Wake Island is a map in Battlefield 1942, and was the map included in the Battlefield 1942 demo.
It is a Pacific theater map, contested between the Imperial Japanese Navy (IJN) and the United States Marine Corps (USMC). There are 5 flags, all held at the beginning of the game by the USMC. The Japanese must launch an amphibious attack from their waiting fleet.
Japanese forces start with more reinforcement tickets than the USMC, but are at a slow ticket-bleed until they manage to control at least one flag. If all flags are captured by the Japanese, American forces will lose their tickets extremely quickly, losing over 10 tickets per second, usually resulting in immediate defeat.
Wake Island is characterized by its unique horseshoe-like shape, which makes for a narrow battlefield. As such, there is usually always a certain frontline that can only be displaced by brute force or by entering through a different leg of the island.
|Imperial Japanese Navy|
|United States Marine Corps|
At the start of the game, possessing no capture points, the Japanese forces spawn at the Japanese fleet, consisting of an aircraft carrier and destroyer, each with landing craft. The ships are movable, but in singleplayer the destroyer is initially located off the island's South coast, near the 'Landing Beach' control point (within range of the Landing Beach's defgun), while the aircraft carrier is positioned at the narrow entrance to the lagoon in the North West (within range of the North Western and South Western defguns). In multiplayer, both ships are located where the aircraft carrier is in singleplayer.
Usually the point of initial engagement, this is the closest part of the island to the Japanese fleet (in singleplayer) and makes an ideal location for an amphibious landing (other suitable locations are present, in the South East corner of the lagoon near the Airbase, at the North West and South West defgun positions and on the Eastern coast between the North Base and Airfield). Located on the island's Southern limb, West of the Airfield. Like all points on the map, it is initially American controlled. Two tanks spawn at the Landing Beach on the road behind the beach and overlooking bunker. A coastal defgun is located here, pointed at the Japanese fleet. where a scout can launch artillery strike to sink the Destroyer.
Wake Island features an airfield, located in the island's South Eastern corner, where the island's southern and northern limbs meet. Spawning 3 fighter planes, a tank and a jeep, it also houses a defgun, overlooking the atoll's lagoon. Initially controlled by the US forces, it is a key Japanese target for potentially disabling the defensive US forces. While under Japanese control, Japanese forces also have ultimate air superiority, with no US opportunity to launch aircraft.
South Base and coastEdit
The South Base is the furthest West control point of the island's southern limb, initially under US control, it is located on the other side of the Landing Beach to the Airfield. It spawns a tank, a jeep and an APC and it has one AA on the back of the base.
To the West of the base is a short bridge from the main island to a smaller island. Located at the far West end of this island is a Defgun.
Village, North Base and CoastEdit
To the North of the Airfield is a stretch of island leading to another limb, heading West parallel to the Southern limb. At the corner of these two limbs is the initially US controlled North Base. Home to an AA gun and defgun, it also spawns a jeep and an APC.
To the West of this is another initially American control point, the Village. Home to multiple buildings, it spawns a jeep and a tank.
Similar to the Southern coast, to the West of the Village, at the far West of the island's horseshoe are a defgun and a Willys MB.
— Japanese victory
— Japanese defeat
— American victory
— American defeat