps at long range for precise aiming over a long distance. Thermal makes the screen black and white, all "heated objects" are in black and white and players show up in white in black grounds, useful in cases where enemies are in foliage. IRNV scope function similar to thermal but makes the screen green for cold objects and orange/yellow for heated objects.
 
  +
The Type 99 MBT has the best acceleration/deceleration in the class, as well as a higher maximum speed that similar to Russian [[T-90#Battlefield 4|T-90A]]. However the Coaxial HMG on Type 99 appears to have a slightly lower accuracy compare to [[M1 Abrams#Battlefield 4|M1 Abrams]]'s.{{Infobox/appearances
  +
|maps = [[Dawnbreaker]]<br/>[[Golmud Railway]]<br/>[[Lancang Dam]]<br/>[[Siege of Shanghai]]<br/>[[Rogue Transmission]]<br/>[[Altai Range]]<br/>[[Dragon Pass]]<br/>[[Silk Road]]<br/>[[Propaganda]]
  +
|levels = [[Shanghai (Mission)|Shanghai]]<br/>[[Singapore]]
  +
}}
   
 
===Gallery===
Upgrades help with abilities: maintenance helps the player recover quickly from anti-vehicle weaponry. Thermal Camo increase time to lock on, making it effective against lock on weaponry such as Javelins and Guided missiles from aircraft. Auto-reloader reduces the reloading time. Proximity Scan detects AT mines and personnel, useful in high traffic roads or for detecting people in ambuscade; Reactive Armor decreases damage against incoming fire, giving an edge in direct combat.
 
  +
<gallery>
 
Bf4 type99.jpg|The Type 99 on the customize screen.
  +
</gallery>
   
 
{{Vehicles/BF4}}
The gunner also has specialization in two forms: Optics and Upgrades.
 
   
  +
==Battlefield Hardline==
In terms of optics: zoom helps at long range or precise aiming at infantry over long distances or going for quick kills. Thermal makes the screen black and white, all "heated objects" are in black and white and players show up in white in black backgrounds, useful in cases where enemies are in foliage. IRNV scope functions similarly to thermal but makes the screen green for cold objects and orange/yellow for heated objects.
 
  +
The '''Type 98''' appears in the singleplayer campaign of ''[[Battlefield Hardline]]'' in the episode [[Sovereign Land]]. Enraged that his property was being destroyed and stolen, [[Tony Alpert]] enters a Type 98 that he had procured from selling "Hot Shot" cocaine across the country and proceeds to engage [[Nicholas Mendoza]] in combat, who had stolen one of Alpert's [[M1 Abrams]]. Ultimately, Alpert fails to stop Mendoza and is killed from his tank explosion.
   
Upgrades-wise, gunners have a four upgrades to choose from. Belt Feeder helps decrease reload time (overheat), which can be useful if a user is constantly firing at infantry or other vehicles and overheats constantly. Proximity scan detects enemy equipment (such as AT Mines, M2 Slams and C4), personnel and vehicles within thirty meters. A third gunner upgrade is the Gunner SOFLAM, which when equipped, pressing the secondary weapon button will trigger a black and white screen with cross hairs, if a vehicle is in the middle of the cross-hairs the vehicle must be kept in lock, once designated, teammates with guided missiles or TOW missiles can fire upon the vehicle for as long as the vehicle is designated. If paired up with a user using guided shells, a player can have an offensive weapon against air vehicles. Lastly is the Gunner incendiary, which basically fires an M34 grenade.
 
 
===Gallery===
 
 
<gallery>
 
<gallery>
  +
BFHL Tony.jpg
Bf4 type99.jpg|The Type 99 on the customize screen.
 
  +
Tony Alpert Death.jpg|Tony Alpert's Death
 
</gallery>
 
</gallery>
   
  +
==References==
{{vehicles/BF4}}
 
  +
{{Reflist}}
  +
{{Vehicles/BFHL}}
 
[[Category:Vehicles of Battlefield 2]]
 
[[Category:Vehicles of Battlefield 2]]
 
[[Category:Vehicles of Battlefield 2: Modern Combat]]
 
[[Category:Vehicles of Battlefield 2: Modern Combat]]
 
[[Category:Main Battle Tanks]]
 
[[Category:Main Battle Tanks]]
 
[[Category:Vehicles of Battlefield 4]]
 
[[Category:Vehicles of Battlefield 4]]
  +
[[Category:Vehicles of Battlefield Hardline]]

Revision as of 05:49, 17 September 2018

This article is rated as standard
For other uses, see Type 98 (Disambiguation).
Type 98 tank

The Type 98 in its first public appearance during the October 1st, 1999 National Day Military Parade.

The Type 98 (also known as the ZTZ-98) is a main battle tank used in limited service in the People's Liberation Army of China and is manufactured by Norinco. It is part of a line of third generation tanks to replace the aging Type 90 MBT's that are based on the Soviet T-72 design. The newest version is the Type 99A, but only the prototype and early production model has been made into Battlefield franchise.

Battlefield 2


The Type 98 is the People's Liberation Army's main battle tank in Battlefield 2. Its counterparts are the USMC/SEALs M1A2 Abrams, the MEC T-90, and the EU Challenger 2 and Leopard 2. The differences between the Type 98 and the other main battle tanks in the game are almost purely aesthetic.

The MBTs are the heaviest land vehicles available to any of the factions. Its main role is ground vehicular superiority on the map, and is the spearhead of land warfare. Armed with a ZPT-98 cannon as its primary weapon, the Type 98 is capable of doing significant damage to all manners of vehicle and infantry, although its slow rate of fire and inability to aim at a particularly steep angle make it unsuited to combat against aerial vehicles. However, it can still engage low-and-slow-flying helicopters effectively, especially if the gunner is skilled enough, and the helicopter is caught off guard. The shells fired by the cannon are devastating, as it is capable of destroying light vehicles outright, while armored vehicles take 2-4 shots, depeding on where the shot landed. The shells also have a good blast radius at 5 m, which is the same as those of TV missiles fired by the gunner of an attack helicopter. This stat is shared across all other MBTs in the game. As a secondary weapon, the Type 98 is armed with a coaxial Type 67-II which is capable of killing an infantryman in just two rounds under most conditions, but lacks the punch of the main cannon and has no explosive filling. The ZPT-98 is equipped with only forty rounds to start, while the secondary weapon has infinite ammunition. However, the main cannon is limited only by the speed of the reload and the limited reserve ammunition, while the coaxial machinegun has an overheat threshold where it will temporarily cease to be usable once overheated.

The passenger is armed with a cupola-mounted Type 85, identical to the Type 85 mounted on the NJ 2046 and PLA FAV, whose damage is higher than the Type 67-II's - at 100 damage, making it a one-hit kill under the right conditions - but whose rate of fire is noticeably lower than the Type 67-II's.

As with the other MBTs, the Type 98 possesses smoke grenade dischargers - controlled by the driver - which can lay down a field of smoke to break line of sight, should the player need to retreat or get around the enemy.


Gallery

Battlefield 2: Modern Combat

BF2MC Type 98 3

A Chinese Type 98

The Type 98 is a vehicle featured in Battlefield 2: Modern Combat.

Singleplayer

It is used by PLA forces in their clashes with NATO forces in the Almaty, Qyzylorda, and Mangystau Regions. It is available for the player to use on the mission Big Bang.

Multiplayer

The Type 98 serves as the PLA counterpart to the USMC M1A2 Abrams and the EU Leopard 2A6. It has two positions: the driver and the turret gunner. The driver operates the vehicle and its main gun with 100 rounds while the turret gunner has a Type 85 HMG with 1000 rounds. The Type 98 can easily take out light armored vehicles such as the HMMWVEagle IV or even the M6 Linebacker, but it can be countered by Engineers with rocket launchers or the Attack Helicopters.


Battlefield 4

The Type 99 MBT is a vehicle featured in the multiplayer of Battlefield 4, serving as the PLA's Main Battle Tank. It was first seen on the map Siege of Shanghai in the Battlefield 4: "Best Moments" Multiplayer Gameplay Trailer.

Singleplayer

The Type 99 first appears in Shanghai, after Recker and his squad exit the Zhi Yu Towers. A Type 99 breaks through a building and chases the squad through some alleyways, firing upon them until Recker finally loses it. Later on in the same mission, two Type 99s serve as a sort of 'boss battle' for the player, and must be destroyed by either M15 AT MineM2 SLAM or C4 before the player can board a boat and escape to the Valkyrie.

More Type 99s can be seen during the Singapore mission that serve as enemies that oppose the player trying to get to the airport.

Multiplayer

The Type-99 MBT serves as the PLA Main Battle Tank. It is the Chinese counterpart to the USMC M1A2 Abrams and the RGF's T-90A.

The Type-99 MBT's role is vehicular superiority over a map. Having a powerful 125mm cannon, the tank can take out light vehicles with relative ease, and other vehicles such as IFV and Mobile AA in just a few rounds. The tank can also be equipped with a secondary weapon, varying from anti-personnel machine guns (7.62 LMG to .50 cal MG) to lock-on Guided Shells and smart weapons such as STAFF Shells. The passenger is equipped with a .50 caliber machine gun, which is effective against infantry and light vehicles.

As with most land vehicles, the Main Battle Tanks in Battlefield 4 tend to be more susceptible to damage when struck from either the sides or the rear. It is therefore more effective to attack from an angle than head-on. The Type-99 MBT, along with the T-90A have a fatal in-game flaw, where striking the very top of the tank turret twice at any angle will result in a two-shot kill as if firing 90 degrees towards the rear and dealing a Mobility Kill. It is currently unknown why this happens and is most likely an in-game bug. This bug does not appear to affect the M1 Abrams however.

The driver seat is armed with two weapons, depending on specializations. Unlike Battlefield 3, MBTs now have separate slots for countermeasures, optics and upgrades.

For the primary weapon, the default shell the tank fires is the AP shell. AP shells have a higher splash damage then the other three shells. However, the splash damage difference between the AP shells and the other shells is small. Additionally, the AP shells also have the second flattest trajectory. The second unlock for the Main Battle Tank shells is the HE Shells, dealing a wider and more powerful splash damage against infantry but weakest against armored targets out of all the existing primary shells whilst also having a much more pronounced arc in its trajectory, making it less effective at medium and long ranges, but more effective at closer ranges. The last shell unlocked are Sabot shells. These do the same damage as the AP shells (with the exception of RHIB boats where the AP shells do slightly more damage), but travel at a much greater velocity, giving it a less pronounced arc in its trajectory, and by extension a greater effective range.

The first secondary weapon to be unlocked is the Coaxial LMG, which can be used to greater effect against infantry compared to shells, which are limited in ammunition and reload time. It takes between 5-7 rounds at bare minimum to kill infantry, though it cannot damage light vehicles or aircraft. The following unlock is the Guided Shells, which functions similarly to the FGM-148 Javelin in that the operator must maintain a lock on the target vehicle until the missile hits. Air vehicles must be laser designated. Laser-designated targets will receive more damage and weapon lock does not need to be maintained as long as the target has been designated. The Coaxial HMG is the next unlock and does significantly more damage then the coaxial LMG, with the ability to kill infantry in just 2-4 shots. It additionally has a longer firing time before overheating than the LMG and can also damage lightly armored vehicles such as ITVs, armored cars and air vehicles, unlike its LMG counterpart. The fourth unlock is the Canister Shell, functioning similarly to its counterpart in Battlefield 3. Once fired, 16 pellets will be fired like a shotgun, each with a maximum damage of 35, and a minimum of 25 making it a potent anti-infantry and aircraft munition. Lastly is the STAFF Shell, which functions similarly to the MBT-LAW in that the missile will guide itself towards a target in close proximity to it, adjusting itself for a high-angle attack.

Countermeasures for MBTs are IR Smoke which thwarts weapon lock-on as well as any inbound guided weaponry; Smokescreen does not remove weapon lock, but instead prevents such weaponry from scoring a critical hit; the Extinguisher can be used to recover a vehicle from a critical state as well as impeded mobility; Active Protection destroys incoming projectiles mid-flight for a short time before having to recharge.

There are a number of optics available to the driver and gunner. Zoom optics assists with long range engagements; Thermal optics switches the display to a monotone colour output; all players, explosives and vehicles have a thermal signature and thus are highlighted white while everything else is black. It is useful in environments where high contrast or detail prevents easy visibility of hostiles; IRNV optics are a combination of thermal and night vision, highlighting the heat signatures of vehicles up to 70 meters away and infantry up to 50 meters, while increasing brightness in darker environments.

Upgrades are passive abilities - that is, they require no activation by the user and are active in all seats, save for the Autoloader and Reactive Armor upgrades: Maintenance increases armor regeneration; Thermal Camo increases lock-on time of guided munitions, buying time for the user to vacate the area or search and destroy the hostile whilst also appearing much darker and difficult to spot under Thermal and Night-vision based optics; the Autoloader decreases the time between shots; Proximity Scan detects explosives and personnel within thirty meters of the vehicle, useful when traversing tight urban environments and ambush territory; finally, Reactive Armor protects against mobility damage, preventing any shots that would normally stop a vehicle moving at all from doing so with the exception of 90 degree rocket strikes to the rear.

Comparison

The Type 99 MBT has the best acceleration/deceleration in the class, as well as a higher maximum speed that similar to Russian T-90A. However the Coaxial HMG on Type 99 appears to have a slightly lower accuracy compare to M1 Abrams's.


Gallery

Battlefield Hardline

The Type 98 appears in the singleplayer campaign of Battlefield Hardline in the episode Sovereign Land. Enraged that his property was being destroyed and stolen, Tony Alpert enters a Type 98 that he had procured from selling "Hot Shot" cocaine across the country and proceeds to engage Nicholas Mendoza in combat, who had stolen one of Alpert's M1 Abrams. Ultimately, Alpert fails to stop Mendoza and is killed from his tank explosion.

References