Overview | 1942 | WWII Mod | BF2 | 2142 | Heroes | Online | 1943 | BF3 | BFV |
---|
— World War II Anthology Edition Manual
Wake Island is a map featured in Battlefield 1942. It was also the map included in the Battlefield 1942 Multiplayer Demo.
It is a Pacific theater map, contested between the Imperial Japanese Navy (IJN) and the United States Marine Corps (USMC). There are 5 flags, all held at the beginning of the game by the USMC. The Japanese must launch an amphibious attack from their waiting fleet.
Overview[]
Japanese forces start with more reinforcement tickets than the USMC, but are at a slow ticket-bleed until they manage to control at least one flag. If all flags are captured by the Japanese, American forces will lose their tickets extremely quickly, losing over 10 tickets per second, usually resulting in immediate defeat.
Wake Island is characterized by its unique horseshoe-like shape, which makes for a narrow battlefield. As such, there is usually always a certain frontline that can only be displaced by brute force or by entering through a different leg of the island.
Briefing[]
Earlier this year, a small US garrison began construction of air and naval bases on Wake. These units will now be put to the supreme test of defending their unfinished bases against a fiercely determined and well-trained opponent. Sure to be outnumbered and outgunned, this small force must execute a precise strategy in order to have any hope of holding off the Imperial Fleet."
— American Map Briefing
Without wasting any time, Japanese forces will strike several other strategic Pacific outposts, including the Philippines, Malaya, and tiny Wake Island. At Wake, a small American force should not pose much trouble for the advancing Japanese carrier-based strike force. Once the island is captured, the Japanese will gain a key airfield from which it will continue to pound Pearl Harbor and other Allied interests in the region."
— Japanese Map Briefing
Conquest[]
— American campaign briefing
— Japanese campaign briefing
Equipment[]
Imperial Japanese Navy | |
Light vehicle(s) | |
Half-track(s) | |
Medium tank(s) | |
Fixed-wing aircraft | |
Boat(s) | |
Ship(s) | |
Emplacement(s) |
United States Marine Corps | |
Light vehicle(s) | |
Half-track(s) | |
Medium tank(s) | |
Fixed-wing aircraft | |
Emplacement(s) |
Neutral | |
Emplacement(s) |
Flags[]
Japanese Fleet[]
At the start of the game, possessing no capture points, the Japanese forces spawn at the Japanese fleet, consisting of an aircraft carrier and destroyer, each with landing craft. The ships are movable, but in singleplayer the destroyer is initially located off the island's South coast, near the 'Landing Beach' control point (within range of the Landing Beach's defgun), while the aircraft carrier is positioned at the narrow entrance to the lagoon in the North West (within range of the North Western and South Western defguns). In multiplayer, both ships are located where the aircraft carrier is in singleplayer.
Landing Beach[]
Usually the point of initial engagement, this is the closest part of the island to the Japanese fleet (in singleplayer) and makes an ideal location for an amphibious landing (other suitable locations are present, in the Southeast corner of the lagoon near the Airbase, at the Northwest and Southwest defgun positions and on the Eastern coast between the North Base and Airfield). Located on the island's Southern limb, West of the Airfield. Like all points on the map, it is initially American controlled. Two tanks spawn at the Landing Beach on the road behind the beach and overlooking bunker. A coastal defgun is located here, pointed at the Japanese fleet. where a scout can launch artillery strike to sink the Destroyer.
While in multiplayer the flag is located on the beach itself, in singleplayer it is located on high ground, behind the bunker.
Airfield[]
Wake Island features an airfield, located in the island's South Eastern corner, where the island's southern and northern limbs meet. Spawning 3 fighter planes, a tank and a jeep, it also houses a defgun, overlooking the atoll's lagoon. Initially controlled by the US forces, it is a key Japanese target for potentially disabling the defensive US forces. While under Japanese control, Japanese forces also have ultimate air superiority, with no US opportunity to launch aircraft.
South Base and coast[]
The South Base is the furthest West control point of the island's southern limb, initially under US control, it is located on the other side of the Landing Beach to the Airfield. It spawns a tank, a jeep and an APC and it has one AA on the back of the base.
To the West of the base is a short bridge from the main island to a smaller island. Located at the far West end of this island is a Defgun.
Village, North Base and Coast[]
To the North of the Airfield is a stretch of island leading to another limb, heading West parallel to the Southern limb. At the corner of these two limbs is the initially US controlled North Base. Home to an AA gun and defgun, it also spawns a jeep and an APC.
To the West of this is another initially American control point, the Village. Home to multiple buildings, it spawns a jeep and a tank.
Similar to the Southern coast, to the West of the Village, at the far West of the island's horseshoe are a defgun and a Willys MB.
Capture the Flag[]
The Axis team starts at the South Base, spawning only a Chi-Ha, a Ho-Ha and a Black Medal. The Allied team starts at the North Base, spawning only a Sherman, an M3A1 and a Willy. The Airfield is a neutral flag, and capturing it will provide the same vehicles as in Conquest.
The other two control points, namely Village and Landing Beach, do not appear.
Outcomes[]
— American victory
— American defeat
— Japanese victory
— Japanese defeat
Gallery[]
Concept Art[]
|