Battlefield Wiki
Battlefield Wiki
(standard)
Line 1: Line 1:
{{Template:Stub}} {{Template:Construction}}
+
{{Classification:Standard}} {{Template:Construction}}
   
 
[[File:U100_MK5.jpg|thumb|The U100 MK5 in real life]]
 
[[File:U100_MK5.jpg|thumb|The U100 MK5 in real life]]
Line 6: Line 6:
 
==Battlefield 4==
 
==Battlefield 4==
 
{{Infobox/weapon
 
{{Infobox/weapon
|magazine = 45 + 1
+
|magazine = 45 + 1
 
|damage = 25 - 18
 
|damage = 25 - 18
 
|range = [[File:LMG_Range.png|185px]]
 
|range = [[File:LMG_Range.png|185px]]
Line 14: Line 14:
 
|kit = [[Support]]
 
|kit = [[Support]]
 
|slot = Primary
 
|slot = Primary
|startammo = 184 rounds
+
|startammo = 184 + 45 rounds
 
|rof = 590 RPM
 
|rof = 590 RPM
 
|ammotype = 5.56x45mm NATO
 
|ammotype = 5.56x45mm NATO
Line 24: Line 24:
 
The U-100 MK5 appears in the [[Battlefield 4]] multiplayer as the first LMG for the [[Support]] class. Its initial attachments are an [[HD-33]] sight, [[Magnifier]], [[Muzzle Brake]], and [[bipod]]. 
 
The U-100 MK5 appears in the [[Battlefield 4]] multiplayer as the first LMG for the [[Support]] class. Its initial attachments are an [[HD-33]] sight, [[Magnifier]], [[Muzzle Brake]], and [[bipod]]. 
   
Much like the [[Assault]] class [[SAR-21]], it has a low rate of fire, moderate damage, and very good stability. Due to the low recoil, the [[Muzzle Brake]] or [[Compensator]] are unnecessary.
+
Much like the [[Assault]] class [[SAR-21]], it has a low rate of fire, moderate damage, and very good stability. Due to the low recoil, the [[Muzzle Brake]] or [[Compensator]] are unnecessary.
   
 
The [[Stubby Grip|Stubby]] or [[Potato Grip|Potato]] grips further increase accuracy in full-auto, while the [[Ergo Grip|Ergo]] and [[Foregrip|Vertical]] grips help with mobility. Using a [[Angled Grip|Angled]] or [[Folding Grip|Folding]] grip completely cancels out the first-shot multiplier on the U-100 MK5, enabling accurate tap-fire and tight shot grouping in short bursts.
 
The [[Stubby Grip|Stubby]] or [[Potato Grip|Potato]] grips further increase accuracy in full-auto, while the [[Ergo Grip|Ergo]] and [[Foregrip|Vertical]] grips help with mobility. Using a [[Angled Grip|Angled]] or [[Folding Grip|Folding]] grip completely cancels out the first-shot multiplier on the U-100 MK5, enabling accurate tap-fire and tight shot grouping in short bursts.
[[Category:Weapons]]
 
[[Category:Weapons of Battlefield 4]]
 
[[Category:Light Machine Guns]]
 
   
 
==Trivia==
 
==Trivia==
Line 44: Line 41:
 
[[Category:Weapons of Battlefield 4]]
 
[[Category:Weapons of Battlefield 4]]
 
[[Category:Light Machine Guns]]
 
[[Category:Light Machine Guns]]
 
[[Category:Standard]]

Revision as of 20:27, 6 December 2013

Template:Classification:Standard 

BF1 Wrench Icon
This article is currently under construction. It may contain little or inaccurate information.
U100 MK5

The U100 MK5 in real life

The Ultimax U-100 MK5  is a Singapore-made 5.56mm light machine gun, developed by the Chartered Industries of Singapore (CIS, now ST Kinetics). The MK 5 variant is an updated version of the MK 4, which was developed for the USMC's Infantry Automatic Rifle competition; the Ultimax lost to the HK's M416-based M27.

Battlefield 4

Singleplayer

The U-100 MK5 is a light machine gun introduced in Battlefield 4. It can be found as a collectible in South China Sea equipped with a Prisma sight and bipod.

Multiplayer

The U-100 MK5 appears in the Battlefield 4 multiplayer as the first LMG for the Support class. Its initial attachments are an HD-33 sight, Magnifier, Muzzle Brake, and bipod

Much like the Assault class SAR-21, it has a low rate of fire, moderate damage, and very good stability. Due to the low recoil, the Muzzle Brake or Compensator are unnecessary.

The Stubby or Potato grips further increase accuracy in full-auto, while the Ergo and Vertical grips help with mobility. Using a Angled or Folding grip completely cancels out the first-shot multiplier on the U-100 MK5, enabling accurate tap-fire and tight shot grouping in short bursts.

Trivia

If iron sights are used in multiplayer, a rendering bug may occur whereas the sights do not show up for a few brief moments in a similar fashion the F2000 bug in the Battlefield 3 co-op mission The Eleventh Hour.