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For the Japanese rifle of the same designation, see K98.
Type 98 tank

The Type 98 in its first public appearance during the October 1st, 1999 National Day Military Parade.

The Type 98 (also known as the ZTZ-98) is a main battle tank used in limited service in the People's Liberation Army of China and is manufactured by Norinco. It is part of a line of third generation tanks to replace the aging Type 90 MBT's that are based on the Soviet T-72 design. The newest version is the Type 99, having been updated to today's standards.

Battlefield 2

The Type 98 is the People's Liberation Army's main battle tank in Battlefield 2. Its counterparts are the American M1A2 Abrams, European Challenger 2 and Leopard 2, and the MEC T-90. The differences between it and the other main battle tanks in the game are almost purely cosmetic.

The MBTs are the heaviest land vehicles available to any of the factions. Armed with a cannon as its primary weapon, the Type 98 is capable of doing significant damage to all manner of vehicle and infantry, although its slow rate of fire and inability to aim at a particularly steep angle make it unsuited to combat against aerial vehicles. As a secondary weapon, the Type 98 is armed with an unnamed coaxial-mounted machinegun which is capable of killing an infantryman in just two rounds, but lacks the punch of the main cannon and has no explosive radius. The Type 98's main cannon is equipped with only forty rounds to start, while the secondary weapon has infinite ammunition. However, the main cannon is limited only by the speed of the reload, while the coaxial machinegun has an overheat threshold where it will temporarily cease to be usable once overheated.

The passenger is armed with a cupola-mounted Type 85 HMG, identical to the stationary heavy machineguns which are found as a static emplacements on certain maps, whose damage is higher than the coaxial MG's -- at 100 damage, making it a one-hit kill under the right conditions -- but whose rate of fire is noticeably lower than the coaxial's.

As with the other MBTs, the Type 98 possesses a smoke-screen grenade which can lay down a field of smoke to break line of sight.


Battlefield 2: Modern Combat

BF2MC Type 98 3

A Chinese Type 98

The Type 98 is a vehicle featured in Battlefield 2: Modern Combat.


It is used by PLA forces in their clashes with NATO forces in the Almaty, Qyzylorda, and Mangystau Regions. It is available for the player to use on the mission Big Bang.


The Type 98 serves as the PLA counterpart to the USMC M1A2 Abrams and the EU Leopard 2A6. It has two positions: the driver and the turret gunner. The driver operates the vehicle and its main gun with 100 rounds while the turret gunner has a Type 85 HMG with 1000 rounds. The Type 98 can easily take out light armored vehicles such as the HMMWVEagle IV or even the M6 Linebacker, but it can be countered by Engineers with rocket launchers or the Attack Helicopters.

Battlefield 4

The Type 99 MBT is a vehicle featured in the multiplayer of Battlefield 4, serving as the PLA's Main Battle Tank. It was first seen on the map Siege of Shanghai in the Battlefield 4: "Best Moments" Multiplayer Gameplay Trailer.


The Type 99 first appears in Shanghai, after Recker and his squad exit the Zhi Yu Towers. A Type 99 breaks through a building and chases the squad through some alleyways, firing upon them until Recker finally loses it. Later on in the same mission, two Type 99s serve as a sort of 'boss battle' for the player, and must be destroyed by either M2 SLAM or C4 before the player can board a boat and escape to the Valkyrie.

More Type 99s can be seen during the Singapore mission that serve as enemies that oppose the player trying to get to the airport.


In Multiplayer, the Type 99 serves as the People's Liberation Army Main Battle Tank. It is the Chinese counterpart to the USMC's M1 Abrams and the RGF's T-90A. The Type-99, like the T-90, has a lower profile than the M1A2 Abrams, making it harder to hit.

The Type 99's role is vehicular superiority over a map. Having a powerful 120mm cannon, the tank can take out light vehicles with relative ease, and other vehicles such as APC and Mobile AA in just a few rounds. The tank can also be equipped with a secondary weapon, varying from anti-personnel machine guns (7.62 LMG to .50 cal MG) to lock-on guided shells. The passenger is equipped with a .50 caliber machine gun, which is effective against infantry and light vehicles.

As with most land vehicles, the main battle tanks in Battlefield 4 tend to be more susceptible to damage when hit from either the sides or the rear. It is therefore more effective to attack from an angle than head-on.

The driver seat is armed with two weapons, depending on specializations. The player can also equip optics and other accessories alongside it.

The first specialization determines what type of round the tank fires. The default shell the tank fires is the AP shell. AP shells have a higher splash damage then the other three shells. However, the splash damage difference between the AP shells and the other shells is small. Additionally, the AP shells also have the second flattest trajectory. The second unlock for the Main Battle Tank shells is the HE Shells. These do more damage than the other shells, and it is the only shell that can destroy all light vehicles and helicopters. However, it has a much more pronounced arc in its trajectory, making it more ineffective at medium and long distance, but more effective at closer ranges. It also has the second longest reload in the group. The last shell unlocked are Sabot rounds. The do the same damage as the AP shells (with the exception in RHIB boats where the AP shells does slightly more damage), but travel at a much greater velocity (giving it a less pronounced arc in its trajectory, and by extension a greater effective range).

The second specialization slot is secondary weapons for the Main Battle Tank, ranging from guided 120mm shells to anti-personnel.

The first specialization unlocked in that slot is a co-axial light MG, which can be used as a more forgiving weapon against infantry compared to shells, which are limited in ammunition and reload time. It takes between 5-7 rounds at bare minimum to kill infantry, though it cannot damage light vehicles/aircraft. The second unlock are the guided shells, which function identically to the FGM-148 Javelin, in which a player must find and hold the lock onto ground vehicles (air vehicles must be laser designated). If a vehicle is laser designated, more damage will be inflicted upon that vehicle. Third unlocked is the co-axial heavy machine gun, which does significantly more damage then the light machine gun, with the ability to kill in just 2-4 shots. It additionally has a longer firing time before overheating then the LMG, and can also damage light armored vehicles such as buggies, armored cars and air vehicles, unlike its LMG counterpart. The fourth unlock is the Canister shells, functioning similarly to its counterpart in Battlefield 3. Once fired, 16 pellets will be fired like a shotgun, with a maximum damage of 35, and a minimum of 25. Lastly is the STAFF shell, which functions similarly to the MBT-LAW, in which if a target is close enough the missile will lock onto and hit the target.

There are a number of available countermeasures. IR Smoke deflects missile lock-ons. Smoke Screen decreases chances of critical hits. Extinguisher can be used to quickly negate the "bleed-out" damage of a vehicle. Active Protection protects from incoming missile and rocket fire.

Similarly, there are a number of countermeasures available to the player. Zoom helps at long range for precise aiming over a long distance. Thermal makes the screen black and white, all "heated objects" are in black and white and players show up in white in black grounds, useful in cases where enemies are in foliage. IRNV scope function similar to thermal but makes the screen green for cold objects and orange/yellow for heated objects.

Upgrades help with abilities: maintenance helps the player recover quickly from anti-vehicle weaponry. Thermal Camo increase time to lock on, making it effective against lock on weaponry such as Javelins and Guided missiles from aircraft. Auto-reloader reduces the reloading time. Proximity Scan detects AT mines and personnel, useful in high traffic roads or for detecting people in ambuscade; Reactive Armor decreases damage against incoming fire, giving an edge in direct combat.

The gunner also has specialization in two forms: Optics and Upgrades.

In terms of optics: zoom helps at long range or precise aiming at infantry over long distances or going for quick kills. Thermal makes the screen black and white, all "heated objects" are in black and white and players show up in white in black backgrounds, useful in cases where enemies are in foliage. IRNV scope functions similarly to thermal but makes the screen green for cold objects and orange/yellow for heated objects.

Upgrades-wise, gunners have a four upgrades to choose from. Belt Feeder helps decrease reload time (overheat), which can be useful if a user is constantly firing at infantry or other vehicles and overheats constantly. Proximity scan detects enemy equipment (such as AT Mines, M2 Slams and C4), personnel and vehicles within thirty meters. A third gunner upgrade is the Gunner SOFLAM, which when equipped, pressing the secondary weapon button will trigger a black and white screen with cross hairs, if a vehicle is in the middle of the cross-hairs the vehicle must be kept in lock, once designated, teammates with guided missiles or TOW missiles can fire upon the vehicle for as long as the vehicle is designated. If paired up with a user using guided shells, a player can have an offensive weapon against air vehicles. Lastly is the Gunner incendiary, which basically fires an M34 grenade.


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