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− | [[File:UTS-15IRL.jpg|thumb|296px|The UTS-15 in real life, with an attached EOTech holographic sight.]] |
+ | [[File:UTS-15IRL.jpg|thumb|296px|The UTS-15 in real life, with an attached [[Holographic Sight|EOTech holographic sight.]]]] |
The '''UTS-15''' is a 12 gauge pump-action [[shotgun]] designed by UTAS Makine of Turkey as a result of a request made by Smith & Wesson in 2006. Constructed primarily of fiber reinforced injection molded polymer, the UTS-15 weighs 6.9 lbs. Additionally, there is a top mounted Picatinny rail for the mounting of a wide variety of both iron and optical sights, coupled with Beretta style barrel threading for choke tubes. |
The '''UTS-15''' is a 12 gauge pump-action [[shotgun]] designed by UTAS Makine of Turkey as a result of a request made by Smith & Wesson in 2006. Constructed primarily of fiber reinforced injection molded polymer, the UTS-15 weighs 6.9 lbs. Additionally, there is a top mounted Picatinny rail for the mounting of a wide variety of both iron and optical sights, coupled with Beretta style barrel threading for choke tubes. |
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{{Weapons/BF4}} |
{{Weapons/BF4}} |
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==References== |
==References== |
Revision as of 19:05, 27 September 2013
This article is a stub. It is short and in need of fortification. Why not help out? |
The UTS-15 is a 12 gauge pump-action shotgun designed by UTAS Makine of Turkey as a result of a request made by Smith & Wesson in 2006. Constructed primarily of fiber reinforced injection molded polymer, the UTS-15 weighs 6.9 lbs. Additionally, there is a top mounted Picatinny rail for the mounting of a wide variety of both iron and optical sights, coupled with Beretta style barrel threading for choke tubes.
The UTS-15 feeds from two overhead barrels each capable of holding seven 2.75″ shotshells.[1] With an additional shell in chamber, the weapon can carry 15 shells fully loaded. A selector switch allows the gun to chamber rounds from either barrel, or alternate between the two.
Battlefield 4
The UTS-15 is a weapon set to be featured in Battlefield 4.
From alpha gameplay, its high capacity is offset by a slower reload. Shells are loaded in an alternating fashion, much slower overall than bottom-loading shotguns such as the 870 MCS or M1014.[2]
The in-game weapon does not appear to make use of the real-world weapon's ability to switch between different ammo, instead it uses the selector mode which uses both tubes equally.
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References
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