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|damage = 18 - 6 x 10 (180 - 60) <small>([[12 Gauge Buckshot|Buckshot]])</small><br>
 
|damage = 18 - 6 x 10 (180 - 60) <small>([[12 Gauge Buckshot|Buckshot]])</small><br>
 
12.5 - 8.4 x 10 (125 - 84) <small>([[12 Gauge Flechette|Dart]])</small><br>
 
12.5 - 8.4 x 10 (125 - 84) <small>([[12 Gauge Flechette|Dart]])</small><br>
100 - 38 <small>([[12 Gauge Slugs|Slugs]])</small>
+
100 - 38 <small>([[12 Gauge Slug|Slugs]])</small>
 
|unlocks = [[Duckbill]] <small>(10 kills)</small><br>[[Reflex|Reflex (RDS)]]<small>(20 kills)</small><br>[[Laser Sight]] <small>(30 kills)</small><br>[[Full Choke]] <small>(40 kills)</small><br>[[ACOG|ACOG (4x)]] <small>(50 kills)</small><br>[[Canted Ironsights]] <small>(60 kills)</small><br>[[Muzzle Brake]] <small>(70 kills)</small><br>[[12G Slug]] <small>(80 kills)</small><br>[[Holo|Holo (1x)]] <small>(90 kills)</small><br>[[Magnifier|Magnifier (2x)]] <small>(100 kills)</small><br>[[Modified Choke]] <small>(110 kills)</small><br>[[12G Dart]] <small>(120 kills)</small><br>[[M145|M145 (3.4x)]] <small>(130 kills)</small><br>[[Compensator]] <small>(140 kills)</small><br>[[Flash Light]] <small>(150 kills)</small><br>[[12G Frag]] <small>(160 kills)</small><br>
 
|unlocks = [[Duckbill]] <small>(10 kills)</small><br>[[Reflex|Reflex (RDS)]]<small>(20 kills)</small><br>[[Laser Sight]] <small>(30 kills)</small><br>[[Full Choke]] <small>(40 kills)</small><br>[[ACOG|ACOG (4x)]] <small>(50 kills)</small><br>[[Canted Ironsights]] <small>(60 kills)</small><br>[[Muzzle Brake]] <small>(70 kills)</small><br>[[12G Slug]] <small>(80 kills)</small><br>[[Holo|Holo (1x)]] <small>(90 kills)</small><br>[[Magnifier|Magnifier (2x)]] <small>(100 kills)</small><br>[[Modified Choke]] <small>(110 kills)</small><br>[[12G Dart]] <small>(120 kills)</small><br>[[M145|M145 (3.4x)]] <small>(130 kills)</small><br>[[Compensator]] <small>(140 kills)</small><br>[[Flash Light]] <small>(150 kills)</small><br>[[12G Frag]] <small>(160 kills)</small><br>
 
|magazine = 14 + 1 shells
 
|magazine = 14 + 1 shells
|startammo = 30 + 15 shells
+
|startammo = 30 + 15 shells
  +
|maxammo = 30 + 15 shells (SP)
 
|kit=[[All kits]]
 
|kit=[[All kits]]
 
|ammotype = 12 gauge
 
|ammotype = 12 gauge
  +
|fire = Pump-Action
|image = [[File:bf4_utas.png|256px]]
+
|image = [[File:bf4 utas.png|256px]]
 
|spreadz = 0.125 static <br>0.325 moving
 
|spreadz = 0.125 static <br>0.325 moving
 
|spreadinc = 1.2
 
|spreadinc = 1.2
 
|spreaddec = 15
 
|spreaddec = 15
 
}}
 
}}
  +
The '''UTS-15''' is a [[Shotgun]] featured in ''[[Battlefield 4]]''.
The '''UTS-15''' is a high capacity, pump-action shotgun that is offset by a slower reload and a lower pellet count of ten. Shells are loaded in an alternating fashion, much slower overall than bottom-loading shotguns such as the [[870 MCS]] or [[M1014]].<ref>[http://youtu.be/ewDmGMw22e0?t=18s Battlefield 4: UTS-15, SRR-61, Remote Mortar, SVD-12, DBV-12, Hawk, AKU-12, CS-LR4, ACE 52, ACE 21] - YouTube, published 2013-09-18</ref>
 
 
The in-game weapon does not make use of the real-world weapon's ability to switch between different ammo, instead it uses the selector mode which uses both tubes equally.
 
   
 
===Singleplayer===
 
===Singleplayer===
 
The UTS-15 is unlocked by completing the Silver assignment in the mission [[Baku]] by scoring 4000 points. It features a [[Reflex]] and [[Muzzle Brake]] while it sports an ERDL Desert finish.
 
The UTS-15 is unlocked by completing the Silver assignment in the mission [[Baku]] by scoring 4000 points. It features a [[Reflex]] and [[Muzzle Brake]] while it sports an ERDL Desert finish.
   
  +
===Multiplayer===
 
The UTS-15 is the seventh all-class shotgun unlocked, after the [[SPAS-12]] and before the [[DBV-12]], requiring 48,000 Shotgun score. It is a high capacity, pump-action shotgun that is offset by a slower reload and a lower pellet count of ten. Shells are loaded in an alternating fashion, much slower overall than bottom-loading shotguns such as the [[870 MCS]] or [[M1014]].
  +
  +
=== Gallery ===
 
<gallery>
 
<gallery>
uts15_fps.png|The UTS-15 in Battlefield 4.
+
BF4_UTS_model.png|'''UTS-15'''
  +
BF4 UTS-15-1.png|First person view
uts15_recon.png|UTS-15 In the hands of the PLA Recon.
 
  +
BF4 UTS-15-2.png|Iron sights
  +
BF4 UTS-15-3.png|Reloading the left tube
  +
BF4 UTS-15-4.png|Reloading the right tube
 
</gallery>
 
</gallery>
 
{{Weapons/BF4}}
 
   
 
==Trivia==
 
==Trivia==
  +
*When loading the first shell in the chamber during an empty reload, the shell is inserted in the wrong way, with the brass head facing the front direction rather than rear as it is supposed to.
If any [[Laser Sight|laser]], [[Tactical Light|flashlight]], or the [[Laser/Light Combo]] is equipped, the beams will come from an integrated laser/light module under the barrel, rather than mounting an attachment.
 
  +
[[File:BF4 UTS laser.png|thumb|250px|Integrated laser/light module on the UTS-15]]
 
*If any [[Laser Sight|laser]], [[Tactical Light|flashlight]], or the [[Laser/Light Combo]] is equipped, the beams will come from an integrated laser/light module under the barrel, rather than mounting an attachment.
  +
**When equipped with a Green Laser sight, the laser aperture will remain red while the laser itself will be green.
  +
 
{{Weapons/BF4}}
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
[[Category:Shotguns]]
+
[[Category:Shotguns of Battlefield 4]]
[[Category:Weapons of Battlefield 4]]
 

Revision as of 09:26, 23 November 2017

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UTS-15IRL

The UTS-15 in real life, with an attached EOTech holographic sight.

The UTS-15 is a 12 gauge pump-action shotgun designed by UTAS Makine of Turkey as a result of a request made by Smith & Wesson in 2006. Constructed primarily of fiber reinforced injection molded polymer, the UTS-15 weighs 6.9 lbs. Additionally, there is a top mounted Picatinny rail for the mounting of a wide variety of both iron and optical sights, coupled with Beretta style barrel threading for choke tubes.

The UTS-15 feeds from two magazine tubes above the barrel, each capable of holding seven 2.75″ shotshells.[1] With an additional shell in chamber, the weapon can carry 15 shells fully loaded. A selector switch allows the gun to chamber rounds from either barrel, or alternate between the two.

Battlefield 4

The UTS-15 is a Shotgun featured in Battlefield 4.

Singleplayer

The UTS-15 is unlocked by completing the Silver assignment in the mission Baku by scoring 4000 points. It features a Reflex and Muzzle Brake while it sports an ERDL Desert finish.

Multiplayer

The UTS-15 is the seventh all-class shotgun unlocked, after the SPAS-12 and before the DBV-12, requiring 48,000 Shotgun score. It is a high capacity, pump-action shotgun that is offset by a slower reload and a lower pellet count of ten. Shells are loaded in an alternating fashion, much slower overall than bottom-loading shotguns such as the 870 MCS or M1014.

Gallery

Trivia

  • When loading the first shell in the chamber during an empty reload, the shell is inserted in the wrong way, with the brass head facing the front direction rather than rear as it is supposed to.
BF4 UTS laser

Integrated laser/light module on the UTS-15

  • If any laser, flashlight, or the Laser/Light Combo is equipped, the beams will come from an integrated laser/light module under the barrel, rather than mounting an attachment.
    • When equipped with a Green Laser sight, the laser aperture will remain red while the laser itself will be green.


References

  1. UTS 15 Shotgun - YouTube, published 2012-12-02